461f70f4eb
Vendor bugfixes: PR #843: Fix memory leak of struct archive_entry in cpio/cpio.c PR #851: Spelling fixes Fix two protoypes in manual page archive_read_disk.3
710 lines
21 KiB
C
710 lines
21 KiB
C
/*-
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* Copyright (c) 2001 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software contributed to The NetBSD Foundation
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* by Matt Thomas <matt@3am-software.com>.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* Based on: NetBSD: rb.c,v 1.6 2010/04/30 13:58:09 joerg Exp
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*/
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#include "archive_platform.h"
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#include <stddef.h>
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#include "archive_rb.h"
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/* Keep in sync with archive_rb.h */
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#define RB_DIR_LEFT 0
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#define RB_DIR_RIGHT 1
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#define RB_DIR_OTHER 1
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#define rb_left rb_nodes[RB_DIR_LEFT]
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#define rb_right rb_nodes[RB_DIR_RIGHT]
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#define RB_FLAG_POSITION 0x2
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#define RB_FLAG_RED 0x1
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#define RB_FLAG_MASK (RB_FLAG_POSITION|RB_FLAG_RED)
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#define RB_FATHER(rb) \
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((struct archive_rb_node *)((rb)->rb_info & ~RB_FLAG_MASK))
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#define RB_SET_FATHER(rb, father) \
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((void)((rb)->rb_info = (uintptr_t)(father)|((rb)->rb_info & RB_FLAG_MASK)))
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#define RB_SENTINEL_P(rb) ((rb) == NULL)
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#define RB_LEFT_SENTINEL_P(rb) RB_SENTINEL_P((rb)->rb_left)
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#define RB_RIGHT_SENTINEL_P(rb) RB_SENTINEL_P((rb)->rb_right)
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#define RB_FATHER_SENTINEL_P(rb) RB_SENTINEL_P(RB_FATHER((rb)))
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#define RB_CHILDLESS_P(rb) \
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(RB_SENTINEL_P(rb) || (RB_LEFT_SENTINEL_P(rb) && RB_RIGHT_SENTINEL_P(rb)))
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#define RB_TWOCHILDREN_P(rb) \
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(!RB_SENTINEL_P(rb) && !RB_LEFT_SENTINEL_P(rb) && !RB_RIGHT_SENTINEL_P(rb))
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#define RB_POSITION(rb) \
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(((rb)->rb_info & RB_FLAG_POSITION) ? RB_DIR_RIGHT : RB_DIR_LEFT)
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#define RB_RIGHT_P(rb) (RB_POSITION(rb) == RB_DIR_RIGHT)
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#define RB_LEFT_P(rb) (RB_POSITION(rb) == RB_DIR_LEFT)
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#define RB_RED_P(rb) (!RB_SENTINEL_P(rb) && ((rb)->rb_info & RB_FLAG_RED) != 0)
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#define RB_BLACK_P(rb) (RB_SENTINEL_P(rb) || ((rb)->rb_info & RB_FLAG_RED) == 0)
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#define RB_MARK_RED(rb) ((void)((rb)->rb_info |= RB_FLAG_RED))
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#define RB_MARK_BLACK(rb) ((void)((rb)->rb_info &= ~RB_FLAG_RED))
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#define RB_INVERT_COLOR(rb) ((void)((rb)->rb_info ^= RB_FLAG_RED))
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#define RB_ROOT_P(rbt, rb) ((rbt)->rbt_root == (rb))
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#define RB_SET_POSITION(rb, position) \
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((void)((position) ? ((rb)->rb_info |= RB_FLAG_POSITION) : \
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((rb)->rb_info &= ~RB_FLAG_POSITION)))
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#define RB_ZERO_PROPERTIES(rb) ((void)((rb)->rb_info &= ~RB_FLAG_MASK))
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#define RB_COPY_PROPERTIES(dst, src) \
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((void)((dst)->rb_info ^= ((dst)->rb_info ^ (src)->rb_info) & RB_FLAG_MASK))
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#define RB_SWAP_PROPERTIES(a, b) do { \
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uintptr_t xorinfo = ((a)->rb_info ^ (b)->rb_info) & RB_FLAG_MASK; \
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(a)->rb_info ^= xorinfo; \
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(b)->rb_info ^= xorinfo; \
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} while (/*CONSTCOND*/ 0)
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static void __archive_rb_tree_insert_rebalance(struct archive_rb_tree *,
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struct archive_rb_node *);
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static void __archive_rb_tree_removal_rebalance(struct archive_rb_tree *,
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struct archive_rb_node *, unsigned int);
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#define RB_SENTINEL_NODE NULL
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#define T 1
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#define F 0
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void
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__archive_rb_tree_init(struct archive_rb_tree *rbt,
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const struct archive_rb_tree_ops *ops)
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{
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rbt->rbt_ops = ops;
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*((struct archive_rb_node **)&rbt->rbt_root) = RB_SENTINEL_NODE;
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}
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struct archive_rb_node *
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__archive_rb_tree_find_node(struct archive_rb_tree *rbt, const void *key)
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{
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archive_rbto_compare_key_fn compare_key = rbt->rbt_ops->rbto_compare_key;
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struct archive_rb_node *parent = rbt->rbt_root;
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while (!RB_SENTINEL_P(parent)) {
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const signed int diff = (*compare_key)(parent, key);
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if (diff == 0)
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return parent;
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parent = parent->rb_nodes[diff > 0];
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}
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return NULL;
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}
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struct archive_rb_node *
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__archive_rb_tree_find_node_geq(struct archive_rb_tree *rbt, const void *key)
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{
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archive_rbto_compare_key_fn compare_key = rbt->rbt_ops->rbto_compare_key;
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struct archive_rb_node *parent = rbt->rbt_root;
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struct archive_rb_node *last = NULL;
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while (!RB_SENTINEL_P(parent)) {
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const signed int diff = (*compare_key)(parent, key);
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if (diff == 0)
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return parent;
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if (diff < 0)
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last = parent;
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parent = parent->rb_nodes[diff > 0];
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}
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return last;
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}
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struct archive_rb_node *
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__archive_rb_tree_find_node_leq(struct archive_rb_tree *rbt, const void *key)
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{
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archive_rbto_compare_key_fn compare_key = rbt->rbt_ops->rbto_compare_key;
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struct archive_rb_node *parent = rbt->rbt_root;
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struct archive_rb_node *last = NULL;
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while (!RB_SENTINEL_P(parent)) {
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const signed int diff = (*compare_key)(parent, key);
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if (diff == 0)
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return parent;
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if (diff > 0)
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last = parent;
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parent = parent->rb_nodes[diff > 0];
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}
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return last;
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}
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int
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__archive_rb_tree_insert_node(struct archive_rb_tree *rbt,
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struct archive_rb_node *self)
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{
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archive_rbto_compare_nodes_fn compare_nodes = rbt->rbt_ops->rbto_compare_nodes;
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struct archive_rb_node *parent, *tmp;
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unsigned int position;
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int rebalance;
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tmp = rbt->rbt_root;
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/*
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* This is a hack. Because rbt->rbt_root is just a
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* struct archive_rb_node *, just like rb_node->rb_nodes[RB_DIR_LEFT],
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* we can use this fact to avoid a lot of tests for root and know
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* that even at root, updating
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* RB_FATHER(rb_node)->rb_nodes[RB_POSITION(rb_node)] will
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* update rbt->rbt_root.
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*/
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parent = (struct archive_rb_node *)(void *)&rbt->rbt_root;
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position = RB_DIR_LEFT;
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/*
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* Find out where to place this new leaf.
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*/
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while (!RB_SENTINEL_P(tmp)) {
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const signed int diff = (*compare_nodes)(tmp, self);
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if (diff == 0) {
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/*
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* Node already exists; don't insert.
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*/
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return F;
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}
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parent = tmp;
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position = (diff > 0);
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tmp = parent->rb_nodes[position];
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}
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/*
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* Initialize the node and insert as a leaf into the tree.
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*/
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RB_SET_FATHER(self, parent);
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RB_SET_POSITION(self, position);
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if (parent == (struct archive_rb_node *)(void *)&rbt->rbt_root) {
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RB_MARK_BLACK(self); /* root is always black */
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rebalance = F;
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} else {
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/*
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* All new nodes are colored red. We only need to rebalance
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* if our parent is also red.
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*/
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RB_MARK_RED(self);
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rebalance = RB_RED_P(parent);
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}
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self->rb_left = parent->rb_nodes[position];
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self->rb_right = parent->rb_nodes[position];
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parent->rb_nodes[position] = self;
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/*
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* Rebalance tree after insertion
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*/
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if (rebalance)
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__archive_rb_tree_insert_rebalance(rbt, self);
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return T;
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}
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/*
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* Swap the location and colors of 'self' and its child @ which. The child
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* can not be a sentinel node. This is our rotation function. However,
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* since it preserves coloring, it great simplifies both insertion and
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* removal since rotation almost always involves the exchanging of colors
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* as a separate step.
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*/
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/*ARGSUSED*/
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static void
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__archive_rb_tree_reparent_nodes(
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struct archive_rb_node *old_father, const unsigned int which)
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{
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const unsigned int other = which ^ RB_DIR_OTHER;
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struct archive_rb_node * const grandpa = RB_FATHER(old_father);
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struct archive_rb_node * const old_child = old_father->rb_nodes[which];
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struct archive_rb_node * const new_father = old_child;
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struct archive_rb_node * const new_child = old_father;
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if (new_father == NULL)
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return;
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/*
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* Exchange descendant linkages.
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*/
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grandpa->rb_nodes[RB_POSITION(old_father)] = new_father;
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new_child->rb_nodes[which] = old_child->rb_nodes[other];
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new_father->rb_nodes[other] = new_child;
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/*
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* Update ancestor linkages
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*/
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RB_SET_FATHER(new_father, grandpa);
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RB_SET_FATHER(new_child, new_father);
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/*
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* Exchange properties between new_father and new_child. The only
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* change is that new_child's position is now on the other side.
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*/
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RB_SWAP_PROPERTIES(new_father, new_child);
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RB_SET_POSITION(new_child, other);
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/*
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* Make sure to reparent the new child to ourself.
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*/
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if (!RB_SENTINEL_P(new_child->rb_nodes[which])) {
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RB_SET_FATHER(new_child->rb_nodes[which], new_child);
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RB_SET_POSITION(new_child->rb_nodes[which], which);
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}
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}
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static void
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__archive_rb_tree_insert_rebalance(struct archive_rb_tree *rbt,
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struct archive_rb_node *self)
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{
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struct archive_rb_node * father = RB_FATHER(self);
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struct archive_rb_node * grandpa;
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struct archive_rb_node * uncle;
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unsigned int which;
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unsigned int other;
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for (;;) {
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/*
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* We are red and our parent is red, therefore we must have a
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* grandfather and he must be black.
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*/
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grandpa = RB_FATHER(father);
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which = (father == grandpa->rb_right);
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other = which ^ RB_DIR_OTHER;
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uncle = grandpa->rb_nodes[other];
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if (RB_BLACK_P(uncle))
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break;
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/*
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* Case 1: our uncle is red
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* Simply invert the colors of our parent and
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* uncle and make our grandparent red. And
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* then solve the problem up at his level.
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*/
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RB_MARK_BLACK(uncle);
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RB_MARK_BLACK(father);
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if (RB_ROOT_P(rbt, grandpa)) {
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/*
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* If our grandpa is root, don't bother
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* setting him to red, just return.
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*/
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return;
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}
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RB_MARK_RED(grandpa);
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self = grandpa;
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father = RB_FATHER(self);
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if (RB_BLACK_P(father)) {
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/*
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* If our great-grandpa is black, we're done.
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*/
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return;
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}
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}
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/*
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* Case 2&3: our uncle is black.
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*/
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if (self == father->rb_nodes[other]) {
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/*
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* Case 2: we are on the same side as our uncle
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* Swap ourselves with our parent so this case
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* becomes case 3. Basically our parent becomes our
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* child.
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*/
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__archive_rb_tree_reparent_nodes(father, other);
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}
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/*
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* Case 3: we are opposite a child of a black uncle.
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* Swap our parent and grandparent. Since our grandfather
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* is black, our father will become black and our new sibling
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* (former grandparent) will become red.
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*/
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__archive_rb_tree_reparent_nodes(grandpa, which);
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/*
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* Final step: Set the root to black.
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*/
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RB_MARK_BLACK(rbt->rbt_root);
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}
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static void
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__archive_rb_tree_prune_node(struct archive_rb_tree *rbt,
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struct archive_rb_node *self, int rebalance)
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{
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const unsigned int which = RB_POSITION(self);
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struct archive_rb_node *father = RB_FATHER(self);
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/*
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* Since we are childless, we know that self->rb_left is pointing
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* to the sentinel node.
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*/
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father->rb_nodes[which] = self->rb_left;
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/*
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* Rebalance if requested.
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*/
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if (rebalance)
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__archive_rb_tree_removal_rebalance(rbt, father, which);
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}
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/*
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* When deleting an interior node
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*/
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static void
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__archive_rb_tree_swap_prune_and_rebalance(struct archive_rb_tree *rbt,
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struct archive_rb_node *self, struct archive_rb_node *standin)
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{
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const unsigned int standin_which = RB_POSITION(standin);
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unsigned int standin_other = standin_which ^ RB_DIR_OTHER;
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struct archive_rb_node *standin_son;
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struct archive_rb_node *standin_father = RB_FATHER(standin);
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int rebalance = RB_BLACK_P(standin);
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if (standin_father == self) {
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/*
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* As a child of self, any children would be opposite of
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* our parent.
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*/
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standin_son = standin->rb_nodes[standin_which];
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} else {
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/*
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* Since we aren't a child of self, any children would be
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* on the same side as our parent.
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*/
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standin_son = standin->rb_nodes[standin_other];
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}
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if (RB_RED_P(standin_son)) {
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/*
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* We know we have a red child so if we flip it to black
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* we don't have to rebalance.
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*/
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RB_MARK_BLACK(standin_son);
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rebalance = F;
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if (standin_father != self) {
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/*
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* Change the son's parentage to point to his grandpa.
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*/
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RB_SET_FATHER(standin_son, standin_father);
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RB_SET_POSITION(standin_son, standin_which);
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}
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}
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if (standin_father == self) {
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/*
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* If we are about to delete the standin's father, then when
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* we call rebalance, we need to use ourselves as our father.
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* Otherwise remember our original father. Also, since we are
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* our standin's father we only need to reparent the standin's
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* brother.
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*
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* | R --> S |
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* | Q S --> Q T |
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* | t --> |
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*
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* Have our son/standin adopt his brother as his new son.
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*/
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standin_father = standin;
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} else {
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/*
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* | R --> S . |
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* | / \ | T --> / \ | / |
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* | ..... | S --> ..... | T |
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*
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* Sever standin's connection to his father.
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*/
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standin_father->rb_nodes[standin_which] = standin_son;
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/*
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* Adopt the far son.
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*/
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standin->rb_nodes[standin_other] = self->rb_nodes[standin_other];
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RB_SET_FATHER(standin->rb_nodes[standin_other], standin);
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/*
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* Use standin_other because we need to preserve standin_which
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* for the removal_rebalance.
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*/
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standin_other = standin_which;
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}
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/*
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* Move the only remaining son to our standin. If our standin is our
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* son, this will be the only son needed to be moved.
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*/
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standin->rb_nodes[standin_other] = self->rb_nodes[standin_other];
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RB_SET_FATHER(standin->rb_nodes[standin_other], standin);
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/*
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* Now copy the result of self to standin and then replace
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* self with standin in the tree.
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*/
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RB_COPY_PROPERTIES(standin, self);
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RB_SET_FATHER(standin, RB_FATHER(self));
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RB_FATHER(standin)->rb_nodes[RB_POSITION(standin)] = standin;
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if (rebalance)
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__archive_rb_tree_removal_rebalance(rbt, standin_father, standin_which);
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}
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/*
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* We could do this by doing
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* __archive_rb_tree_node_swap(rbt, self, which);
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* __archive_rb_tree_prune_node(rbt, self, F);
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*
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* But it's more efficient to just evaluate and recolor the child.
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*/
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static void
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__archive_rb_tree_prune_blackred_branch(
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struct archive_rb_node *self, unsigned int which)
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{
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struct archive_rb_node *father = RB_FATHER(self);
|
||
struct archive_rb_node *son = self->rb_nodes[which];
|
||
|
||
/*
|
||
* Remove ourselves from the tree and give our former child our
|
||
* properties (position, color, root).
|
||
*/
|
||
RB_COPY_PROPERTIES(son, self);
|
||
father->rb_nodes[RB_POSITION(son)] = son;
|
||
RB_SET_FATHER(son, father);
|
||
}
|
||
/*
|
||
*
|
||
*/
|
||
void
|
||
__archive_rb_tree_remove_node(struct archive_rb_tree *rbt,
|
||
struct archive_rb_node *self)
|
||
{
|
||
struct archive_rb_node *standin;
|
||
unsigned int which;
|
||
|
||
/*
|
||
* In the following diagrams, we (the node to be removed) are S. Red
|
||
* nodes are lowercase. T could be either red or black.
|
||
*
|
||
* Remember the major axiom of the red-black tree: the number of
|
||
* black nodes from the root to each leaf is constant across all
|
||
* leaves, only the number of red nodes varies.
|
||
*
|
||
* Thus removing a red leaf doesn't require any other changes to a
|
||
* red-black tree. So if we must remove a node, attempt to rearrange
|
||
* the tree so we can remove a red node.
|
||
*
|
||
* The simplest case is a childless red node or a childless root node:
|
||
*
|
||
* | T --> T | or | R --> * |
|
||
* | s --> * |
|
||
*/
|
||
if (RB_CHILDLESS_P(self)) {
|
||
const int rebalance = RB_BLACK_P(self) && !RB_ROOT_P(rbt, self);
|
||
__archive_rb_tree_prune_node(rbt, self, rebalance);
|
||
return;
|
||
}
|
||
if (!RB_TWOCHILDREN_P(self)) {
|
||
/*
|
||
* The next simplest case is the node we are deleting is
|
||
* black and has one red child.
|
||
*
|
||
* | T --> T --> T |
|
||
* | S --> R --> R |
|
||
* | r --> s --> * |
|
||
*/
|
||
which = RB_LEFT_SENTINEL_P(self) ? RB_DIR_RIGHT : RB_DIR_LEFT;
|
||
__archive_rb_tree_prune_blackred_branch(self, which);
|
||
return;
|
||
}
|
||
|
||
/*
|
||
* We invert these because we prefer to remove from the inside of
|
||
* the tree.
|
||
*/
|
||
which = RB_POSITION(self) ^ RB_DIR_OTHER;
|
||
|
||
/*
|
||
* Let's find the node closes to us opposite of our parent
|
||
* Now swap it with ourself, "prune" it, and rebalance, if needed.
|
||
*/
|
||
standin = __archive_rb_tree_iterate(rbt, self, which);
|
||
__archive_rb_tree_swap_prune_and_rebalance(rbt, self, standin);
|
||
}
|
||
|
||
static void
|
||
__archive_rb_tree_removal_rebalance(struct archive_rb_tree *rbt,
|
||
struct archive_rb_node *parent, unsigned int which)
|
||
{
|
||
|
||
while (RB_BLACK_P(parent->rb_nodes[which])) {
|
||
unsigned int other = which ^ RB_DIR_OTHER;
|
||
struct archive_rb_node *brother = parent->rb_nodes[other];
|
||
|
||
if (brother == NULL)
|
||
return;/* The tree may be broken. */
|
||
/*
|
||
* For cases 1, 2a, and 2b, our brother's children must
|
||
* be black and our father must be black
|
||
*/
|
||
if (RB_BLACK_P(parent)
|
||
&& RB_BLACK_P(brother->rb_left)
|
||
&& RB_BLACK_P(brother->rb_right)) {
|
||
if (RB_RED_P(brother)) {
|
||
/*
|
||
* Case 1: Our brother is red, swap its
|
||
* position (and colors) with our parent.
|
||
* This should now be case 2b (unless C or E
|
||
* has a red child which is case 3; thus no
|
||
* explicit branch to case 2b).
|
||
*
|
||
* B -> D
|
||
* A d -> b E
|
||
* C E -> A C
|
||
*/
|
||
__archive_rb_tree_reparent_nodes(parent, other);
|
||
brother = parent->rb_nodes[other];
|
||
if (brother == NULL)
|
||
return;/* The tree may be broken. */
|
||
} else {
|
||
/*
|
||
* Both our parent and brother are black.
|
||
* Change our brother to red, advance up rank
|
||
* and go through the loop again.
|
||
*
|
||
* B -> *B
|
||
* *A D -> A d
|
||
* C E -> C E
|
||
*/
|
||
RB_MARK_RED(brother);
|
||
if (RB_ROOT_P(rbt, parent))
|
||
return; /* root == parent == black */
|
||
which = RB_POSITION(parent);
|
||
parent = RB_FATHER(parent);
|
||
continue;
|
||
}
|
||
}
|
||
/*
|
||
* Avoid an else here so that case 2a above can hit either
|
||
* case 2b, 3, or 4.
|
||
*/
|
||
if (RB_RED_P(parent)
|
||
&& RB_BLACK_P(brother)
|
||
&& RB_BLACK_P(brother->rb_left)
|
||
&& RB_BLACK_P(brother->rb_right)) {
|
||
/*
|
||
* We are black, our father is red, our brother and
|
||
* both nephews are black. Simply invert/exchange the
|
||
* colors of our father and brother (to black and red
|
||
* respectively).
|
||
*
|
||
* | f --> F |
|
||
* | * B --> * b |
|
||
* | N N --> N N |
|
||
*/
|
||
RB_MARK_BLACK(parent);
|
||
RB_MARK_RED(brother);
|
||
break; /* We're done! */
|
||
} else {
|
||
/*
|
||
* Our brother must be black and have at least one
|
||
* red child (it may have two).
|
||
*/
|
||
if (RB_BLACK_P(brother->rb_nodes[other])) {
|
||
/*
|
||
* Case 3: our brother is black, our near
|
||
* nephew is red, and our far nephew is black.
|
||
* Swap our brother with our near nephew.
|
||
* This result in a tree that matches case 4.
|
||
* (Our father could be red or black).
|
||
*
|
||
* | F --> F |
|
||
* | x B --> x B |
|
||
* | n --> n |
|
||
*/
|
||
__archive_rb_tree_reparent_nodes(brother, which);
|
||
brother = parent->rb_nodes[other];
|
||
}
|
||
/*
|
||
* Case 4: our brother is black and our far nephew
|
||
* is red. Swap our father and brother locations and
|
||
* change our far nephew to black. (these can be
|
||
* done in either order so we change the color first).
|
||
* The result is a valid red-black tree and is a
|
||
* terminal case. (again we don't care about the
|
||
* father's color)
|
||
*
|
||
* If the father is red, we will get a red-black-black
|
||
* tree:
|
||
* | f -> f --> b |
|
||
* | B -> B --> F N |
|
||
* | n -> N --> |
|
||
*
|
||
* If the father is black, we will get an all black
|
||
* tree:
|
||
* | F -> F --> B |
|
||
* | B -> B --> F N |
|
||
* | n -> N --> |
|
||
*
|
||
* If we had two red nephews, then after the swap,
|
||
* our former father would have a red grandson.
|
||
*/
|
||
if (brother->rb_nodes[other] == NULL)
|
||
return;/* The tree may be broken. */
|
||
RB_MARK_BLACK(brother->rb_nodes[other]);
|
||
__archive_rb_tree_reparent_nodes(parent, other);
|
||
break; /* We're done! */
|
||
}
|
||
}
|
||
}
|
||
|
||
struct archive_rb_node *
|
||
__archive_rb_tree_iterate(struct archive_rb_tree *rbt,
|
||
struct archive_rb_node *self, const unsigned int direction)
|
||
{
|
||
const unsigned int other = direction ^ RB_DIR_OTHER;
|
||
|
||
if (self == NULL) {
|
||
self = rbt->rbt_root;
|
||
if (RB_SENTINEL_P(self))
|
||
return NULL;
|
||
while (!RB_SENTINEL_P(self->rb_nodes[direction]))
|
||
self = self->rb_nodes[direction];
|
||
return self;
|
||
}
|
||
/*
|
||
* We can't go any further in this direction. We proceed up in the
|
||
* opposite direction until our parent is in direction we want to go.
|
||
*/
|
||
if (RB_SENTINEL_P(self->rb_nodes[direction])) {
|
||
while (!RB_ROOT_P(rbt, self)) {
|
||
if (other == (unsigned int)RB_POSITION(self))
|
||
return RB_FATHER(self);
|
||
self = RB_FATHER(self);
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
/*
|
||
* Advance down one in current direction and go down as far as possible
|
||
* in the opposite direction.
|
||
*/
|
||
self = self->rb_nodes[direction];
|
||
while (!RB_SENTINEL_P(self->rb_nodes[other]))
|
||
self = self->rb_nodes[other];
|
||
return self;
|
||
}
|