freebsd-skq/games/hack/hack.fight.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

359 lines
9.1 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.fight.c - version 1.0.3 */
#include "hack.h"
extern struct permonst li_dog, dog, la_dog;
extern char *exclam(), *xname();
extern struct obj *mkobj_at();
static boolean far_noise;
static long noisetime;
/* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
hitmm(magr,mdef) register struct monst *magr,*mdef; {
register struct permonst *pa = magr->data, *pd = mdef->data;
int hit;
schar tmp;
boolean vis;
if(index("Eauy", pa->mlet)) return(0);
if(magr->mfroz) return(0); /* riv05!a3 */
tmp = pd->ac + pa->mlevel;
if(mdef->mconf || mdef->mfroz || mdef->msleep){
tmp += 4;
if(mdef->msleep) mdef->msleep = 0;
}
hit = (tmp > rnd(20));
if(hit) mdef->msleep = 0;
vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
if(vis){
char buf[BUFSZ];
if(mdef->mimic) seemimic(mdef);
if(magr->mimic) seemimic(magr);
(void) sprintf(buf,"%s %s", Monnam(magr),
hit ? "hits" : "misses");
pline("%s %s.", buf, monnam(mdef));
} else {
boolean far = (dist(magr->mx, magr->my) > 15);
if(far != far_noise || moves-noisetime > 10) {
far_noise = far;
noisetime = moves;
pline("You hear some noises%s.",
far ? " in the distance" : "");
}
}
if(hit){
if(magr->data->mlet == 'c' && !magr->cham) {
magr->mhpmax += 3;
if(vis) pline("%s is turned to stone!", Monnam(mdef));
else if(mdef->mtame)
pline("You have a peculiarly sad feeling for a moment, then it passes.");
monstone(mdef);
hit = 2;
} else
if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
magr->mhpmax += 1 + rn2(pd->mlevel+1);
if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
if(pa == &li_dog) magr->data = pa = &dog;
else if(pa == &dog) magr->data = pa = &la_dog;
}
if(vis) pline("%s is killed!", Monnam(mdef));
else if(mdef->mtame)
pline("You have a sad feeling for a moment, then it passes.");
mondied(mdef);
hit = 2;
}
}
return(hit);
}
/* drop (perhaps) a cadaver and remove monster */
mondied(mdef) register struct monst *mdef; {
register struct permonst *pd = mdef->data;
if(letter(pd->mlet) && rn2(3)){
(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
if(cansee(mdef->mx,mdef->my)){
unpmon(mdef);
atl(mdef->mx,mdef->my,fobj->olet);
}
stackobj(fobj);
}
mondead(mdef);
}
/* drop a rock and remove monster */
monstone(mdef) register struct monst *mdef; {
extern char mlarge[];
if(index(mlarge, mdef->data->mlet))
mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
else
mksobj_at(ROCK, mdef->mx, mdef->my);
if(cansee(mdef->mx, mdef->my)){
unpmon(mdef);
atl(mdef->mx,mdef->my,fobj->olet);
}
mondead(mdef);
}
fightm(mtmp) register struct monst *mtmp; {
register struct monst *mon;
for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
if(rn2(4))
return(hitmm(mtmp,mon));
}
return(-1);
}
/* u is hit by sth, but not a monster */
thitu(tlev,dam,name)
register tlev,dam;
register char *name;
{
char buf[BUFSZ];
setan(name,buf);
if(u.uac + tlev <= rnd(20)) {
if(Blind) pline("It misses.");
else pline("You are almost hit by %s!", buf);
return(0);
} else {
if(Blind) pline("You are hit!");
else pline("You are hit by %s!", buf);
losehp(dam,name);
return(1);
}
}
char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
boolean
hmon(mon,obj,thrown) /* return TRUE if mon still alive */
register struct monst *mon;
register struct obj *obj;
register thrown;
{
register tmp;
boolean hittxt = FALSE;
if(!obj){
tmp = rnd(2); /* attack with bare hands */
if(mon->data->mlet == 'c' && !uarmg){
pline("You hit the cockatrice with your bare hands.");
pline("You turn to stone ...");
done_in_by(mon);
}
} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
tmp = rnd(2);
else {
if(index(mlarge, mon->data->mlet)) {
tmp = rnd(objects[obj->otyp].wldam);
if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
else if(obj->otyp == FLAIL) tmp += rnd(4);
} else {
tmp = rnd(objects[obj->otyp].wsdam);
}
tmp += obj->spe;
if(!thrown && obj == uwep && obj->otyp == BOOMERANG
&& !rn2(3)){
pline("As you hit %s, the boomerang breaks into splinters.",
monnam(mon));
freeinv(obj);
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
tmp++;
}
}
if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
!strcmp(ONAME(obj), "Orcrist"))
tmp += rnd(10);
} else switch(obj->otyp) {
case HEAVY_IRON_BALL:
tmp = rnd(25); break;
case EXPENSIVE_CAMERA:
pline("You succeed in destroying your camera. Congratulations!");
freeinv(obj);
if(obj->owornmask)
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
return(TRUE);
case DEAD_COCKATRICE:
pline("You hit %s with the cockatrice corpse.",
monnam(mon));
if(mon->data->mlet == 'c') {
tmp = 1;
hittxt = TRUE;
break;
}
pline("%s is turned to stone!", Monnam(mon));
killed(mon);
return(FALSE);
case CLOVE_OF_GARLIC: /* no effect against demons */
if(index(UNDEAD, mon->data->mlet))
mon->mflee = 1;
tmp = 1;
break;
default:
/* non-weapons can damage because of their weight */
/* (but not too much) */
tmp = obj->owt/10;
if(tmp < 1) tmp = 1;
else tmp = rnd(tmp);
if(tmp > 6) tmp = 6;
}
/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
tmp += u.udaminc + dbon();
if(u.uswallow) {
if((tmp -= u.uswldtim) <= 0) {
pline("Your arms are no longer able to hit.");
return(TRUE);
}
}
if(tmp < 1) tmp = 1;
mon->mhp -= tmp;
if(mon->mhp < 1) {
killed(mon);
return(FALSE);
}
if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
mon->mflee = 1; /* Rick Richardson */
mon->mfleetim += 10*rnd(tmp);
}
if(!hittxt) {
if(thrown)
/* this assumes that we cannot throw plural things */
hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
mon, exclam(tmp) );
else if(Blind)
pline("You hit it.");
else
pline("You hit %s%s", monnam(mon), exclam(tmp));
}
if(u.umconf && !thrown) {
if(!Blind) {
pline("Your hands stop glowing blue.");
if(!mon->mfroz && !mon->msleep)
pline("%s appears confused.",Monnam(mon));
}
mon->mconf = 1;
u.umconf = 0;
}
return(TRUE); /* mon still alive */
}
/* try to attack; return FALSE if monster evaded */
/* u.dx and u.dy must be set */
attack(mtmp)
register struct monst *mtmp;
{
schar tmp;
boolean malive = TRUE;
register struct permonst *mdat;
mdat = mtmp->data;
u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
!mtmp->mconf && mtmp->mcansee && !rn2(7) &&
(m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
return(FALSE);
if(mtmp->mimic){
if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
case '+':
pline("The door actually was a Mimic.");
break;
case '$':
pline("The chest was a Mimic!");
break;
default:
pline("Wait! That's a Mimic!");
}
wakeup(mtmp); /* clears mtmp->mimic */
return(TRUE);
}
wakeup(mtmp);
if(mtmp->mhide && mtmp->mundetected){
register struct obj *obj;
mtmp->mundetected = 0;
if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
pline("Wait! There's a %s hiding under %s!",
mdat->mname, doname(obj));
return(TRUE);
}
tmp = u.uluck + u.ulevel + mdat->ac + abon();
if(uwep) {
if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
tmp += uwep->spe;
if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
else if(uwep->otyp == DAGGER) tmp += 2;
else if(uwep->otyp == CRYSKNIFE) tmp += 3;
else if(uwep->otyp == SPEAR &&
index("XDne", mdat->mlet)) tmp += 2;
}
if(mtmp->msleep) {
mtmp->msleep = 0;
tmp += 2;
}
if(mtmp->mfroz) {
tmp += 4;
if(!rn2(10)) mtmp->mfroz = 0;
}
if(mtmp->mflee) tmp += 2;
if(u.utrap) tmp -= 3;
/* with a lot of luggage, your agility diminishes */
tmp -= (inv_weight() + 40)/20;
if(tmp <= rnd(20) && !u.uswallow){
if(Blind) pline("You miss it.");
else pline("You miss %s.",monnam(mtmp));
} else {
/* we hit the monster; be careful: it might die! */
if((malive = hmon(mtmp,uwep,0)) == TRUE) {
/* monster still alive */
if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
mtmp->mflee = 1;
if(!rn2(3)) mtmp->mfleetim = rnd(100);
if(u.ustuck == mtmp && !u.uswallow)
u.ustuck = 0;
}
#ifndef NOWORM
if(mtmp->wormno)
cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
uwep ? uwep->otyp : 0);
#endif NOWORM
}
if(mdat->mlet == 'a') {
if(rn2(2)) {
pline("You are splashed by the blob's acid!");
losehp_m(rnd(6), mtmp);
if(!rn2(30)) corrode_armor();
}
if(!rn2(6)) corrode_weapon();
}
}
if(malive && mdat->mlet == 'E' && canseemon(mtmp)
&& !mtmp->mcan && rn2(3)) {
if(mtmp->mcansee) {
pline("You are frozen by the floating eye's gaze!");
nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
} else {
pline("The blinded floating eye cannot defend itself.");
if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
}
}
return(TRUE);
}