freebsd-skq/games/hack/def.obj.h
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

49 lines
1.4 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.obj.h - version 1.0.3 */
struct obj {
struct obj *nobj;
unsigned o_id;
unsigned o_cnt_id; /* id of container object is in */
xchar ox,oy;
xchar odx,ody;
uchar otyp;
uchar owt;
uchar quan; /* use oextra for tmp gold objects */
schar spe; /* quality of weapon, armor or ring (+ or -)
number of charges for wand ( >= -1 )
special for uball and amulet %% BAH */
char olet;
char invlet;
Bitfield(oinvis,1); /* not yet implemented */
Bitfield(odispl,1);
Bitfield(known,1); /* exact nature known */
Bitfield(dknown,1); /* color or text known */
Bitfield(cursed,1);
Bitfield(unpaid,1); /* on some bill */
Bitfield(rustfree,1);
Bitfield(onamelth,6);
long age; /* creation date */
long owornmask;
#define W_ARM 01L
#define W_ARM2 02L
#define W_ARMH 04L
#define W_ARMS 010L
#define W_ARMG 020L
#define W_ARMOR (W_ARM | W_ARM2 | W_ARMH | W_ARMS | W_ARMG)
#define W_RINGL 010000L /* make W_RINGL = RING_LEFT (see uprop) */
#define W_RINGR 020000L
#define W_RING (W_RINGL | W_RINGR)
#define W_WEP 01000L
#define W_BALL 02000L
#define W_CHAIN 04000L
long oextra[1]; /* used for name of ordinary objects - length
is flexible; amount for tmp gold objects */
};
extern struct obj *fobj;
#define newobj(xl) (struct obj *) alloc((unsigned)(xl) + sizeof(struct obj))
#define ONAME(otmp) ((char *) otmp->oextra)
#define OGOLD(otmp) (otmp->oextra[0])