freebsd-skq/games/trek/srscan.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

191 lines
5.1 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)srscan.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "trek.h"
# include "getpar.h"
/*
** SHORT RANGE SENSOR SCAN
**
** A short range scan is taken of the current quadrant. If the
** flag 'f' is one, it is an "auto srscan", which is not done
** unless in 'fast' mode. It does a status report and a srscan.
** If 'f' is -1, you get a status report only. If it is zero,
** you get a srscan and an optional status report. The status
** report is taken if you enter "srscan yes"; for all srscans
** thereafter you get a status report with your srscan until
** you type "srscan no". It defaults to on.
**
** The current quadrant is filled in on the computer chart.
*/
char *Color[4] =
{
"GREEN",
"DOCKED",
"YELLOW",
"RED"
};
srscan(f)
int f;
{
register int i, j;
register int statinfo;
char *s;
int percent;
struct quad *q;
extern struct cvntab Skitab[];
extern struct cvntab Lentab[];
struct cvntab *p;
if (f >= 0 && check_out(SRSCAN))
{
return;
}
if (f)
statinfo = 1;
else
{
if (!testnl())
Etc.statreport = getynpar("status report");
statinfo = Etc.statreport;
}
if (f > 0)
{
Etc.statreport = 1;
if (!Etc.fast)
return;
}
if (f >= 0)
{
printf("\nShort range sensor scan\n");
q = &Quad[Ship.quadx][Ship.quady];
q->scanned = q->klings * 100 + q->bases * 10 + q->stars;
printf(" ");
for (i = 0; i < NSECTS; i++)
{
printf("%d ", i);
}
printf("\n");
}
for (i = 0; i < NSECTS; i++)
{
if (f >= 0)
{
printf("%d ", i);
for (j = 0; j < NSECTS; j++)
printf("%c ", Sect[i][j]);
printf("%d", i);
if (statinfo)
printf(" ");
}
if (statinfo)
switch (i)
{
case 0:
printf("stardate %.2f", Now.date);
break;
case 1:
printf("condition %s", Color[Ship.cond]);
if (Ship.cloaked)
printf(", CLOAKED");
break;
case 2:
printf("position %d,%d/%d,%d",Ship.quadx, Ship.quady, Ship.sectx, Ship.secty);
break;
case 3:
printf("warp factor %.1f", Ship.warp);
break;
case 4:
printf("total energy %d", Ship.energy);
break;
case 5:
printf("torpedoes %d", Ship.torped);
break;
case 6:
s = "down";
if (Ship.shldup)
s = "up";
if (damaged(SHIELD))
s = "damaged";
percent = 100.0 * Ship.shield / Param.shield;
printf("shields %s, %d%%", s, percent);
break;
case 7:
printf("Klingons left %d", Now.klings);
break;
case 8:
printf("time left %.2f", Now.time);
break;
case 9:
printf("life support ");
if (damaged(LIFESUP))
{
printf("damaged, reserves = %.2f", Ship.reserves);
break;
}
printf("active");
break;
}
printf("\n");
}
if (f < 0)
{
printf("current crew %d\n", Ship.crew);
printf("brig space %d\n", Ship.brigfree);
printf("Klingon power %d\n", Param.klingpwr);
p = &Lentab[Game.length - 1];
if (Game.length > 2)
p--;
printf("Length, Skill %s%s, ", p->abrev, p->full);
p = &Skitab[Game.skill - 1];
printf("%s%s\n", p->abrev, p->full);
return;
}
printf(" ");
for (i = 0; i < NSECTS; i++)
printf("%d ", i);
printf("\n");
if (q->qsystemname & Q_DISTRESSED)
printf("Distressed ");
if (q->qsystemname)
printf("Starsystem %s\n", systemname(q));
}