freebsd-skq/games/sail/pl_5.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

255 lines
6.6 KiB
C

/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)pl_5.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include "player.h"
#define turnfirst(x) (*x == 'r' || *x == 'l')
acceptmove()
{
int ta;
int ma;
char af;
int moved = 0;
int vma, dir;
char prompt[60];
char buf[60], last = '\0';
register char *p;
if (!mc->crew3 || snagged(ms) || !windspeed) {
Signal("Unable to move", (struct ship *)0);
return;
}
ta = maxturns(ms, &af);
ma = maxmove(ms, mf->dir, 0);
(void) sprintf(prompt, "move (%d,%c%d): ", ma, af ? '\'' : ' ', ta);
sgetstr(prompt, buf, sizeof buf);
dir = mf->dir;
vma = ma;
for (p = buf; *p; p++)
switch (*p) {
case 'l':
dir -= 2;
case 'r':
if (++dir == 0)
dir = 8;
else if (dir == 9)
dir = 1;
if (last == 't') {
Signal("Ship can't turn that fast.",
(struct ship *)0);
*p-- = '\0';
}
last = 't';
ma--;
ta--;
vma = min(ma, maxmove(ms, dir, 0));
if (ta < 0 && moved || vma < 0 && moved)
*p-- = '\0';
break;
case 'b':
ma--;
vma--;
last = 'b';
if (ta < 0 && moved || vma < 0 && moved)
*p-- = '\0';
break;
case '0':
case 'd':
*p-- = '\0';
break;
case '\n':
*p-- = '\0';
break;
case '1': case '2': case '3': case '4':
case '5': case '6': case '7':
if (last == '0') {
Signal("Can't move that fast.",
(struct ship *)0);
*p-- = '\0';
}
last = '0';
moved = 1;
ma -= *p - '0';
vma -= *p - '0';
if (ta < 0 && moved || vma < 0 && moved)
*p-- = '\0';
break;
default:
if (!isspace(*p)) {
Signal("Input error.", (struct ship *)0);
*p-- = '\0';
}
}
if (ta < 0 && moved || vma < 0 && moved
|| af && turnfirst(buf) && moved) {
Signal("Movement error.", (struct ship *)0);
if (ta < 0 && moved) {
if (mf->FS == 1) {
Write(W_FS, ms, 0, 0, 0, 0, 0);
Signal("No hands to set full sails.",
(struct ship *)0);
}
} else if (ma >= 0)
buf[1] = '\0';
}
if (af && !moved) {
if (mf->FS == 1) {
Write(W_FS, ms, 0, 0, 0, 0, 0);
Signal("No hands to set full sails.",
(struct ship *)0);
}
}
if (*buf)
(void) strcpy(movebuf, buf);
else
(void) strcpy(movebuf, "d");
Write(W_MOVE, ms, 1, (int)movebuf, 0, 0, 0);
Signal("Helm: %s.", (struct ship *)0, movebuf);
}
acceptboard()
{
register struct ship *sp;
register int n;
int crew[3];
int men = 0;
char c;
crew[0] = mc->crew1;
crew[1] = mc->crew2;
crew[2] = mc->crew3;
for (n = 0; n < NBP; n++) {
if (mf->OBP[n].turnsent)
men += mf->OBP[n].mensent;
}
for (n = 0; n < NBP; n++) {
if (mf->DBP[n].turnsent)
men += mf->DBP[n].mensent;
}
if (men) {
crew[0] = men/100 ? 0 : crew[0] != 0;
crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
crew[2] = men%10 ? 0 : crew[2] != 0;
} else {
crew[0] = crew[0] != 0;
crew[1] = crew[1] != 0;
crew[2] = crew[2] != 0;
}
foreachship(sp) {
if (sp == ms || sp->file->dir == 0 || range(ms, sp) > 1)
continue;
if (ms->nationality == capship(sp)->nationality)
continue;
if (meleeing(ms, sp) && crew[2]) {
c = sgetch("How many more to board the %s (%c%c)? ",
sp, 1);
parties(crew, sp, 0, c);
} else if ((fouled2(ms, sp) || grappled2(ms, sp)) && crew[2]) {
c = sgetch("Crew sections to board the %s (%c%c) (3 max) ?", sp, 1);
parties(crew, sp, 0, c);
}
}
if (crew[2]) {
c = sgetch("How many sections to repel boarders? ",
(struct ship *)0, 1);
parties(crew, ms, 1, c);
}
blockalarm();
draw_slot();
unblockalarm();
}
parties(crew, to, isdefense, buf)
register struct ship *to;
int crew[3];
char isdefense;
char buf;
{
register int k, j, men;
struct BP *ptr;
int temp[3];
for (k = 0; k < 3; k++)
temp[k] = crew[k];
if (isdigit(buf)) {
ptr = isdefense ? to->file->DBP : to->file->OBP;
for (j = 0; j < NBP && ptr[j].turnsent; j++)
;
if (!ptr[j].turnsent && buf > '0') {
men = 0;
for (k = 0; k < 3 && buf > '0'; k++) {
men += crew[k]
* (k == 0 ? 100 : (k == 1 ? 10 : 1));
crew[k] = 0;
if (men)
buf--;
}
if (buf > '0')
Signal("Sending all crew sections.",
(struct ship *)0);
Write(isdefense ? W_DBP : W_OBP, ms, 0,
j, turn, to->file->index, men);
if (isdefense) {
(void) wmove(slot_w, 2, 0);
for (k=0; k < NBP; k++)
if (temp[k] && !crew[k])
(void) waddch(slot_w, k + '1');
else
(void) wmove(slot_w, 2, 1 + k);
(void) mvwaddstr(slot_w, 3, 0, "DBP");
makesignal(ms, "repelling boarders",
(struct ship *)0);
} else {
(void) wmove(slot_w, 0, 0);
for (k=0; k < NBP; k++)
if (temp[k] && !crew[k])
(void) waddch(slot_w, k + '1');
else
(void) wmove(slot_w, 0, 1 + k);
(void) mvwaddstr(slot_w, 1, 0, "OBP");
makesignal(ms, "boarding the %s (%c%c)", to);
}
blockalarm();
(void) wrefresh(slot_w);
unblockalarm();
} else
Signal("Sending no crew sections.", (struct ship *)0);
}
}