d8a265c292
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
163 lines
4.4 KiB
C
163 lines
4.4 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char copyright[] =
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"@(#) Copyright (c) 1980, 1993\n\
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The Regents of the University of California. All rights reserved.\n";
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#endif /* not lint */
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#ifndef lint
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static char sccsid[] = "@(#)monop.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "monop.def"
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/*
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* This program implements a monopoly game
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*/
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main(ac, av)
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reg int ac;
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reg char *av[]; {
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srand(getpid());
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if (ac > 1) {
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if (!rest_f(av[1]))
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restore();
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}
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else {
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getplayers();
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init_players();
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init_monops();
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}
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num_luck = sizeof lucky_mes / sizeof (char *);
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init_decks();
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signal(2, quit);
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for (;;) {
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printf("\n%s (%d) (cash $%d) on %s\n", cur_p->name, player + 1,
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cur_p->money, board[cur_p->loc].name);
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printturn();
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force_morg();
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execute(getinp("-- Command: ", comlist));
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}
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}
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/*
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* This routine gets the names of the players
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*/
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getplayers() {
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reg char *sp;
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reg int i, j;
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char buf[257];
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blew_it:
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for (;;) {
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if ((num_play=get_int("How many players? ")) <= 0 ||
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num_play > MAX_PL)
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printf("Sorry. Number must range from 1 to 9\n");
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else
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break;
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}
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cur_p = play = (PLAY *) calloc(num_play, sizeof (PLAY));
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for (i = 0; i < num_play; i++) {
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over:
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printf("Player %d's name: ", i + 1);
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for (sp = buf; (*sp=getchar()) != '\n'; sp++)
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continue;
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if (sp == buf)
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goto over;
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*sp++ = '\0';
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strcpy(name_list[i]=play[i].name=(char *)calloc(1,sp-buf),buf);
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play[i].money = 1500;
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}
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name_list[i++] = "done";
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name_list[i] = 0;
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for (i = 0; i < num_play; i++)
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for (j = i + 1; j < num_play; j++)
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if (strcasecmp(name_list[i], name_list[j]) == 0) {
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if (i != num_play - 1)
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printf("Hey!!! Some of those are IDENTICAL!! Let's try that again....\n");
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else
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printf("\"done\" is a reserved word. Please try again\n");
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for (i = 0; i < num_play; i++)
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cfree(play[i].name);
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cfree(play);
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goto blew_it;
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}
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}
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/*
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* This routine figures out who goes first
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*/
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init_players() {
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reg int i, rl, cur_max;
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bool over;
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int max_pl;
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again:
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putchar('\n');
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for (cur_max = i = 0; i < num_play; i++) {
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printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
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if (rl > cur_max) {
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over = FALSE;
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cur_max = rl;
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max_pl = i;
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}
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else if (rl == cur_max)
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over++;
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}
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if (over) {
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printf("%d people rolled the same thing, so we'll try again\n",
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over + 1);
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goto again;
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}
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player = max_pl;
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cur_p = &play[max_pl];
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printf("%s (%d) goes first\n", cur_p->name, max_pl + 1);
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}
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/*
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* This routine initalizes the monopoly structures.
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*/
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init_monops() {
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reg MON *mp;
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reg int i;
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for (mp = mon; mp < &mon[N_MON]; mp++) {
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mp->name = mp->not_m;
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for (i = 0; i < mp->num_in; i++)
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mp->sq[i] = &board[mp->sqnums[i]];
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}
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}
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