494d4310a6
In the original lualoader project, 'escapef' and 'escapeb' were chosen for 'escape fg' and 'escape bg'. We've carried on this naming convention, and as our use of attributes grow the likeliness of 'escapeb'/'resetb' being confused upon glance for 'escape bold'/'reset bold' increases. Fix this by renaming these four functions to {escape,reset}{fg,bg} rather than {escape,reset}{f,b} for clarity. Reported by: dteske
460 lines
12 KiB
Lua
460 lines
12 KiB
Lua
--
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-- SPDX-License-Identifier: BSD-2-Clause-FreeBSD
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--
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-- Copyright (c) 2015 Pedro Souza <pedrosouza@freebsd.org>
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-- Copyright (C) 2018 Kyle Evans <kevans@FreeBSD.org>
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-- All rights reserved.
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--
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-- Redistribution and use in source and binary forms, with or without
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-- modification, are permitted provided that the following conditions
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-- are met:
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-- 1. Redistributions of source code must retain the above copyright
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-- notice, this list of conditions and the following disclaimer.
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-- 2. Redistributions in binary form must reproduce the above copyright
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-- notice, this list of conditions and the following disclaimer in the
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-- documentation and/or other materials provided with the distribution.
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--
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-- THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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-- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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-- ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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-- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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-- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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-- OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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-- HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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-- LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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-- OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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-- SUCH DAMAGE.
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--
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-- $FreeBSD$
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--
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local core = require("core")
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local color = require("color")
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local config = require("config")
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local screen = require("screen")
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local drawer = require("drawer")
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local menu = {}
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local drawn_menu
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local return_menu_entry = {
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entry_type = core.MENU_RETURN,
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name = "Back to main menu" .. color.highlight(" [Backspace]"),
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}
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local function OnOff(str, value)
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if value then
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return str .. color.escapefg(color.GREEN) .. "On" ..
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color.escapefg(color.WHITE)
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else
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return str .. color.escapefg(color.RED) .. "off" ..
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color.escapefg(color.WHITE)
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end
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end
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local function bootenvSet(env)
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loader.setenv("vfs.root.mountfrom", env)
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loader.setenv("currdev", env .. ":")
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config.reload()
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end
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-- Module exports
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menu.handlers = {
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-- Menu handlers take the current menu and selected entry as parameters,
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-- and should return a boolean indicating whether execution should
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-- continue or not. The return value may be omitted if this entry should
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-- have no bearing on whether we continue or not, indicating that we
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-- should just continue after execution.
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[core.MENU_ENTRY] = function(_, entry)
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-- run function
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entry.func()
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end,
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[core.MENU_CAROUSEL_ENTRY] = function(_, entry)
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-- carousel (rotating) functionality
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local carid = entry.carousel_id
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local caridx = config.getCarouselIndex(carid)
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local choices = entry.items
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if type(choices) == "function" then
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choices = choices()
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end
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if #choices > 0 then
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caridx = (caridx % #choices) + 1
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config.setCarouselIndex(carid, caridx)
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entry.func(caridx, choices[caridx], choices)
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end
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end,
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[core.MENU_SUBMENU] = function(_, entry)
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menu.process(entry.submenu)
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end,
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[core.MENU_RETURN] = function(_, entry)
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-- allow entry to have a function/side effect
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if entry.func ~= nil then
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entry.func()
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end
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return false
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end,
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}
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-- loader menu tree is rooted at menu.welcome
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menu.boot_environments = {
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entries = {
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-- return to welcome menu
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return_menu_entry,
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{
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entry_type = core.MENU_CAROUSEL_ENTRY,
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carousel_id = "be_active",
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items = core.bootenvList,
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name = function(idx, choice, all_choices)
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if #all_choices == 0 then
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return "Active: "
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end
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local is_default = (idx == 1)
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local bootenv_name = ""
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local name_color
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if is_default then
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name_color = color.escapefg(color.GREEN)
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else
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name_color = color.escapefg(color.BLUE)
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end
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bootenv_name = bootenv_name .. name_color ..
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choice .. color.resetfg()
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return color.highlight("A").."ctive: " ..
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bootenv_name .. " (" .. idx .. " of " ..
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#all_choices .. ")"
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end,
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func = function(_, choice, _)
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bootenvSet(choice)
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end,
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alias = {"a", "A"},
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},
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return color.highlight("b") .. "ootfs: " ..
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core.bootenvDefault()
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end,
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func = function()
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-- Reset active boot environment to the default
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config.setCarouselIndex("be_active", 1)
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bootenvSet(core.bootenvDefault())
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end,
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alias = {"b", "B"},
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},
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},
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}
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menu.boot_options = {
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entries = {
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-- return to welcome menu
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return_menu_entry,
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-- load defaults
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{
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entry_type = core.MENU_ENTRY,
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name = "Load System " .. color.highlight("D") ..
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"efaults",
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func = core.setDefaults,
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alias = {"d", "D"},
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},
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{
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entry_type = core.MENU_SEPARATOR,
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},
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{
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entry_type = core.MENU_SEPARATOR,
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name = "Boot Options:",
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},
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-- acpi
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{
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entry_type = core.MENU_ENTRY,
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visible = core.isSystem386,
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name = function()
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return OnOff(color.highlight("A") ..
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"CPI :", core.acpi)
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end,
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func = core.setACPI,
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alias = {"a", "A"},
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},
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-- safe mode
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return OnOff("Safe " .. color.highlight("M") ..
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"ode :", core.sm)
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end,
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func = core.setSafeMode,
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alias = {"m", "M"},
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},
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-- single user
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return OnOff(color.highlight("S") ..
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"ingle user:", core.su)
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end,
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func = core.setSingleUser,
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alias = {"s", "S"},
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},
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-- verbose boot
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return OnOff(color.highlight("V") ..
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"erbose :", core.verbose)
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end,
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func = core.setVerbose,
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alias = {"v", "V"},
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},
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},
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}
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menu.welcome = {
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entries = function()
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local menu_entries = menu.welcome.all_entries
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-- Swap the first two menu items on single user boot
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if core.isSingleUserBoot() then
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-- We'll cache the swapped menu, for performance
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if menu.welcome.swapped_menu ~= nil then
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return menu.welcome.swapped_menu
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end
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-- Shallow copy the table
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menu_entries = core.deepCopyTable(menu_entries)
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-- Swap the first two menu entries
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menu_entries[1], menu_entries[2] =
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menu_entries[2], menu_entries[1]
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-- Then set their names to their alternate names
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menu_entries[1].name, menu_entries[2].name =
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menu_entries[1].alternate_name,
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menu_entries[2].alternate_name
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menu.welcome.swapped_menu = menu_entries
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end
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return menu_entries
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end,
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all_entries = {
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-- boot multi user
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{
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entry_type = core.MENU_ENTRY,
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name = color.highlight("B") .. "oot Multi user " ..
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color.highlight("[Enter]"),
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-- Not a standard menu entry function!
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alternate_name = color.highlight("B") ..
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"oot Multi user",
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func = function()
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core.setSingleUser(false)
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core.boot()
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end,
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alias = {"b", "B"},
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},
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-- boot single user
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{
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entry_type = core.MENU_ENTRY,
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name = "Boot " .. color.highlight("S") .. "ingle user",
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-- Not a standard menu entry function!
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alternate_name = "Boot " .. color.highlight("S") ..
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"ingle user " .. color.highlight("[Enter]"),
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func = function()
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core.setSingleUser(true)
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core.boot()
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end,
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alias = {"s", "S"},
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},
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-- escape to interpreter
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{
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entry_type = core.MENU_RETURN,
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name = color.highlight("Esc") .. "ape to loader prompt",
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func = function()
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loader.setenv("autoboot_delay", "NO")
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end,
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alias = {core.KEYSTR_ESCAPE},
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},
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-- reboot
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{
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entry_type = core.MENU_ENTRY,
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name = color.highlight("R") .. "eboot",
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func = function()
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loader.perform("reboot")
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end,
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alias = {"r", "R"},
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},
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{
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entry_type = core.MENU_SEPARATOR,
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},
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{
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entry_type = core.MENU_SEPARATOR,
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name = "Options:",
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},
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-- kernel options
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{
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entry_type = core.MENU_CAROUSEL_ENTRY,
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carousel_id = "kernel",
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items = core.kernelList,
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name = function(idx, choice, all_choices)
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if #all_choices == 0 then
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return "Kernel: "
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end
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local is_default = (idx == 1)
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local kernel_name = ""
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local name_color
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if is_default then
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name_color = color.escapefg(color.GREEN)
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kernel_name = "default/"
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else
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name_color = color.escapefg(color.BLUE)
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end
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kernel_name = kernel_name .. name_color ..
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choice .. color.resetfg()
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return color.highlight("K") .. "ernel: " ..
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kernel_name .. " (" .. idx .. " of " ..
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#all_choices .. ")"
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end,
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func = function(_, choice, _)
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config.selectKernel(choice)
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end,
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alias = {"k", "K"},
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},
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-- boot options
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{
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entry_type = core.MENU_SUBMENU,
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name = "Boot " .. color.highlight("O") .. "ptions",
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submenu = menu.boot_options,
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alias = {"o", "O"},
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},
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-- boot environments
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{
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entry_type = core.MENU_SUBMENU,
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visible = function()
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return core.isZFSBoot() and
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#core.bootenvList() > 1
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end,
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name = "Boot " .. color.highlight("E") .. "nvironments",
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submenu = menu.boot_environments,
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alias = {"e", "E"},
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},
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},
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}
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menu.default = menu.welcome
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-- current_alias_table will be used to keep our alias table consistent across
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-- screen redraws, instead of relying on whatever triggered the redraw to update
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-- the local alias_table in menu.process.
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menu.current_alias_table = {}
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function menu.draw(menudef)
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-- Clear the screen, reset the cursor, then draw
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screen.clear()
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menu.current_alias_table = drawer.drawscreen(menudef)
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drawn_menu = menudef
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screen.defcursor()
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end
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-- 'keypress' allows the caller to indicate that a key has been pressed that we
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-- should process as our initial input.
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function menu.process(menudef, keypress)
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assert(menudef ~= nil)
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if drawn_menu ~= menudef then
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menu.draw(menudef)
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end
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while true do
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local key = keypress or io.getchar()
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keypress = nil
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-- Special key behaviors
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if (key == core.KEY_BACKSPACE or key == core.KEY_DELETE) and
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menudef ~= menu.default then
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break
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elseif key == core.KEY_ENTER then
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core.boot()
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-- Should not return
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end
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key = string.char(key)
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-- check to see if key is an alias
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local sel_entry = nil
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for k, v in pairs(menu.current_alias_table) do
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if key == k then
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sel_entry = v
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break
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end
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end
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-- if we have an alias do the assigned action:
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if sel_entry ~= nil then
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local handler = menu.handlers[sel_entry.entry_type]
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assert(handler ~= nil)
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-- The handler's return value indicates if we
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-- need to exit this menu. An omitted or true
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-- return value means to continue.
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if handler(menudef, sel_entry) == false then
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return
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end
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-- If we got an alias key the screen is out of date...
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-- redraw it.
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menu.draw(menudef)
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end
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end
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end
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function menu.run()
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menu.draw(menu.default)
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local autoboot_key = menu.autoboot()
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menu.process(menu.default, autoboot_key)
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drawn_menu = nil
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screen.defcursor()
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print("Exiting menu!")
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end
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function menu.autoboot()
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local ab = loader.getenv("autoboot_delay")
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if ab ~= nil and ab:lower() == "no" then
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return nil
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elseif tonumber(ab) == -1 then
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core.boot()
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end
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ab = tonumber(ab) or 10
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local x = loader.getenv("loader_menu_timeout_x") or 4
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local y = loader.getenv("loader_menu_timeout_y") or 23
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local endtime = loader.time() + ab
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local time
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local last
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repeat
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time = endtime - loader.time()
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if last == nil or last ~= time then
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last = time
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screen.setcursor(x, y)
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print("Autoboot in " .. time ..
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" seconds, hit [Enter] to boot" ..
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" or any other key to stop ")
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screen.defcursor()
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end
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if io.ischar() then
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local ch = io.getchar()
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if ch == core.KEY_ENTER then
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break
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else
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-- erase autoboot msg
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screen.setcursor(0, y)
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print(string.rep(" ", 80))
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screen.defcursor()
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return ch
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end
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end
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loader.delay(50000)
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until time <= 0
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local cmd = loader.getenv("menu_timeout_command") or "boot"
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cli_execute_unparsed(cmd)
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end
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return menu
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