freebsd-skq/sys/contrib/dev/acpica/nsalloc.c
2001-01-31 09:17:50 +00:00

729 lines
20 KiB
C

/*******************************************************************************
*
* Module Name: nsalloc - Namespace allocation and deletion utilities
* $Revision: 45 $
*
******************************************************************************/
/******************************************************************************
*
* 1. Copyright Notice
*
* Some or all of this work - Copyright (c) 1999, 2000, 2001, Intel Corp.
* All rights reserved.
*
* 2. License
*
* 2.1. This is your license from Intel Corp. under its intellectual property
* rights. You may have additional license terms from the party that provided
* you this software, covering your right to use that party's intellectual
* property rights.
*
* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
* copy of the source code appearing in this file ("Covered Code") an
* irrevocable, perpetual, worldwide license under Intel's copyrights in the
* base code distributed originally by Intel ("Original Intel Code") to copy,
* make derivatives, distribute, use and display any portion of the Covered
* Code in any form, with the right to sublicense such rights; and
*
* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
* license (with the right to sublicense), under only those claims of Intel
* patents that are infringed by the Original Intel Code, to make, use, sell,
* offer to sell, and import the Covered Code and derivative works thereof
* solely to the minimum extent necessary to exercise the above copyright
* license, and in no event shall the patent license extend to any additions
* to or modifications of the Original Intel Code. No other license or right
* is granted directly or by implication, estoppel or otherwise;
*
* The above copyright and patent license is granted only if the following
* conditions are met:
*
* 3. Conditions
*
* 3.1. Redistribution of Source with Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification with rights to further distribute source must include
* the above Copyright Notice, the above License, this list of Conditions,
* and the following Disclaimer and Export Compliance provision. In addition,
* Licensee must cause all Covered Code to which Licensee contributes to
* contain a file documenting the changes Licensee made to create that Covered
* Code and the date of any change. Licensee must include in that file the
* documentation of any changes made by any predecessor Licensee. Licensee
* must include a prominent statement that the modification is derived,
* directly or indirectly, from Original Intel Code.
*
* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification without rights to further distribute source must
* include the following Disclaimer and Export Compliance provision in the
* documentation and/or other materials provided with distribution. In
* addition, Licensee may not authorize further sublicense of source of any
* portion of the Covered Code, and must include terms to the effect that the
* license from Licensee to its licensee is limited to the intellectual
* property embodied in the software Licensee provides to its licensee, and
* not to intellectual property embodied in modifications its licensee may
* make.
*
* 3.3. Redistribution of Executable. Redistribution in executable form of any
* substantial portion of the Covered Code or modification must reproduce the
* above Copyright Notice, and the following Disclaimer and Export Compliance
* provision in the documentation and/or other materials provided with the
* distribution.
*
* 3.4. Intel retains all right, title, and interest in and to the Original
* Intel Code.
*
* 3.5. Neither the name Intel nor any other trademark owned or controlled by
* Intel shall be used in advertising or otherwise to promote the sale, use or
* other dealings in products derived from or relating to the Covered Code
* without prior written authorization from Intel.
*
* 4. Disclaimer and Export Compliance
*
* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
* LIMITED REMEDY.
*
* 4.3. Licensee shall not export, either directly or indirectly, any of this
* software or system incorporating such software without first obtaining any
* required license or other approval from the U. S. Department of Commerce or
* any other agency or department of the United States Government. In the
* event Licensee exports any such software from the United States or
* re-exports any such software from a foreign destination, Licensee shall
* ensure that the distribution and export/re-export of the software is in
* compliance with all laws, regulations, orders, or other restrictions of the
* U.S. Export Administration Regulations. Licensee agrees that neither it nor
* any of its subsidiaries will export/re-export any technical data, process,
* software, or service, directly or indirectly, to any country for which the
* United States government or any agency thereof requires an export license,
* other governmental approval, or letter of assurance, without first obtaining
* such license, approval or letter.
*
*****************************************************************************/
#define __NSALLOC_C__
#include "acpi.h"
#include "acnamesp.h"
#include "acinterp.h"
#define _COMPONENT NAMESPACE
MODULE_NAME ("nsalloc")
/*******************************************************************************
*
* FUNCTION: AcpiNsCreateNode
*
* PARAMETERS:
*
* RETURN: None
*
* DESCRIPTION:
*
******************************************************************************/
ACPI_NAMESPACE_NODE *
AcpiNsCreateNode (
UINT32 AcpiName)
{
ACPI_NAMESPACE_NODE *Node;
FUNCTION_TRACE ("NsCreateNode");
Node = AcpiCmCallocate (sizeof (ACPI_NAMESPACE_NODE));
if (!Node)
{
return_PTR (NULL);
}
INCREMENT_NAME_TABLE_METRICS (sizeof (ACPI_NAMESPACE_NODE));
Node->DataType = ACPI_DESC_TYPE_NAMED;
Node->Name = AcpiName;
Node->ReferenceCount = 1;
return_PTR (Node);
}
/*******************************************************************************
*
* FUNCTION: AcpiNsDeleteNode
*
* PARAMETERS:
*
* RETURN: None
*
* DESCRIPTION:
*
******************************************************************************/
void
AcpiNsDeleteNode (
ACPI_NAMESPACE_NODE *Node)
{
ACPI_NAMESPACE_NODE *ParentNode;
ACPI_NAMESPACE_NODE *PrevNode;
ACPI_NAMESPACE_NODE *NextNode;
FUNCTION_TRACE_PTR ("NsDeleteNode", Node);
ParentNode = AcpiNsGetParentObject (Node);
PrevNode = NULL;
NextNode = ParentNode->Child;
while (NextNode != Node)
{
PrevNode = NextNode;
NextNode = PrevNode->Peer;
}
if (PrevNode)
{
PrevNode->Peer = NextNode->Peer;
if (NextNode->Flags & ANOBJ_END_OF_PEER_LIST)
{
PrevNode->Flags |= ANOBJ_END_OF_PEER_LIST;
}
}
else
{
ParentNode->Child = NextNode->Peer;
}
DECREMENT_NAME_TABLE_METRICS (sizeof (ACPI_NAMESPACE_NODE));
/*
* Detach an object if there is one
*/
if (Node->Object)
{
AcpiNsDetachObject (Node);
}
AcpiCmFree (Node);
return_VOID;
}
/*******************************************************************************
*
* FUNCTION: AcpiNsInstallNode
*
* PARAMETERS: WalkState - Current state of the walk
* ParentNode - The parent of the new Node
* Node - The new Node to install
* Type - ACPI object type of the new Node
*
* RETURN: None
*
* DESCRIPTION: Initialize a new entry within a namespace table.
*
******************************************************************************/
void
AcpiNsInstallNode (
ACPI_WALK_STATE *WalkState,
ACPI_NAMESPACE_NODE *ParentNode, /* Parent */
ACPI_NAMESPACE_NODE *Node, /* New Child*/
OBJECT_TYPE_INTERNAL Type)
{
UINT16 OwnerId = TABLE_ID_DSDT;
ACPI_NAMESPACE_NODE *ChildNode;
FUNCTION_TRACE ("NsInstallNode");
/*
* Get the owner ID from the Walk state
* The owner ID is used to track table deletion and
* deletion of objects created by methods
*/
if (WalkState)
{
OwnerId = WalkState->OwnerId;
}
/* link the new entry into the parent and existing children */
/* TBD: Could be first, last, or alphabetic */
ChildNode = ParentNode->Child;
if (!ChildNode)
{
ParentNode->Child = Node;
}
else
{
while (!(ChildNode->Flags & ANOBJ_END_OF_PEER_LIST))
{
ChildNode = ChildNode->Peer;
}
ChildNode->Peer = Node;
/* Clear end-of-list flag */
ChildNode->Flags &= ~ANOBJ_END_OF_PEER_LIST;
}
/* Init the new entry */
Node->OwnerId = OwnerId;
Node->Flags |= ANOBJ_END_OF_PEER_LIST;
Node->Peer = ParentNode;
/*
* If adding a name with unknown type, or having to
* add the region in order to define fields in it, we
* have a forward reference.
*/
if ((ACPI_TYPE_ANY == Type) ||
(INTERNAL_TYPE_DEF_FIELD_DEFN == Type) ||
(INTERNAL_TYPE_BANK_FIELD_DEFN == Type))
{
/*
* We don't want to abort here, however!
* We will fill in the actual type when the
* real definition is found later.
*/
DEBUG_PRINT (ACPI_INFO,
("NsInstallNode: [%4.4s] is a forward reference\n",
&Node->Name));
}
/*
* The DefFieldDefn and BankFieldDefn cases are actually
* looking up the Region in which the field will be defined
*/
if ((INTERNAL_TYPE_DEF_FIELD_DEFN == Type) ||
(INTERNAL_TYPE_BANK_FIELD_DEFN == Type))
{
Type = ACPI_TYPE_REGION;
}
/*
* Scope, DefAny, and IndexFieldDefn are bogus "types" which do
* not actually have anything to do with the type of the name
* being looked up. Save any other value of Type as the type of
* the entry.
*/
if ((Type != INTERNAL_TYPE_SCOPE) &&
(Type != INTERNAL_TYPE_DEF_ANY) &&
(Type != INTERNAL_TYPE_INDEX_FIELD_DEFN))
{
Node->Type = (UINT8) Type;
}
DEBUG_PRINT (TRACE_NAMES,
("NsInstallNode: %4.4s added to %p at %p\n",
&Node->Name, ParentNode, Node));
/*
* Increment the reference count(s) of all parents up to
* the root!
*/
while ((Node = AcpiNsGetParentObject (Node)) != NULL)
{
Node->ReferenceCount++;
}
return_VOID;
}
/*******************************************************************************
*
* FUNCTION: AcpiNsDeleteChildren
*
* PARAMETERS: ParentNode - Delete this objects children
*
* RETURN: None.
*
* DESCRIPTION: Delete all children of the parent object. Deletes a
* "scope".
*
******************************************************************************/
void
AcpiNsDeleteChildren (
ACPI_NAMESPACE_NODE *ParentNode)
{
ACPI_NAMESPACE_NODE *ChildNode;
ACPI_NAMESPACE_NODE *NextNode;
UINT8 Flags;
FUNCTION_TRACE_PTR ("AcpiNsDeleteChildren", ParentNode);
if (!ParentNode)
{
return_VOID;
}
/* If no children, all done! */
ChildNode = ParentNode->Child;
if (!ChildNode)
{
return_VOID;
}
/*
* Deallocate all children at this level
*/
do
{
/* Get the things we need */
NextNode = ChildNode->Peer;
Flags = ChildNode->Flags;
/* Grandchildren should have all been deleted already */
if (ChildNode->Child)
{
DEBUG_PRINT (ACPI_ERROR,
("NsDeleteChildren: Found a grandchild! P=%X C=%X\n",
ParentNode, ChildNode));
}
/* Now we can free this child object */
DECREMENT_NAME_TABLE_METRICS (sizeof (ACPI_NAMESPACE_NODE));
DEBUG_PRINT (ACPI_INFO,
("AcpiNsDeleteChildren: Object %p, Remaining %X\n",
ChildNode, AcpiGbl_CurrentNodeCount));
/*
* Detach an object if there is one
*/
if (ChildNode->Object)
{
AcpiNsDetachObject (ChildNode);
}
AcpiCmFree (ChildNode);
/* And move on to the next child in the list */
ChildNode = NextNode;
} while (!(Flags & ANOBJ_END_OF_PEER_LIST));
/* Clear the parent's child pointer */
ParentNode->Child = NULL;
return_VOID;
}
/*******************************************************************************
*
* FUNCTION: AcpiNsDeleteNamespaceSubtree
*
* PARAMETERS: None.
*
* RETURN: None.
*
* DESCRIPTION: Delete a subtree of the namespace. This includes all objects
* stored within the subtree. Scope tables are deleted also
*
******************************************************************************/
ACPI_STATUS
AcpiNsDeleteNamespaceSubtree (
ACPI_NAMESPACE_NODE *ParentNode)
{
ACPI_NAMESPACE_NODE *ChildNode;
ACPI_OPERAND_OBJECT *ObjDesc;
UINT32 Level;
FUNCTION_TRACE ("NsDeleteNamespaceSubtree");
if (!ParentNode)
{
return_ACPI_STATUS (AE_OK);
}
ChildNode = 0;
Level = 1;
/*
* Traverse the tree of objects until we bubble back up
* to where we started.
*/
while (Level > 0)
{
/*
* Get the next typed object in this scope.
* Null returned if not found
*/
ChildNode = AcpiNsGetNextObject (ACPI_TYPE_ANY, ParentNode,
ChildNode);
if (ChildNode)
{
/*
* Found an object - delete the object within
* the Value field
*/
ObjDesc = AcpiNsGetAttachedObject (ChildNode);
if (ObjDesc)
{
AcpiNsDetachObject (ChildNode);
AcpiCmRemoveReference (ObjDesc);
}
/* Check if this object has any children */
if (AcpiNsGetNextObject (ACPI_TYPE_ANY, ChildNode, 0))
{
/*
* There is at least one child of this object,
* visit the object
*/
Level++;
ParentNode = ChildNode;
ChildNode = 0;
}
}
else
{
/*
* No more children in this object.
* We will move up to the grandparent.
*/
Level--;
/*
* Now delete all of the children of this parent
* all at the same time.
*/
AcpiNsDeleteChildren (ParentNode);
/* New "last child" is this parent object */
ChildNode = ParentNode;
/* Now we can move up the tree to the grandparent */
ParentNode = AcpiNsGetParentObject (ParentNode);
}
}
return_ACPI_STATUS (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiNsRemoveReference
*
* PARAMETERS: Node - Named object whose reference count is to be
* decremented
*
* RETURN: None.
*
* DESCRIPTION: Remove a Node reference. Decrements the reference count
* of all parent Nodes up to the root. Any object along
* the way that reaches zero references is freed.
*
******************************************************************************/
static void
AcpiNsRemoveReference (
ACPI_NAMESPACE_NODE *Node)
{
ACPI_NAMESPACE_NODE *NextNode;
/*
* Decrement the reference count(s) of this object and all
* objects up to the root, Delete anything with zero remaining references.
*/
NextNode = Node;
while (NextNode)
{
/* Decrement the reference count on this object*/
NextNode->ReferenceCount--;
/* Delete the object if no more references */
if (!NextNode->ReferenceCount)
{
/* Delete all children and delete the object */
AcpiNsDeleteChildren (NextNode);
AcpiNsDeleteNode (NextNode);
}
/* Move up to parent */
NextNode = AcpiNsGetParentObject (NextNode);
}
}
/*******************************************************************************
*
* FUNCTION: AcpiNsDeleteNamespaceByOwner
*
* PARAMETERS: None.
*
* RETURN: None.
*
* DESCRIPTION: Delete entries within the namespace that are owned by a
* specific ID. Used to delete entire ACPI tables. All
* reference counts are updated.
*
******************************************************************************/
ACPI_STATUS
AcpiNsDeleteNamespaceByOwner (
UINT16 OwnerId)
{
ACPI_NAMESPACE_NODE *ChildNode;
UINT32 Level;
ACPI_OPERAND_OBJECT *ObjDesc;
ACPI_NAMESPACE_NODE *ParentNode;
FUNCTION_TRACE ("NsDeleteNamespaceSubtree");
ParentNode = AcpiGbl_RootNode;
ChildNode = 0;
Level = 1;
/*
* Traverse the tree of objects until we bubble back up
* to where we started.
*/
while (Level > 0)
{
/*
* Get the next typed object in this scope.
* Null returned if not found
*/
ChildNode = AcpiNsGetNextObject (ACPI_TYPE_ANY, ParentNode,
ChildNode);
if (ChildNode)
{
if (ChildNode->OwnerId == OwnerId)
{
/*
* Found an object - delete the object within
* the Value field
*/
ObjDesc = AcpiNsGetAttachedObject (ChildNode);
if (ObjDesc)
{
AcpiNsDetachObject (ChildNode);
AcpiCmRemoveReference (ObjDesc);
}
}
/* Check if this object has any children */
if (AcpiNsGetNextObject (ACPI_TYPE_ANY, ChildNode, 0))
{
/*
* There is at least one child of this object,
* visit the object
*/
Level++;
ParentNode = ChildNode;
ChildNode = 0;
}
else if (ChildNode->OwnerId == OwnerId)
{
AcpiNsRemoveReference (ChildNode);
}
}
else
{
/*
* No more children in this object. Move up to grandparent.
*/
Level--;
if (Level != 0)
{
if (ParentNode->OwnerId == OwnerId)
{
AcpiNsRemoveReference (ParentNode);
}
}
/* New "last child" is this parent object */
ChildNode = ParentNode;
/* Now we can move up the tree to the grandparent */
ParentNode = AcpiNsGetParentObject (ParentNode);
}
}
return_ACPI_STATUS (AE_OK);
}