freebsd-skq/games/trek/initquad.c
1999-11-30 03:50:02 +00:00

157 lines
4.1 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
#if 0
static char sccsid[] = "@(#)initquad.c 8.1 (Berkeley) 5/31/93";
#endif
static const char rcsid[] =
"$FreeBSD$";
#endif /* not lint */
# include "trek.h"
/*
** Paramize Quadrant Upon Entering
**
** A quadrant is initialized from the information held in the
** Quad matrix. Basically, everything is just initialized
** randomly, except for the starship, which goes into a fixed
** sector.
**
** If there are Klingons in the quadrant, the captain is informed
** that the condition is RED, and he is given a chance to put
** his shields up if the computer is working.
**
** The flag `f' is set to disable the check for condition red.
** This mode is used in situations where you know you are going
** to be docked, i.e., abandon() and help().
*/
initquad(f)
int f;
{
int i, j;
int rx, ry;
int nbases, nstars;
struct quad *q;
int nholes;
q = &Quad[Ship.quadx][Ship.quady];
/* ignored supernova'ed quadrants (this is checked again later anyway */
if (q->stars < 0)
return;
Etc.nkling = q->klings;
nbases = q->bases;
nstars = q->stars;
nholes = q->holes;
/* have we blundered into a battle zone w/ shields down? */
if (Etc.nkling > 0 && !f)
{
printf("Condition RED\n");
Ship.cond = RED;
if (!damaged(COMPUTER))
shield(1);
}
/* clear out the quadrant */
for (i = 0; i < NSECTS; i++)
for (j = 0; j < NSECTS; j++)
Sect[i][j] = EMPTY;
/* initialize Enterprise */
Sect[Ship.sectx][Ship.secty] = Ship.ship;
/* initialize Klingons */
for (i = 0; i < Etc.nkling; i++)
{
sector(&rx, &ry);
Sect[rx][ry] = KLINGON;
Etc.klingon[i].x = rx;
Etc.klingon[i].y = ry;
Etc.klingon[i].power = Param.klingpwr;
Etc.klingon[i].srndreq = 0;
}
compkldist(1);
/* initialize star base */
if (nbases > 0)
{
sector(&rx, &ry);
Sect[rx][ry] = BASE;
Etc.starbase.x = rx;
Etc.starbase.y = ry;
}
/* initialize inhabited starsystem */
if (q->qsystemname != 0)
{
sector(&rx, &ry);
Sect[rx][ry] = INHABIT;
nstars -= 1;
}
/* initialize black holes */
for (i = 0; i < nholes; i++)
{
sector(&rx, &ry);
Sect[rx][ry] = HOLE;
}
/* initialize stars */
for (i = 0; i < nstars; i++)
{
sector(&rx, &ry);
Sect[rx][ry] = STAR;
}
Move.newquad = 1;
}
sector(x, y)
int *x, *y;
{
int i, j;
do
{
i = ranf(NSECTS);
j = ranf(NSECTS);
} while (Sect[i][j] != EMPTY);
*x = i;
*y = j;
return;
}