freebsd-skq/games/adventure/vocab.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

224 lines
6.5 KiB
C

/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)vocab.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
/* Re-coding of advent in C: data structure routines */
# include "hdr.h"
dstroy(object)
int object;
{ move(object,0);
}
juggle(object)
int object;
{ register int i,j;
i=place[object];
j=fixed[object];
move(object,i);
move(object+100,j);
}
move(object,where)
int object,where;
{ register int from;
if (object<=100)
from=place[object];
else
from=fixed[object-100];
if (from>0 && from<=300) carry(object,from);
drop(object,where);
}
put(object,where,pval)
int object,where,pval;
{ move(object,where);
return(-1-pval);
}
carry(object,where)
int object,where;
{ register int temp;
if (object<=100)
{ if (place[object]== -1) return;
place[object] = -1;
holdng++;
}
if (atloc[where]==object)
{ atloc[where]=link[object];
return;
}
for (temp=atloc[where]; link[temp]!=object; temp=link[temp]);
link[temp]=link[object];
}
drop(object,where)
int object,where;
{ if (object>100) fixed[object-100]=where;
else
{ if (place[object]== -1) holdng--;
place[object]=where;
}
if (where<=0) return;
link[object]=atloc[where];
atloc[where]=object;
}
vocab(word,type,value) /* look up or store a word */
char *word;
int type; /* -2 for store, -1 for user word, >=0 for canned lookup*/
int value; /* used for storing only */
{ register int adr;
register char *s,*t;
int hash, i;
struct hashtab *h;
for (hash=0,s=word,i=0; i<5 &&*s; i++) /* some kind of hash */
hash += *s++; /* add all chars in the word */
hash = (hash*3719)&077777; /* pulled that one out of a hat */
hash %= HTSIZE; /* put it into range of table */
for(adr=hash;; adr++) /* look for entry in table */
{ if (adr==HTSIZE) adr=0; /* wrap around */
h = &voc[adr]; /* point at the entry */
switch(type)
{ case -2: /* fill in entry */
if (h->val) /* already got an entry? */
goto exitloop2;
h->val=value;
h->atab=malloc(length(word));
for (s=word,t=h->atab; *s;)
*t++ = *s++ ^ '=';
*t=0^'=';
/* encrypt slightly to thwart core reader */
/* printf("Stored \"%s\" (%d ch) as entry %d\n", */
/* word, length(word), adr); */
return(0); /* entry unused */
case -1: /* looking up user word */
if (h->val==0) return(-1); /* not found */
for (s=word, t=h->atab;*t ^ '=';)
if ((*s++ ^ '=') != *t++)
goto exitloop2;
if ((*s ^ '=') != *t && s-word<5) goto exitloop2;
/* the word matched o.k. */
return(h->val);
default: /* looking up known word */
if (h->val==0)
{ printf("Unable to find %s in vocab\n",word);
exit(0);
}
for (s=word, t=h->atab;*t ^ '=';)
if ((*s++ ^ '=') != *t++) goto exitloop2;
/* the word matched o.k. */
if (h->val/1000 != type) continue;
return(h->val%1000);
}
exitloop2: /* hashed entry does not match */
if (adr+1==hash || (adr==HTSIZE && hash==0))
{ printf("Hash table overflow\n");
exit(0);
}
}
}
copystr(w1,w2) /* copy one string to another */
char *w1,*w2;
{ register char *s,*t;
for (s=w1,t=w2; *s;)
*t++ = *s++;
*t=0;
}
weq(w1,w2) /* compare words */
char *w1,*w2; /* w1 is user, w2 is system */
{ register char *s,*t;
register int i;
s=w1;
t=w2;
for (i=0; i<5; i++) /* compare at most 5 chars */
{ if (*t==0 && *s==0)
return(TRUE);
if (*s++ != *t++) return(FALSE);
}
return(TRUE);
}
length(str) /* includes 0 at end */
char *str;
{ register char *s;
register int n;
for (n=0,s=str; *s++;) n++;
return(n+1);
}
prht() /* print hash table */
{ register int i,j,l;
char *c;
struct hashtab *h;
for (i=0; i<HTSIZE/10+1; i++)
{ printf("%4d",i*10);
for (j=0; j<10; j++)
{ if (i*10+j>=HTSIZE) break;
h= &voc[i*10+j];
putchar(' ');
if (h->val==0)
{ printf("-----");
continue;
}
for (l=0, c=h->atab; l<5; l++)
if ((*c ^ '=')) putchar(*c++ ^ '=');
else putchar(' ');
}
putchar('\n');
}
}