c9bf4be3c2
non-device code. * Re-implement the method dispatch to improve efficiency. The new system takes about 40ns for a method dispatch on a 300Mhz PII which is only 10ns slower than a direct function call on the same hardware. This changes the new-bus ABI slightly so make sure you re-compile any driver modules which you use.
239 lines
5.9 KiB
Objective-C
239 lines
5.9 KiB
Objective-C
#
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# Copyright (c) 1998 Doug Rabson
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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# 1. Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# 2. Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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# OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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# OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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# SUCH DAMAGE.
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#
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# $FreeBSD$
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#
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#include <sys/bus.h>
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INTERFACE bus;
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#
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# Default implementations of some methods.
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#
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CODE {
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static struct resource *
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null_alloc_resource(device_t dev, device_t child,
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int type, int *rid,
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u_long start, u_long end,
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u_long count, u_int flags)
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{
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return 0;
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}
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};
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#
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# This is called from system code which prints out a description of a
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# device. It should describe the attachment that the child has with
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# the parent. For instance the TurboLaser bus prints which node the
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# device is attached to. See bus_generic_print_child.9 for more
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# information.
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# This method returns the number of characters output.
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#
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METHOD int print_child {
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device_t dev;
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device_t child;
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};
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#
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# Called for each child device that
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# did not succeed in probing for a
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# driver.
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#
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METHOD void probe_nomatch {
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device_t dev;
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device_t child;
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};
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#
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# These two methods manage a bus specific set of instance variables of
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# a child device. The intention is that each different type of bus
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# defines a set of appropriate instance variables (such as ports and
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# irqs for ISA bus etc.)
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#
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# This information could be given to the child device as a struct but
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# that makes it hard for a bus to add or remove variables without
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# forcing an edit and recompile for all drivers which may not be
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# possible for vendor supplied binary drivers.
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#
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# Read an instance variable. Return 0 on success.
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#
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METHOD int read_ivar {
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device_t dev;
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device_t child;
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int index;
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uintptr_t *result;
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};
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#
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# Write an instance variable. Return 0 on success.
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#
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METHOD int write_ivar {
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device_t dev;
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device_t child;
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int index;
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uintptr_t value;
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};
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#
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# Called after the child's DEVICE_DETACH method to allow the parent
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# to reclaim any resources allocated on behalf of the child.
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#
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METHOD void child_detached {
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device_t dev;
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device_t child;
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};
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#
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# Called when a new driver is added to the devclass which owns this
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# bus. The generic implementation of this method attempts to probe and
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# attach any un-matched children of the bus.
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#
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METHOD void driver_added {
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device_t dev;
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driver_t *driver;
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} DEFAULT bus_generic_driver_added;
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#
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# For busses which use use drivers supporting DEVICE_IDENTIFY to
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# enumerate their devices, these methods are used to create new
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# device instances. If place is non-NULL, the new device will be
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# added after the last existing child with the same order.
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#
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METHOD device_t add_child {
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device_t dev;
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int order;
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const char *name;
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int unit;
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};
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#
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# Allocate a system resource attached to `dev' on behalf of `child'.
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# The types are defined in <machine/resource.h>; the meaning of the
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# resource-ID field varies from bus to bus (but *rid == 0 is always
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# valid if the resource type is). start and end reflect the allowable
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# range, and should be passed as `0UL' and `~0UL', respectively, if
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# the client has no range restriction. count is the number of consecutive
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# indices in the resource required. flags is a set of sharing flags
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# as defined in <sys/rman.h>.
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#
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# Returns a resource or a null pointer on failure. The caller is
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# responsible for calling rman_activate_resource() when it actually
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# uses the resource.
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#
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METHOD struct resource * alloc_resource {
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device_t dev;
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device_t child;
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int type;
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int *rid;
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u_long start;
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u_long end;
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u_long count;
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u_int flags;
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} DEFAULT null_alloc_resource;
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METHOD int activate_resource {
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device_t dev;
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device_t child;
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int type;
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int rid;
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struct resource *r;
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};
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METHOD int deactivate_resource {
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device_t dev;
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device_t child;
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int type;
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int rid;
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struct resource *r;
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};
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#
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# Free a resource allocated by the preceding method. The `rid' value
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# must be the same as the one returned by BUS_ALLOC_RESOURCE (which
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# is not necessarily the same as the one the client passed).
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#
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METHOD int release_resource {
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device_t dev;
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device_t child;
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int type;
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int rid;
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struct resource *res;
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};
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METHOD int setup_intr {
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device_t dev;
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device_t child;
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struct resource *irq;
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int flags;
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driver_intr_t *intr;
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void *arg;
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void **cookiep;
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};
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METHOD int teardown_intr {
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device_t dev;
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device_t child;
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struct resource *irq;
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void *cookie;
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};
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#
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# Set the range used for a particular resource. Return EINVAL if
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# the type or rid are out of range.
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#
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METHOD int set_resource {
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device_t dev;
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device_t child;
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int type;
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int rid;
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u_long start;
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u_long count;
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};
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#
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# Get the range for a resource. Return ENOENT if the type or rid are
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# out of range or have not been set.
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#
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METHOD int get_resource {
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device_t dev;
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device_t child;
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int type;
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int rid;
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u_long *startp;
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u_long *countp;
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};
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#
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# Delete a resource.
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#
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METHOD void delete_resource {
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device_t dev;
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device_t child;
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int type;
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int rid;
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};
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