734109808b
(ironically, the assumption is in a code block which is conditional on its converse). This isn't strictly the correct fix; it's more of a workaround to prevent an infinite loop. The correct fix (see ports/editors/nvi-devel/files/patch-vi-relative r1.1) would take a file off the vendor branch, but since the result for this version of nvi is identical, this route was elected. PR: 28687 Approved by: -developers
890 lines
24 KiB
C
890 lines
24 KiB
C
/*-
|
|
* Copyright (c) 1992, 1993, 1994
|
|
* The Regents of the University of California. All rights reserved.
|
|
* Copyright (c) 1992, 1993, 1994, 1995, 1996
|
|
* Keith Bostic. All rights reserved.
|
|
*
|
|
* See the LICENSE file for redistribution information.
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#ifndef lint
|
|
#if 0
|
|
static const char sccsid[] = "@(#)vs_refresh.c 10.44 (Berkeley) 10/13/96";
|
|
#endif
|
|
static const char rcsid[] =
|
|
"$FreeBSD$";
|
|
#endif /* not lint */
|
|
|
|
#include <sys/types.h>
|
|
#include <sys/queue.h>
|
|
#include <sys/time.h>
|
|
|
|
#include <bitstring.h>
|
|
#include <ctype.h>
|
|
#include <limits.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include "../common/common.h"
|
|
#include "vi.h"
|
|
|
|
#define UPDATE_CURSOR 0x01 /* Update the cursor. */
|
|
#define UPDATE_SCREEN 0x02 /* Flush to screen. */
|
|
|
|
static void vs_modeline __P((SCR *));
|
|
static int vs_paint __P((SCR *, u_int));
|
|
|
|
/*
|
|
* v_repaint --
|
|
* Repaint selected lines from the screen.
|
|
*
|
|
* PUBLIC: int vs_repaint __P((SCR *, EVENT *));
|
|
*/
|
|
int
|
|
vs_repaint(sp, evp)
|
|
SCR *sp;
|
|
EVENT *evp;
|
|
{
|
|
SMAP *smp;
|
|
|
|
for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) {
|
|
smp = HMAP + evp->e_flno - 1;
|
|
SMAP_FLUSH(smp);
|
|
if (vs_line(sp, smp, NULL, NULL))
|
|
return (1);
|
|
}
|
|
return (0);
|
|
}
|
|
|
|
/*
|
|
* vs_refresh --
|
|
* Refresh all screens.
|
|
*
|
|
* PUBLIC: int vs_refresh __P((SCR *, int));
|
|
*/
|
|
int
|
|
vs_refresh(sp, forcepaint)
|
|
SCR *sp;
|
|
int forcepaint;
|
|
{
|
|
GS *gp;
|
|
SCR *tsp;
|
|
int need_refresh;
|
|
u_int priv_paint, pub_paint;
|
|
|
|
gp = sp->gp;
|
|
|
|
/*
|
|
* 1: Refresh the screen.
|
|
*
|
|
* If SC_SCR_REDRAW is set in the current screen, repaint everything
|
|
* that we can find, including status lines.
|
|
*/
|
|
if (F_ISSET(sp, SC_SCR_REDRAW))
|
|
for (tsp = gp->dq.cqh_first;
|
|
tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
|
|
if (tsp != sp)
|
|
F_SET(tsp, SC_SCR_REDRAW | SC_STATUS);
|
|
|
|
/*
|
|
* 2: Related or dirtied screens, or screens with messages.
|
|
*
|
|
* If related screens share a view into a file, they may have been
|
|
* modified as well. Refresh any screens that aren't exiting that
|
|
* have paint or dirty bits set. Always update their screens, we
|
|
* are not likely to get another chance. Finally, if we refresh any
|
|
* screens other than the current one, the cursor will be trashed.
|
|
*/
|
|
pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW;
|
|
priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH;
|
|
if (O_ISSET(sp, O_NUMBER))
|
|
priv_paint |= VIP_N_RENUMBER;
|
|
for (tsp = gp->dq.cqh_first;
|
|
tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
|
|
if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) &&
|
|
(F_ISSET(tsp, pub_paint) ||
|
|
F_ISSET(VIP(tsp), priv_paint))) {
|
|
(void)vs_paint(tsp,
|
|
(F_ISSET(VIP(tsp), VIP_CUR_INVALID) ?
|
|
UPDATE_CURSOR : 0) | UPDATE_SCREEN);
|
|
F_SET(VIP(sp), VIP_CUR_INVALID);
|
|
}
|
|
|
|
/*
|
|
* 3: Refresh the current screen.
|
|
*
|
|
* Always refresh the current screen, it may be a cursor movement.
|
|
* Also, always do it last -- that way, SC_SCR_REDRAW can be set
|
|
* in the current screen only, and the screen won't flash.
|
|
*/
|
|
if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint &&
|
|
F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN)))
|
|
return (1);
|
|
|
|
/*
|
|
* 4: Paint any missing status lines.
|
|
*
|
|
* XXX
|
|
* This is fairly evil. Status lines are written using the vi message
|
|
* mechanism, since we have no idea how long they are. Since we may be
|
|
* painting screens other than the current one, we don't want to make
|
|
* the user wait. We depend heavily on there not being any other lines
|
|
* currently waiting to be displayed and the message truncation code in
|
|
* the msgq_status routine working.
|
|
*
|
|
* And, finally, if we updated any status lines, make sure the cursor
|
|
* gets back to where it belongs.
|
|
*/
|
|
for (need_refresh = 0, tsp = gp->dq.cqh_first;
|
|
tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
|
|
if (F_ISSET(tsp, SC_STATUS)) {
|
|
need_refresh = 1;
|
|
vs_resolve(tsp, sp, 0);
|
|
}
|
|
if (need_refresh)
|
|
(void)gp->scr_refresh(sp, 0);
|
|
|
|
/*
|
|
* A side-effect of refreshing the screen is that it's now ready
|
|
* for everything else, i.e. messages.
|
|
*/
|
|
F_SET(sp, SC_SCR_VI);
|
|
return (0);
|
|
}
|
|
|
|
/*
|
|
* vs_paint --
|
|
* This is the guts of the vi curses screen code. The idea is that
|
|
* the SCR structure passed in contains the new coordinates of the
|
|
* screen. What makes this hard is that we don't know how big
|
|
* characters are, doing input can put the cursor in illegal places,
|
|
* and we're frantically trying to avoid repainting unless it's
|
|
* absolutely necessary. If you change this code, you'd better know
|
|
* what you're doing. It's subtle and quick to anger.
|
|
*/
|
|
static int
|
|
vs_paint(sp, flags)
|
|
SCR *sp;
|
|
u_int flags;
|
|
{
|
|
GS *gp;
|
|
SMAP *smp, tmp;
|
|
VI_PRIVATE *vip;
|
|
recno_t lastline, lcnt;
|
|
size_t cwtotal, cnt, len, notused, off, y;
|
|
int ch, didpaint, isempty, leftright_warp;
|
|
char *p;
|
|
|
|
#define LNO sp->lno /* Current file line. */
|
|
#define OLNO vip->olno /* Remembered file line. */
|
|
#define CNO sp->cno /* Current file column. */
|
|
#define OCNO vip->ocno /* Remembered file column. */
|
|
#define SCNO vip->sc_col /* Current screen column. */
|
|
|
|
gp = sp->gp;
|
|
vip = VIP(sp);
|
|
didpaint = leftright_warp = 0;
|
|
|
|
/*
|
|
* 5: Reformat the lines.
|
|
*
|
|
* If the lines themselves have changed (:set list, for example),
|
|
* fill in the map from scratch. Adjust the screen that's being
|
|
* displayed if the leftright flag is set.
|
|
*/
|
|
if (F_ISSET(sp, SC_SCR_REFORMAT)) {
|
|
/* Invalidate the line size cache. */
|
|
VI_SCR_CFLUSH(vip);
|
|
|
|
/* Toss vs_line() cached information. */
|
|
if (F_ISSET(sp, SC_SCR_TOP)) {
|
|
if (vs_sm_fill(sp, LNO, P_TOP))
|
|
return (1);
|
|
}
|
|
else if (F_ISSET(sp, SC_SCR_CENTER)) {
|
|
if (vs_sm_fill(sp, LNO, P_MIDDLE))
|
|
return (1);
|
|
} else
|
|
if (vs_sm_fill(sp, OOBLNO, P_TOP))
|
|
return (1);
|
|
F_SET(sp, SC_SCR_REDRAW);
|
|
}
|
|
|
|
/*
|
|
* 6: Line movement.
|
|
*
|
|
* Line changes can cause the top line to change as well. As
|
|
* before, if the movement is large, the screen is repainted.
|
|
*
|
|
* 6a: Small screens.
|
|
*
|
|
* Users can use the window, w300, w1200 and w9600 options to make
|
|
* the screen artificially small. The behavior of these options
|
|
* in the historic vi wasn't all that consistent, and, in fact, it
|
|
* was never documented how various screen movements affected the
|
|
* screen size. Generally, one of three things would happen:
|
|
* 1: The screen would expand in size, showing the line
|
|
* 2: The screen would scroll, showing the line
|
|
* 3: The screen would compress to its smallest size and
|
|
* repaint.
|
|
* In general, scrolling didn't cause compression (200^D was handled
|
|
* the same as ^D), movement to a specific line would (:N where N
|
|
* was 1 line below the screen caused a screen compress), and cursor
|
|
* movement would scroll if it was 11 lines or less, and compress if
|
|
* it was more than 11 lines. (And, no, I have no idea where the 11
|
|
* comes from.)
|
|
*
|
|
* What we do is try and figure out if the line is less than half of
|
|
* a full screen away. If it is, we expand the screen if there's
|
|
* room, and then scroll as necessary. The alternative is to compress
|
|
* and repaint.
|
|
*
|
|
* !!!
|
|
* This code is a special case from beginning to end. Unfortunately,
|
|
* home modems are still slow enough that it's worth having.
|
|
*
|
|
* XXX
|
|
* If the line a really long one, i.e. part of the line is on the
|
|
* screen but the column offset is not, we'll end up in the adjust
|
|
* code, when we should probably have compressed the screen.
|
|
*/
|
|
if (IS_SMALL(sp))
|
|
if (LNO < HMAP->lno) {
|
|
lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows);
|
|
if (lcnt <= HALFSCREEN(sp))
|
|
for (; lcnt && sp->t_rows != sp->t_maxrows;
|
|
--lcnt, ++sp->t_rows) {
|
|
++TMAP;
|
|
if (vs_sm_1down(sp))
|
|
return (1);
|
|
}
|
|
else
|
|
goto small_fill;
|
|
} else if (LNO > TMAP->lno) {
|
|
lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows);
|
|
if (lcnt <= HALFSCREEN(sp))
|
|
for (; lcnt && sp->t_rows != sp->t_maxrows;
|
|
--lcnt, ++sp->t_rows) {
|
|
if (vs_sm_next(sp, TMAP, TMAP + 1))
|
|
return (1);
|
|
++TMAP;
|
|
if (vs_line(sp, TMAP, NULL, NULL))
|
|
return (1);
|
|
}
|
|
else {
|
|
small_fill: (void)gp->scr_move(sp, LASTLINE(sp), 0);
|
|
(void)gp->scr_clrtoeol(sp);
|
|
for (; sp->t_rows > sp->t_minrows;
|
|
--sp->t_rows, --TMAP) {
|
|
(void)gp->scr_move(sp, TMAP - HMAP, 0);
|
|
(void)gp->scr_clrtoeol(sp);
|
|
}
|
|
if (vs_sm_fill(sp, LNO, P_FILL))
|
|
return (1);
|
|
F_SET(sp, SC_SCR_REDRAW);
|
|
goto adjust;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* 6b: Line down, or current screen.
|
|
*/
|
|
if (LNO >= HMAP->lno) {
|
|
/* Current screen. */
|
|
if (LNO <= TMAP->lno)
|
|
goto adjust;
|
|
if (F_ISSET(sp, SC_SCR_TOP))
|
|
goto top;
|
|
if (F_ISSET(sp, SC_SCR_CENTER))
|
|
goto middle;
|
|
|
|
/*
|
|
* If less than half a screen above the line, scroll down
|
|
* until the line is on the screen.
|
|
*/
|
|
lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp));
|
|
if (lcnt < HALFTEXT(sp)) {
|
|
while (lcnt--)
|
|
if (vs_sm_1up(sp))
|
|
return (1);
|
|
goto adjust;
|
|
}
|
|
goto bottom;
|
|
}
|
|
|
|
/*
|
|
* 6c: If not on the current screen, may request center or top.
|
|
*/
|
|
if (F_ISSET(sp, SC_SCR_TOP))
|
|
goto top;
|
|
if (F_ISSET(sp, SC_SCR_CENTER))
|
|
goto middle;
|
|
|
|
/*
|
|
* 6d: Line up.
|
|
*/
|
|
lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp));
|
|
if (lcnt < HALFTEXT(sp)) {
|
|
/*
|
|
* If less than half a screen below the line, scroll up until
|
|
* the line is the first line on the screen. Special check so
|
|
* that if the screen has been emptied, we refill it.
|
|
*/
|
|
if (db_exist(sp, HMAP->lno)) {
|
|
while (lcnt--)
|
|
if (vs_sm_1down(sp))
|
|
return (1);
|
|
goto adjust;
|
|
}
|
|
|
|
/*
|
|
* If less than a half screen from the bottom of the file,
|
|
* put the last line of the file on the bottom of the screen.
|
|
*/
|
|
bottom: if (db_last(sp, &lastline))
|
|
return (1);
|
|
tmp.lno = LNO;
|
|
tmp.coff = HMAP->coff;
|
|
tmp.soff = 1;
|
|
lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows);
|
|
if (lcnt < HALFTEXT(sp)) {
|
|
if (vs_sm_fill(sp, lastline, P_BOTTOM))
|
|
return (1);
|
|
F_SET(sp, SC_SCR_REDRAW);
|
|
goto adjust;
|
|
}
|
|
/* It's not close, just put the line in the middle. */
|
|
goto middle;
|
|
}
|
|
|
|
/*
|
|
* If less than half a screen from the top of the file, put the first
|
|
* line of the file at the top of the screen. Otherwise, put the line
|
|
* in the middle of the screen.
|
|
*/
|
|
tmp.lno = 1;
|
|
tmp.coff = HMAP->coff;
|
|
tmp.soff = 1;
|
|
lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp));
|
|
if (lcnt < HALFTEXT(sp)) {
|
|
if (vs_sm_fill(sp, 1, P_TOP))
|
|
return (1);
|
|
} else
|
|
middle: if (vs_sm_fill(sp, LNO, P_MIDDLE))
|
|
return (1);
|
|
if (0) {
|
|
top: if (vs_sm_fill(sp, LNO, P_TOP))
|
|
return (1);
|
|
}
|
|
F_SET(sp, SC_SCR_REDRAW);
|
|
|
|
/*
|
|
* At this point we know part of the line is on the screen. Since
|
|
* scrolling is done using logical lines, not physical, all of the
|
|
* line may not be on the screen. While that's not necessarily bad,
|
|
* if the part the cursor is on isn't there, we're going to lose.
|
|
* This can be tricky; if the line covers the entire screen, lno
|
|
* may be the same as both ends of the map, that's why we test BOTH
|
|
* the top and the bottom of the map. This isn't a problem for
|
|
* left-right scrolling, the cursor movement code handles the problem.
|
|
*
|
|
* There's a performance issue here if editing *really* long lines.
|
|
* This gets to the right spot by scrolling, and, in a binary, by
|
|
* scrolling hundreds of lines. If the adjustment looks like it's
|
|
* going to be a serious problem, refill the screen and repaint.
|
|
*/
|
|
adjust: if (!O_ISSET(sp, O_LEFTRIGHT) &&
|
|
(LNO == HMAP->lno || LNO == TMAP->lno)) {
|
|
cnt = vs_screens(sp, LNO, &CNO);
|
|
if (LNO == HMAP->lno && cnt < HMAP->soff)
|
|
if ((HMAP->soff - cnt) > HALFTEXT(sp)) {
|
|
HMAP->soff = cnt;
|
|
vs_sm_fill(sp, OOBLNO, P_TOP);
|
|
F_SET(sp, SC_SCR_REDRAW);
|
|
} else
|
|
while (cnt < HMAP->soff)
|
|
if (vs_sm_1down(sp))
|
|
return (1);
|
|
if (LNO == TMAP->lno && cnt > TMAP->soff)
|
|
if ((cnt - TMAP->soff) > HALFTEXT(sp)) {
|
|
TMAP->soff = cnt;
|
|
vs_sm_fill(sp, OOBLNO, P_BOTTOM);
|
|
F_SET(sp, SC_SCR_REDRAW);
|
|
} else
|
|
while (cnt > TMAP->soff)
|
|
if (vs_sm_1up(sp))
|
|
return (1);
|
|
}
|
|
|
|
/*
|
|
* If the screen needs to be repainted, skip cursor optimization.
|
|
* However, in the code above we skipped leftright scrolling on
|
|
* the grounds that the cursor code would handle it. Make sure
|
|
* the right screen is up.
|
|
*/
|
|
if (F_ISSET(sp, SC_SCR_REDRAW)) {
|
|
if (O_ISSET(sp, O_LEFTRIGHT))
|
|
goto slow;
|
|
goto paint;
|
|
}
|
|
|
|
/*
|
|
* 7: Cursor movements (current screen only).
|
|
*/
|
|
if (!LF_ISSET(UPDATE_CURSOR))
|
|
goto number;
|
|
|
|
/*
|
|
* Decide cursor position. If the line has changed, the cursor has
|
|
* moved over a tab, or don't know where the cursor was, reparse the
|
|
* line. Otherwise, we've just moved over fixed-width characters,
|
|
* and can calculate the left/right scrolling and cursor movement
|
|
* without reparsing the line. Note that we don't know which (if any)
|
|
* of the characters between the old and new cursor positions changed.
|
|
*
|
|
* XXX
|
|
* With some work, it should be possible to handle tabs quickly, at
|
|
* least in obvious situations, like moving right and encountering
|
|
* a tab, without reparsing the whole line.
|
|
*
|
|
* If the line we're working with has changed, reread it..
|
|
*/
|
|
if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO)
|
|
goto slow;
|
|
|
|
/* Otherwise, if nothing's changed, ignore the cursor. */
|
|
if (CNO == OCNO)
|
|
goto fast;
|
|
|
|
/*
|
|
* Get the current line. If this fails, we either have an empty
|
|
* file and can just repaint, or there's a real problem. This
|
|
* isn't a performance issue because there aren't any ways to get
|
|
* here repeatedly.
|
|
*/
|
|
if (db_eget(sp, LNO, &p, &len, &isempty)) {
|
|
if (isempty)
|
|
goto slow;
|
|
return (1);
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
/* Sanity checking. */
|
|
if (CNO >= len && len != 0) {
|
|
msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)",
|
|
tail(__FILE__), __LINE__, CNO, len);
|
|
return (1);
|
|
}
|
|
#endif
|
|
/*
|
|
* The basic scheme here is to look at the characters in between
|
|
* the old and new positions and decide how big they are on the
|
|
* screen, and therefore, how many screen positions to move.
|
|
*/
|
|
if (CNO < OCNO) {
|
|
/*
|
|
* 7a: Cursor moved left.
|
|
*
|
|
* Point to the old character. The old cursor position can
|
|
* be past EOL if, for example, we just deleted the rest of
|
|
* the line. In this case, since we don't know the width of
|
|
* the characters we traversed, we have to do it slowly.
|
|
*/
|
|
p += OCNO;
|
|
cnt = (OCNO - CNO) + 1;
|
|
if (OCNO >= len)
|
|
goto slow;
|
|
|
|
/*
|
|
* Quick sanity check -- it's hard to figure out exactly when
|
|
* we cross a screen boundary as we do in the cursor right
|
|
* movement. If cnt is so large that we're going to cross the
|
|
* boundary no matter what, stop now.
|
|
*/
|
|
if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt)
|
|
goto slow;
|
|
|
|
/*
|
|
* Count up the widths of the characters. If it's a tab
|
|
* character, go do it the the slow way.
|
|
*/
|
|
for (cwtotal = 0; cnt--; cwtotal += KEY_LEN(sp, ch))
|
|
if ((ch = *(u_char *)p--) == '\t')
|
|
goto slow;
|
|
|
|
/*
|
|
* Decrement the screen cursor by the total width of the
|
|
* characters minus 1.
|
|
*/
|
|
cwtotal -= 1;
|
|
|
|
/*
|
|
* If we're moving left, and there's a wide character in the
|
|
* current position, go to the end of the character.
|
|
*/
|
|
if (KEY_LEN(sp, ch) > 1)
|
|
cwtotal -= KEY_LEN(sp, ch) - 1;
|
|
|
|
/*
|
|
* If the new column moved us off of the current logical line,
|
|
* calculate a new one. If doing leftright scrolling, we've
|
|
* moved off of the current screen, as well.
|
|
*/
|
|
if (SCNO < cwtotal)
|
|
goto slow;
|
|
SCNO -= cwtotal;
|
|
} else {
|
|
/*
|
|
* 7b: Cursor moved right.
|
|
*
|
|
* Point to the first character to the right.
|
|
*/
|
|
p += OCNO + 1;
|
|
cnt = CNO - OCNO;
|
|
|
|
/*
|
|
* Count up the widths of the characters. If it's a tab
|
|
* character, go do it the the slow way. If we cross a
|
|
* screen boundary, we can quit.
|
|
*/
|
|
for (cwtotal = SCNO; cnt--;) {
|
|
if ((ch = *(u_char *)p++) == '\t')
|
|
goto slow;
|
|
if ((cwtotal += KEY_LEN(sp, ch)) >= SCREEN_COLS(sp))
|
|
break;
|
|
}
|
|
|
|
/*
|
|
* Increment the screen cursor by the total width of the
|
|
* characters.
|
|
*/
|
|
SCNO = cwtotal;
|
|
|
|
/* See screen change comment in section 6a. */
|
|
if (SCNO >= SCREEN_COLS(sp))
|
|
goto slow;
|
|
}
|
|
|
|
/*
|
|
* 7c: Fast cursor update.
|
|
*
|
|
* We have the current column, retrieve the current row.
|
|
*/
|
|
fast: (void)gp->scr_cursor(sp, &y, ¬used);
|
|
goto done_cursor;
|
|
|
|
/*
|
|
* 7d: Slow cursor update.
|
|
*
|
|
* Walk through the map and find the current line.
|
|
*/
|
|
slow: for (smp = HMAP; smp->lno != LNO; ++smp);
|
|
|
|
/*
|
|
* 7e: Leftright scrolling adjustment.
|
|
*
|
|
* If doing left-right scrolling and the cursor movement has changed
|
|
* the displayed screen, scroll the screen left or right, unless we're
|
|
* updating the info line in which case we just scroll that one line.
|
|
* We adjust the offset up or down until we have a window that covers
|
|
* the current column, making sure that we adjust differently for the
|
|
* first screen as compared to subsequent ones.
|
|
*/
|
|
if (O_ISSET(sp, O_LEFTRIGHT)) {
|
|
/*
|
|
* Get the screen column for this character, and correct
|
|
* for the number option offset.
|
|
*/
|
|
cnt = vs_columns(sp, NULL, LNO, &CNO, NULL);
|
|
if (O_ISSET(sp, O_NUMBER) && cnt >= O_NUMBER_LENGTH)
|
|
cnt -= O_NUMBER_LENGTH;
|
|
|
|
/* Adjust the window towards the beginning of the line. */
|
|
off = smp->coff;
|
|
if (off >= cnt) {
|
|
do {
|
|
if (off >= O_VAL(sp, O_SIDESCROLL))
|
|
off -= O_VAL(sp, O_SIDESCROLL);
|
|
else {
|
|
off = 0;
|
|
break;
|
|
}
|
|
} while (off >= cnt);
|
|
goto shifted;
|
|
}
|
|
|
|
/* Adjust the window towards the end of the line. */
|
|
if (off == 0 && off + SCREEN_COLS(sp) < cnt ||
|
|
off != 0 && off + sp->cols < cnt) {
|
|
do {
|
|
off += O_VAL(sp, O_SIDESCROLL);
|
|
} while (off + sp->cols < cnt);
|
|
|
|
shifted: /* Fill in screen map with the new offset. */
|
|
if (F_ISSET(sp, SC_TINPUT_INFO))
|
|
smp->coff = off;
|
|
else {
|
|
for (smp = HMAP; smp <= TMAP; ++smp)
|
|
smp->coff = off;
|
|
leftright_warp = 1;
|
|
}
|
|
goto paint;
|
|
}
|
|
|
|
/*
|
|
* We may have jumped here to adjust a leftright screen because
|
|
* redraw was set. If so, we have to paint the entire screen.
|
|
*/
|
|
if (F_ISSET(sp, SC_SCR_REDRAW))
|
|
goto paint;
|
|
}
|
|
|
|
/*
|
|
* Update the screen lines for this particular file line until we
|
|
* have a new screen cursor position.
|
|
*/
|
|
for (y = -1,
|
|
vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) {
|
|
if (vs_line(sp, smp, &y, &SCNO))
|
|
return (1);
|
|
if (y != -1) {
|
|
vip->sc_smap = smp;
|
|
break;
|
|
}
|
|
}
|
|
goto done_cursor;
|
|
|
|
/*
|
|
* 8: Repaint the entire screen.
|
|
*
|
|
* Lost big, do what you have to do. We flush the cache, since
|
|
* SC_SCR_REDRAW gets set when the screen isn't worth fixing, and
|
|
* it's simpler to repaint. So, don't trust anything that we
|
|
* think we know about it.
|
|
*/
|
|
paint: for (smp = HMAP; smp <= TMAP; ++smp)
|
|
SMAP_FLUSH(smp);
|
|
for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) {
|
|
if (vs_line(sp, smp, &y, &SCNO))
|
|
return (1);
|
|
if (y != -1 && vip->sc_smap == NULL)
|
|
vip->sc_smap = smp;
|
|
}
|
|
/*
|
|
* If it's a small screen and we're redrawing, clear the unused lines,
|
|
* ex may have overwritten them.
|
|
*/
|
|
if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp))
|
|
for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) {
|
|
(void)gp->scr_move(sp, cnt, 0);
|
|
(void)gp->scr_clrtoeol(sp);
|
|
}
|
|
|
|
didpaint = 1;
|
|
|
|
done_cursor:
|
|
/*
|
|
* Sanity checking. When the repainting code messes up, the usual
|
|
* result is we don't repaint the cursor and so sc_smap will be
|
|
* NULL. If we're debugging, die, otherwise restart from scratch.
|
|
*/
|
|
#ifdef DEBUG
|
|
if (vip->sc_smap == NULL)
|
|
abort();
|
|
#else
|
|
if (vip->sc_smap == NULL) {
|
|
F_SET(sp, SC_SCR_REFORMAT);
|
|
return (vs_paint(sp, flags));
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* 9: Set the remembered cursor values.
|
|
*/
|
|
OCNO = CNO;
|
|
OLNO = LNO;
|
|
|
|
/*
|
|
* 10: Repaint the line numbers.
|
|
*
|
|
* If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we
|
|
* didn't repaint the screen, repaint all of the line numbers,
|
|
* they've changed.
|
|
*/
|
|
number: if (O_ISSET(sp, O_NUMBER) &&
|
|
F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp))
|
|
return (1);
|
|
|
|
/*
|
|
* 11: Update the mode line, position the cursor, and flush changes.
|
|
*
|
|
* If we warped the screen, we have to refresh everything.
|
|
*/
|
|
if (leftright_warp)
|
|
LF_SET(UPDATE_CURSOR | UPDATE_SCREEN);
|
|
|
|
if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) &&
|
|
!F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO))
|
|
vs_modeline(sp);
|
|
|
|
if (LF_ISSET(UPDATE_CURSOR)) {
|
|
(void)gp->scr_move(sp, y, SCNO);
|
|
|
|
/*
|
|
* XXX
|
|
* If the screen shifted, we recalculate the "most favorite"
|
|
* cursor position. Vi won't know that we've warped the
|
|
* screen, so it's going to have a wrong idea about where the
|
|
* cursor should be. This is vi's problem, and fixing it here
|
|
* is a gross layering violation.
|
|
*/
|
|
if (leftright_warp)
|
|
(void)vs_column(sp, &sp->rcm);
|
|
}
|
|
|
|
if (LF_ISSET(UPDATE_SCREEN))
|
|
(void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT));
|
|
|
|
/* 12: Clear the flags that are handled by this routine. */
|
|
F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP);
|
|
F_CLR(vip, VIP_CUR_INVALID |
|
|
VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE);
|
|
|
|
return (0);
|
|
|
|
#undef LNO
|
|
#undef OLNO
|
|
#undef CNO
|
|
#undef OCNO
|
|
#undef SCNO
|
|
}
|
|
|
|
/*
|
|
* vs_modeline --
|
|
* Update the mode line.
|
|
*/
|
|
static void
|
|
vs_modeline(sp)
|
|
SCR *sp;
|
|
{
|
|
static char * const modes[] = {
|
|
"215|Append", /* SM_APPEND */
|
|
"216|Change", /* SM_CHANGE */
|
|
"217|Command", /* SM_COMMAND */
|
|
"218|Insert", /* SM_INSERT */
|
|
"219|Replace", /* SM_REPLACE */
|
|
};
|
|
GS *gp;
|
|
size_t cols, curcol, curlen, endpoint, len, midpoint;
|
|
const char *t;
|
|
int ellipsis;
|
|
char *p, buf[20];
|
|
|
|
gp = sp->gp;
|
|
|
|
/*
|
|
* We put down the file name, the ruler, the mode and the dirty flag.
|
|
* If there's not enough room, there's not enough room, we don't play
|
|
* any special games. We try to put the ruler in the middle and the
|
|
* mode and dirty flag at the end.
|
|
*
|
|
* !!!
|
|
* Leave the last character blank, in case it's a really dumb terminal
|
|
* with hardware scroll. Second, don't paint the last character in the
|
|
* screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you.
|
|
*
|
|
* Move to the last line on the screen.
|
|
*/
|
|
(void)gp->scr_move(sp, LASTLINE(sp), 0);
|
|
|
|
/* If more than one screen in the display, show the file name. */
|
|
curlen = 0;
|
|
if (IS_SPLIT(sp)) {
|
|
for (p = sp->frp->name; *p != '\0'; ++p);
|
|
for (ellipsis = 0, cols = sp->cols / 2; --p > sp->frp->name;) {
|
|
if (*p == '/') {
|
|
++p;
|
|
break;
|
|
}
|
|
if ((curlen += KEY_LEN(sp, *p)) > cols) {
|
|
ellipsis = 3;
|
|
curlen +=
|
|
KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' ');
|
|
while (curlen > cols) {
|
|
++p;
|
|
curlen -= KEY_LEN(sp, *p);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (ellipsis) {
|
|
while (ellipsis--)
|
|
(void)gp->scr_addstr(sp,
|
|
KEY_NAME(sp, '.'), KEY_LEN(sp, '.'));
|
|
(void)gp->scr_addstr(sp,
|
|
KEY_NAME(sp, ' '), KEY_LEN(sp, ' '));
|
|
}
|
|
for (; *p != '\0'; ++p)
|
|
(void)gp->scr_addstr(sp,
|
|
KEY_NAME(sp, *p), KEY_LEN(sp, *p));
|
|
}
|
|
|
|
/* Clear the rest of the line. */
|
|
(void)gp->scr_clrtoeol(sp);
|
|
|
|
/*
|
|
* Display the ruler. If we're not at the midpoint yet, move there.
|
|
* Otherwise, add in two extra spaces.
|
|
*
|
|
* Adjust the current column for the fact that the editor uses it as
|
|
* a zero-based number.
|
|
*
|
|
* XXX
|
|
* Assume that numbers, commas, and spaces only take up a single
|
|
* column on the screen.
|
|
*/
|
|
cols = sp->cols - 1;
|
|
if (O_ISSET(sp, O_RULER)) {
|
|
vs_column(sp, &curcol);
|
|
len = snprintf(buf, sizeof(buf), "%lu,%lu",
|
|
(u_long)sp->lno, (u_long)(curcol + 1));
|
|
|
|
midpoint = (cols - ((len + 1) / 2)) / 2;
|
|
if (curlen < midpoint) {
|
|
(void)gp->scr_move(sp, LASTLINE(sp), midpoint);
|
|
curlen += len;
|
|
} else if (curlen + 2 + len < cols) {
|
|
(void)gp->scr_addstr(sp, " ", 2);
|
|
curlen += 2 + len;
|
|
}
|
|
(void)gp->scr_addstr(sp, buf, len);
|
|
}
|
|
|
|
/*
|
|
* Display the mode and the modified flag, as close to the end of the
|
|
* line as possible, but guaranteeing at least two spaces between the
|
|
* ruler and the modified flag.
|
|
*/
|
|
#define MODESIZE 9
|
|
endpoint = cols;
|
|
if (O_ISSET(sp, O_SHOWMODE)) {
|
|
if (F_ISSET(sp->ep, F_MODIFIED))
|
|
--endpoint;
|
|
t = msg_cat(sp, modes[sp->showmode], &len);
|
|
endpoint -= len;
|
|
}
|
|
|
|
if (endpoint > curlen + 2) {
|
|
(void)gp->scr_move(sp, LASTLINE(sp), endpoint);
|
|
if (O_ISSET(sp, O_SHOWMODE)) {
|
|
if (F_ISSET(sp->ep, F_MODIFIED))
|
|
(void)gp->scr_addstr(sp,
|
|
KEY_NAME(sp, '*'), KEY_LEN(sp, '*'));
|
|
(void)gp->scr_addstr(sp, t, len);
|
|
}
|
|
}
|
|
}
|