d8a265c292
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
437 lines
9.3 KiB
C
437 lines
9.3 KiB
C
/*
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* io.c - input/output routines for Phantasia
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*/
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#include "include.h"
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/************************************************************************
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/
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/ FUNCTION NAME: getstring()
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/
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/ FUNCTION: read a string from operator
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS:
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/ char *cp - pointer to buffer area to fill
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/ int mx - maximum number of characters to put in buffer
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: wmove(), _filbuf(), clearok(), waddstr(), wrefresh(),
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/ wclrtoeol()
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/
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/ GLOBAL INPUTS: Echo, _iob[], Wizard, *stdscr
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/
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/ GLOBAL OUTPUTS: _iob[]
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/
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/ DESCRIPTION:
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/ Read a string from the keyboard.
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/ This routine is specially designed to:
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/
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/ - strip non-printing characters (unless Wizard)
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/ - echo, if desired
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/ - redraw the screen if CH_REDRAW is entered
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/ - read in only 'mx - 1' characters or less characters
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/ - nul-terminate string, and throw away newline
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/
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/ 'mx' is assumed to be at least 2.
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/
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/************************************************************************/
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getstring(cp, mx)
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register char *cp;
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register int mx;
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{
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register char *inptr; /* pointer into string for next string */
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int x, y; /* original x, y coordinates on screen */
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int ch; /* input */
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getyx(stdscr, y, x); /* get coordinates on screen */
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inptr = cp;
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*inptr = '\0'; /* clear string to start */
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--mx; /* reserve room in string for nul terminator */
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do
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/* get characters and process */
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{
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if (Echo)
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mvaddstr(y, x, cp); /* print string on screen */
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clrtoeol(); /* clear any data after string */
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refresh(); /* update screen */
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ch = getchar(); /* get character */
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switch (ch)
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{
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case CH_ERASE: /* back up one character */
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if (inptr > cp)
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--inptr;
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break;
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case CH_KILL: /* back up to original location */
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inptr = cp;
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break;
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case CH_NEWLINE: /* terminate string */
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break;
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case CH_REDRAW: /* redraw screen */
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clearok(stdscr, TRUE);
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continue;
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default: /* put data in string */
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if (ch >= ' ' || Wizard)
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/* printing char; put in string */
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*inptr++ = ch;
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}
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*inptr = '\0'; /* terminate string */
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}
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while (ch != CH_NEWLINE && inptr < cp + mx);
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}
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/**/
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/************************************************************************
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/
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/ FUNCTION NAME: more()
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/
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/ FUNCTION: pause and prompt player
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS:
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/ int where - line on screen on which to pause
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: wmove(), waddstr(), getanswer()
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/
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/ GLOBAL INPUTS: *stdscr
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/
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/ GLOBAL OUTPUTS: none
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/
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/ DESCRIPTION:
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/ Print a message, and wait for a space character.
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/
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/************************************************************************/
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more(where)
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int where;
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{
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mvaddstr(where, 0, "-- more --");
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getanswer(" ", FALSE);
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}
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/**/
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/************************************************************************
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/
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/ FUNCTION NAME: infloat()
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/
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/ FUNCTION: input a floating point number from operator
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS: none
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/
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/ RETURN VALUE: floating point number from operator
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/
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/ MODULES CALLED: sscanf(), getstring()
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/
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/ GLOBAL INPUTS: Databuf[]
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/
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/ GLOBAL OUTPUTS: none
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/
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/ DESCRIPTION:
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/ Read a string from player, and scan for a floating point
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/ number.
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/ If no valid number is found, return 0.0.
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/
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/************************************************************************/
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double
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infloat()
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{
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double result; /* return value */
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getstring(Databuf, SZ_DATABUF);
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if (sscanf(Databuf, "%lf", &result) < 1)
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/* no valid number entered */
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result = 0.0;
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return(result);
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}
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/**/
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/************************************************************************
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/
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/ FUNCTION NAME: inputoption()
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/
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/ FUNCTION: input an option value from player
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS: none
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: floor(), drandom(), getanswer()
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/
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/ GLOBAL INPUTS: Player
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/
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/ GLOBAL OUTPUTS: Player
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/
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/ DESCRIPTION:
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/ Age increases with every move.
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/ Refresh screen, and get a single character option from player.
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/ Return a random value if player's ring has gone bad.
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/
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/************************************************************************/
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inputoption()
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{
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++Player.p_age; /* increase age */
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if (Player.p_ring.ring_type != R_SPOILED)
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/* ring ok */
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return(getanswer("T ", TRUE));
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else
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/* bad ring */
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{
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getanswer(" ", TRUE);
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return((int) ROLL(0.0, 5.0) + '0');
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}
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}
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/**/
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/************************************************************************
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/
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/ FUNCTION NAME: interrupt()
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/
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/ FUNCTION: handle interrupt from operator
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS: none
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: fork(), exit(), wait(), death(), alarm(), execl(), wmove(),
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/ getgid(), signal(), getenv(), wclear(), setuid(), getuid(), setgid(),
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/ crmode(), clearok(), waddstr(), cleanup(), wrefresh(), leavegame(),
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/ getanswer()
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/
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/ GLOBAL INPUTS: Player, *stdscr
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/
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/ GLOBAL OUTPUTS: none
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/
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/ DESCRIPTION:
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/ Allow player to quit upon hitting the interrupt key.
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/ If the player wants to quit while in battle, he/she automatically
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/ dies.
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/
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/************************************************************************/
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interrupt()
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{
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char line[81]; /* a place to store data already on screen */
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register int loop; /* counter */
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int x, y; /* coordinates on screen */
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int ch; /* input */
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unsigned savealarm; /* to save alarm value */
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#ifdef SYS3
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signal(SIGINT, SIG_IGN);
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#endif
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#ifdef SYS5
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signal(SIGINT, SIG_IGN);
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#endif
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savealarm = alarm(0); /* turn off any alarms */
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getyx(stdscr, y, x); /* save cursor location */
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for (loop = 0; loop < 80; ++loop) /* save line on screen */
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{
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move(4, loop);
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line[loop] = inch();
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}
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line[80] = '\0'; /* nul terminate */
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if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
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/* in midst of fighting */
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{
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mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? ");
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ch = getanswer("NY", FALSE);
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if (ch == 'Y')
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death("Bailing out");
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/*NOTREACHED*/
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}
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else
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{
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mvaddstr(4, 0, "Do you really want to quit ? ");
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ch = getanswer("NY", FALSE);
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if (ch == 'Y')
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leavegame();
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/*NOTREACHED*/
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}
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mvaddstr(4, 0, line); /* restore data on screen */
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move(y, x); /* restore cursor */
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refresh();
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#ifdef SYS3
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signal(SIGINT, interrupt);
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#endif
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#ifdef SYS5
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signal(SIGINT, interrupt);
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#endif
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alarm(savealarm); /* restore alarm */
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}
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/**/
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/************************************************************************
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/
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/ FUNCTION NAME: getanswer()
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/
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/ FUNCTION: get an answer from operator
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS:
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/ char *choices - string of (upper case) valid choices
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/ bool def - set if default answer
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: alarm(), wmove(), waddch(), signal(), setjmp(), strchr(),
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/ _filbuf(), clearok(), toupper(), wrefresh(), mvprintw(), wclrtoeol()
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/
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/ GLOBAL INPUTS: catchalarm(), Echo, _iob[], _ctype[], *stdscr, Timeout,
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/ Timeoenv[]
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/
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/ GLOBAL OUTPUTS: _iob[]
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/
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/ DESCRIPTION:
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/ Get a single character answer from operator.
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/ Timeout waiting for response. If we timeout, or the
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/ answer in not in the list of valid choices, print choices,
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/ and wait again, otherwise return the first character in ths
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/ list of choices.
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/ Give up after 3 tries.
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/
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/************************************************************************/
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getanswer(choices, def)
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char *choices;
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bool def;
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{
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int ch; /* input */
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int loop; /* counter */
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int oldx, oldy; /* original coordinates on screen */
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getyx(stdscr, oldy, oldx);
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alarm(0); /* make sure alarm is off */
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for (loop = 3; loop; --loop)
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/* try for 3 times */
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{
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if (setjmp(Timeoenv) != 0)
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/* timed out waiting for response */
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{
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if (def || loop <= 1)
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/* return default answer */
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break;
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else
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/* prompt, and try again */
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goto YELL;
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}
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else
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/* wait for response */
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{
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clrtoeol();
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refresh();
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#ifdef BSD41
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sigset(SIGALRM, catchalarm);
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#else
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signal(SIGALRM, catchalarm);
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#endif
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/* set timeout */
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if (Timeout)
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alarm(7); /* short */
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else
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alarm(600); /* long */
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ch = getchar();
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alarm(0); /* turn off timeout */
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if (ch < 0)
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/* caught some signal */
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{
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++loop;
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continue;
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}
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else if (ch == CH_REDRAW)
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/* redraw screen */
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{
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clearok(stdscr, TRUE); /* force clear screen */
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++loop; /* don't count this input */
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continue;
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}
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else if (Echo)
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{
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addch(ch); /* echo character */
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refresh();
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}
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if (islower(ch))
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/* convert to upper case */
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ch = toupper(ch);
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if (def || strchr(choices, ch) != NULL)
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/* valid choice */
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return(ch);
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else if (!def && loop > 1)
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/* bad choice; prompt, and try again */
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{
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YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
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move(oldy, oldx);
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clrtoeol();
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continue;
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}
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else
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/* return default answer */
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break;
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}
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}
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return(*choices);
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}
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/**/
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/************************************************************************
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/
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/ FUNCTION NAME: catchalarm()
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/
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/ FUNCTION: catch timer when waiting for input
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/
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/ AUTHOR: E. A. Estes, 12/4/85
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/
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/ ARGUMENTS: none
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/
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/ RETURN VALUE: none
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/
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/ MODULES CALLED: longjmp()
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/
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/ GLOBAL INPUTS: Timeoenv[]
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/
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/ GLOBAL OUTPUTS: none
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/
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/ DESCRIPTION:
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/ Come here when the alarm expires while waiting for input.
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/ Simply longjmp() into getanswer().
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/
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/************************************************************************/
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void
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catchalarm()
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{
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longjmp(Timeoenv, 1);
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}
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