freebsd-skq/games/hack/hack.bones.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

96 lines
2.4 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.bones.c - version 1.0.3 */
#include "hack.h"
extern char plname[PL_NSIZ];
extern long somegold();
extern struct monst *makemon();
extern struct permonst pm_ghost;
char bones[] = "bones_xx";
/* save bones and possessions of a deceased adventurer */
savebones(){
register fd;
register struct obj *otmp;
register struct trap *ttmp;
register struct monst *mtmp;
if(dlevel <= 0 || dlevel > MAXLEVEL) return;
if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */
bones[6] = '0' + (dlevel/10);
bones[7] = '0' + (dlevel%10);
if((fd = open(bones,0)) >= 0){
(void) close(fd);
return;
}
/* drop everything; the corpse's possessions are usually cursed */
otmp = invent;
while(otmp){
otmp->ox = u.ux;
otmp->oy = u.uy;
otmp->age = 0; /* very long ago */
otmp->owornmask = 0;
if(rn2(5)) otmp->cursed = 1;
if(!otmp->nobj){
otmp->nobj = fobj;
fobj = invent;
invent = 0; /* superfluous */
break;
}
otmp = otmp->nobj;
}
if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
mtmp->mx = u.ux;
mtmp->my = u.uy;
mtmp->msleep = 1;
(void) strcpy((char *) mtmp->mextra, plname);
mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
mtmp->m_id = 0;
if(mtmp->mtame) {
mtmp->mtame = 0;
mtmp->mpeaceful = 0;
}
mtmp->mlstmv = 0;
if(mtmp->mdispl) unpmon(mtmp);
}
for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
ttmp->tseen = 0;
for(otmp = fobj; otmp; otmp = otmp->nobj) {
otmp->o_id = 0;
/* otmp->o_cnt_id = 0; - superfluous */
otmp->onamelth = 0;
otmp->known = 0;
otmp->invlet = 0;
if(otmp->olet == AMULET_SYM && !otmp->spe) {
otmp->spe = -1; /* no longer the actual amulet */
otmp->cursed = 1; /* flag as gotten from a ghost */
}
}
if((fd = creat(bones, FMASK)) < 0) return;
savelev(fd,dlevel);
(void) close(fd);
}
getbones(){
register fd,x,y,ok;
if(rn2(3)) return(0); /* only once in three times do we find bones */
bones[6] = '0' + dlevel/10;
bones[7] = '0' + dlevel%10;
if((fd = open(bones, 0)) < 0) return(0);
if((ok = uptodate(fd)) != 0){
getlev(fd, 0, dlevel);
for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
levl[x][y].seen = levl[x][y].new = 0;
}
(void) close(fd);
#ifdef WIZARD
if(!wizard) /* duvel!frans: don't remove bones while debugging */
#endif WiZARD
if(unlink(bones) < 0){
pline("Cannot unlink %s .", bones);
return(0);
}
return(ok);
}