freebsd-skq/games/battlestar/nightobjs.c
Steve Price af71cfbb87 Merge a bunch of cleanups from NetBSD.
PR:		8083
Submitted by:	Stephen J. Roznowski <sjr@home.net>
Obtained from:	a whole slew of NetBSD PRs
1999-04-19 03:59:02 +00:00

101 lines
2.9 KiB
C

/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)nightobjs.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include "externs.h"
const struct objs nightobjs[] = {
{ 218, PAJAMAS },
{ 235, NATIVE },
{ 92, PAPAYAS },
{ 92, PINEAPPLE },
{ 92, KIWI },
{ 92, MANGO },
{ 92, NATIVE },
{ 92, MAN },
{ 181, LAMPON },
{ 236, LAMPON },
{ 92, LAMPON },
{ 216, WOODSMAN },
{ 216, DEADWOOD },
{ 216, MALLET },
{ 168, WOODSMAN },
{ 168, DEADWOOD },
{ 168, MALLET },
{ 170, WOODSMAN },
{ 170, DEADWOOD },
{ 170, MALLET },
{ 124, SHIELD },
{ 124, HALBERD },
{ 124, ELF },
{ 144, SHIELD },
{ 144, HALBERD },
{ 144, ELF },
{ 113, SHIELD },
{ 113, HALBERD },
{ 113, ELF },
{ 161, SHIELD },
{ 161, HALBERD },
{ 161, ELF },
{ 169, SHIELD },
{ 169, HALBERD },
{ 169, ELF },
{ 182, SHIELD },
{ 182, HALBERD },
{ 182, ELF },
{ 198, SHIELD },
{ 198, HALBERD },
{ 198, ELF },
{ 212, SHIELD },
{ 212, HALBERD },
{ 212, ELF },
{ 216, SHIELD },
{ 216, HALBERD },
{ 216, ELF },
{ 226, SHIELD },
{ 226, HALBERD },
{ 226, ELF },
{ 228, SHIELD },
{ 228, HALBERD },
{ 228, ELF },
{ 68, CYLON },
{ 144, SHOVEL },
{ 249, FOOT },
{ 250, FOOT },
{ 93, PAPAYAS },
0
};