freebsd-skq/games/hack/hack.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

799 lines
18 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.c - version 1.0.3 */
#include "hack.h"
#include <stdio.h>
extern char news0();
extern char *nomovemsg;
extern char *exclam();
extern struct obj *addinv();
extern boolean hmon();
/* called on movement:
1. when throwing ball+chain far away
2. when teleporting
3. when walking out of a lit room
*/
unsee() {
register x,y;
register struct rm *lev;
/*
if(u.udispl){
u.udispl = 0;
newsym(u.udisx, u.udisy);
}
*/
#ifndef QUEST
if(seehx){
seehx = 0;
} else
#endif QUEST
for(x = u.ux-1; x < u.ux+2; x++)
for(y = u.uy-1; y < u.uy+2; y++) {
if(!isok(x, y)) continue;
lev = &levl[x][y];
if(!lev->lit && lev->scrsym == '.') {
lev->scrsym =' ';
lev->new = 1;
on_scr(x,y);
}
}
}
/* called:
in hack.eat.c: seeoff(0) - blind after eating rotten food
in hack.mon.c: seeoff(0) - blinded by a yellow light
in hack.mon.c: seeoff(1) - swallowed
in hack.do.c: seeoff(0) - blind after drinking potion
in hack.do.c: seeoff(1) - go up or down the stairs
in hack.trap.c:seeoff(1) - fall through trapdoor
*/
seeoff(mode) /* 1 to redo @, 0 to leave them */
{ /* 1 means misc movement, 0 means blindness */
register x,y;
register struct rm *lev;
if(u.udispl && mode){
u.udispl = 0;
levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
}
#ifndef QUEST
if(seehx) {
seehx = 0;
} else
#endif QUEST
if(!mode) {
for(x = u.ux-1; x < u.ux+2; x++)
for(y = u.uy-1; y < u.uy+2; y++) {
if(!isok(x, y)) continue;
lev = &levl[x][y];
if(!lev->lit && lev->scrsym == '.')
lev->seen = 0;
}
}
}
domove()
{
xchar oldx,oldy;
register struct monst *mtmp;
register struct rm *tmpr,*ust;
struct trap *trap;
register struct obj *otmp;
u_wipe_engr(rnd(5));
if(inv_weight() > 0){
pline("You collapse under your load.");
nomul(0);
return;
}
if(u.uswallow) {
u.dx = u.dy = 0;
u.ux = u.ustuck->mx;
u.uy = u.ustuck->my;
} else {
if(Confusion) {
do {
confdir();
} while(!isok(u.ux+u.dx, u.uy+u.dy) ||
IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
}
if(!isok(u.ux+u.dx, u.uy+u.dy)){
nomul(0);
return;
}
}
ust = &levl[u.ux][u.uy];
oldx = u.ux;
oldy = u.uy;
if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
nomul(0);
if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
u.uy+u.dy != u.ustuck->my)) {
if(dist(u.ustuck->mx, u.ustuck->my) > 2){
/* perhaps it fled (or was teleported or ... ) */
u.ustuck = 0;
} else {
if(Blind) pline("You cannot escape from it!");
else pline("You cannot escape from %s!",
monnam(u.ustuck));
nomul(0);
return;
}
}
if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
/* attack monster */
nomul(0);
gethungry();
if(multi < 0) return; /* we just fainted */
/* try to attack; note that it might evade */
if(attack(u.uswallow ? u.ustuck : mtmp))
return;
}
/* not attacking an animal, so we try to move */
if(u.utrap) {
if(u.utraptype == TT_PIT) {
pline("You are still in a pit.");
u.utrap--;
} else {
pline("You are caught in a beartrap.");
if((u.dx && u.dy) || !rn2(5)) u.utrap--;
}
return;
}
tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
if(IS_ROCK(tmpr->typ) ||
(u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
flags.move = 0;
nomul(0);
return;
}
while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
register xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
register struct trap *ttmp;
nomul(0);
if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
(levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
!sobj_at(ENORMOUS_ROCK, rx, ry)) {
if(m_at(rx,ry)) {
pline("You hear a monster behind the rock.");
pline("Perhaps that's why you cannot move it.");
goto cannot_push;
}
if(ttmp = t_at(rx,ry))
switch(ttmp->ttyp) {
case PIT:
pline("You push the rock into a pit!");
deltrap(ttmp);
delobj(otmp);
pline("It completely fills the pit!");
continue;
case TELEP_TRAP:
pline("You push the rock and suddenly it disappears!");
delobj(otmp);
continue;
}
if(levl[rx][ry].typ == POOL) {
levl[rx][ry].typ = ROOM;
mnewsym(rx,ry);
prl(rx,ry);
pline("You push the rock into the water.");
pline("Now you can cross the water!");
delobj(otmp);
continue;
}
otmp->ox = rx;
otmp->oy = ry;
/* pobj(otmp); */
if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
{ static long lastmovetime;
/* note: this var contains garbage initially and
after a restore */
if(moves > lastmovetime+2 || moves < lastmovetime)
pline("With great effort you move the enormous rock.");
lastmovetime = moves;
}
} else {
pline("You try to move the enormous rock, but in vain.");
cannot_push:
if((!invent || inv_weight()+90 <= 0) &&
(!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
&& IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
pline("However, you can squeeze yourself into a small opening.");
break;
} else
return;
}
}
if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
invent && inv_weight()+40 > 0) {
pline("You are carrying too much to get through.");
nomul(0);
return;
}
if(Punished &&
DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
if(carried(uball)) {
movobj(uchain, u.ux, u.uy);
goto nodrag;
}
if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
/* leave ball, move chain under/over ball */
movobj(uchain, uball->ox, uball->oy);
goto nodrag;
}
if(inv_weight() + (int) uball->owt/2 > 0) {
pline("You cannot %sdrag the heavy iron ball.",
invent ? "carry all that and also " : "");
nomul(0);
return;
}
movobj(uball, uchain->ox, uchain->oy);
unpobj(uball); /* BAH %% */
uchain->ox = u.ux;
uchain->oy = u.uy;
nomul(-2);
nomovemsg = "";
nodrag: ;
}
u.ux += u.dx;
u.uy += u.dy;
if(flags.run) {
if(tmpr->typ == DOOR ||
(xupstair == u.ux && yupstair == u.uy) ||
(xdnstair == u.ux && ydnstair == u.uy))
nomul(0);
}
if(tmpr->typ == POOL && !Levitation)
drown(); /* not necessarily fatal */
/*
if(u.udispl) {
u.udispl = 0;
newsym(oldx,oldy);
}
*/
if(!Blind) {
#ifdef QUEST
setsee();
#else
if(ust->lit) {
if(tmpr->lit) {
if(tmpr->typ == DOOR)
prl1(u.ux+u.dx,u.uy+u.dy);
else if(ust->typ == DOOR)
nose1(oldx-u.dx,oldy-u.dy);
} else {
unsee();
prl1(u.ux+u.dx,u.uy+u.dy);
}
} else {
if(tmpr->lit) setsee();
else {
prl1(u.ux+u.dx,u.uy+u.dy);
if(tmpr->typ == DOOR) {
if(u.dy) {
prl(u.ux-1,u.uy);
prl(u.ux+1,u.uy);
} else {
prl(u.ux,u.uy-1);
prl(u.ux,u.uy+1);
}
}
}
nose1(oldx-u.dx,oldy-u.dy);
}
#endif QUEST
} else {
pru();
}
if(!flags.nopick) pickup(1);
if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */
(void) inshop();
if(!Blind) read_engr_at(u.ux,u.uy);
}
movobj(obj, ox, oy)
register struct obj *obj;
register int ox, oy;
{
/* Some dirty programming to get display right */
freeobj(obj);
unpobj(obj);
obj->nobj = fobj;
fobj = obj;
obj->ox = ox;
obj->oy = oy;
}
dopickup(){
if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
pline("There is nothing here to pick up.");
return(0);
}
if(Levitation) {
pline("You cannot reach the floor.");
return(1);
}
pickup(0);
return(1);
}
pickup(all)
{
register struct gold *gold;
register struct obj *obj, *obj2;
register int wt;
if(Levitation) return;
while(gold = g_at(u.ux,u.uy)) {
pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
u.ugold += gold->amount;
flags.botl = 1;
freegold(gold);
if(flags.run) nomul(0);
if(Invisible) newsym(u.ux,u.uy);
}
/* check for more than one object */
if(!all) {
register int ct = 0;
for(obj = fobj; obj; obj = obj->nobj)
if(obj->ox == u.ux && obj->oy == u.uy)
if(!Punished || obj != uchain)
ct++;
if(ct < 2)
all++;
else
pline("There are several objects here.");
}
for(obj = fobj; obj; obj = obj2) {
obj2 = obj->nobj; /* perhaps obj will be picked up */
if(obj->ox == u.ux && obj->oy == u.uy) {
if(flags.run) nomul(0);
/* do not pick up uchain */
if(Punished && obj == uchain)
continue;
if(!all) {
char c;
pline("Pick up %s ? [ynaq]", doname(obj));
while(!index("ynaq ", (c = readchar())))
bell();
if(c == 'q') return;
if(c == 'n') continue;
if(c == 'a') all = 1;
}
if(obj->otyp == DEAD_COCKATRICE && !uarmg){
pline("Touching the dead cockatrice is a fatal mistake.");
pline("You turn to stone.");
killer = "cockatrice cadaver";
done("died");
}
if(obj->otyp == SCR_SCARE_MONSTER){
if(!obj->spe) obj->spe = 1;
else {
/* Note: perhaps the 1st pickup failed: you cannot
carry anymore, and so we never dropped it -
let's assume that treading on it twice also
destroys the scroll */
pline("The scroll turns to dust as you pick it up.");
delobj(obj);
continue;
}
}
wt = inv_weight() + obj->owt;
if(wt > 0) {
if(obj->quan > 1) {
/* see how many we can lift */
extern struct obj *splitobj();
int savequan = obj->quan;
int iw = inv_weight();
int qq;
for(qq = 1; qq < savequan; qq++){
obj->quan = qq;
if(iw + weight(obj) > 0)
break;
}
obj->quan = savequan;
qq--;
/* we can carry qq of them */
if(!qq) goto too_heavy;
pline("You can only carry %s of the %s lying here.",
(qq == 1) ? "one" : "some",
doname(obj));
(void) splitobj(obj, qq);
/* note: obj2 is set already, so we'll never
* encounter the other half; if it should be
* otherwise then write
* obj2 = splitobj(obj,qq);
*/
goto lift_some;
}
too_heavy:
pline("There %s %s here, but %s.",
(obj->quan == 1) ? "is" : "are",
doname(obj),
!invent ? "it is too heavy for you to lift"
: "you cannot carry anymore");
break;
}
lift_some:
if(inv_cnt() >= 52) {
pline("Your knapsack cannot accomodate anymore items.");
break;
}
if(wt > -5) pline("You have a little trouble lifting");
freeobj(obj);
if(Invisible) newsym(u.ux,u.uy);
addtobill(obj); /* sets obj->unpaid if necessary */
{ int pickquan = obj->quan;
int mergquan;
if(!Blind) obj->dknown = 1; /* this is done by prinv(),
but addinv() needs it already for merging */
obj = addinv(obj); /* might merge it with other objects */
mergquan = obj->quan;
obj->quan = pickquan; /* to fool prinv() */
prinv(obj);
obj->quan = mergquan;
}
}
}
}
/* stop running if we see something interesting */
/* turn around a corner if that is the only way we can proceed */
/* do not turn left or right twice */
lookaround(){
register x,y,i,x0,y0,m0,i0 = 9;
register int corrct = 0, noturn = 0;
register struct monst *mtmp;
#ifdef lint
/* suppress "used before set" message */
x0 = y0 = 0;
#endif lint
if(Blind || flags.run == 0) return;
if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
#ifdef QUEST
if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
#endif QUEST
for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
if(x == u.ux && y == u.uy) continue;
if(!levl[x][y].typ) continue;
if((mtmp = m_at(x,y)) && !mtmp->mimic &&
(!mtmp->minvis || See_invisible)){
if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
goto stop;
} else mtmp = 0; /* invisible M cannot influence us */
if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
switch(levl[x][y].scrsym){
case '|':
case '-':
case '.':
case ' ':
break;
case '+':
if(x != u.ux && y != u.uy) break;
if(flags.run != 1) goto stop;
/* fall into next case */
case CORR_SYM:
corr:
if(flags.run == 1 || flags.run == 3) {
i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
if(i > 2) break;
if(corrct == 1 && DIST(x,y,x0,y0) != 1)
noturn = 1;
if(i < i0) {
i0 = i;
x0 = x;
y0 = y;
m0 = mtmp ? 1 : 0;
}
}
corrct++;
break;
case '^':
if(flags.run == 1) goto corr; /* if you must */
if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
break;
default: /* e.g. objects or trap or stairs */
if(flags.run == 1) goto corr;
if(mtmp) break; /* d */
stop:
nomul(0);
return;
}
}
#ifdef QUEST
if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
#endif QUEST
if(corrct > 1 && flags.run == 2) goto stop;
if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
(corrct == 1 || (corrct == 2 && i0 == 1))) {
/* make sure that we do not turn too far */
if(i0 == 2) {
if(u.dx == y0-u.uy && u.dy == u.ux-x0)
i = 2; /* straight turn right */
else
i = -2; /* straight turn left */
} else if(u.dx && u.dy) {
if((u.dx == u.dy && y0 == u.uy) ||
(u.dx != u.dy && y0 != u.uy))
i = -1; /* half turn left */
else
i = 1; /* half turn right */
} else {
if((x0-u.ux == y0-u.uy && !u.dy) ||
(x0-u.ux != y0-u.uy && u.dy))
i = 1; /* half turn right */
else
i = -1; /* half turn left */
}
i += u.last_str_turn;
if(i <= 2 && i >= -2) {
u.last_str_turn = i;
u.dx = x0-u.ux, u.dy = y0-u.uy;
}
}
}
/* something like lookaround, but we are not running */
/* react only to monsters that might hit us */
monster_nearby() {
register int x,y;
register struct monst *mtmp;
if(!Blind)
for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
if(x == u.ux && y == u.uy) continue;
if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
!mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
!mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */
(!mtmp->minvis || See_invisible))
return(1);
}
return(0);
}
#ifdef QUEST
cansee(x,y) xchar x,y; {
register int dx,dy,adx,ady,sdx,sdy,dmax,d;
if(Blind) return(0);
if(!isok(x,y)) return(0);
d = dist(x,y);
if(d < 3) return(1);
if(d > u.uhorizon*u.uhorizon) return(0);
if(!levl[x][y].lit)
return(0);
dx = x - u.ux; adx = abs(dx); sdx = sgn(dx);
dy = y - u.uy; ady = abs(dy); sdy = sgn(dy);
if(dx == 0 || dy == 0 || adx == ady){
dmax = (dx == 0) ? ady : adx;
for(d = 1; d <= dmax; d++)
if(!rroom(sdx*d,sdy*d))
return(0);
return(1);
} else if(ady > adx){
for(d = 1; d <= ady; d++){
if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
!rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
return(0);
}
return(1);
} else {
for(d = 1; d <= adx; d++){
if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
!rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
return(0);
}
return(1);
}
}
rroom(x,y) register int x,y; {
return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
}
#else
cansee(x,y) xchar x,y; {
if(Blind || u.uswallow) return(0);
if(dist(x,y) < 3) return(1);
if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
y <= seehy) return(1);
return(0);
}
#endif QUEST
sgn(a) register int a; {
return((a > 0) ? 1 : (a == 0) ? 0 : -1);
}
#ifdef QUEST
setsee()
{
register x,y;
if(Blind) {
pru();
return;
}
for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
if(cansee(x,y))
prl(x,y);
}
}
#else
setsee()
{
register x,y;
if(Blind) {
pru();
return;
}
if(!levl[u.ux][u.uy].lit) {
seelx = u.ux-1;
seehx = u.ux+1;
seely = u.uy-1;
seehy = u.uy+1;
} else {
for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
}
for(y = seely; y <= seehy; y++)
for(x = seelx; x <= seehx; x++) {
prl(x,y);
}
if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
else {
if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
}
}
#endif QUEST
nomul(nval)
register nval;
{
if(multi < 0) return;
multi = nval;
flags.mv = flags.run = 0;
}
abon()
{
if(u.ustr == 3) return(-3);
else if(u.ustr < 6) return(-2);
else if(u.ustr < 8) return(-1);
else if(u.ustr < 17) return(0);
else if(u.ustr < 69) return(1); /* up to 18/50 */
else if(u.ustr < 118) return(2);
else return(3);
}
dbon()
{
if(u.ustr < 6) return(-1);
else if(u.ustr < 16) return(0);
else if(u.ustr < 18) return(1);
else if(u.ustr == 18) return(2); /* up to 18 */
else if(u.ustr < 94) return(3); /* up to 18/75 */
else if(u.ustr < 109) return(4); /* up to 18/90 */
else if(u.ustr < 118) return(5); /* up to 18/99 */
else return(6);
}
losestr(num) /* may kill you; cause may be poison or monster like 'A' */
register num;
{
u.ustr -= num;
while(u.ustr < 3) {
u.ustr++;
u.uhp -= 6;
u.uhpmax -= 6;
}
flags.botl = 1;
}
losehp(n,knam)
register n;
register char *knam;
{
u.uhp -= n;
if(u.uhp > u.uhpmax)
u.uhpmax = u.uhp; /* perhaps n was negative */
flags.botl = 1;
if(u.uhp < 1) {
killer = knam; /* the thing that killed you */
done("died");
}
}
losehp_m(n,mtmp)
register n;
register struct monst *mtmp;
{
u.uhp -= n;
flags.botl = 1;
if(u.uhp < 1)
done_in_by(mtmp);
}
losexp() /* hit by V or W */
{
register num;
extern long newuexp();
if(u.ulevel > 1)
pline("Goodbye level %u.", u.ulevel--);
else
u.uhp = -1;
num = rnd(10);
u.uhp -= num;
u.uhpmax -= num;
u.uexp = newuexp();
flags.botl = 1;
}
inv_weight(){
register struct obj *otmp = invent;
register int wt = (u.ugold + 500)/1000;
register int carrcap;
if(Levitation) /* pugh@cornell */
carrcap = MAX_CARR_CAP;
else {
carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
}
while(otmp){
wt += otmp->owt;
otmp = otmp->nobj;
}
return(wt - carrcap);
}
inv_cnt(){
register struct obj *otmp = invent;
register int ct = 0;
while(otmp){
ct++;
otmp = otmp->nobj;
}
return(ct);
}
long
newuexp()
{
return(10*(1L << (u.ulevel-1)));
}