110d525ec6
Main changes: * Vim-style expandtab option * Provides Turkish translation * Backspace now deletes \ rather than being escaped * T during motion commands is now VI-compatible * Encoding related fixes, such as UTF-8 detection * Fixed a number of memory management issues MFC after: 3 weeks
523 lines
13 KiB
C
523 lines
13 KiB
C
/*-
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* Copyright (c) 1992, 1993, 1994
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* The Regents of the University of California. All rights reserved.
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* Copyright (c) 1992, 1993, 1994, 1995, 1996
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* Keith Bostic. All rights reserved.
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*
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* See the LICENSE file for redistribution information.
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*/
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#include "config.h"
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#include <sys/types.h>
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#include <sys/queue.h>
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#include <sys/time.h>
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#include <bitstring.h>
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#include <ctype.h>
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#include <limits.h>
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#include <stdio.h>
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#include "../common/common.h"
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#include "vi.h"
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/*
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* There are two types of "words". Bigwords are easy -- groups of anything
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* delimited by whitespace. Normal words are trickier. They are either a
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* group of characters, numbers and underscores, or a group of anything but,
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* delimited by whitespace. When for a word, if you're in whitespace, it's
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* easy, just remove the whitespace and go to the beginning or end of the
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* word. Otherwise, figure out if the next character is in a different group.
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* If it is, go to the beginning or end of that group, otherwise, go to the
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* beginning or end of the current group. The historic version of vi didn't
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* get this right, so, for example, there were cases where "4e" was not the
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* same as "eeee" -- in particular, single character words, and commands that
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* began in whitespace were almost always handled incorrectly. To get it right
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* you have to resolve the cursor after each search so that the look-ahead to
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* figure out what type of "word" the cursor is in will be correct.
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*
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* Empty lines, and lines that consist of only white-space characters count
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* as a single word, and the beginning and end of the file counts as an
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* infinite number of words.
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*
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* Movements associated with commands are different than movement commands.
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* For example, in "abc def", with the cursor on the 'a', "cw" is from
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* 'a' to 'c', while "w" is from 'a' to 'd'. In general, trailing white
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* space is discarded from the change movement. Another example is that,
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* in the same string, a "cw" on any white space character replaces that
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* single character, and nothing else. Ain't nothin' in here that's easy.
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*
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* One historic note -- in the original vi, the 'w', 'W' and 'B' commands
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* would treat groups of empty lines as individual words, i.e. the command
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* would move the cursor to each new empty line. The 'e' and 'E' commands
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* would treat groups of empty lines as a single word, i.e. the first use
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* would move past the group of lines. The 'b' command would just beep at
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* you, or, if you did it from the start of the line as part of a motion
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* command, go absolutely nuts. If the lines contained only white-space
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* characters, the 'w' and 'W' commands would just beep at you, and the 'B',
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* 'b', 'E' and 'e' commands would treat the group as a single word, and
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* the 'B' and 'b' commands will treat the lines as individual words. This
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* implementation treats all of these cases as a single white-space word.
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*/
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enum which {BIGWORD, LITTLEWORD};
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static int bword(SCR *, VICMD *, enum which);
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static int eword(SCR *, VICMD *, enum which);
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static int fword(SCR *, VICMD *, enum which);
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/*
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* v_wordW -- [count]W
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* Move forward a bigword at a time.
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*
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* PUBLIC: int v_wordW(SCR *, VICMD *);
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*/
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int
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v_wordW(SCR *sp, VICMD *vp)
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{
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return (fword(sp, vp, BIGWORD));
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}
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/*
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* v_wordw -- [count]w
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* Move forward a word at a time.
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*
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* PUBLIC: int v_wordw(SCR *, VICMD *);
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*/
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int
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v_wordw(SCR *sp, VICMD *vp)
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{
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return (fword(sp, vp, LITTLEWORD));
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}
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/*
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* fword --
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* Move forward by words.
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*/
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static int
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fword(SCR *sp, VICMD *vp, enum which type)
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{
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enum { INWORD, NOTWORD } state;
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VCS cs;
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u_long cnt;
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cnt = F_ISSET(vp, VC_C1SET) ? vp->count : 1;
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cs.cs_lno = vp->m_start.lno;
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cs.cs_cno = vp->m_start.cno;
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if (cs_init(sp, &cs))
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return (1);
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/*
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* If in white-space:
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* If the count is 1, and it's a change command, we're done.
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* Else, move to the first non-white-space character, which
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* counts as a single word move. If it's a motion command,
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* don't move off the end of the line.
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*/
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if (cs.cs_flags == CS_EMP || (cs.cs_flags == 0 && ISBLANK(cs.cs_ch))) {
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if (ISMOTION(vp) && cs.cs_flags != CS_EMP && cnt == 1) {
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if (ISCMD(vp->rkp, 'c'))
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return (0);
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if (ISCMD(vp->rkp, 'd') || ISCMD(vp->rkp, 'y')) {
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if (cs_fspace(sp, &cs))
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return (1);
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goto ret;
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}
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}
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if (cs_fblank(sp, &cs))
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return (1);
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--cnt;
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}
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/*
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* Cyclically move to the next word -- this involves skipping
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* over word characters and then any trailing non-word characters.
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* Note, for the 'w' command, the definition of a word keeps
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* switching.
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*/
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if (type == BIGWORD)
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while (cnt--) {
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for (;;) {
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if (cs_next(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_EOF)
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goto ret;
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if (cs.cs_flags != 0 || ISBLANK(cs.cs_ch))
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break;
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}
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/*
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* If a motion command and we're at the end of the
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* last word, we're done. Delete and yank eat any
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* trailing blanks, but we don't move off the end
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* of the line regardless.
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*/
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if (cnt == 0 && ISMOTION(vp)) {
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if ((ISCMD(vp->rkp, 'd') ||
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ISCMD(vp->rkp, 'y')) &&
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cs_fspace(sp, &cs))
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return (1);
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break;
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}
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/* Eat whitespace characters. */
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if (cs_fblank(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_EOF)
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goto ret;
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}
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else
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while (cnt--) {
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state = cs.cs_flags == 0 &&
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inword(cs.cs_ch) ? INWORD : NOTWORD;
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for (;;) {
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if (cs_next(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_EOF)
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goto ret;
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if (cs.cs_flags != 0 || ISBLANK(cs.cs_ch))
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break;
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if (state == INWORD) {
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if (!inword(cs.cs_ch))
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break;
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} else
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if (inword(cs.cs_ch))
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break;
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}
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/* See comment above. */
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if (cnt == 0 && ISMOTION(vp)) {
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if ((ISCMD(vp->rkp, 'd') ||
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ISCMD(vp->rkp, 'y')) &&
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cs_fspace(sp, &cs))
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return (1);
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break;
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}
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/* Eat whitespace characters. */
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if (cs.cs_flags != 0 || ISBLANK(cs.cs_ch))
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if (cs_fblank(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_EOF)
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goto ret;
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}
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/*
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* If we didn't move, we must be at EOF.
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*
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* !!!
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* That's okay for motion commands, however.
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*/
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ret: if (!ISMOTION(vp) &&
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cs.cs_lno == vp->m_start.lno && cs.cs_cno == vp->m_start.cno) {
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v_eof(sp, &vp->m_start);
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return (1);
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}
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/* Adjust the end of the range for motion commands. */
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vp->m_stop.lno = cs.cs_lno;
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vp->m_stop.cno = cs.cs_cno;
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if (ISMOTION(vp) && cs.cs_flags == 0)
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--vp->m_stop.cno;
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/*
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* Non-motion commands move to the end of the range. Delete
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* and yank stay at the start, ignore others.
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*/
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vp->m_final = ISMOTION(vp) ? vp->m_start : vp->m_stop;
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return (0);
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}
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/*
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* v_wordE -- [count]E
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* Move forward to the end of the bigword.
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*
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* PUBLIC: int v_wordE(SCR *, VICMD *);
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*/
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int
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v_wordE(SCR *sp, VICMD *vp)
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{
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return (eword(sp, vp, BIGWORD));
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}
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/*
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* v_worde -- [count]e
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* Move forward to the end of the word.
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*
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* PUBLIC: int v_worde(SCR *, VICMD *);
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*/
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int
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v_worde(SCR *sp, VICMD *vp)
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{
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return (eword(sp, vp, LITTLEWORD));
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}
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/*
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* eword --
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* Move forward to the end of the word.
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*/
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static int
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eword(SCR *sp, VICMD *vp, enum which type)
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{
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enum { INWORD, NOTWORD } state;
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VCS cs;
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u_long cnt;
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cnt = F_ISSET(vp, VC_C1SET) ? vp->count : 1;
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cs.cs_lno = vp->m_start.lno;
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cs.cs_cno = vp->m_start.cno;
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if (cs_init(sp, &cs))
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return (1);
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/*
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* !!!
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* If in whitespace, or the next character is whitespace, move past
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* it. (This doesn't count as a word move.) Stay at the character
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* past the current one, it sets word "state" for the 'e' command.
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*/
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if (cs.cs_flags == 0 && !ISBLANK(cs.cs_ch)) {
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if (cs_next(sp, &cs))
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return (1);
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if (cs.cs_flags == 0 && !ISBLANK(cs.cs_ch))
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goto start;
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}
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if (cs_fblank(sp, &cs))
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return (1);
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/*
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* Cyclically move to the next word -- this involves skipping
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* over word characters and then any trailing non-word characters.
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* Note, for the 'e' command, the definition of a word keeps
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* switching.
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*/
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start: if (type == BIGWORD)
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while (cnt--) {
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for (;;) {
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if (cs_next(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_EOF)
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goto ret;
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if (cs.cs_flags != 0 || ISBLANK(cs.cs_ch))
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break;
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}
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/*
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* When we reach the start of the word after the last
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* word, we're done. If we changed state, back up one
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* to the end of the previous word.
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*/
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if (cnt == 0) {
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if (cs.cs_flags == 0 && cs_prev(sp, &cs))
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return (1);
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break;
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}
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/* Eat whitespace characters. */
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if (cs_fblank(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_EOF)
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goto ret;
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}
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else
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while (cnt--) {
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state = cs.cs_flags == 0 &&
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inword(cs.cs_ch) ? INWORD : NOTWORD;
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for (;;) {
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if (cs_next(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_EOF)
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goto ret;
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if (cs.cs_flags != 0 || ISBLANK(cs.cs_ch))
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break;
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if (state == INWORD) {
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if (!inword(cs.cs_ch))
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break;
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} else
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if (inword(cs.cs_ch))
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break;
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}
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/* See comment above. */
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if (cnt == 0) {
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if (cs.cs_flags == 0 && cs_prev(sp, &cs))
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return (1);
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break;
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}
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/* Eat whitespace characters. */
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if (cs.cs_flags != 0 || ISBLANK(cs.cs_ch))
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if (cs_fblank(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_EOF)
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goto ret;
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}
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/*
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* If we didn't move, we must be at EOF.
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*
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* !!!
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* That's okay for motion commands, however.
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*/
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ret: if (!ISMOTION(vp) &&
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cs.cs_lno == vp->m_start.lno && cs.cs_cno == vp->m_start.cno) {
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v_eof(sp, &vp->m_start);
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return (1);
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}
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/* Set the end of the range for motion commands. */
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vp->m_stop.lno = cs.cs_lno;
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vp->m_stop.cno = cs.cs_cno;
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/*
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* Non-motion commands move to the end of the range.
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* Delete and yank stay at the start, ignore others.
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*/
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vp->m_final = ISMOTION(vp) ? vp->m_start : vp->m_stop;
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return (0);
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}
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/*
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* v_WordB -- [count]B
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* Move backward a bigword at a time.
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*
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* PUBLIC: int v_wordB(SCR *, VICMD *);
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*/
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int
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v_wordB(SCR *sp, VICMD *vp)
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{
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return (bword(sp, vp, BIGWORD));
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}
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/*
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* v_wordb -- [count]b
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* Move backward a word at a time.
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*
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* PUBLIC: int v_wordb(SCR *, VICMD *);
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*/
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int
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v_wordb(SCR *sp, VICMD *vp)
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{
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return (bword(sp, vp, LITTLEWORD));
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}
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/*
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* bword --
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* Move backward by words.
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*/
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static int
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bword(SCR *sp, VICMD *vp, enum which type)
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{
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enum { INWORD, NOTWORD } state;
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VCS cs;
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u_long cnt;
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cnt = F_ISSET(vp, VC_C1SET) ? vp->count : 1;
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cs.cs_lno = vp->m_start.lno;
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cs.cs_cno = vp->m_start.cno;
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if (cs_init(sp, &cs))
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return (1);
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/*
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* !!!
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* If in whitespace, or the previous character is whitespace, move
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* past it. (This doesn't count as a word move.) Stay at the
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* character before the current one, it sets word "state" for the
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* 'b' command.
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*/
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if (cs.cs_flags == 0 && !ISBLANK(cs.cs_ch)) {
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if (cs_prev(sp, &cs))
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return (1);
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if (cs.cs_flags == 0 && !ISBLANK(cs.cs_ch))
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goto start;
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}
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if (cs_bblank(sp, &cs))
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return (1);
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/*
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* Cyclically move to the beginning of the previous word -- this
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* involves skipping over word characters and then any trailing
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* non-word characters. Note, for the 'b' command, the definition
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* of a word keeps switching.
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*/
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start: if (type == BIGWORD)
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while (cnt--) {
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for (;;) {
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if (cs_prev(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_SOF)
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goto ret;
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if (cs.cs_flags != 0 || ISBLANK(cs.cs_ch))
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break;
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}
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/*
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* When we reach the end of the word before the last
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* word, we're done. If we changed state, move forward
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* one to the end of the next word.
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*/
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if (cnt == 0) {
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if (cs.cs_flags == 0 && cs_next(sp, &cs))
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return (1);
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break;
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}
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/* Eat whitespace characters. */
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if (cs_bblank(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_SOF)
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goto ret;
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}
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else
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while (cnt--) {
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state = cs.cs_flags == 0 &&
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inword(cs.cs_ch) ? INWORD : NOTWORD;
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for (;;) {
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if (cs_prev(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_SOF)
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goto ret;
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if (cs.cs_flags != 0 || ISBLANK(cs.cs_ch))
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break;
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if (state == INWORD) {
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if (!inword(cs.cs_ch))
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break;
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} else
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if (inword(cs.cs_ch))
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break;
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}
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/* See comment above. */
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if (cnt == 0) {
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if (cs.cs_flags == 0 && cs_next(sp, &cs))
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return (1);
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break;
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}
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/* Eat whitespace characters. */
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if (cs.cs_flags != 0 || ISBLANK(cs.cs_ch))
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if (cs_bblank(sp, &cs))
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return (1);
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if (cs.cs_flags == CS_SOF)
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goto ret;
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}
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/* If we didn't move, we must be at SOF. */
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ret: if (cs.cs_lno == vp->m_start.lno && cs.cs_cno == vp->m_start.cno) {
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v_sof(sp, &vp->m_start);
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return (1);
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}
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/* Set the end of the range for motion commands. */
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vp->m_stop.lno = cs.cs_lno;
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vp->m_stop.cno = cs.cs_cno;
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/*
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* All commands move to the end of the range. Motion commands
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* adjust the starting point to the character before the current
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* one.
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|
*
|
|
* !!!
|
|
* The historic vi didn't get this right -- the `yb' command yanked
|
|
* the right stuff and even updated the cursor value, but the cursor
|
|
* was not actually updated on the screen.
|
|
*/
|
|
vp->m_final = vp->m_stop;
|
|
if (ISMOTION(vp))
|
|
--vp->m_start.cno;
|
|
return (0);
|
|
}
|