freebsd-skq/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp
Dimitry Andric f785676f2a Upgrade our copy of llvm/clang to 3.4 release. This version supports
all of the features in the current working draft of the upcoming C++
standard, provisionally named C++1y.

The code generator's performance is greatly increased, and the loop
auto-vectorizer is now enabled at -Os and -O2 in addition to -O3.  The
PowerPC backend has made several major improvements to code generation
quality and compile time, and the X86, SPARC, ARM32, Aarch64 and SystemZ
backends have all seen major feature work.

Release notes for llvm and clang can be found here:
<http://llvm.org/releases/3.4/docs/ReleaseNotes.html>
<http://llvm.org/releases/3.4/tools/clang/docs/ReleaseNotes.html>

MFC after:	1 month
2014-02-16 19:44:07 +00:00

104 lines
3.0 KiB
C++

//===----------------------- AMDGPUFrameLowering.cpp ----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//==-----------------------------------------------------------------------===//
//
// Interface to describe a layout of a stack frame on a AMDIL target machine
//
//===----------------------------------------------------------------------===//
#include "AMDGPUFrameLowering.h"
#include "AMDGPURegisterInfo.h"
#include "R600MachineFunctionInfo.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/IR/Instructions.h"
using namespace llvm;
AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl,
int LAO, unsigned TransAl)
: TargetFrameLowering(D, StackAl, LAO, TransAl) { }
AMDGPUFrameLowering::~AMDGPUFrameLowering() { }
unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
// XXX: Hardcoding to 1 for now.
//
// I think the StackWidth should stored as metadata associated with the
// MachineFunction. This metadata can either be added by a frontend, or
// calculated by a R600 specific LLVM IR pass.
//
// The StackWidth determines how stack objects are laid out in memory.
// For a vector stack variable, like: int4 stack[2], the data will be stored
// in the following ways depending on the StackWidth.
//
// StackWidth = 1:
//
// T0.X = stack[0].x
// T1.X = stack[0].y
// T2.X = stack[0].z
// T3.X = stack[0].w
// T4.X = stack[1].x
// T5.X = stack[1].y
// T6.X = stack[1].z
// T7.X = stack[1].w
//
// StackWidth = 2:
//
// T0.X = stack[0].x
// T0.Y = stack[0].y
// T1.X = stack[0].z
// T1.Y = stack[0].w
// T2.X = stack[1].x
// T2.Y = stack[1].y
// T3.X = stack[1].z
// T3.Y = stack[1].w
//
// StackWidth = 4:
// T0.X = stack[0].x
// T0.Y = stack[0].y
// T0.Z = stack[0].z
// T0.W = stack[0].w
// T1.X = stack[1].x
// T1.Y = stack[1].y
// T1.Z = stack[1].z
// T1.W = stack[1].w
return 1;
}
/// \returns The number of registers allocated for \p FI.
int AMDGPUFrameLowering::getFrameIndexOffset(const MachineFunction &MF,
int FI) const {
const MachineFrameInfo *MFI = MF.getFrameInfo();
unsigned Offset = 0;
int UpperBound = FI == -1 ? MFI->getNumObjects() : FI;
for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) {
unsigned Size = MFI->getObjectSize(i);
Offset += (Size / (getStackWidth(MF) * 4));
}
return Offset;
}
const TargetFrameLowering::SpillSlot *
AMDGPUFrameLowering::getCalleeSavedSpillSlots(unsigned &NumEntries) const {
NumEntries = 0;
return 0;
}
void
AMDGPUFrameLowering::emitPrologue(MachineFunction &MF) const {
}
void
AMDGPUFrameLowering::emitEpilogue(MachineFunction &MF,
MachineBasicBlock &MBB) const {
}
bool
AMDGPUFrameLowering::hasFP(const MachineFunction &MF) const {
return false;
}