freebsd-skq/sys/kern/kern_thread.c
Julian Elischer ed062c8d66 Refactor a bunch of scheduler code to give basically the same behaviour
but with slightly cleaned up interfaces.

The KSE structure has become the same as the "per thread scheduler
private data" structure. In order to not make the diffs too great
one is #defined as the other at this time.

The KSE (or td_sched) structure is  now allocated per thread and has no
allocation code of its own.

Concurrency for a KSEGRP is now kept track of via a simple pair of counters
rather than using KSE structures as tokens.

Since the KSE structure is different in each scheduler, kern_switch.c
is now included at the end of each scheduler. Nothing outside the
scheduler knows the contents of the KSE (aka td_sched) structure.

The fields in the ksegrp structure that are to do with the scheduler's
queueing mechanisms are now moved to the kg_sched structure.
(per ksegrp scheduler private data structure). In other words how the
scheduler queues and keeps track of threads is no-one's business except
the scheduler's. This should allow people to write experimental
schedulers with completely different internal structuring.

A scheduler call sched_set_concurrency(kg, N) has been added that
notifies teh scheduler that no more than N threads from that ksegrp
should be allowed to be on concurrently scheduled. This is also
used to enforce 'fainess' at this time so that a ksegrp with
10000 threads can not swamp a the run queue and force out a process
with 1 thread, since the current code will not set the concurrency above
NCPU, and both schedulers will not allow more than that many
onto the system run queue at a time. Each scheduler should eventualy develop
their own methods to do this now that they are effectively separated.

Rejig libthr's kernel interface to follow the same code paths as
linkse for scope system threads. This has slightly hurt libthr's performance
but I will work to recover as much of it as I can.

Thread exit code has been cleaned up greatly.
exit and exec code now transitions a process back to
'standard non-threaded mode' before taking the next step.
Reviewed by:	scottl, peter
MFC after:	1 week
2004-09-05 02:09:54 +00:00

1044 lines
27 KiB
C

/*
* Copyright (C) 2001 Julian Elischer <julian@freebsd.org>.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice(s), this list of conditions and the following disclaimer as
* the first lines of this file unmodified other than the possible
* addition of one or more copyright notices.
* 2. Redistributions in binary form must reproduce the above copyright
* notice(s), this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/kernel.h>
#include <sys/lock.h>
#include <sys/mutex.h>
#include <sys/proc.h>
#include <sys/smp.h>
#include <sys/sysctl.h>
#include <sys/sched.h>
#include <sys/sleepqueue.h>
#include <sys/turnstile.h>
#include <sys/ktr.h>
#include <vm/vm.h>
#include <vm/vm_extern.h>
#include <vm/uma.h>
/*
* KSEGRP related storage.
*/
static uma_zone_t ksegrp_zone;
static uma_zone_t thread_zone;
/* DEBUG ONLY */
SYSCTL_NODE(_kern, OID_AUTO, threads, CTLFLAG_RW, 0, "thread allocation");
static int thread_debug = 0;
SYSCTL_INT(_kern_threads, OID_AUTO, debug, CTLFLAG_RW,
&thread_debug, 0, "thread debug");
int max_threads_per_proc = 1500;
SYSCTL_INT(_kern_threads, OID_AUTO, max_threads_per_proc, CTLFLAG_RW,
&max_threads_per_proc, 0, "Limit on threads per proc");
int max_groups_per_proc = 1500;
SYSCTL_INT(_kern_threads, OID_AUTO, max_groups_per_proc, CTLFLAG_RW,
&max_groups_per_proc, 0, "Limit on thread groups per proc");
int max_threads_hits;
SYSCTL_INT(_kern_threads, OID_AUTO, max_threads_hits, CTLFLAG_RD,
&max_threads_hits, 0, "");
int virtual_cpu;
#define RANGEOF(type, start, end) (offsetof(type, end) - offsetof(type, start))
TAILQ_HEAD(, thread) zombie_threads = TAILQ_HEAD_INITIALIZER(zombie_threads);
TAILQ_HEAD(, ksegrp) zombie_ksegrps = TAILQ_HEAD_INITIALIZER(zombie_ksegrps);
struct mtx kse_zombie_lock;
MTX_SYSINIT(kse_zombie_lock, &kse_zombie_lock, "kse zombie lock", MTX_SPIN);
static int
sysctl_kse_virtual_cpu(SYSCTL_HANDLER_ARGS)
{
int error, new_val;
int def_val;
def_val = mp_ncpus;
if (virtual_cpu == 0)
new_val = def_val;
else
new_val = virtual_cpu;
error = sysctl_handle_int(oidp, &new_val, 0, req);
if (error != 0 || req->newptr == NULL)
return (error);
if (new_val < 0)
return (EINVAL);
virtual_cpu = new_val;
return (0);
}
/* DEBUG ONLY */
SYSCTL_PROC(_kern_threads, OID_AUTO, virtual_cpu, CTLTYPE_INT|CTLFLAG_RW,
0, sizeof(virtual_cpu), sysctl_kse_virtual_cpu, "I",
"debug virtual cpus");
/*
* Thread ID allocator. The allocator keeps track of assigned IDs by
* using a bitmap. The bitmap is created in parts. The parts are linked
* together.
*/
typedef u_long tid_bitmap_word;
#define TID_IDS_PER_PART 1024
#define TID_IDS_PER_IDX (sizeof(tid_bitmap_word) << 3)
#define TID_BITMAP_SIZE (TID_IDS_PER_PART / TID_IDS_PER_IDX)
#define TID_MIN (PID_MAX + 1)
struct tid_bitmap_part {
STAILQ_ENTRY(tid_bitmap_part) bmp_next;
tid_bitmap_word bmp_bitmap[TID_BITMAP_SIZE];
lwpid_t bmp_base;
int bmp_free;
};
static STAILQ_HEAD(, tid_bitmap_part) tid_bitmap =
STAILQ_HEAD_INITIALIZER(tid_bitmap);
static uma_zone_t tid_zone;
struct mtx tid_lock;
MTX_SYSINIT(tid_lock, &tid_lock, "TID lock", MTX_DEF);
/*
* Prepare a thread for use.
*/
static int
thread_ctor(void *mem, int size, void *arg, int flags)
{
struct thread *td;
td = (struct thread *)mem;
td->td_state = TDS_INACTIVE;
td->td_oncpu = NOCPU;
/*
* Note that td_critnest begins life as 1 because the thread is not
* running and is thereby implicitly waiting to be on the receiving
* end of a context switch. A context switch must occur inside a
* critical section, and in fact, includes hand-off of the sched_lock.
* After a context switch to a newly created thread, it will release
* sched_lock for the first time, and its td_critnest will hit 0 for
* the first time. This happens on the far end of a context switch,
* and when it context switches away from itself, it will in fact go
* back into a critical section, and hand off the sched lock to the
* next thread.
*/
td->td_critnest = 1;
return (0);
}
/*
* Reclaim a thread after use.
*/
static void
thread_dtor(void *mem, int size, void *arg)
{
struct thread *td;
td = (struct thread *)mem;
#ifdef INVARIANTS
/* Verify that this thread is in a safe state to free. */
switch (td->td_state) {
case TDS_INHIBITED:
case TDS_RUNNING:
case TDS_CAN_RUN:
case TDS_RUNQ:
/*
* We must never unlink a thread that is in one of
* these states, because it is currently active.
*/
panic("bad state for thread unlinking");
/* NOTREACHED */
case TDS_INACTIVE:
break;
default:
panic("bad thread state");
/* NOTREACHED */
}
#endif
sched_newthread(td);
}
/*
* Initialize type-stable parts of a thread (when newly created).
*/
static int
thread_init(void *mem, int size, int flags)
{
struct thread *td;
struct tid_bitmap_part *bmp, *new;
int bit, idx;
td = (struct thread *)mem;
mtx_lock(&tid_lock);
STAILQ_FOREACH(bmp, &tid_bitmap, bmp_next) {
if (bmp->bmp_free)
break;
}
/* Create a new bitmap if we run out of free bits. */
if (bmp == NULL) {
mtx_unlock(&tid_lock);
new = uma_zalloc(tid_zone, M_WAITOK);
mtx_lock(&tid_lock);
bmp = STAILQ_LAST(&tid_bitmap, tid_bitmap_part, bmp_next);
if (bmp == NULL || bmp->bmp_free < TID_IDS_PER_PART/2) {
/* 1=free, 0=assigned. This way we can use ffsl(). */
memset(new->bmp_bitmap, ~0U, sizeof(new->bmp_bitmap));
new->bmp_base = (bmp == NULL) ? TID_MIN :
bmp->bmp_base + TID_IDS_PER_PART;
new->bmp_free = TID_IDS_PER_PART;
STAILQ_INSERT_TAIL(&tid_bitmap, new, bmp_next);
bmp = new;
new = NULL;
}
} else
new = NULL;
/* We have a bitmap with available IDs. */
idx = 0;
while (idx < TID_BITMAP_SIZE && bmp->bmp_bitmap[idx] == 0UL)
idx++;
bit = ffsl(bmp->bmp_bitmap[idx]) - 1;
td->td_tid = bmp->bmp_base + idx * TID_IDS_PER_IDX + bit;
bmp->bmp_bitmap[idx] &= ~(1UL << bit);
bmp->bmp_free--;
mtx_unlock(&tid_lock);
if (new != NULL)
uma_zfree(tid_zone, new);
vm_thread_new(td, 0);
cpu_thread_setup(td);
td->td_sleepqueue = sleepq_alloc();
td->td_turnstile = turnstile_alloc();
td->td_sched = (struct td_sched *)&td[1];
sched_newthread(td);
return (0);
}
/*
* Tear down type-stable parts of a thread (just before being discarded).
*/
static void
thread_fini(void *mem, int size)
{
struct thread *td;
struct tid_bitmap_part *bmp;
lwpid_t tid;
int bit, idx;
td = (struct thread *)mem;
turnstile_free(td->td_turnstile);
sleepq_free(td->td_sleepqueue);
vm_thread_dispose(td);
STAILQ_FOREACH(bmp, &tid_bitmap, bmp_next) {
if (td->td_tid >= bmp->bmp_base &&
td->td_tid < bmp->bmp_base + TID_IDS_PER_PART)
break;
}
KASSERT(bmp != NULL, ("No TID bitmap?"));
mtx_lock(&tid_lock);
tid = td->td_tid - bmp->bmp_base;
idx = tid / TID_IDS_PER_IDX;
bit = 1UL << (tid % TID_IDS_PER_IDX);
bmp->bmp_bitmap[idx] |= bit;
bmp->bmp_free++;
mtx_unlock(&tid_lock);
}
/*
* Initialize type-stable parts of a ksegrp (when newly created).
*/
static int
ksegrp_init(void *mem, int size, int flags)
{
struct ksegrp *kg;
kg = (struct ksegrp *)mem;
kg->kg_sched = (struct kg_sched *)&kg[1];
/* sched_newksegrp(kg); */
return (0);
}
void
ksegrp_link(struct ksegrp *kg, struct proc *p)
{
TAILQ_INIT(&kg->kg_threads);
TAILQ_INIT(&kg->kg_runq); /* links with td_runq */
TAILQ_INIT(&kg->kg_slpq); /* links with td_runq */
TAILQ_INIT(&kg->kg_upcalls); /* all upcall structure in ksegrp */
kg->kg_proc = p;
/*
* the following counters are in the -zero- section
* and may not need clearing
*/
kg->kg_numthreads = 0;
kg->kg_runnable = 0;
kg->kg_numupcalls = 0;
/* link it in now that it's consistent */
p->p_numksegrps++;
TAILQ_INSERT_HEAD(&p->p_ksegrps, kg, kg_ksegrp);
}
/*
* Called from:
* thread-exit()
*/
void
ksegrp_unlink(struct ksegrp *kg)
{
struct proc *p;
mtx_assert(&sched_lock, MA_OWNED);
KASSERT((kg->kg_numthreads == 0), ("ksegrp_unlink: residual threads"));
KASSERT((kg->kg_numupcalls == 0), ("ksegrp_unlink: residual upcalls"));
p = kg->kg_proc;
TAILQ_REMOVE(&p->p_ksegrps, kg, kg_ksegrp);
p->p_numksegrps--;
/*
* Aggregate stats from the KSE
*/
}
/*
* For a newly created process,
* link up all the structures and its initial threads etc.
* called from:
* {arch}/{arch}/machdep.c ia64_init(), init386() etc.
* proc_dtor() (should go away)
* proc_init()
*/
void
proc_linkup(struct proc *p, struct ksegrp *kg, struct thread *td)
{
TAILQ_INIT(&p->p_ksegrps); /* all ksegrps in proc */
TAILQ_INIT(&p->p_threads); /* all threads in proc */
TAILQ_INIT(&p->p_suspended); /* Threads suspended */
p->p_numksegrps = 0;
p->p_numthreads = 0;
ksegrp_link(kg, p);
thread_link(td, kg);
}
/*
* Initialize global thread allocation resources.
*/
void
threadinit(void)
{
thread_zone = uma_zcreate("THREAD", sched_sizeof_thread(),
thread_ctor, thread_dtor, thread_init, thread_fini,
UMA_ALIGN_CACHE, 0);
tid_zone = uma_zcreate("TID", sizeof(struct tid_bitmap_part),
NULL, NULL, NULL, NULL, UMA_ALIGN_CACHE, 0);
ksegrp_zone = uma_zcreate("KSEGRP", sched_sizeof_ksegrp(),
NULL, NULL, ksegrp_init, NULL,
UMA_ALIGN_CACHE, 0);
kseinit(); /* set up kse specific stuff e.g. upcall zone*/
}
/*
* Stash an embarasingly extra thread into the zombie thread queue.
*/
void
thread_stash(struct thread *td)
{
mtx_lock_spin(&kse_zombie_lock);
TAILQ_INSERT_HEAD(&zombie_threads, td, td_runq);
mtx_unlock_spin(&kse_zombie_lock);
}
/*
* Stash an embarasingly extra ksegrp into the zombie ksegrp queue.
*/
void
ksegrp_stash(struct ksegrp *kg)
{
mtx_lock_spin(&kse_zombie_lock);
TAILQ_INSERT_HEAD(&zombie_ksegrps, kg, kg_ksegrp);
mtx_unlock_spin(&kse_zombie_lock);
}
/*
* Reap zombie kse resource.
*/
void
thread_reap(void)
{
struct thread *td_first, *td_next;
struct ksegrp *kg_first, * kg_next;
/*
* Don't even bother to lock if none at this instant,
* we really don't care about the next instant..
*/
if ((!TAILQ_EMPTY(&zombie_threads))
|| (!TAILQ_EMPTY(&zombie_ksegrps))) {
mtx_lock_spin(&kse_zombie_lock);
td_first = TAILQ_FIRST(&zombie_threads);
kg_first = TAILQ_FIRST(&zombie_ksegrps);
if (td_first)
TAILQ_INIT(&zombie_threads);
if (kg_first)
TAILQ_INIT(&zombie_ksegrps);
mtx_unlock_spin(&kse_zombie_lock);
while (td_first) {
td_next = TAILQ_NEXT(td_first, td_runq);
if (td_first->td_ucred)
crfree(td_first->td_ucred);
thread_free(td_first);
td_first = td_next;
}
while (kg_first) {
kg_next = TAILQ_NEXT(kg_first, kg_ksegrp);
ksegrp_free(kg_first);
kg_first = kg_next;
}
/*
* there will always be a thread on the list if one of these
* is there.
*/
kse_GC();
}
}
/*
* Allocate a ksegrp.
*/
struct ksegrp *
ksegrp_alloc(void)
{
return (uma_zalloc(ksegrp_zone, M_WAITOK));
}
/*
* Allocate a thread.
*/
struct thread *
thread_alloc(void)
{
thread_reap(); /* check if any zombies to get */
return (uma_zalloc(thread_zone, M_WAITOK));
}
/*
* Deallocate a ksegrp.
*/
void
ksegrp_free(struct ksegrp *td)
{
uma_zfree(ksegrp_zone, td);
}
/*
* Deallocate a thread.
*/
void
thread_free(struct thread *td)
{
cpu_thread_clean(td);
uma_zfree(thread_zone, td);
}
/*
* Discard the current thread and exit from its context.
* Always called with scheduler locked.
*
* Because we can't free a thread while we're operating under its context,
* push the current thread into our CPU's deadthread holder. This means
* we needn't worry about someone else grabbing our context before we
* do a cpu_throw(). This may not be needed now as we are under schedlock.
* Maybe we can just do a thread_stash() as thr_exit1 does.
*/
/* XXX
* libthr expects its thread exit to return for the last
* thread, meaning that the program is back to non-threaded
* mode I guess. Because we do this (cpu_throw) unconditionally
* here, they have their own version of it. (thr_exit1())
* that doesn't do it all if this was the last thread.
* It is also called from thread_suspend_check().
* Of course in the end, they end up coming here through exit1
* anyhow.. After fixing 'thr' to play by the rules we should be able
* to merge these two functions together.
*
* called from:
* exit1()
* kse_exit()
* thr_exit()
* thread_user_enter()
* thread_userret()
* thread_suspend_check()
*/
void
thread_exit(void)
{
struct thread *td;
struct proc *p;
struct ksegrp *kg;
td = curthread;
kg = td->td_ksegrp;
p = td->td_proc;
mtx_assert(&sched_lock, MA_OWNED);
mtx_assert(&Giant, MA_NOTOWNED);
PROC_LOCK_ASSERT(p, MA_OWNED);
KASSERT(p != NULL, ("thread exiting without a process"));
KASSERT(kg != NULL, ("thread exiting without a kse group"));
CTR3(KTR_PROC, "thread_exit: thread %p (pid %ld, %s)", td,
(long)p->p_pid, p->p_comm);
if (td->td_standin != NULL) {
/*
* Note that we don't need to free the cred here as it
* is done in thread_reap().
*/
thread_stash(td->td_standin);
td->td_standin = NULL;
}
/*
* drop FPU & debug register state storage, or any other
* architecture specific resources that
* would not be on a new untouched process.
*/
cpu_thread_exit(td); /* XXXSMP */
/*
* The thread is exiting. scheduler can release its stuff
* and collect stats etc.
*/
sched_thread_exit(td);
/*
* The last thread is left attached to the process
* So that the whole bundle gets recycled. Skip
* all this stuff if we never had threads.
* EXIT clears all sign of other threads when
* it goes to single threading, so the last thread always
* takes the short path.
*/
if (p->p_flag & P_HADTHREADS) {
if (p->p_numthreads > 1) {
thread_unlink(td);
/* XXX first arg not used in 4BSD or ULE */
sched_exit_thread(FIRST_THREAD_IN_PROC(p), td);
/*
* as we are exiting there is room for another
* to be created.
*/
if (p->p_maxthrwaits)
wakeup(&p->p_numthreads);
/*
* The test below is NOT true if we are the
* sole exiting thread. P_STOPPED_SNGL is unset
* in exit1() after it is the only survivor.
*/
if (P_SHOULDSTOP(p) == P_STOPPED_SINGLE) {
if (p->p_numthreads == p->p_suspcount) {
thread_unsuspend_one(p->p_singlethread);
}
}
/*
* Because each upcall structure has an owner thread,
* owner thread exits only when process is in exiting
* state, so upcall to userland is no longer needed,
* deleting upcall structure is safe here.
* So when all threads in a group is exited, all upcalls
* in the group should be automatically freed.
* XXXKSE This is a KSE thing and should be exported
* there somehow.
*/
upcall_remove(td);
/*
* If the thread we unlinked above was the last one,
* then this ksegrp should go away too.
*/
if (kg->kg_numthreads == 0) {
/*
* let the scheduler know about this in case
* it needs to recover stats or resources.
* Theoretically we could let
* sched_exit_ksegrp() do the equivalent of
* setting the concurrency to 0
* but don't do it yet to avoid changing
* the existing scheduler code until we
* are ready.
* We supply a random other ksegrp
* as the recipient of any built up
* cpu usage etc. (If the scheduler wants it).
* XXXKSE
* This is probably not fair so think of
* a better answer.
*/
sched_exit_ksegrp(FIRST_KSEGRP_IN_PROC(p), td);
sched_set_concurrency(kg, 0); /* XXX TEMP */
ksegrp_unlink(kg);
ksegrp_stash(kg);
}
PROC_UNLOCK(p);
td->td_ksegrp = NULL;
PCPU_SET(deadthread, td);
} else {
/*
* The last thread is exiting.. but not through exit()
* what should we do?
* Theoretically this can't happen
* exit1() - clears threading flags before coming here
* kse_exit() - treats last thread specially
* thr_exit() - treats last thread specially
* thread_user_enter() - only if more exist
* thread_userret() - only if more exist
* thread_suspend_check() - only if more exist
*/
panic ("thread_exit: Last thread exiting on its own");
}
} else {
/*
* non threaded process comes here.
* This includes an EX threaded process that is coming
* here via exit1(). (exit1 dethreads the proc first).
*/
PROC_UNLOCK(p);
}
td->td_state = TDS_INACTIVE;
CTR1(KTR_PROC, "thread_exit: cpu_throw() thread %p", td);
cpu_throw(td, choosethread());
panic("I'm a teapot!");
/* NOTREACHED */
}
/*
* Do any thread specific cleanups that may be needed in wait()
* called with Giant, proc and schedlock not held.
*/
void
thread_wait(struct proc *p)
{
struct thread *td;
mtx_assert(&Giant, MA_NOTOWNED);
KASSERT((p->p_numthreads == 1), ("Multiple threads in wait1()"));
KASSERT((p->p_numksegrps == 1), ("Multiple ksegrps in wait1()"));
FOREACH_THREAD_IN_PROC(p, td) {
if (td->td_standin != NULL) {
crfree(td->td_ucred);
td->td_ucred = NULL;
thread_free(td->td_standin);
td->td_standin = NULL;
}
cpu_thread_clean(td);
crfree(td->td_ucred);
}
thread_reap(); /* check for zombie threads etc. */
}
/*
* Link a thread to a process.
* set up anything that needs to be initialized for it to
* be used by the process.
*
* Note that we do not link to the proc's ucred here.
* The thread is linked as if running but no KSE assigned.
* Called from:
* proc_linkup()
* thread_schedule_upcall()
* thr_create()
*/
void
thread_link(struct thread *td, struct ksegrp *kg)
{
struct proc *p;
p = kg->kg_proc;
td->td_state = TDS_INACTIVE;
td->td_proc = p;
td->td_ksegrp = kg;
td->td_flags = 0;
td->td_kflags = 0;
LIST_INIT(&td->td_contested);
callout_init(&td->td_slpcallout, CALLOUT_MPSAFE);
TAILQ_INSERT_HEAD(&p->p_threads, td, td_plist);
TAILQ_INSERT_HEAD(&kg->kg_threads, td, td_kglist);
p->p_numthreads++;
kg->kg_numthreads++;
}
/*
* Called from:
* thread_exit()
*/
void
thread_unlink(struct thread *td)
{
struct proc *p = td->td_proc;
struct ksegrp *kg = td->td_ksegrp;
mtx_assert(&sched_lock, MA_OWNED);
TAILQ_REMOVE(&p->p_threads, td, td_plist);
p->p_numthreads--;
TAILQ_REMOVE(&kg->kg_threads, td, td_kglist);
kg->kg_numthreads--;
/* could clear a few other things here */
/* Must NOT clear links to proc and ksegrp! */
}
/*
* Enforce single-threading.
*
* Returns 1 if the caller must abort (another thread is waiting to
* exit the process or similar). Process is locked!
* Returns 0 when you are successfully the only thread running.
* A process has successfully single threaded in the suspend mode when
* There are no threads in user mode. Threads in the kernel must be
* allowed to continue until they get to the user boundary. They may even
* copy out their return values and data before suspending. They may however be
* accellerated in reaching the user boundary as we will wake up
* any sleeping threads that are interruptable. (PCATCH).
*/
int
thread_single(int force_exit)
{
struct thread *td;
struct thread *td2;
struct proc *p;
int remaining;
td = curthread;
p = td->td_proc;
mtx_assert(&Giant, MA_NOTOWNED);
PROC_LOCK_ASSERT(p, MA_OWNED);
KASSERT((td != NULL), ("curthread is NULL"));
if ((p->p_flag & P_HADTHREADS) == 0)
return (0);
/* Is someone already single threading? */
if (p->p_singlethread)
return (1);
if (force_exit == SINGLE_EXIT) {
p->p_flag |= P_SINGLE_EXIT;
} else
p->p_flag &= ~P_SINGLE_EXIT;
p->p_flag |= P_STOPPED_SINGLE;
mtx_lock_spin(&sched_lock);
p->p_singlethread = td;
if (force_exit == SINGLE_EXIT)
remaining = p->p_numthreads;
else
remaining = p->p_numthreads - p->p_suspcount;
while (remaining != 1) {
FOREACH_THREAD_IN_PROC(p, td2) {
if (td2 == td)
continue;
td2->td_flags |= TDF_ASTPENDING;
if (TD_IS_INHIBITED(td2)) {
if (force_exit == SINGLE_EXIT) {
if (td->td_flags & TDF_DBSUSPEND)
td->td_flags &= ~TDF_DBSUSPEND;
if (TD_IS_SUSPENDED(td2)) {
thread_unsuspend_one(td2);
}
if (TD_ON_SLEEPQ(td2) &&
(td2->td_flags & TDF_SINTR)) {
sleepq_abort(td2);
}
} else {
if (TD_IS_SUSPENDED(td2))
continue;
/*
* maybe other inhibitted states too?
* XXXKSE Is it totally safe to
* suspend a non-interruptable thread?
*/
if (td2->td_inhibitors &
(TDI_SLEEPING | TDI_SWAPPED))
thread_suspend_one(td2);
}
}
}
if (force_exit == SINGLE_EXIT)
remaining = p->p_numthreads;
else
remaining = p->p_numthreads - p->p_suspcount;
/*
* Maybe we suspended some threads.. was it enough?
*/
if (remaining == 1)
break;
/*
* Wake us up when everyone else has suspended.
* In the mean time we suspend as well.
*/
thread_suspend_one(td);
PROC_UNLOCK(p);
mi_switch(SW_VOL, NULL);
mtx_unlock_spin(&sched_lock);
PROC_LOCK(p);
mtx_lock_spin(&sched_lock);
if (force_exit == SINGLE_EXIT)
remaining = p->p_numthreads;
else
remaining = p->p_numthreads - p->p_suspcount;
}
if (force_exit == SINGLE_EXIT) {
upcall_remove(td);
p->p_flag &= ~(P_SA|P_HADTHREADS);
td->td_mailbox = NULL;
td->td_pflags &= ~TDP_SA;
p->p_flag &= ~(P_STOPPED_SINGLE | P_SINGLE_EXIT);
p->p_singlethread = NULL;
sched_set_concurrency(td->td_ksegrp, 1);
mtx_unlock_spin(&sched_lock);
} else {
mtx_unlock_spin(&sched_lock);
}
return (0);
}
/*
* Called in from locations that can safely check to see
* whether we have to suspend or at least throttle for a
* single-thread event (e.g. fork).
*
* Such locations include userret().
* If the "return_instead" argument is non zero, the thread must be able to
* accept 0 (caller may continue), or 1 (caller must abort) as a result.
*
* The 'return_instead' argument tells the function if it may do a
* thread_exit() or suspend, or whether the caller must abort and back
* out instead.
*
* If the thread that set the single_threading request has set the
* P_SINGLE_EXIT bit in the process flags then this call will never return
* if 'return_instead' is false, but will exit.
*
* P_SINGLE_EXIT | return_instead == 0| return_instead != 0
*---------------+--------------------+---------------------
* 0 | returns 0 | returns 0 or 1
* | when ST ends | immediatly
*---------------+--------------------+---------------------
* 1 | thread exits | returns 1
* | | immediatly
* 0 = thread_exit() or suspension ok,
* other = return error instead of stopping the thread.
*
* While a full suspension is under effect, even a single threading
* thread would be suspended if it made this call (but it shouldn't).
* This call should only be made from places where
* thread_exit() would be safe as that may be the outcome unless
* return_instead is set.
*/
int
thread_suspend_check(int return_instead)
{
struct thread *td;
struct proc *p;
td = curthread;
p = td->td_proc;
mtx_assert(&Giant, MA_NOTOWNED);
PROC_LOCK_ASSERT(p, MA_OWNED);
while (P_SHOULDSTOP(p) ||
((p->p_flag & P_TRACED) && (td->td_flags & TDF_DBSUSPEND))) {
if (P_SHOULDSTOP(p) == P_STOPPED_SINGLE) {
KASSERT(p->p_singlethread != NULL,
("singlethread not set"));
/*
* The only suspension in action is a
* single-threading. Single threader need not stop.
* XXX Should be safe to access unlocked
* as it can only be set to be true by us.
*/
if (p->p_singlethread == td)
return (0); /* Exempt from stopping. */
}
if ((p->p_flag & P_SINGLE_EXIT) && return_instead)
return (1);
mtx_lock_spin(&sched_lock);
thread_stopped(p);
/*
* If the process is waiting for us to exit,
* this thread should just suicide.
* Assumes that P_SINGLE_EXIT implies P_STOPPED_SINGLE.
*/
if ((p->p_flag & P_SINGLE_EXIT) && (p->p_singlethread != td)) {
thread_exit();
}
/*
* When a thread suspends, it just
* moves to the processes's suspend queue
* and stays there.
*/
thread_suspend_one(td);
if (P_SHOULDSTOP(p) == P_STOPPED_SINGLE) {
if (p->p_numthreads == p->p_suspcount) {
thread_unsuspend_one(p->p_singlethread);
}
}
PROC_UNLOCK(p);
mi_switch(SW_INVOL, NULL);
mtx_unlock_spin(&sched_lock);
PROC_LOCK(p);
}
return (0);
}
void
thread_suspend_one(struct thread *td)
{
struct proc *p = td->td_proc;
mtx_assert(&sched_lock, MA_OWNED);
PROC_LOCK_ASSERT(p, MA_OWNED);
KASSERT(!TD_IS_SUSPENDED(td), ("already suspended"));
p->p_suspcount++;
TD_SET_SUSPENDED(td);
TAILQ_INSERT_TAIL(&p->p_suspended, td, td_runq);
/*
* Hack: If we are suspending but are on the sleep queue
* then we are in msleep or the cv equivalent. We
* want to look like we have two Inhibitors.
* May already be set.. doesn't matter.
*/
if (TD_ON_SLEEPQ(td))
TD_SET_SLEEPING(td);
}
void
thread_unsuspend_one(struct thread *td)
{
struct proc *p = td->td_proc;
mtx_assert(&sched_lock, MA_OWNED);
PROC_LOCK_ASSERT(p, MA_OWNED);
TAILQ_REMOVE(&p->p_suspended, td, td_runq);
TD_CLR_SUSPENDED(td);
p->p_suspcount--;
setrunnable(td);
}
/*
* Allow all threads blocked by single threading to continue running.
*/
void
thread_unsuspend(struct proc *p)
{
struct thread *td;
mtx_assert(&sched_lock, MA_OWNED);
PROC_LOCK_ASSERT(p, MA_OWNED);
if (!P_SHOULDSTOP(p)) {
while ((td = TAILQ_FIRST(&p->p_suspended))) {
thread_unsuspend_one(td);
}
} else if ((P_SHOULDSTOP(p) == P_STOPPED_SINGLE) &&
(p->p_numthreads == p->p_suspcount)) {
/*
* Stopping everything also did the job for the single
* threading request. Now we've downgraded to single-threaded,
* let it continue.
*/
thread_unsuspend_one(p->p_singlethread);
}
}
/*
* End the single threading mode..
* Part of this is duplicated in thread-single in the SINGLE_EXIT case.
*/
void
thread_single_end(void)
{
struct thread *td;
struct proc *p;
td = curthread;
p = td->td_proc;
PROC_LOCK_ASSERT(p, MA_OWNED);
p->p_flag &= ~(P_STOPPED_SINGLE | P_SINGLE_EXIT);
mtx_lock_spin(&sched_lock);
p->p_singlethread = NULL;
/*
* If there are other threads they mey now run,
* unless of course there is a blanket 'stop order'
* on the process. The single threader must be allowed
* to continue however as this is a bad place to stop.
*/
if ((p->p_numthreads != 1) && (!P_SHOULDSTOP(p))) {
while (( td = TAILQ_FIRST(&p->p_suspended))) {
thread_unsuspend_one(td);
}
}
mtx_unlock_spin(&sched_lock);
}
/*
* Called before going into an interruptible sleep to see if we have been
* interrupted or requested to exit.
*/
int
thread_sleep_check(struct thread *td)
{
struct proc *p;
p = td->td_proc;
mtx_assert(&sched_lock, MA_OWNED);
if (p->p_flag & P_SA || p->p_numthreads > 1) {
if ((p->p_flag & P_SINGLE_EXIT) && p->p_singlethread != td)
return (EINTR);
if (td->td_flags & TDF_INTERRUPT)
return (td->td_intrval);
}
return (0);
}