7689e1e466
compiler warnings go away, but the compiler is throwing away 32-bits as the long value is silently truncated to an int on alpha. But the program works, so that must not matter.
370 lines
9.3 KiB
C
370 lines
9.3 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)phaser.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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# include "getpar.h"
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/* factors for phaser hits; see description below */
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# define ALPHA 3.0 /* spread */
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# define BETA 3.0 /* franf() */
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# define GAMMA 0.30 /* cos(angle) */
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# define EPSILON 150.0 /* dist ** 2 */
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# define OMEGA 10.596 /* overall scaling factor */
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/* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
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/*
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** Phaser Control
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**
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** There are up to NBANKS phaser banks which may be fired
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** simultaneously. There are two modes, "manual" and
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** "automatic". In manual mode, you specify exactly which
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** direction you want each bank to be aimed, the number
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** of units to fire, and the spread angle. In automatic
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** mode, you give only the total number of units to fire.
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**
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** The spread is specified as a number between zero and
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** one, with zero being minimum spread and one being maximum
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** spread. You will normally want zero spread, unless your
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** short range scanners are out, in which case you probably
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** don't know exactly where the Klingons are. In that case,
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** you really don't have any choice except to specify a
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** fairly large spread.
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**
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** Phasers spread slightly, even if you specify zero spread.
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**
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** Uses trace flag 30
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*/
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struct cvntab Matab[] =
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{
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"m", "anual", (int (*)())1, 0,
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"a", "utomatic", 0, 0,
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0
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};
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struct banks
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{
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int units;
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double angle;
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double spread;
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};
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phaser()
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{
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register int i;
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int j;
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register struct kling *k;
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double dx, dy;
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double anglefactor, distfactor;
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register struct banks *b;
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int manual, flag, extra;
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int hit;
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double tot;
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int n;
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int hitreqd[NBANKS];
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struct banks bank[NBANKS];
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struct cvntab *ptr;
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if (Ship.cond == DOCKED)
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return(printf("Phasers cannot fire through starbase shields\n"));
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if (damaged(PHASER))
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return (out(PHASER));
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if (Ship.shldup)
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return (printf("Sulu: Captain, we cannot fire through shields.\n"));
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if (Ship.cloaked)
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{
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printf("Sulu: Captain, surely you must realize that we cannot fire\n");
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printf(" phasers with the cloaking device up.\n");
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return;
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}
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/* decide if we want manual or automatic mode */
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manual = 0;
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if (testnl())
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{
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if (damaged(COMPUTER))
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{
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printf(Device[COMPUTER].name);
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manual++;
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}
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else
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if (damaged(SRSCAN))
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{
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printf(Device[SRSCAN].name);
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manual++;
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}
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if (manual)
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printf(" damaged, manual mode selected\n");
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}
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if (!manual)
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{
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ptr = getcodpar("Manual or automatic", Matab);
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manual = (long) ptr->value;
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}
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if (!manual && damaged(COMPUTER))
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{
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printf("Computer damaged, manual selected\n");
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skiptonl(0);
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manual++;
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}
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/* initialize the bank[] array */
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flag = 1;
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for (i = 0; i < NBANKS; i++)
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bank[i].units = 0;
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if (manual)
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{
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/* collect manual mode statistics */
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while (flag)
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{
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printf("%d units available\n", Ship.energy);
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extra = 0;
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flag = 0;
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for (i = 0; i < NBANKS; i++)
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{
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b = &bank[i];
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printf("\nBank %d:\n", i);
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hit = getintpar("units");
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if (hit < 0)
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return;
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if (hit == 0)
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break;
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extra += hit;
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if (extra > Ship.energy)
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{
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printf("available energy exceeded. ");
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skiptonl(0);
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flag++;
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break;
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}
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b->units = hit;
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hit = getintpar("course");
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if (hit < 0 || hit > 360)
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return;
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b->angle = hit * 0.0174532925;
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b->spread = getfltpar("spread");
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if (b->spread < 0 || b->spread > 1)
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return;
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}
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Ship.energy -= extra;
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}
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extra = 0;
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}
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else
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{
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/* automatic distribution of power */
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if (Etc.nkling <= 0)
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return (printf("Sulu: But there are no Klingons in this quadrant\n"));
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printf("Phasers locked on target. ");
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while (flag)
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{
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printf("%d units available\n", Ship.energy);
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hit = getintpar("Units to fire");
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if (hit <= 0)
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return;
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if (hit > Ship.energy)
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{
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printf("available energy exceeded. ");
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skiptonl(0);
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continue;
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}
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flag = 0;
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Ship.energy -= hit;
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extra = hit;
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n = Etc.nkling;
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if (n > NBANKS)
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n = NBANKS;
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tot = n * (n + 1) / 2;
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for (i = 0; i < n; i++)
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{
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k = &Etc.klingon[i];
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b = &bank[i];
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distfactor = k->dist;
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anglefactor = ALPHA * BETA * OMEGA / (distfactor * distfactor + EPSILON);
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anglefactor *= GAMMA;
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distfactor = k->power;
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distfactor /= anglefactor;
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hitreqd[i] = distfactor + 0.5;
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dx = Ship.sectx - k->x;
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dy = k->y - Ship.secty;
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b->angle = atan2(dy, dx);
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b->spread = 0.0;
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b->units = ((n - i) / tot) * extra;
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# ifdef xTRACE
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if (Trace)
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{
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printf("b%d hr%d u%d df%.2f af%.2f\n",
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i, hitreqd[i], b->units,
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distfactor, anglefactor);
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}
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# endif
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extra -= b->units;
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hit = b->units - hitreqd[i];
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if (hit > 0)
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{
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extra += hit;
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b->units -= hit;
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}
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}
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/* give out any extra energy we might have around */
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if (extra > 0)
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{
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for (i = 0; i < n; i++)
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{
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b = &bank[i];
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hit = hitreqd[i] - b->units;
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if (hit <= 0)
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continue;
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if (hit >= extra)
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{
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b->units += extra;
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extra = 0;
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break;
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}
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b->units = hitreqd[i];
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extra -= hit;
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}
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if (extra > 0)
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printf("%d units overkill\n", extra);
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}
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}
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}
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# ifdef xTRACE
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if (Trace)
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{
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for (i = 0; i < NBANKS; i++)
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{
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b = &bank[i];
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printf("b%d u%d", i, b->units);
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if (b->units > 0)
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printf(" a%.2f s%.2f\n", b->angle, b->spread);
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else
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printf("\n");
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}
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}
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# endif
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/* actually fire the shots */
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Move.free = 0;
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for (i = 0; i < NBANKS; i++)
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{
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b = &bank[i];
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if (b->units <= 0)
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{
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continue;
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}
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printf("\nPhaser bank %d fires:\n", i);
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n = Etc.nkling;
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k = Etc.klingon;
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for (j = 0; j < n; j++)
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{
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if (b->units <= 0)
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break;
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/*
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** The formula for hit is as follows:
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**
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** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
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** / (dist ** 2 + EPSILON)]
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** * [cos(delta * sigma) + GAMMA]
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** * hit
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**
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** where sigma is the spread factor,
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** rho is a random number (0 -> 1),
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** GAMMA is a crud factor for angle (essentially
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** cruds up the spread factor),
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** delta is the difference in radians between the
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** angle you are shooting at and the actual
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** angle of the klingon,
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** ALPHA scales down the significance of sigma,
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** BETA scales down the significance of rho,
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** OMEGA is the magic number which makes everything
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** up to "* hit" between zero and one,
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** dist is the distance to the klingon
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** hit is the number of units in the bank, and
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** zap is the amount of the actual hit.
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**
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** Everything up through dist squared should maximize
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** at 1.0, so that the distance factor is never
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** greater than one. Conveniently, cos() is
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** never greater than one, but the same restric-
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** tion applies.
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*/
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distfactor = BETA + franf();
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distfactor *= ALPHA + b->spread;
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distfactor *= OMEGA;
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anglefactor = k->dist;
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distfactor /= anglefactor * anglefactor + EPSILON;
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distfactor *= b->units;
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dx = Ship.sectx - k->x;
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dy = k->y - Ship.secty;
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anglefactor = atan2(dy, dx) - b->angle;
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anglefactor = cos((anglefactor * b->spread) + GAMMA);
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if (anglefactor < 0.0)
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{
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k++;
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continue;
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}
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hit = anglefactor * distfactor + 0.5;
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k->power -= hit;
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printf("%d unit hit on Klingon", hit);
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if (!damaged(SRSCAN))
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printf(" at %d,%d", k->x, k->y);
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printf("\n");
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b->units -= hit;
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if (k->power <= 0)
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{
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killk(k->x, k->y);
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continue;
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}
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k++;
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}
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}
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/* compute overkill */
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for (i = 0; i < NBANKS; i++)
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extra += bank[i].units;
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if (extra > 0)
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printf("\n%d units expended on empty space\n", extra);
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}
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