68084eb457
splash support in vt is implemented within the vt driver and does not depend on splash(4). Submitted by: marius@alchemy.franken.de
293 lines
8.4 KiB
Groff
293 lines
8.4 KiB
Groff
.\"
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.\" Copyright (c) 1999
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.\" Kazutaka YOKOTA <yokota@zodiac.mech.utsunomiya-u.ac.jp>
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.\" All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer as
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.\" the first lines of this file unmodified.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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.\" IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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.\" OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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.\" IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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.\"
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.\" $FreeBSD$
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.\"
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.Dd November 29, 2010
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.Dt SPLASH 4
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.Os
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.Sh NAME
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.Nm splash
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.Nd splash screen / screen saver interface
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.Sh SYNOPSIS
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.Cd "device splash"
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.Sh DESCRIPTION
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The
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.Nm
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pseudo device driver adds support for the splash screen and screen
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savers to the kernel.
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This driver is required if the splash bitmap image is to be loaded or
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any screen saver is to be used.
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.Ss Splash screen
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You can load and display an arbitrary bitmap image file as a welcome banner
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on the screen when the system is about to start.
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This image will remain on the screen
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during kernel initialization process
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until the login prompt appears on the screen
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or until a screen saver is loaded and initialized.
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The image will also disappear if you hit any key,
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although this may not work immediately
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if the kernel is still probing devices.
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.Pp
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If you specify the
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.Fl c
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or
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.Fl v
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boot option when loading the kernel, the splash image will not appear.
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However, it
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is still loaded and can be used as a screen saver later: see below.
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.Pp
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In order to display the bitmap, the bitmap file itself and the
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matching splash image decoder module must be loaded by the boot loader.
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Currently the following decoder modules are available:
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.Pp
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.Bl -tag -width splash_decoder -compact
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.It Pa splash_bmp.ko
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W*ndows BMP file decoder.
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While the BMP file format allows images of various color depths, this
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decoder currently only handles 256 color bitmaps.
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Bitmaps of other color depths will not be displayed.
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.It Pa splash_pcx.ko
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ZSoft PCX decoder.
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This decoder currently only supports version 5 8-bpp single-plane
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images.
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.It Pa splash_txt.ko
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TheDraw binary ASCII drawing file decoder.
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Displays a text-mode 80x25 ASCII drawing, such as that produced by
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the Binary save format in TheDraw.
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This format consists of a sequence
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of two byte pairs representing the 80x25 display, where the first byte
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is the ASCII character to draw and the second byte indicates the
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colors/attributes to use when drawing the character.
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.El
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.Pp
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The
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.Sx EXAMPLES
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section illustrates how to set up the splash screen.
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.Pp
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If the standard VGA video mode is used,
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the size of the bitmap must be 320x200 or less.
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If you enable the VESA mode support in the kernel,
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either by statically linking the VESA module or by loading the VESA module
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(see
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.Xr vga 4 ) ,
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you can load bitmaps up to a resolution of 1024x768, depending on the VESA
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BIOS and the amount of video memory on the video card.
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.Ss Screen saver
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The screen saver will activate when the system is considered idle: i.e.\&
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when the user has not typed a key or moved the mouse for a specified period
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of time.
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As the screen saver is an optional module,
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it must be explicitly loaded into memory.
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Currently the following screen saver modules are available:
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.Pp
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.Bl -tag -width splash_module.ko -compact
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.It Pa blank_saver.ko
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This screen saver simply blanks the screen.
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.It Pa beastie_saver.ko
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Animated graphical
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.Bx
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Daemon.
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.It Pa daemon_saver.ko
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Animated
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.Bx
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Daemon screen saver.
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.It Pa dragon_saver.ko
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Draws a random dragon curve.
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.It Pa fade_saver.ko
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The screen will gradually fade away.
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.It Pa fire_saver.ko
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A fire which becomes higher as load increases.
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.It Pa green_saver.ko
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The screen will be blanked, similar to
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.Pa blank_saver.ko .
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If the monitor and the video card's BIOS support it
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the screen will also be powered off.
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.It Pa logo_saver.ko
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Animated graphical
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.Fx
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logo.
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.It Pa rain_saver.ko
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Draws a shower on the screen.
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.It Pa snake_saver.ko
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Draws a snake of string.
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.It Pa star_saver.ko
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Twinkling stars.
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.It Pa warp_saver.ko
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Streaking stars.
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.El
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.Pp
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Screen saver modules can be loaded using
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.Xr kldload 8 :
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.Pp
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.Dl kldload logo_saver
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.Pp
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The timeout value in seconds can be specified as follows:
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.Pp
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.Dl vidcontrol -t N
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.Pp
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Alternatively, you can set the
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.Ar saver
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variable in the
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.Pa /etc/rc.conf
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to the screen saver of your choice and
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the timeout value to the
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.Ar blanktime
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variable so that the screen saver is automatically loaded
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and the timeout value is set when the system starts.
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.Pp
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The screen saver may be instantly activated by hitting the
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.Ar saver
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key: the defaults are
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.Em Shift-Pause
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on the AT enhanced keyboard and
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.Em Shift-Ctrl-NumLock/Pause
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on the AT 84 keyboard.
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You can change the
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.Ar saver
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key by modifying the keymap
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(see
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.Xr kbdcontrol 1 ,
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.Xr keymap 5 ) ,
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and assign the
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.Ar saver
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function to a key of your preference.
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.Pp
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The screen saver will not run if the screen is not in text mode.
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.Ss Splash screen as a screen saver
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If you load a splash image but do not load a screen saver,
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you can continue using the splash module as a screen saver.
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The screen blanking interval can be specified as described in the
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.Sx Screen saver
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section above.
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.\".Sh DRIVER CONFIGURATION
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.Sh FILES
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.Bl -tag -width /boot/kernel/splash_xxxx.ko -compact
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.It Pa /boot/defaults/loader.conf
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boot loader configuration defaults
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.It Pa /etc/rc.conf
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system configuration information
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.It Pa /boot/kernel/splash_*.ko
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splash image decoder modules
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.It Pa /boot/kernel/*_saver.ko
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screen saver modules
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.It Pa /boot/kernel/vesa.ko
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the VESA support module
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.El
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.Sh EXAMPLES
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In order to load the splash screen or the screen saver, you must
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have the following line in the kernel configuration file.
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.Pp
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.Dl device splash
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.Pp
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Next, edit
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.Pa /boot/loader.conf
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(see
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.Xr loader.conf 5 )
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and include the following lines:
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.Bd -literal -offset indent
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splash_bmp_load="YES"
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bitmap_load="YES"
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bitmap_name="/boot/chuck.bmp"
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.Ed
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.Pp
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In the above example, the file
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.Pa /boot/chuck.bmp
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is loaded.
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In the following example, the VESA module
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is loaded so that a bitmap file which cannot be displayed in standard
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VGA modes may be shown using one of the VESA video modes.
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.Bd -literal -offset indent
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splash_pcx_load="YES"
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vesa_load="YES"
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bitmap_load="YES"
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bitmap_name="/boot/chuck.pcx"
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.Ed
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.Pp
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If the VESA support is statically linked to the kernel, it is not
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necessary to load the VESA module.
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Just load the bitmap file and the splash decoder module as in the
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first example above.
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.Pp
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To load a binary ASCII drawing and display this while booting, include the
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following into your
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.Pa /boot/loader.conf :
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.Bd -literal -offset indent
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splash_txt_load="YES"
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bitmap_load="YES"
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bitmap_name="/boot/splash.bin"
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.Ed
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.\".Sh DIAGNOSTICS
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.Sh SEE ALSO
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.Xr vidcontrol 1 ,
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.Xr syscons 4 ,
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.Xr vga 4 ,
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.Xr loader.conf 5 ,
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.Xr rc.conf 5 ,
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.Xr kldload 8 ,
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.Xr kldunload 8
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.Sh HISTORY
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The
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.Nm
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driver first appeared in
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.Fx 3.1 .
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.Sh AUTHORS
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.An -nosplit
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The
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.Nm
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driver and this manual page were written by
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.An Kazutaka Yokota Aq Mt yokota@FreeBSD.org .
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The
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.Pa splash_bmp
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module was written by
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.An Michael Smith Aq Mt msmith@FreeBSD.org
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and
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.An Kazutaka Yokota .
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The
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.Pa splash_pcx
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module was written by
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.An Dag-Erling Sm\(/orgrav Aq Mt des@FreeBSD.org
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based on the
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.Pa splash_bmp
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code.
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The
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.Pa splash_txt
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module was written by
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.An Antony Mawer Aq Mt antony@mawer.org
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based on the
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.Pa splash_bmp
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code, with some additional inspiration from the
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.Pa daemon_saver
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code.
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.Sh CAVEATS
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Both the splash screen and the screen saver work with
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.Xr syscons 4
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only.
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.Sh BUGS
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If you load a screen saver while another screen saver has already
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been loaded, the first screen saver will not be automatically unloaded
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and will remain in memory, wasting kernel memory space.
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