Currently, our overlay blob will grow to include the size of the complete overlay blob we're applying. This doesn't scale very well with a lot of overlays- they tend to include a lot of overhead, and they will generally only add a fraction of their total size to the blob they're being applied to. To combat this, pack the blob as we apply new overlays and keep track of how many overlays we've applied. Only ubldr has any fixups to be applied after overlays, so we only need to re-pad the blob in ubldr. Presumably the allocation won't fail since we just did a lot worse in trying to apply overlays and succeeded. I have no intention of removing the padding in make_dtb.sh. There might be an argument to be had over whether it should be configurable, since ubldr *is* the only loader that actually has fixups to be applied and we can do this at runtime, but I'm not too concerned about this. This diff has been sitting in Phabricator for a year and a half, but I've decided to flush it as it does make sure that we're scaling the blob appropriately and leave room at the end for fixups in case of some freak circumstance where applying overlays leaves us with a blob of insufficient size.
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