057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
255 lines
6.6 KiB
C
255 lines
6.6 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)pl_5.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "player.h"
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#define turnfirst(x) (*x == 'r' || *x == 'l')
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acceptmove()
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{
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int ta;
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int ma;
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char af;
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int moved = 0;
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int vma, dir;
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char prompt[60];
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char buf[60], last = '\0';
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register char *p;
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if (!mc->crew3 || snagged(ms) || !windspeed) {
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Signal("Unable to move", (struct ship *)0);
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return;
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}
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ta = maxturns(ms, &af);
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ma = maxmove(ms, mf->dir, 0);
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(void) sprintf(prompt, "move (%d,%c%d): ", ma, af ? '\'' : ' ', ta);
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sgetstr(prompt, buf, sizeof buf);
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dir = mf->dir;
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vma = ma;
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for (p = buf; *p; p++)
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switch (*p) {
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case 'l':
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dir -= 2;
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case 'r':
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if (++dir == 0)
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dir = 8;
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else if (dir == 9)
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dir = 1;
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if (last == 't') {
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Signal("Ship can't turn that fast.",
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(struct ship *)0);
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*p-- = '\0';
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}
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last = 't';
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ma--;
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ta--;
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vma = min(ma, maxmove(ms, dir, 0));
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if (ta < 0 && moved || vma < 0 && moved)
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*p-- = '\0';
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break;
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case 'b':
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ma--;
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vma--;
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last = 'b';
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if (ta < 0 && moved || vma < 0 && moved)
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*p-- = '\0';
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break;
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case '0':
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case 'd':
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*p-- = '\0';
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break;
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case '\n':
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*p-- = '\0';
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break;
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case '1': case '2': case '3': case '4':
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case '5': case '6': case '7':
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if (last == '0') {
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Signal("Can't move that fast.",
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(struct ship *)0);
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*p-- = '\0';
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}
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last = '0';
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moved = 1;
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ma -= *p - '0';
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vma -= *p - '0';
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if (ta < 0 && moved || vma < 0 && moved)
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*p-- = '\0';
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break;
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default:
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if (!isspace(*p)) {
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Signal("Input error.", (struct ship *)0);
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*p-- = '\0';
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}
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}
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if (ta < 0 && moved || vma < 0 && moved
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|| af && turnfirst(buf) && moved) {
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Signal("Movement error.", (struct ship *)0);
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if (ta < 0 && moved) {
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if (mf->FS == 1) {
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Write(W_FS, ms, 0, 0, 0, 0, 0);
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Signal("No hands to set full sails.",
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(struct ship *)0);
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}
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} else if (ma >= 0)
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buf[1] = '\0';
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}
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if (af && !moved) {
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if (mf->FS == 1) {
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Write(W_FS, ms, 0, 0, 0, 0, 0);
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Signal("No hands to set full sails.",
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(struct ship *)0);
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}
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}
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if (*buf)
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(void) strcpy(movebuf, buf);
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else
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(void) strcpy(movebuf, "d");
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Write(W_MOVE, ms, 1, (int)movebuf, 0, 0, 0);
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Signal("Helm: %s.", (struct ship *)0, movebuf);
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}
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acceptboard()
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{
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register struct ship *sp;
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register int n;
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int crew[3];
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int men = 0;
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char c;
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crew[0] = mc->crew1;
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crew[1] = mc->crew2;
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crew[2] = mc->crew3;
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for (n = 0; n < NBP; n++) {
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if (mf->OBP[n].turnsent)
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men += mf->OBP[n].mensent;
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}
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for (n = 0; n < NBP; n++) {
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if (mf->DBP[n].turnsent)
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men += mf->DBP[n].mensent;
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}
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if (men) {
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crew[0] = men/100 ? 0 : crew[0] != 0;
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crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
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crew[2] = men%10 ? 0 : crew[2] != 0;
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} else {
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crew[0] = crew[0] != 0;
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crew[1] = crew[1] != 0;
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crew[2] = crew[2] != 0;
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}
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foreachship(sp) {
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if (sp == ms || sp->file->dir == 0 || range(ms, sp) > 1)
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continue;
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if (ms->nationality == capship(sp)->nationality)
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continue;
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if (meleeing(ms, sp) && crew[2]) {
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c = sgetch("How many more to board the %s (%c%c)? ",
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sp, 1);
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parties(crew, sp, 0, c);
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} else if ((fouled2(ms, sp) || grappled2(ms, sp)) && crew[2]) {
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c = sgetch("Crew sections to board the %s (%c%c) (3 max) ?", sp, 1);
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parties(crew, sp, 0, c);
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}
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}
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if (crew[2]) {
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c = sgetch("How many sections to repel boarders? ",
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(struct ship *)0, 1);
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parties(crew, ms, 1, c);
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}
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blockalarm();
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draw_slot();
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unblockalarm();
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}
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parties(crew, to, isdefense, buf)
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register struct ship *to;
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int crew[3];
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char isdefense;
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char buf;
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{
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register int k, j, men;
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struct BP *ptr;
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int temp[3];
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for (k = 0; k < 3; k++)
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temp[k] = crew[k];
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if (isdigit(buf)) {
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ptr = isdefense ? to->file->DBP : to->file->OBP;
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for (j = 0; j < NBP && ptr[j].turnsent; j++)
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;
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if (!ptr[j].turnsent && buf > '0') {
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men = 0;
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for (k = 0; k < 3 && buf > '0'; k++) {
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men += crew[k]
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* (k == 0 ? 100 : (k == 1 ? 10 : 1));
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crew[k] = 0;
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if (men)
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buf--;
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}
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if (buf > '0')
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Signal("Sending all crew sections.",
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(struct ship *)0);
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Write(isdefense ? W_DBP : W_OBP, ms, 0,
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j, turn, to->file->index, men);
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if (isdefense) {
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(void) wmove(slot_w, 2, 0);
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for (k=0; k < NBP; k++)
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if (temp[k] && !crew[k])
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(void) waddch(slot_w, k + '1');
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else
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(void) wmove(slot_w, 2, 1 + k);
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(void) mvwaddstr(slot_w, 3, 0, "DBP");
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makesignal(ms, "repelling boarders",
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(struct ship *)0);
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} else {
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(void) wmove(slot_w, 0, 0);
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for (k=0; k < NBP; k++)
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if (temp[k] && !crew[k])
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(void) waddch(slot_w, k + '1');
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else
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(void) wmove(slot_w, 0, 1 + k);
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(void) mvwaddstr(slot_w, 1, 0, "OBP");
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makesignal(ms, "boarding the %s (%c%c)", to);
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}
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blockalarm();
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(void) wrefresh(slot_w);
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unblockalarm();
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} else
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Signal("Sending no crew sections.", (struct ship *)0);
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}
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}
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