7551d83c35
Mainly focus on files that use BSD 2-Clause license, however the tool I was using misidentified many licenses so this was mostly a manual - error prone - task. The Software Package Data Exchange (SPDX) group provides a specification to make it easier for automated tools to detect and summarize well known opensource licenses. We are gradually adopting the specification, noting that the tags are considered only advisory and do not, in any way, superceed or replace the license texts. No functional change intended.
954 lines
26 KiB
C++
954 lines
26 KiB
C++
/*-
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* SPDX-License-Identifier: BSD-2-Clause-FreeBSD
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*
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* Copyright (c) 2013 David Chisnall
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* All rights reserved.
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*
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* This software was developed by SRI International and the University of
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* Cambridge Computer Laboratory under DARPA/AFRL contract (FA8750-10-C-0237)
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* ("CTSRD"), as part of the DARPA CRASH research programme.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* $FreeBSD$
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*/
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#ifndef _FDT_HH_
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#define _FDT_HH_
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#include <unordered_map>
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#include <unordered_set>
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#include <memory>
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#include <string>
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#include <functional>
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#include "util.hh"
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#include "input_buffer.hh"
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namespace dtc
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{
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namespace dtb
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{
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struct output_writer;
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class string_table;
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}
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namespace fdt
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{
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class property;
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class node;
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/**
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* Type for (owned) pointers to properties.
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*/
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typedef std::shared_ptr<property> property_ptr;
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/**
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* Owning pointer to a node.
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*/
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typedef std::unique_ptr<node> node_ptr;
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/**
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* Map from macros to property pointers.
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*/
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typedef std::unordered_map<std::string, property_ptr> define_map;
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/**
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* Set of strings used for label names.
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*/
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typedef std::unordered_set<std::string> string_set;
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/**
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* Properties may contain a number of different value, each with a different
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* label. This class encapsulates a single value.
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*/
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struct property_value
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{
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/**
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* The label for this data. This is usually empty.
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*/
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std::string label;
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/**
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* If this value is a string, or something resolved from a string (a
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* reference) then this contains the source string.
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*/
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std::string string_data;
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/**
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* The data that should be written to the final output.
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*/
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byte_buffer byte_data;
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/**
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* Enumeration describing the possible types of a value. Note that
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* property-coded arrays will appear simply as binary (or possibly
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* string, if they happen to be nul-terminated and printable), and must
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* be checked separately.
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*/
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enum value_type
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{
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/**
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* This is a list of strings. When read from source, string
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* lists become one property value for each string, however
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* when read from binary we have a single property value
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* incorporating the entire text, with nul bytes separating the
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* strings.
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*/
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STRING_LIST,
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/**
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* This property contains a single string.
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*/
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STRING,
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/**
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* This is a binary value. Check the size of byte_data to
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* determine how many bytes this contains.
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*/
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BINARY,
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/** This contains a short-form address that should be replaced
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* by a fully-qualified version. This will only appear when
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* the input is a device tree source. When parsed from a
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* device tree blob, the cross reference will have already been
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* resolved and the property value will be a string containing
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* the full path of the target node. */
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CROSS_REFERENCE,
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/**
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* This is a phandle reference. When parsed from source, the
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* string_data will contain the node label for the target and,
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* after cross references have been resolved, the binary data
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* will contain a 32-bit integer that should match the phandle
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* property of the target node.
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*/
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PHANDLE,
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/**
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* An empty property value. This will never appear on a real
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* property value, it is used by checkers to indicate that no
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* property values should exist for a property.
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*/
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EMPTY,
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/**
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* The type of this property has not yet been determined.
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*/
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UNKNOWN
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};
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/**
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* The type of this property.
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*/
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value_type type;
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/**
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* Returns true if this value is a cross reference, false otherwise.
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*/
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inline bool is_cross_reference()
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{
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return is_type(CROSS_REFERENCE);
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}
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/**
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* Returns true if this value is a phandle reference, false otherwise.
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*/
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inline bool is_phandle()
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{
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return is_type(PHANDLE);
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}
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/**
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* Returns true if this value is a string, false otherwise.
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*/
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inline bool is_string()
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{
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return is_type(STRING);
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}
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/**
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* Returns true if this value is a string list (a nul-separated
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* sequence of strings), false otherwise.
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*/
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inline bool is_string_list()
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{
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return is_type(STRING_LIST);
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}
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/**
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* Returns true if this value is binary, false otherwise.
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*/
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inline bool is_binary()
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{
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return is_type(BINARY);
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}
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/**
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* Returns this property value as a 32-bit integer. Returns 0 if this
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* property value is not 32 bits long. The bytes in the property value
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* are assumed to be in big-endian format, but the return value is in
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* the host native endian.
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*/
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uint32_t get_as_uint32();
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/**
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* Default constructor, specifying the label of the value.
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*/
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property_value(std::string l=std::string()) : label(l), type(UNKNOWN) {}
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/**
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* Writes the data for this value into an output buffer.
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*/
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void push_to_buffer(byte_buffer &buffer);
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/**
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* Writes the property value to the standard output. This uses the
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* following heuristics for deciding how to print the output:
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*
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* - If the value is nul-terminated and only contains printable
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* characters, it is written as a string.
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* - If it is a multiple of 4 bytes long, then it is printed as cells.
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* - Otherwise, it is printed as a byte buffer.
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*/
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void write_dts(FILE *file);
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/**
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* Tries to merge adjacent property values, returns true if it succeeds and
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* false otherwise.
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*/
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bool try_to_merge(property_value &other);
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/**
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* Returns the size (in bytes) of this property value.
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*/
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size_t size();
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private:
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/**
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* Returns whether the value is of the specified type. If the type of
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* the value has not yet been determined, then this calculates it.
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*/
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inline bool is_type(value_type v)
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{
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if (type == UNKNOWN)
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{
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resolve_type();
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}
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return type == v;
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}
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/**
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* Determines the type of the value based on its contents.
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*/
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void resolve_type();
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/**
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* Writes the property value to the specified file as a quoted string.
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* This is used when generating DTS.
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*/
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void write_as_string(FILE *file);
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/**
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* Writes the property value to the specified file as a sequence of
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* 32-bit big-endian cells. This is used when generating DTS.
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*/
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void write_as_cells(FILE *file);
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/**
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* Writes the property value to the specified file as a sequence of
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* bytes. This is used when generating DTS.
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*/
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void write_as_bytes(FILE *file);
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};
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/**
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* A value encapsulating a single property. This contains a key, optionally a
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* label, and optionally one or more values.
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*/
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class property
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{
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/**
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* The name of this property.
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*/
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std::string key;
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/**
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* Zero or more labels.
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*/
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string_set labels;
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/**
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* The values in this property.
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*/
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std::vector<property_value> values;
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/**
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* Value indicating that this is a valid property. If a parse error
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* occurs, then this value is false.
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*/
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bool valid;
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/**
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* Parses a string property value, i.e. a value enclosed in double quotes.
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*/
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void parse_string(text_input_buffer &input);
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/**
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* Parses one or more 32-bit values enclosed in angle brackets.
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*/
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void parse_cells(text_input_buffer &input, int cell_size);
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/**
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* Parses an array of bytes, contained within square brackets.
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*/
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void parse_bytes(text_input_buffer &input);
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/**
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* Parses a reference. This is a node label preceded by an ampersand
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* symbol, which should expand to the full path to that node.
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*
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* Note: The specification says that the target of such a reference is
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* a node name, however dtc assumes that it is a label, and so we
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* follow their interpretation for compatibility.
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*/
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void parse_reference(text_input_buffer &input);
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/**
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* Parse a predefined macro definition for a property.
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*/
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void parse_define(text_input_buffer &input, define_map *defines);
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/**
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* Constructs a new property from two input buffers, pointing to the
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* struct and strings tables in the device tree blob, respectively.
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* The structs input buffer is assumed to have just consumed the
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* FDT_PROP token.
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*/
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property(input_buffer &structs, input_buffer &strings);
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/**
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* Parses a new property from the input buffer.
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*/
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property(text_input_buffer &input,
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std::string &&k,
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string_set &&l,
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bool terminated,
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define_map *defines);
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public:
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/**
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* Creates an empty property.
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*/
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property(std::string &&k, string_set &&l=string_set())
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: key(k), labels(l), valid(true) {}
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/**
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* Copy constructor.
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*/
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property(property &p) : key(p.key), labels(p.labels), values(p.values),
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valid(p.valid) {}
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/**
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* Factory method for constructing a new property. Attempts to parse a
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* property from the input, and returns it on success. On any parse
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* error, this will return 0.
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*/
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static property_ptr parse_dtb(input_buffer &structs,
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input_buffer &strings);
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/**
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* Factory method for constructing a new property. Attempts to parse a
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* property from the input, and returns it on success. On any parse
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* error, this will return 0.
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*/
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static property_ptr parse(text_input_buffer &input,
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std::string &&key,
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string_set &&labels=string_set(),
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bool semicolonTerminated=true,
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define_map *defines=0);
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/**
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* Iterator type used for accessing the values of a property.
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*/
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typedef std::vector<property_value>::iterator value_iterator;
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/**
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* Returns an iterator referring to the first value in this property.
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*/
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inline value_iterator begin()
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{
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return values.begin();
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}
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/**
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* Returns an iterator referring to the last value in this property.
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*/
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inline value_iterator end()
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{
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return values.end();
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}
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/**
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* Adds a new value to an existing property.
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*/
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inline void add_value(property_value v)
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{
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values.push_back(v);
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}
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/**
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* Returns the key for this property.
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*/
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inline std::string get_key()
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{
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return key;
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}
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/**
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* Writes the property to the specified writer. The property name is a
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* reference into the strings table.
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*/
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void write(dtb::output_writer &writer, dtb::string_table &strings);
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/**
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* Writes in DTS format to the specified file, at the given indent
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* level. This will begin the line with the number of tabs specified
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* as the indent level and then write the property in the most
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* applicable way that it can determine.
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*/
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void write_dts(FILE *file, int indent);
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/**
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* Returns the byte offset of the specified property value.
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*/
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size_t offset_of_value(property_value &val);
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};
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/**
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* Class encapsulating a device tree node. Nodes may contain properties and
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* other nodes.
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*/
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class node
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{
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public:
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/**
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* The labels for this node, if any. Node labels are used as the
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* targets for cross references.
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*/
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std::unordered_set<std::string> labels;
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/**
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* The name of the node.
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*/
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std::string name;
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/**
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* The unit address of the node, which is optionally written after the
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* name followed by an at symbol.
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*/
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std::string unit_address;
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/**
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* The type for the property vector.
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*/
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typedef std::vector<property_ptr> property_vector;
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/**
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* Iterator type for child nodes.
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*/
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typedef std::vector<node_ptr>::iterator child_iterator;
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private:
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/**
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* Adaptor to use children in range-based for loops.
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*/
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struct child_range
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{
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child_range(node &nd) : n(nd) {}
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child_iterator begin() { return n.child_begin(); }
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child_iterator end() { return n.child_end(); }
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private:
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node &n;
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};
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/**
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* Adaptor to use properties in range-based for loops.
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*/
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struct property_range
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{
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property_range(node &nd) : n(nd) {}
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property_vector::iterator begin() { return n.property_begin(); }
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property_vector::iterator end() { return n.property_end(); }
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private:
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node &n;
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};
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/**
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* The properties contained within this node.
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*/
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property_vector props;
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/**
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* The children of this node.
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*/
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std::vector<node_ptr> children;
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/**
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* Children that should be deleted from this node when merging.
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*/
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std::unordered_set<std::string> deleted_children;
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/**
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* Properties that should be deleted from this node when merging.
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*/
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std::unordered_set<std::string> deleted_props;
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/**
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* A flag indicating whether this node is valid. This is set to false
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* if an error occurs during parsing.
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*/
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bool valid;
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/**
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* Parses a name inside a node, writing the string passed as the last
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* argument as an error if it fails.
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*/
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std::string parse_name(text_input_buffer &input,
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bool &is_property,
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const char *error);
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/**
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* Constructs a new node from two input buffers, pointing to the struct
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* and strings tables in the device tree blob, respectively.
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*/
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node(input_buffer &structs, input_buffer &strings);
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/**
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* Parses a new node from the specified input buffer. This is called
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* when the input cursor is on the open brace for the start of the
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* node. The name, and optionally label and unit address, should have
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* already been parsed.
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*/
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node(text_input_buffer &input,
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std::string &&n,
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std::unordered_set<std::string> &&l,
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std::string &&a,
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define_map*);
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/**
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* Creates a special node with the specified name and properties.
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*/
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node(const std::string &n, const std::vector<property_ptr> &p);
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/**
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* Comparison function for properties, used when sorting the properties
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* vector. Orders the properties based on their names.
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*/
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static inline bool cmp_properties(property_ptr &p1, property_ptr &p2);
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/*
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{
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return p1->get_key() < p2->get_key();
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}
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*/
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/**
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* Comparison function for nodes, used when sorting the children
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* vector. Orders the nodes based on their names or, if the names are
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* the same, by the unit addresses.
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*/
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static inline bool cmp_children(node_ptr &c1, node_ptr &c2);
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public:
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/**
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* Sorts the node's properties and children into alphabetical order and
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* recursively sorts the children.
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*/
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void sort();
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/**
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* Returns an iterator for the first child of this node.
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*/
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inline child_iterator child_begin()
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{
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return children.begin();
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}
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/**
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* Returns an iterator after the last child of this node.
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*/
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inline child_iterator child_end()
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{
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return children.end();
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}
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/**
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* Returns a range suitable for use in a range-based for loop describing
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* the children of this node.
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*/
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inline child_range child_nodes()
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{
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return child_range(*this);
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}
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/**
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* Accessor for the deleted children.
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*/
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inline const std::unordered_set<std::string> &deleted_child_nodes()
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{
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return deleted_children;
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}
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/**
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* Accessor for the deleted properties
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*/
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inline const std::unordered_set<std::string> &deleted_properties()
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{
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return deleted_props;
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}
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/**
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* Returns a range suitable for use in a range-based for loop describing
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* the properties of this node.
|
|
*/
|
|
inline property_range properties()
|
|
{
|
|
return property_range(*this);
|
|
}
|
|
/**
|
|
* Returns an iterator after the last property of this node.
|
|
*/
|
|
inline property_vector::iterator property_begin()
|
|
{
|
|
return props.begin();
|
|
}
|
|
/**
|
|
* Returns an iterator for the first property of this node.
|
|
*/
|
|
inline property_vector::iterator property_end()
|
|
{
|
|
return props.end();
|
|
}
|
|
/**
|
|
* Factory method for constructing a new node. Attempts to parse a
|
|
* node in DTS format from the input, and returns it on success. On
|
|
* any parse error, this will return 0. This should be called with the
|
|
* cursor on the open brace of the property, after the name and so on
|
|
* have been parsed.
|
|
*/
|
|
static node_ptr parse(text_input_buffer &input,
|
|
std::string &&name,
|
|
std::unordered_set<std::string> &&label=std::unordered_set<std::string>(),
|
|
std::string &&address=std::string(),
|
|
define_map *defines=0);
|
|
/**
|
|
* Factory method for constructing a new node. Attempts to parse a
|
|
* node in DTB format from the input, and returns it on success. On
|
|
* any parse error, this will return 0. This should be called with the
|
|
* cursor on the open brace of the property, after the name and so on
|
|
* have been parsed.
|
|
*/
|
|
static node_ptr parse_dtb(input_buffer &structs, input_buffer &strings);
|
|
/**
|
|
* Construct a new special node from a name and set of properties.
|
|
*/
|
|
static node_ptr create_special_node(const std::string &name,
|
|
const std::vector<property_ptr> &props);
|
|
/**
|
|
* Returns a property corresponding to the specified key, or 0 if this
|
|
* node does not contain a property of that name.
|
|
*/
|
|
property_ptr get_property(const std::string &key);
|
|
/**
|
|
* Adds a new property to this node.
|
|
*/
|
|
inline void add_property(property_ptr &p)
|
|
{
|
|
props.push_back(p);
|
|
}
|
|
/**
|
|
* Adds a new child to this node.
|
|
*/
|
|
inline void add_child(node_ptr &&n)
|
|
{
|
|
children.push_back(std::move(n));
|
|
}
|
|
/**
|
|
* Merges a node into this one. Any properties present in both are
|
|
* overridden, any properties present in only one are preserved.
|
|
*/
|
|
void merge_node(node_ptr other);
|
|
/**
|
|
* Write this node to the specified output. Although nodes do not
|
|
* refer to a string table directly, their properties do. The string
|
|
* table passed as the second argument is used for the names of
|
|
* properties within this node and its children.
|
|
*/
|
|
void write(dtb::output_writer &writer, dtb::string_table &strings);
|
|
/**
|
|
* Writes the current node as DTS to the specified file. The second
|
|
* parameter is the indent level. This function will start every line
|
|
* with this number of tabs.
|
|
*/
|
|
void write_dts(FILE *file, int indent);
|
|
/**
|
|
* Recursively visit this node and then its children.
|
|
*/
|
|
void visit(std::function<void(node&)>);
|
|
};
|
|
|
|
/**
|
|
* Class encapsulating the entire parsed FDT. This is the top-level class,
|
|
* which parses the entire DTS representation and write out the finished
|
|
* version.
|
|
*/
|
|
class device_tree
|
|
{
|
|
public:
|
|
/**
|
|
* Type used for node paths. A node path is sequence of names and unit
|
|
* addresses.
|
|
*/
|
|
class node_path : public std::vector<std::pair<std::string,std::string>>
|
|
{
|
|
public:
|
|
/**
|
|
* Converts this to a string representation.
|
|
*/
|
|
std::string to_string() const;
|
|
};
|
|
/**
|
|
* Name that we should use for phandle nodes.
|
|
*/
|
|
enum phandle_format
|
|
{
|
|
/** linux,phandle */
|
|
LINUX,
|
|
/** phandle */
|
|
EPAPR,
|
|
/** Create both nodes. */
|
|
BOTH
|
|
};
|
|
private:
|
|
/**
|
|
* The format that we should use for writing phandles.
|
|
*/
|
|
phandle_format phandle_node_name;
|
|
/**
|
|
* Flag indicating that this tree is valid. This will be set to false
|
|
* on parse errors.
|
|
*/
|
|
bool valid;
|
|
/**
|
|
* Type used for memory reservations. A reservation is two 64-bit
|
|
* values indicating a base address and length in memory that the
|
|
* kernel should not use. The high 32 bits are ignored on 32-bit
|
|
* platforms.
|
|
*/
|
|
typedef std::pair<uint64_t, uint64_t> reservation;
|
|
/**
|
|
* The memory reserves table.
|
|
*/
|
|
std::vector<reservation> reservations;
|
|
/**
|
|
* Root node. All other nodes are children of this node.
|
|
*/
|
|
node_ptr root;
|
|
/**
|
|
* Mapping from names to nodes. Only unambiguous names are recorded,
|
|
* duplicate names are stored as (node*)-1.
|
|
*/
|
|
std::unordered_map<std::string, node*> node_names;
|
|
/**
|
|
* A map from labels to node paths. When resolving cross references,
|
|
* we look up referenced nodes in this and replace the cross reference
|
|
* with the full path to its target.
|
|
*/
|
|
std::unordered_map<std::string, node_path> node_paths;
|
|
/**
|
|
* A collection of property values that are references to other nodes.
|
|
* These should be expanded to the full path of their targets.
|
|
*/
|
|
std::vector<property_value*> cross_references;
|
|
/**
|
|
* The location of something requiring a fixup entry.
|
|
*/
|
|
struct fixup
|
|
{
|
|
/**
|
|
* The path to the node.
|
|
*/
|
|
node_path path;
|
|
/**
|
|
* The property containing the reference.
|
|
*/
|
|
property_ptr prop;
|
|
/**
|
|
* The property value that contains the reference.
|
|
*/
|
|
property_value &val;
|
|
};
|
|
/**
|
|
* A collection of property values that refer to phandles. These will
|
|
* be replaced by the value of the phandle property in their
|
|
* destination.
|
|
*/
|
|
std::vector<fixup> fixups;
|
|
/**
|
|
* The locations of all of the values that are supposed to become phandle
|
|
* references, but refer to things outside of this file.
|
|
*/
|
|
std::vector<std::reference_wrapper<fixup>> unresolved_fixups;
|
|
/**
|
|
* The names of nodes that target phandles.
|
|
*/
|
|
std::unordered_set<std::string> phandle_targets;
|
|
/**
|
|
* A collection of input buffers that we are using. These input
|
|
* buffers are the ones that own their memory, and so we must preserve
|
|
* them for the lifetime of the device tree.
|
|
*/
|
|
std::vector<std::unique_ptr<input_buffer>> buffers;
|
|
/**
|
|
* A map of used phandle values to nodes. All phandles must be unique,
|
|
* so we keep a set of ones that the user explicitly provides in the
|
|
* input to ensure that we don't reuse them.
|
|
*
|
|
* This is a map, rather than a set, because we also want to be able to
|
|
* find phandles that were provided by the user explicitly when we are
|
|
* doing checking.
|
|
*/
|
|
std::unordered_map<uint32_t, node*> used_phandles;
|
|
/**
|
|
* Paths to search for include files. This contains a set of
|
|
* nul-terminated strings, which are not owned by this class and so
|
|
* must be freed separately.
|
|
*/
|
|
std::vector<std::string> include_paths;
|
|
/**
|
|
* Dictionary of predefined macros provided on the command line.
|
|
*/
|
|
define_map defines;
|
|
/**
|
|
* The default boot CPU, specified in the device tree header.
|
|
*/
|
|
uint32_t boot_cpu;
|
|
/**
|
|
* The number of empty reserve map entries to generate in the blob.
|
|
*/
|
|
uint32_t spare_reserve_map_entries;
|
|
/**
|
|
* The minimum size in bytes of the blob.
|
|
*/
|
|
uint32_t minimum_blob_size;
|
|
/**
|
|
* The number of bytes of padding to add to the end of the blob.
|
|
*/
|
|
uint32_t blob_padding;
|
|
/**
|
|
* Is this tree a plugin?
|
|
*/
|
|
bool is_plugin;
|
|
/**
|
|
* Visit all of the nodes recursively, and if they have labels then add
|
|
* them to the node_paths and node_names vectors so that they can be
|
|
* used in resolving cross references. Also collects phandle
|
|
* properties that have been explicitly added.
|
|
*/
|
|
void collect_names_recursive(node_ptr &n, node_path &path);
|
|
/**
|
|
* Assign phandle properties to all nodes that have been referenced and
|
|
* require one. This method will recursively visit the tree starting at
|
|
* the node that it is passed.
|
|
*/
|
|
void assign_phandles(node_ptr &n, uint32_t &next);
|
|
/**
|
|
* Calls the recursive version of this method on every root node.
|
|
*/
|
|
void collect_names();
|
|
/**
|
|
* Resolves all cross references. Any properties that refer to another
|
|
* node must have their values replaced by either the node path or
|
|
* phandle value.
|
|
*/
|
|
void resolve_cross_references();
|
|
/**
|
|
* Parses a dts file in the given buffer and adds the roots to the parsed
|
|
* set. The `read_header` argument indicates whether the header has
|
|
* already been read. Some dts files place the header in an include,
|
|
* rather than in the top-level file.
|
|
*/
|
|
void parse_file(text_input_buffer &input,
|
|
std::vector<node_ptr> &roots,
|
|
bool &read_header);
|
|
/**
|
|
* Template function that writes a dtb blob using the specified writer.
|
|
* The writer defines the output format (assembly, blob).
|
|
*/
|
|
template<class writer>
|
|
void write(int fd);
|
|
public:
|
|
/**
|
|
* Should we write the __symbols__ node (to allow overlays to be linked
|
|
* against this blob)?
|
|
*/
|
|
bool write_symbols = false;
|
|
/**
|
|
* Returns the node referenced by the property. If this is a tree that
|
|
* is in source form, then we have a string that we can use to index
|
|
* the cross_references array and so we can just look that up.
|
|
*/
|
|
node *referenced_node(property_value &v);
|
|
/**
|
|
* Writes this FDT as a DTB to the specified output.
|
|
*/
|
|
void write_binary(int fd);
|
|
/**
|
|
* Writes this FDT as an assembly representation of the DTB to the
|
|
* specified output. The result can then be assembled and linked into
|
|
* a program.
|
|
*/
|
|
void write_asm(int fd);
|
|
/**
|
|
* Writes the tree in DTS (source) format.
|
|
*/
|
|
void write_dts(int fd);
|
|
/**
|
|
* Default constructor. Creates a valid, but empty FDT.
|
|
*/
|
|
device_tree() : phandle_node_name(EPAPR), valid(true),
|
|
boot_cpu(0), spare_reserve_map_entries(0),
|
|
minimum_blob_size(0), blob_padding(0) {}
|
|
/**
|
|
* Constructs a device tree from the specified file name, referring to
|
|
* a file that contains a device tree blob.
|
|
*/
|
|
void parse_dtb(const std::string &fn, FILE *depfile);
|
|
/**
|
|
* Constructs a device tree from the specified file name, referring to
|
|
* a file that contains device tree source.
|
|
*/
|
|
void parse_dts(const std::string &fn, FILE *depfile);
|
|
/**
|
|
* Returns whether this tree is valid.
|
|
*/
|
|
inline bool is_valid()
|
|
{
|
|
return valid;
|
|
}
|
|
/**
|
|
* Sets the format for writing phandle properties.
|
|
*/
|
|
inline void set_phandle_format(phandle_format f)
|
|
{
|
|
phandle_node_name = f;
|
|
}
|
|
/**
|
|
* Returns a pointer to the root node of this tree. No ownership
|
|
* transfer.
|
|
*/
|
|
inline const node_ptr &get_root() const
|
|
{
|
|
return root;
|
|
}
|
|
/**
|
|
* Sets the physical boot CPU.
|
|
*/
|
|
void set_boot_cpu(uint32_t cpu)
|
|
{
|
|
boot_cpu = cpu;
|
|
}
|
|
/**
|
|
* Sorts the tree. Useful for debugging device trees.
|
|
*/
|
|
void sort()
|
|
{
|
|
root->sort();
|
|
}
|
|
/**
|
|
* Adds a path to search for include files. The argument must be a
|
|
* nul-terminated string representing the path. The device tree keeps
|
|
* a pointer to this string, but does not own it: the caller is
|
|
* responsible for freeing it if required.
|
|
*/
|
|
void add_include_path(const char *path)
|
|
{
|
|
std::string p(path);
|
|
include_paths.push_back(std::move(p));
|
|
}
|
|
/**
|
|
* Sets the number of empty reserve map entries to add.
|
|
*/
|
|
void set_empty_reserve_map_entries(uint32_t e)
|
|
{
|
|
spare_reserve_map_entries = e;
|
|
}
|
|
/**
|
|
* Sets the minimum size, in bytes, of the blob.
|
|
*/
|
|
void set_blob_minimum_size(uint32_t s)
|
|
{
|
|
minimum_blob_size = s;
|
|
}
|
|
/**
|
|
* Sets the amount of padding to add to the blob.
|
|
*/
|
|
void set_blob_padding(uint32_t p)
|
|
{
|
|
blob_padding = p;
|
|
}
|
|
/**
|
|
* Parses a predefined macro value.
|
|
*/
|
|
bool parse_define(const char *def);
|
|
};
|
|
|
|
} // namespace fdt
|
|
|
|
} // namespace dtc
|
|
|
|
#endif // !_FDT_HH_
|