freebsd-skq/games/larn/config.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

48 lines
1.2 KiB
C

/*
* config.c -- This defines the installation dependent variables.
* Some strings are modified later. ANSI C would
* allow compile time string concatenation, we must
* do runtime concatenation, in main.
*
* Larn is copyrighted 1986 by Noah Morgan.
*/
#include "header.h"
#include "pathnames.h"
/*
* All these strings will be appended to in main() to be complete filenames
*/
/* the game save filename */
char savefilename[1024];
/* the logging file */
char logfile[] = _PATH_LOG;
/* the help text file */
char helpfile[] = _PATH_HELP;
/* the score file */
char scorefile[] = _PATH_SCORE;
/* the maze data file */
char larnlevels[] = _PATH_LEVELS;
/* the fortune data file */
char fortfile[] = _PATH_FORTS;
/* the .larnopts filename */
char optsfile[1024] ="/.larnopts";
/* the player id datafile name */
char playerids[] = _PATH_PLAYERIDS;
char diagfile[] ="Diagfile"; /* the diagnostic filename */
char ckpfile[] ="Larn12.0.ckp"; /* the checkpoint filename */
char *password ="pvnert(x)"; /* the wizards password <=32 */
char psname[PSNAMESIZE]="larn"; /* the process name */
#define WIZID 1
int wisid=0; /* the user id of the only person who can be wizard */