266 lines
7.4 KiB
C
266 lines
7.4 KiB
C
/*
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* This is a simple program which demonstrates use of mmapped DMA buffer
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* of the sound driver directly from application program.
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*
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* This sample program works (currently) only with Linux, FreeBSD and BSD/OS
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* (FreeBSD and BSD/OS require OSS version 3.8-beta16 or later.
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*
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* Note! Don't use mmapped DMA buffers (direct audio) unless you have
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* very good reasons to do it. Programs using this feature will not
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* work with all soundcards. GUS (GF1) is one of them (GUS MAX works).
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*
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* This program requires version 3.5-beta7 or later of OSS
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* (3.8-beta16 or later in FreeBSD and BSD/OS).
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*/
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#ifndef lint
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static const char rcsid[] =
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"$Id$";
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#endif /* not lint */
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#include <err.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/mman.h>
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#include <machine/soundcard.h>
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#include <sys/time.h>
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int
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main()
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{
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int fd, sz, fsz, tmp, nfrag;
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int caps;
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int sd, sl=0, sp;
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unsigned char data[500000], *dp = data;
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caddr_t buf;
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struct timeval tim;
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unsigned char *op;
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struct audio_buf_info info;
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int frag = 0xffff000c; /* Max # fragments of 2^13=8k bytes */
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fd_set writeset;
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close(0);
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if ((fd=open("/dev/dsp", O_RDWR, 0))==-1)
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err(1, "/dev/dsp");
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/*
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* Then setup sampling parameters. Just sampling rate in this case.
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*/
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tmp = 8000;
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ioctl(fd, SNDCTL_DSP_SPEED, &tmp);
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/*
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* Load some test data.
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*/
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sl = sp = 0;
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if ((sd=open("smpl", O_RDONLY, 0))!=-1)
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{
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sl = read(sd, data, sizeof(data));
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printf("%d bytes read from file.\n", sl);
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close(sd);
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}
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else warn("smpl");
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if (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps)==-1)
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{
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warn("sorry but your sound driver is too old");
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err(1, "/dev/dsp");
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}
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/*
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* Check that the device has capability to do this. Currently just
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* CS4231 based cards will work.
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*
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* The application should also check for DSP_CAP_MMAP bit but this
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* version of driver doesn't have it yet.
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*/
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/* ioctl(fd, SNDCTL_DSP_SETSYNCRO, 0); */
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/*
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* You need version 3.5-beta7 or later of the sound driver before next
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* two lines compile. There is no point to modify this program to
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* compile with older driver versions since they don't have working
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* mmap() support.
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*/
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if (!(caps & DSP_CAP_TRIGGER) ||
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!(caps & DSP_CAP_MMAP))
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errx(1, "sorry but your soundcard can't do this");
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/*
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* Select the fragment size. This is propably important only when
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* the program uses select(). Fragment size defines how often
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* select call returns.
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*/
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ioctl(fd, SNDCTL_DSP_SETFRAGMENT, &frag);
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/*
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* Compute total size of the buffer. It's important to use this value
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* in mmap() call.
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*/
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if (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info)==-1)
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err(1, "GETOSPACE");
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sz = info.fragstotal * info.fragsize;
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fsz = info.fragsize;
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/*
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* Call mmap().
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*
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* IMPORTANT NOTE!!!!!!!!!!!
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*
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* Full duplex audio devices have separate input and output buffers.
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* It is not possible to map both of them at the same mmap() call. The buffer
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* is selected based on the prot argument in the following way:
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*
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* - PROT_READ (alone) selects the input buffer.
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* - PROT_WRITE (alone) selects the output buffer.
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* - PROT_WRITE|PROT_READ together select the output buffer. This combination
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* is required in BSD to make the buffer accessible. With just PROT_WRITE
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* every attempt to access the returned buffer will result in segmentation/bus
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* error. PROT_READ|PROT_WRITE is also permitted in Linux with OSS version
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* 3.8-beta16 and later (earlier versions don't accept it).
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*
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* Non duplex devices have just one buffer. When an application wants to do both
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* input and output it's recommended that the device is closed and re-opened when
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* switching between modes. PROT_READ|PROT_WRITE can be used to open the buffer
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* for both input and output (with OSS 3.8-beta16 and later) but the result may be
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* unpredictable.
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*/
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if ((buf=mmap(NULL, sz, PROT_WRITE | PROT_READ, MAP_FILE|MAP_SHARED, fd, 0))==(caddr_t)-1)
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err(1, "mmap (write)");
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printf("mmap (out) returned %08x\n", buf);
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op=buf;
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/*
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* op contains now a pointer to the DMA buffer
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*/
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/*
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* Then it's time to start the engine. The driver doesn't allow read() and/or
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* write() when the buffer is mapped. So the only way to start operation is
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* to togle device's enable bits. First set them off. Setting them on enables
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* recording and/or playback.
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*/
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tmp = 0;
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ioctl(fd, SNDCTL_DSP_SETTRIGGER, &tmp);
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/*
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* It might be usefull to write some data to the buffer before starting.
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*/
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tmp = PCM_ENABLE_OUTPUT;
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ioctl(fd, SNDCTL_DSP_SETTRIGGER, &tmp);
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/*
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* The machine is up and running now. Use SNDCTL_DSP_GETOPTR to get the
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* buffer status.
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*
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* NOTE! The driver empties each buffer fragmen after they have been
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* played. This prevents looping sound if there are some performance problems
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* in the application side. For similar reasons it recommended that the
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* application uses some amout of play ahead. It can rewrite the unplayed
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* data later if necessary.
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*/
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nfrag = 0;
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while (1)
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{
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struct count_info count;
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int extra;
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FD_ZERO(&writeset);
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FD_SET(fd, &writeset);
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tim.tv_sec = 10;
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tim.tv_usec= 0;
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select(fd+1, &writeset, &writeset, NULL, NULL);
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/*
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* SNDCTL_DSP_GETOPTR (and GETIPTR as well) return three items. The
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* bytes field returns number of bytes played since start. It can be used
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* as a real time clock.
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*
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* The blocks field returns number of fragment transitions (interrupts) since
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* previous GETOPTR call. It can be used as a method to detect underrun
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* situations.
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*
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* The ptr field is the DMA pointer inside the buffer area (in bytes from
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* the beginning of total buffer area).
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*/
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if (ioctl(fd, SNDCTL_DSP_GETOPTR, &count)==-1)
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err(1, "GETOPTR");
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if (count.ptr < 0 ) count.ptr = 0;
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nfrag += count.blocks;
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#ifdef VERBOSE
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printf("\rTotal: %09d, Fragment: %03d, Ptr: %06d",
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count.bytes, nfrag, count.ptr);
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fflush(stdout);
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#endif
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/*
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* Caution! This version doesn't check for bounds of the DMA
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* memory area. It's possible that the returned pointer value is not aligned
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* to fragment boundaries. It may be several samples behind the boundary
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* in case there was extra delay between the actual hardware interrupt and
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* the time when DSP_GETOPTR was called.
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*
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* Don't just call memcpy() with length set to 'fragment_size' without
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* first checking that the transfer really fits to the buffer area.
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* A mistake of just one byte causes seg fault. It may be easiest just
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* to align the returned pointer value to fragment boundary before using it.
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*
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* It would be very good idea to write few extra samples to next fragment
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* too. Otherwise several (uninitialized) samples from next fragment
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* will get played before your program gets chance to initialize them.
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* Take in count the fact thaat there are other processes batling about
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* the same CPU. This effect is likely to be very annoying if fragment
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* size is decreased too much.
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*/
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/*
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* Just a minor clarification to the above. The following line alings
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* the pointer to fragment boundaries. Note! Don't trust that fragment
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* size is always a power of 2. It may not be so in future.
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*/
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count.ptr = ((count.ptr+16)/fsz )*fsz;
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#ifdef VERBOSE
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printf(" memcpy(%6d, %4d)", (dp-data), fsz);
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fflush(stdout);
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#endif
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/*
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* Set few bytes in the beginning of next fragment too.
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*/
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if ((count.ptr+fsz+16) < sz) /* Last fragment? */
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extra = 16;
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else
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extra = 0;
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memcpy(op+count.ptr, dp, (fsz+extra));
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dp += fsz;
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if (dp > (data+sl-fsz))
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dp = data;
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}
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exit(0);
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}
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