057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
185 lines
8.8 KiB
C
185 lines
8.8 KiB
C
/*
|
||
* Copyright (c) 1980, 1993
|
||
* The Regents of the University of California. All rights reserved.
|
||
*
|
||
* Redistribution and use in source and binary forms, with or without
|
||
* modification, are permitted provided that the following conditions
|
||
* are met:
|
||
* 1. Redistributions of source code must retain the above copyright
|
||
* notice, this list of conditions and the following disclaimer.
|
||
* 2. Redistributions in binary form must reproduce the above copyright
|
||
* notice, this list of conditions and the following disclaimer in the
|
||
* documentation and/or other materials provided with the distribution.
|
||
* 3. All advertising materials mentioning features or use of this software
|
||
* must display the following acknowledgement:
|
||
* This product includes software developed by the University of
|
||
* California, Berkeley and its contributors.
|
||
* 4. Neither the name of the University nor the names of its contributors
|
||
* may be used to endorse or promote products derived from this software
|
||
* without specific prior written permission.
|
||
*
|
||
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||
* SUCH DAMAGE.
|
||
*/
|
||
|
||
#ifndef lint
|
||
static char sccsid[] = "@(#)ttext1.c 8.1 (Berkeley) 5/31/93";
|
||
#endif /* not lint */
|
||
|
||
#include "back.h"
|
||
|
||
char *opts = " QIMRHEDSPT";
|
||
char *prompt = "-->";
|
||
|
||
char *list[] = {
|
||
"\n\n\tI\tIntroduction to Backgammon",
|
||
"\tM\tMoves and Points",
|
||
"\tR\tRemoving Men from the Board",
|
||
"\tH\tHitting Blots",
|
||
"\tE\tEnding the Game and Scoring",
|
||
"\tD\tDoubling",
|
||
"\tS\tStrategy",
|
||
"\tP\tThe Program and How to Use It",
|
||
"\nalso, you can type:",
|
||
"\t?\tto get this list",
|
||
"\tQ\tto go start playing",
|
||
"\tT\tto go straight to the tutorial",
|
||
0
|
||
};
|
||
|
||
char *hello[] = {
|
||
"\n\032 These rules consist of text describing how to play Backgammon",
|
||
"followed by a tutorial session where you play a practice game",
|
||
"against the computer. When using this program, think carefuly",
|
||
"before typing, since it reacts as soon as you type something. In",
|
||
"addition, the program presents text output, such as these rules,",
|
||
"in small blocks that will not roll off the top of the screen.",
|
||
"Frequently, you will see the characters '-->' indicating that the",
|
||
"program is waiting for you to finish reading, and will continue",
|
||
"printing when you type a space or newline. Also, the rules are",
|
||
"divided into sections, and although you should read them in or-",
|
||
"der, you can go directly to any of them by typing one of the fol-",
|
||
"lowing letters:",
|
||
"(Remember to hit a space or a newline to continue.)",
|
||
"",
|
||
0
|
||
};
|
||
|
||
char *intro1[] = {
|
||
"\nIntroduction:",
|
||
"\n Backgammon is a game involving the skill of two players and",
|
||
"the luck of two dice. There are two players, red and white, and",
|
||
"each player gets fifteen men. The object of the game is to re-",
|
||
"move all your men from the board before the opponent does. The",
|
||
"board consists of twenty-four positions, a 'bar' and a 'home' for",
|
||
"each player. It looks like this:",
|
||
"",
|
||
0};
|
||
|
||
char *intro2[] = {
|
||
"",
|
||
"\n Although not indicated on the board, the players' homes are",
|
||
"located just to the right of the board. A player's men are placed",
|
||
"there when they are removed from the board. The board you just",
|
||
"saw was in it's initial position. All games start with the board",
|
||
"looking like this. Notice that red's pieces are represented by the",
|
||
"letter 'r' and white's pieces are represented by the letter 'w'.",
|
||
"Also, a position may have zero or more pieces on it, e.g. posi-",
|
||
"tion 12 has five red pieces on it, while position 11 does not",
|
||
"have any pieces of either color.",
|
||
"",
|
||
0};
|
||
|
||
char *moves[] = {
|
||
"\nMoves and Points:",
|
||
"\n Moves are made along the positions on the board according to",
|
||
"their numbers. Red moves in the positive direction (clockwise",
|
||
"from 1 to 24), and white moves in the negative direction (coun-",
|
||
"terclockwise from 24 to 1).",
|
||
"\n A turn consists of rolling the dice, and moving the number of",
|
||
"positions indicated on each die. The two numbers can be used to",
|
||
"move one man the sum of the two rolls, or two men the number on",
|
||
"each individual die. For example, if red rolled 6 3 at the start",
|
||
"of the game, he might move a man from 1 to 7 to 10, using both",
|
||
"dice for one man, or he might move two men from position 12, one",
|
||
"to 15 and one to 18. (Red did not have to choose two men start-",
|
||
"ing from the same position.) In addition, doubles are treated",
|
||
"specially in backgammon. When a player rolls doubles, he gets to",
|
||
"move as if he had four dice instead of two. For instance, if you",
|
||
"rolled double 2's, you could move one man eight positions, four",
|
||
"men two positions each, or any permutation in between.",
|
||
"",
|
||
"\n However, there are certain limitations, called 'points.' A",
|
||
"player has a point when he has two or more men on the same posi-",
|
||
"tion. This gives him custody of that position, and his opponent",
|
||
"cannot place his men there, even if passing through on the way to",
|
||
"another position. When a player has six points in a row, it is",
|
||
"called a 'wall,' since any of his opponent's men behind the wall",
|
||
"cannot pass it and are trapped, at least for the moment. Notice",
|
||
"that this could mean that a player could not use part or all of",
|
||
"his roll. However, he must use as much of his roll as possible.",
|
||
"",
|
||
0};
|
||
|
||
char *remove[] = {
|
||
"\nRemoving Men from the Board:",
|
||
"\n The most important part of the game is removing men, since",
|
||
"that is how you win the game. Once a man is removed, he stays",
|
||
"off the board for the duration of the game. However, a player",
|
||
"cannot remove men until all his men are on his 'inner table,' or",
|
||
"the last six positions of the board (19-24 for red, 6-1 for",
|
||
"white).",
|
||
"\n To get off the board, a player must roll the exact number to",
|
||
"get his man one position past the last position on the board, or",
|
||
"his 'home.' Hence, if red wanted to remove a man from position",
|
||
"23, he would have to roll a 2, anything else would be used for",
|
||
"another man, or for another purpose. However, there is one ex-",
|
||
"ception. If the player rolling has no men far enough to move the",
|
||
"roll made, he may move his farthest man off the board. For exam-",
|
||
"ple, if red's farthest man back was on position 21, he could re-",
|
||
"move men from that position if he rolled a 5 or a 6, as well as a",
|
||
"4. Since he does not have men on 20 (where he could use a 5) or",
|
||
"on 19 (where he could use a 6), he can use these rolls for posi-",
|
||
"tion 21. A player never has to remove men, but he must make as",
|
||
"many moves as possible.",
|
||
"",
|
||
0};
|
||
|
||
char *hits[] = {
|
||
"\nHitting Blots:",
|
||
"\n Although two men on a position form an impenetrable point, a",
|
||
"lone man is not so secure. Such a man is called a 'blot' and has",
|
||
"the potential of getting hit by an opposing man. When a player's",
|
||
"blot is hit, he is placed on the bar, and the first thing that",
|
||
"player must do is move the man off the bar. Such moves are",
|
||
"counted as if the bar is one position behind the first position",
|
||
"on the board. Thus if red has a man on the bar and rolls 2 3, he",
|
||
"must move the man on the bar to position 2 or 3 before moving any",
|
||
"other man. If white had points on positions 2 and 3, then red",
|
||
"would forfeit his turn. Being on the bar is a very bad position,",
|
||
"for often a player can lose many turns trying to move off the",
|
||
"bar, as well as being set back the full distance of the board.",
|
||
"",
|
||
0};
|
||
|
||
char *endgame[] = {
|
||
"\nEnding the Game and Scoring:",
|
||
"\n Winning a game usually wins one point, the normal value of a",
|
||
"game. However, if the losing player has not removed any men yet,",
|
||
"then the winning player wins double the game value, called a",
|
||
"'gammon.' If the losing player has a player on the bar or on the",
|
||
"winner's inner table, then the winner gets triple the game value,",
|
||
"which is called a 'backgammon.' (So that's where the name comes",
|
||
"from!)",
|
||
"",
|
||
0};
|