1130b656e5
This will make a number of things easier in the future, as well as (finally!) avoiding the Id-smashing problem which has plagued developers for so long. Boy, I'm glad we're not using sup anymore. This update would have been insane otherwise. |
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.. | ||
browse.c | ||
general.h | ||
hyper.c | ||
info.c | ||
instant.1 | ||
main.c | ||
Makefile | ||
README | ||
tables.c | ||
traninit.c | ||
translate.c | ||
translate.h | ||
transpec.5 | ||
tranvar.c | ||
util.c |
# # Copyright (c) 1994 # Open Software Foundation, Inc. # # Permission is hereby granted to use, copy, modify and freely distribute # the software in this file and its documentation for any purpose without # fee, provided that the above copyright notice appears in all copies and # that both the copyright notice and this permission notice appear in # supporting documentation. Further, provided that the name of Open # Software Foundation, Inc. ("OSF") not be used in advertising or # publicity pertaining to distribution of the software without prior # written permission from OSF. OSF makes no representations about the # suitability of this software for any purpose. It is provided "as is" # without express or implied warranty. # instant - a formatting application for OSF SGML instances ____________________________________________________________________________ Requirements ANSI C compiler (gcc is one) sgmls 1.1 -- sgml parser from James Clark. Based on Goldfarb's ARC parser. Vanilla unix make POSIX C libraries Files for instant program Module Function ------ -------- browse.c interactive browser general.h general definitions info.c print information about the instances main.c main entry, arg parsing, instance reading tables.c table-specific formatting routines (TeX and tbl) traninit.c translator initialization (read spec, etc.) translate.c main translator translate.h structure definitions for translation code tranvar.c routines for handling "special variables" util.c general utilities Also required 1. Translation spec (transpec) files. (../transpecs/*.ts) 2. SDATA mapping files for mapping sdata entities. (../transpecs/*.sdata) 3. Character mapping files for mapping characters. (../transpecs/*.cmap) Platforms tried on OSF1 1.3 (i486) Ultrix 4.2 (mips) HP-UX 9.01 (hp 9000/700) AIX 3.2 (rs6000) SunOS [missing strerror()] ____________________________________________________________________________ General outline of program ------- ------- -- ------- To summarize in a sentence, instant reads the output of sgmls, builds a tree of the instnace in memory, then traverses the tree in in-order, processing the nodes according to a translation spec. Element tree storage ------- ---- ------- The first thing instant must do is read the ESIS (output of sgmls) from the specified file or stdin, forming a tree in memory. (Nothing makes sense without an instance...) Each element of the instance is a node in the tree, stored as a structure called Element_t. Elements contain content (what else?), which is a mixture of data (#PCDATA, #CDATA, #RCDATA - all the same in the ESIS), child elements, and PIs. Each 'chunk' of content is referred to by a Content_t structure. A Content_t contains an enum that can point to a string (data or PI), another Element_t. For example, if a <p> element contains some characters, an <emphasis> element, some more characters, a <function> element, then some more characters, it has 5 Content_t children as an array. Element_t's have pointers to their parents, and a next element in a linked list (they're stored as a linked list, for cases when you'd want to quickly travers all the nodes, in no particular order). For convenience, Element_t's have an array of pointers to it's child Element_t's. These are just pointers to the same thing contained in the Content_t array, without the intervening data or PIs. This makes it easier for the program to traverse the elements of the tree (it does not have to be concerned with skipping data, etc.). There is an analagous array of pointers for the data content, an array of (char *)'s. This makes it easier to consider the immediate character content of an element. Attributes are kept as an array of name-value mappings (using the typedef Mapping_t). ID attributes are also stored in a separate list of ID value - element pointer pairs so that it is quick to find an element by ID. Other information kept about each element (in the Element_t struct) includes the line number in the EISI where the element occurs, the input filename. (These depend on sgmls being run with the "-l" option.) Also stored is an element's order in its parent's collection of children and an element's depth in the tree. Translation specs ----------- ----- A translation spec is read into a linked list in memory. As the instance tree is traversed, the transpecs are searched in order for a match. As a rule, one should position the less specific transpecs later in the file. Also, specs for seldom-used element are best placed later in the file, since it takes cpu cycles to skip over them for each of the more-used elements. During translation of a particular element, the list of Content_t structures are processed in order. If a content 'chunk' is data, it is printed to the output stream. If it is an element, the translation routine is called for that elemen, recursively. Hence, in-order traversal. Miscellaneous information displays ------------- ----------- -------- There are several informational display options available. They include: - a list of element usage (-u) -- lists each element in the instance, it's attributes, number of children, parent, data content 'nodes'. - statistics about elements (-S) -- lists elements, number of times each is used, percent of elements that this is, total char content in that element, average number of characters in they element. - show context of each element (-x) -- lists each element and its context, looking up the tree (this is the same context that would match the Context field of a transpec). - show the hierarchy of the instance (-h) -- show an ascii 'tree' of the instance, where elements deeper in the tree are indented more. Numbers after the element name in parentheses are the number of element content nodes and the number of data content nodes. Interactive browser ----------- ------- Originally, the interactive browser was intended as a debugging aid for the code developer. It was a way to examine a particular node of the instance tree or process a subtree without being distracted by the rest of the instance. Many of the commands test functionality of the query and search code (such as testing whether a certain element has a given relationship to the current position in the tree). ____________________________________________________________________________