freebsd-skq/lib/libvgl/mouse.c
Pedro F. Giffuni 5e53a4f90f lib: further adoption of SPDX licensing ID tags.
Mainly focus on files that use BSD 2-Clause license, however the tool I
was using mis-identified many licenses so this was mostly a manual - error
prone - task.

The Software Package Data Exchange (SPDX) group provides a specification
to make it easier for automated tools to detect and summarize well known
opensource licenses. We are gradually adopting the specification, noting
that the tags are considered only advisory and do not, in any way,
superceed or replace the license texts.
2017-11-26 02:00:33 +00:00

288 lines
8.2 KiB
C

/*-
* SPDX-License-Identifier: BSD-3-Clause
*
* Copyright (c) 1991-1997 Søren Schmidt
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer
* in this position and unchanged.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <stdio.h>
#include <sys/types.h>
#include <sys/ioctl.h>
#include <sys/signal.h>
#include <sys/consio.h>
#include <sys/fbio.h>
#include "vgl.h"
#define X 0xff
static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,0,
0,0,0,X,X,X,X,X,0,0,0,0,0,0,0,0,
0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
static byte StdOrMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
0,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
0,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
0,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
0,X,X,0,X,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
#undef X
static VGLBitmap VGLMouseStdAndMask =
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdAndMask);
static VGLBitmap VGLMouseStdOrMask =
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdOrMask);
static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
static byte map[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE];
static VGLBitmap VGLMouseSave =
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, map);
static int VGLMouseVisible = 0;
static int VGLMouseFrozen = 0;
static int VGLMouseShown = 0;
static int VGLMouseXpos = 0;
static int VGLMouseYpos = 0;
static int VGLMouseButtons = 0;
void
VGLMousePointerShow()
{
byte buf[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE];
VGLBitmap buffer =
VGLBITMAP_INITIALIZER(MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf);
byte crtcidx, crtcval, gdcidx, gdcval;
int pos;
if (!VGLMouseVisible) {
VGLMouseVisible = 1;
crtcidx = inb(0x3c4);
crtcval = inb(0x3c5);
gdcidx = inb(0x3ce);
gdcval = inb(0x3cf);
__VGLBitmapCopy(VGLDisplay, VGLMouseXpos, VGLMouseYpos,
&VGLMouseSave, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
bcopy(VGLMouseSave.Bitmap, buffer.Bitmap, MOUSE_IMG_SIZE*MOUSE_IMG_SIZE);
for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
buffer.Bitmap[pos]=(buffer.Bitmap[pos]&~(VGLMouseAndMask->Bitmap[pos])) |
VGLMouseOrMask->Bitmap[pos];
__VGLBitmapCopy(&buffer, 0, 0, VGLDisplay,
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
outb(0x3c4, crtcidx);
outb(0x3c5, crtcval);
outb(0x3ce, gdcidx);
outb(0x3cf, gdcval);
}
}
void
VGLMousePointerHide()
{
byte crtcidx, crtcval, gdcidx, gdcval;
if (VGLMouseVisible) {
VGLMouseVisible = 0;
crtcidx = inb(0x3c4);
crtcval = inb(0x3c5);
gdcidx = inb(0x3ce);
gdcval = inb(0x3cf);
__VGLBitmapCopy(&VGLMouseSave, 0, 0, VGLDisplay,
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
outb(0x3c4, crtcidx);
outb(0x3c5, crtcval);
outb(0x3ce, gdcidx);
outb(0x3cf, gdcval);
}
}
void
VGLMouseMode(int mode)
{
if (mode == VGL_MOUSESHOW) {
if (VGLMouseShown == VGL_MOUSEHIDE) {
VGLMousePointerShow();
VGLMouseShown = VGL_MOUSESHOW;
}
}
else {
if (VGLMouseShown == VGL_MOUSESHOW) {
VGLMousePointerHide();
VGLMouseShown = VGL_MOUSEHIDE;
}
}
}
void
VGLMouseAction(int dummy)
{
struct mouse_info mouseinfo;
if (VGLMouseFrozen) {
VGLMouseFrozen++;
return;
}
mouseinfo.operation = MOUSE_GETINFO;
ioctl(0, CONS_MOUSECTL, &mouseinfo);
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerHide();
VGLMouseXpos = mouseinfo.u.data.x;
VGLMouseYpos = mouseinfo.u.data.y;
VGLMouseButtons = mouseinfo.u.data.buttons;
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerShow();
}
void
VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
{
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerHide();
VGLMouseAndMask = AndMask;
VGLMouseOrMask = OrMask;
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerShow();
}
void
VGLMouseSetStdImage()
{
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerHide();
VGLMouseAndMask = &VGLMouseStdAndMask;
VGLMouseOrMask = &VGLMouseStdOrMask;
if (VGLMouseShown == VGL_MOUSESHOW)
VGLMousePointerShow();
}
int
VGLMouseInit(int mode)
{
struct mouse_info mouseinfo;
int error;
VGLMouseSetStdImage();
mouseinfo.operation = MOUSE_MODE;
mouseinfo.u.mode.signal = SIGUSR2;
if ((error = ioctl(0, CONS_MOUSECTL, &mouseinfo)))
return error;
signal(SIGUSR2, VGLMouseAction);
mouseinfo.operation = MOUSE_GETINFO;
ioctl(0, CONS_MOUSECTL, &mouseinfo);
VGLMouseXpos = mouseinfo.u.data.x;
VGLMouseYpos = mouseinfo.u.data.y;
VGLMouseButtons = mouseinfo.u.data.buttons;
VGLMouseMode(mode);
return 0;
}
int
VGLMouseStatus(int *x, int *y, char *buttons)
{
signal(SIGUSR2, SIG_IGN);
*x = VGLMouseXpos;
*y = VGLMouseYpos;
*buttons = VGLMouseButtons;
signal(SIGUSR2, VGLMouseAction);
return VGLMouseShown;
}
int
VGLMouseFreeze(int x, int y, int width, int hight, byte color)
{
if (!VGLMouseFrozen) {
VGLMouseFrozen = 1;
if (width > 1 || hight > 1) { /* bitmap */
if (VGLMouseShown == 1) {
int overlap;
if (x > VGLMouseXpos)
overlap = (VGLMouseXpos + MOUSE_IMG_SIZE) - x;
else
overlap = (x + width) - VGLMouseXpos;
if (overlap > 0) {
if (y > VGLMouseYpos)
overlap = (VGLMouseYpos + MOUSE_IMG_SIZE) - y;
else
overlap = (y + hight) - VGLMouseYpos;
if (overlap > 0)
VGLMousePointerHide();
}
}
}
else { /* bit */
if (VGLMouseShown &&
x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE &&
y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) {
VGLMouseSave.Bitmap[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)] =
(color);
if (VGLMouseAndMask->Bitmap
[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
return 1;
}
}
}
}
return 0;
}
void
VGLMouseUnFreeze()
{
if (VGLMouseFrozen > 1) {
VGLMouseFrozen = 0;
VGLMouseAction(0);
}
else {
VGLMouseFrozen = 0;
if (VGLMouseShown == VGL_MOUSESHOW && !VGLMouseVisible)
VGLMousePointerShow();
}
}