freebsd-skq/sys/libkern/arc4random.c
markm 5a9b5f7c13 Recouple arc4random(9) to the entropy device. This works whether the
entropy device is loaded or not.

If the entropy device is NOT loaded, the the quality of perturbations
supplied by this will suffer.
2000-12-02 16:23:54 +00:00

115 lines
1.9 KiB
C

/*-
* THE BEER-WARE LICENSE
*
* <dan@FreeBSD.ORG> wrote this file. As long as you retain this notice you
* can do whatever you want with this stuff. If we meet some day, and you
* think this stuff is worth it, you can buy me a beer in return.
*
* Dan Moschuk
*
* $FreeBSD$
*/
#include <sys/types.h>
#include <sys/random.h>
#include <sys/libkern.h>
#define ARC4_MAXRUNS 64
static u_int8_t arc4_i, arc4_j;
static int arc4_initialized = 0;
static int arc4_numruns = 0;
static u_int8_t arc4_sbox[256];
static __inline void
arc4_swap(u_int8_t *a, u_int8_t *b)
{
u_int8_t c;
c = *a;
*a = *b;
*b = c;
}
/*
* Stir our S-box.
*/
static void
arc4_randomstir (void)
{
u_int8_t key[256];
int r, n;
/* XXX read_random() returns unsafe numbers if the entropy
* devce is not loaded - MarkM
*/
r = read_random(key, sizeof(key));
/* if r == 0 || -1, just use what was on the stack */
if (r > 0)
{
for (n = r; n < sizeof(key); n++)
key[n] = key[n % r];
}
for (n = 0; n < 256; n++)
{
arc4_j = (arc4_j + arc4_sbox[n] + key[n]) % 256;
arc4_swap(&arc4_sbox[n], &arc4_sbox[arc4_j]);
}
}
/*
* Initialize our S-box to its beginning defaults.
*/
static void
arc4_init(void)
{
int n;
arc4_i = arc4_j = 0;
for (n = 0; n < 256; n++)
arc4_sbox[n] = (u_int8_t) n;
arc4_randomstir();
arc4_initialized = 1;
}
/*
* Generate a random byte.
*/
static u_int8_t
arc4_randbyte(void)
{
u_int8_t arc4_t;
arc4_i = (arc4_i + 1) % 256;
arc4_j = (arc4_j + arc4_sbox[arc4_i]) % 256;
arc4_swap(&arc4_sbox[arc4_i], &arc4_sbox[arc4_j]);
arc4_t = (arc4_sbox[arc4_i] + arc4_sbox[arc4_j]) % 256;
return arc4_sbox[arc4_t];
}
u_int32_t
arc4random(void)
{
u_int32_t ret;
/* Initialize array if needed. */
if (!arc4_initialized)
arc4_init();
if (++arc4_numruns > ARC4_MAXRUNS)
{
arc4_randomstir();
arc4_numruns = 0;
}
ret = arc4_randbyte();
ret |= arc4_randbyte() << 8;
ret |= arc4_randbyte() << 16;
ret |= arc4_randbyte() << 24;
return ret;
}