c5c43ce91f
<time.h>).
685 lines
19 KiB
C
685 lines
19 KiB
C
/*
|
|
* Copyright (c) 1988, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* This code is derived from software contributed to Berkeley by
|
|
* Timothy C. Stoehr.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
#if 0
|
|
static char sccsid[] = "@(#)machdep.c 8.1 (Berkeley) 5/31/93";
|
|
#endif
|
|
static const char rcsid[] =
|
|
"$FreeBSD$";
|
|
#endif /* not lint */
|
|
|
|
/*
|
|
* machdep.c
|
|
*
|
|
* This source herein may be modified and/or distributed by anybody who
|
|
* so desires, with the following restrictions:
|
|
* 1.) No portion of this notice shall be removed.
|
|
* 2.) Credit shall not be taken for the creation of this source.
|
|
* 3.) This code is not to be traded, sold, or used for personal
|
|
* gain or profit.
|
|
*
|
|
*/
|
|
|
|
/* Included in this file are all system dependent routines. Extensive use
|
|
* of #ifdef's will be used to compile the appropriate code on each system:
|
|
*
|
|
* UNIX: all UNIX systems.
|
|
* UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
|
|
* UNIX_SYSV: UNIX system V
|
|
* UNIX_V7: UNIX version 7
|
|
*
|
|
* All UNIX code should be included between the single "#ifdef UNIX" at the
|
|
* top of this file, and the "#endif" at the bottom.
|
|
*
|
|
* To change a routine to include a new UNIX system, simply #ifdef the
|
|
* existing routine, as in the following example:
|
|
*
|
|
* To make a routine compatible with UNIX system 5, change the first
|
|
* function to the second:
|
|
*
|
|
* md_function()
|
|
* {
|
|
* code;
|
|
* }
|
|
*
|
|
* md_function()
|
|
* {
|
|
* #ifdef UNIX_SYSV
|
|
* sys5code;
|
|
* #else
|
|
* code;
|
|
* #endif
|
|
* }
|
|
*
|
|
* Appropriate variations of this are of course acceptible.
|
|
* The use of "#elseif" is discouraged because of non-portability.
|
|
* If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
|
|
* and insert it in the list at the top of the file. Alter the CFLAGS
|
|
* in you Makefile appropriately.
|
|
*
|
|
*/
|
|
|
|
#ifdef UNIX
|
|
|
|
#include <stdio.h>
|
|
#include <sys/types.h>
|
|
#include <sys/file.h>
|
|
#include <sys/stat.h>
|
|
|
|
#include <pwd.h>
|
|
#include <time.h>
|
|
|
|
#ifdef UNIX_BSD4_2
|
|
#include <sys/time.h>
|
|
#include <sgtty.h>
|
|
#endif
|
|
|
|
#ifdef UNIX_SYSV
|
|
#include <time.h>
|
|
#include <termio.h>
|
|
#endif
|
|
|
|
#include <signal.h>
|
|
#include <stdlib.h>
|
|
#include <unistd.h>
|
|
#include "rogue.h"
|
|
#include "pathnames.h"
|
|
|
|
/* md_slurp:
|
|
*
|
|
* This routine throws away all keyboard input that has not
|
|
* yet been read. It is used to get rid of input that the user may have
|
|
* typed-ahead.
|
|
*
|
|
* This function is not necessary, so it may be stubbed. The might cause
|
|
* message-line output to flash by because the game has continued to read
|
|
* input without waiting for the user to read the message. Not such a
|
|
* big deal.
|
|
*/
|
|
|
|
md_slurp()
|
|
{
|
|
(void)fpurge(stdin);
|
|
}
|
|
|
|
/* md_control_keyboard():
|
|
*
|
|
* This routine is much like md_cbreak_no_echo_nonl() below. It sets up the
|
|
* keyboard for appropriate input. Specifically, it prevents the tty driver
|
|
* from stealing characters. For example, ^Y is needed as a command
|
|
* character, but the tty driver intercepts it for another purpose. Any
|
|
* such behavior should be stopped. This routine could be avoided if
|
|
* we used RAW mode instead of CBREAK. But RAW mode does not allow the
|
|
* generation of keyboard signals, which the program uses.
|
|
*
|
|
* The parameter 'mode' when true, indicates that the keyboard should
|
|
* be set up to play rogue. When false, it should be restored if
|
|
* necessary.
|
|
*
|
|
* This routine is not strictly necessary and may be stubbed. This may
|
|
* cause certain command characters to be unavailable.
|
|
*/
|
|
|
|
md_control_keybord(mode)
|
|
boolean mode;
|
|
{
|
|
static boolean called_before = 0;
|
|
#ifdef UNIX_BSD4_2
|
|
static struct ltchars ltc_orig;
|
|
static struct tchars tc_orig;
|
|
struct ltchars ltc_temp;
|
|
struct tchars tc_temp;
|
|
#endif
|
|
#ifdef UNIX_SYSV
|
|
static struct termio _oldtty;
|
|
struct termio _tty;
|
|
#endif
|
|
|
|
if (!called_before) {
|
|
called_before = 1;
|
|
#ifdef UNIX_BSD4_2
|
|
ioctl(0, TIOCGETC, &tc_orig);
|
|
ioctl(0, TIOCGLTC, <c_orig);
|
|
#endif
|
|
#ifdef UNIX_SYSV
|
|
ioctl(0, TCGETA, &_oldtty);
|
|
#endif
|
|
}
|
|
#ifdef UNIX_BSD4_2
|
|
ltc_temp = ltc_orig;
|
|
tc_temp = tc_orig;
|
|
#endif
|
|
#ifdef UNIX_SYSV
|
|
_tty = _oldtty;
|
|
#endif
|
|
|
|
if (!mode) {
|
|
#ifdef UNIX_BSD4_2
|
|
ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
|
|
ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
|
|
ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
|
|
tc_temp.t_startc = tc_temp.t_stopc = -1;
|
|
#endif
|
|
#ifdef UNIX_SYSV
|
|
_tty.c_cc[VSWTCH] = CNSWTCH;
|
|
#endif
|
|
}
|
|
#ifdef UNIX_BSD4_2
|
|
ioctl(0, TIOCSETC, &tc_temp);
|
|
ioctl(0, TIOCSLTC, <c_temp);
|
|
#endif
|
|
#ifdef UNIX_SYSV
|
|
ioctl(0, TCSETA, &_tty);
|
|
#endif
|
|
}
|
|
|
|
/* md_heed_signals():
|
|
*
|
|
* This routine tells the program to call particular routines when
|
|
* certain interrupts/events occur:
|
|
*
|
|
* SIGINT: call onintr() to interrupt fight with monster or long rest.
|
|
* SIGQUIT: call byebye() to check for game termination.
|
|
* SIGHUP: call error_save() to save game when terminal hangs up.
|
|
*
|
|
* On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
|
|
*
|
|
* This routine is not strictly necessary and can be stubbed. This will
|
|
* mean that the game cannot be interrupted properly with keyboard
|
|
* input, this is not usually critical.
|
|
*/
|
|
|
|
md_heed_signals()
|
|
{
|
|
signal(SIGINT, onintr);
|
|
signal(SIGQUIT, byebye);
|
|
signal(SIGHUP, error_save);
|
|
}
|
|
|
|
/* md_ignore_signals():
|
|
*
|
|
* This routine tells the program to completely ignore the events mentioned
|
|
* in md_heed_signals() above. The event handlers will later be turned on
|
|
* by a future call to md_heed_signals(), so md_heed_signals() and
|
|
* md_ignore_signals() need to work together.
|
|
*
|
|
* This function should be implemented or the user risks interrupting
|
|
* critical sections of code, which could cause score file, or saved-game
|
|
* file, corruption.
|
|
*/
|
|
|
|
md_ignore_signals()
|
|
{
|
|
signal(SIGQUIT, SIG_IGN);
|
|
signal(SIGINT, SIG_IGN);
|
|
signal(SIGHUP, SIG_IGN);
|
|
}
|
|
|
|
/* md_get_file_id():
|
|
*
|
|
* This function returns an integer that uniquely identifies the specified
|
|
* file. It need not check for the file's existence. In UNIX, the inode
|
|
* number is used.
|
|
*
|
|
* This function is used to identify saved-game files.
|
|
*/
|
|
|
|
int
|
|
md_get_file_id(fname)
|
|
const char *fname;
|
|
{
|
|
struct stat sbuf;
|
|
|
|
if (stat(fname, &sbuf)) {
|
|
return(-1);
|
|
}
|
|
return((int) sbuf.st_ino);
|
|
}
|
|
|
|
/* md_link_count():
|
|
*
|
|
* This routine returns the number of hard links to the specified file.
|
|
*
|
|
* This function is not strictly necessary. On systems without hard links
|
|
* this routine can be stubbed by just returning 1.
|
|
*/
|
|
|
|
int
|
|
md_link_count(fname)
|
|
const char *fname;
|
|
{
|
|
struct stat sbuf;
|
|
|
|
stat(fname, &sbuf);
|
|
return((int) sbuf.st_nlink);
|
|
}
|
|
|
|
/* md_gct(): (Get Current Time)
|
|
*
|
|
* This function returns the current year, month(1-12), day(1-31), hour(0-23),
|
|
* minute(0-59), and second(0-59). This is used for identifying the time
|
|
* at which a game is saved.
|
|
*
|
|
* This function is not strictly necessary. It can be stubbed by returning
|
|
* zeros instead of the correct year, month, etc. If your operating
|
|
* system doesn't provide all of the time units requested here, then you
|
|
* can provide only those that it does, and return zeros for the others.
|
|
* If you cannot provide good time values, then users may be able to copy
|
|
* saved-game files and play them.
|
|
*/
|
|
|
|
md_gct(rt_buf)
|
|
struct rogue_time *rt_buf;
|
|
{
|
|
struct tm *t, *localtime();
|
|
time_t seconds;
|
|
|
|
time(&seconds);
|
|
t = localtime(&seconds);
|
|
|
|
rt_buf->year = t->tm_year;
|
|
rt_buf->month = t->tm_mon + 1;
|
|
rt_buf->day = t->tm_mday;
|
|
rt_buf->hour = t->tm_hour;
|
|
rt_buf->minute = t->tm_min;
|
|
rt_buf->second = t->tm_sec;
|
|
}
|
|
|
|
/* md_gfmt: (Get File Modification Time)
|
|
*
|
|
* This routine returns a file's date of last modification in the same format
|
|
* as md_gct() above.
|
|
*
|
|
* This function is not strictly necessary. It is used to see if saved-game
|
|
* files have been modified since they were saved. If you have stubbed the
|
|
* routine md_gct() above by returning constant values, then you may do
|
|
* exactly the same here.
|
|
* Or if md_gct() is implemented correctly, but your system does not provide
|
|
* file modification dates, you may return some date far in the past so
|
|
* that the program will never know that a saved-game file being modified.
|
|
* You may also do this if you wish to be able to restore games from
|
|
* saved-games that have been modified.
|
|
*/
|
|
|
|
md_gfmt(fname, rt_buf)
|
|
const char *fname;
|
|
struct rogue_time *rt_buf;
|
|
{
|
|
struct stat sbuf;
|
|
time_t seconds;
|
|
struct tm *t;
|
|
|
|
stat(fname, &sbuf);
|
|
seconds = sbuf.st_mtime;
|
|
t = localtime(&seconds);
|
|
|
|
rt_buf->year = t->tm_year;
|
|
rt_buf->month = t->tm_mon + 1;
|
|
rt_buf->day = t->tm_mday;
|
|
rt_buf->hour = t->tm_hour;
|
|
rt_buf->minute = t->tm_min;
|
|
rt_buf->second = t->tm_sec;
|
|
}
|
|
|
|
/* md_df: (Delete File)
|
|
*
|
|
* This function deletes the specified file, and returns true (1) if the
|
|
* operation was successful. This is used to delete saved-game files
|
|
* after restoring games from them.
|
|
*
|
|
* Again, this function is not strictly necessary, and can be stubbed
|
|
* by simply returning 1. In this case, saved-game files will not be
|
|
* deleted and can be replayed.
|
|
*/
|
|
|
|
boolean
|
|
md_df(fname)
|
|
const char *fname;
|
|
{
|
|
if (unlink(fname)) {
|
|
return(0);
|
|
}
|
|
return(1);
|
|
}
|
|
|
|
/* md_gln: (Get login name)
|
|
*
|
|
* This routine returns the login name of the user. This string is
|
|
* used mainly for identifying users in score files.
|
|
*
|
|
* A dummy string may be returned if you are unable to implement this
|
|
* function, but then the score file would only have one name in it.
|
|
*/
|
|
|
|
const char *
|
|
md_gln()
|
|
{
|
|
struct passwd *p;
|
|
char *s;
|
|
|
|
if ((s = getlogin()))
|
|
return s;
|
|
if (!(p = getpwuid(getuid())))
|
|
return((char *)NULL);
|
|
return(p->pw_name);
|
|
}
|
|
|
|
/* md_sleep:
|
|
*
|
|
* This routine causes the game to pause for the specified number of
|
|
* seconds.
|
|
*
|
|
* This routine is not particularly necessary at all. It is used for
|
|
* delaying execution, which is useful to this program at some times.
|
|
*/
|
|
|
|
md_sleep(nsecs)
|
|
int nsecs;
|
|
{
|
|
(void) sleep(nsecs);
|
|
}
|
|
|
|
/* md_getenv()
|
|
*
|
|
* This routine gets certain values from the user's environment. These
|
|
* values are strings, and each string is identified by a name. The names
|
|
* of the values needed, and their use, is as follows:
|
|
*
|
|
* TERMCAP
|
|
* The name of the users's termcap file, NOT the termcap entries
|
|
* themselves. This is used ONLY if the program is compiled with
|
|
* CURSES defined (-DCURSES). Even in this case, the program need
|
|
* not find a string for TERMCAP. If it does not, it will use the
|
|
* default termcap file as returned by md_gdtcf();
|
|
* TERM
|
|
* The name of the users's terminal. This is used ONLY if the program
|
|
* is compiled with CURSES defined (-DCURSES). In this case, the string
|
|
* value for TERM must be found, or the routines in curses.c cannot
|
|
* function, and the program will quit.
|
|
* ROGUEOPTS
|
|
* A string containing the various game options. This need not be
|
|
* defined.
|
|
* HOME
|
|
* The user's home directory. This is only used when the user specifies
|
|
* '~' as the first character of a saved-game file. This string need
|
|
* not be defined.
|
|
* SHELL
|
|
* The user's favorite shell. If not found, "/bin/sh" is assumed.
|
|
*
|
|
* If your system does not provide a means of searching for these values,
|
|
* you will have to do it yourself. None of the values above really need
|
|
* to be defined except TERM when the program is compiled with CURSES
|
|
* defined. In this case, as a bare minimum, you can check the 'name'
|
|
* parameter, and if it is "TERM" find the terminal name and return that,
|
|
* else return zero. If the program is not compiled with CURSES, you can
|
|
* get by with simply always returning zero. Returning zero indicates
|
|
* that their is no defined value for the given string.
|
|
*/
|
|
|
|
char *
|
|
md_getenv(name)
|
|
const char *name;
|
|
{
|
|
char *value;
|
|
|
|
value = getenv(name);
|
|
|
|
return(value);
|
|
}
|
|
|
|
/* md_malloc()
|
|
*
|
|
* This routine allocates, and returns a pointer to, the specified number
|
|
* of bytes. This routines absolutely MUST be implemented for your
|
|
* particular system or the program will not run at all. Return zero
|
|
* when no more memory can be allocated.
|
|
*/
|
|
|
|
char *
|
|
md_malloc(n)
|
|
int n;
|
|
{
|
|
char *t;
|
|
|
|
t = malloc(n);
|
|
return(t);
|
|
}
|
|
|
|
/* md_gseed() (Get Seed)
|
|
*
|
|
* This function returns a seed for the random number generator (RNG). This
|
|
* seed causes the RNG to begin generating numbers at some point in it's
|
|
* sequence. Without a random seed, the RNG will generate the same set
|
|
* of numbers, and every game will start out exactly the same way. A good
|
|
* number to use is the process id, given by getpid() on most UNIX systems.
|
|
*
|
|
* You need to find some single random integer, such as:
|
|
* process id.
|
|
* current time (minutes + seconds) returned from md_gct(), if implemented.
|
|
*
|
|
* It will not help to return "get_rand()" or "rand()" or the return value of
|
|
* any pseudo-RNG. If you don't have a random number, you can just return 1,
|
|
* but this means your games will ALWAYS start the same way, and will play
|
|
* exactly the same way given the same input.
|
|
*/
|
|
|
|
md_gseed()
|
|
{
|
|
time_t seconds;
|
|
|
|
time(&seconds);
|
|
return((int) seconds);
|
|
}
|
|
|
|
/* md_exit():
|
|
*
|
|
* This function causes the program to discontinue execution and exit.
|
|
* This function must be implemented or the program will continue to
|
|
* hang when it should quit.
|
|
*/
|
|
|
|
md_exit(status)
|
|
int status;
|
|
{
|
|
exit(status);
|
|
}
|
|
|
|
/* md_lock():
|
|
*
|
|
* This function is intended to give the user exclusive access to the score
|
|
* file. It does so by flock'ing the score file. The full path name of the
|
|
* score file should be defined for any particular site in rogue.h. The
|
|
* constants _PATH_SCOREFILE defines this file name.
|
|
*
|
|
* When the parameter 'l' is non-zero (true), a lock is requested. Otherwise
|
|
* the lock is released.
|
|
*/
|
|
|
|
md_lock(l)
|
|
boolean l;
|
|
{
|
|
static int fd;
|
|
short tries;
|
|
|
|
if (l) {
|
|
if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
|
|
message("cannot lock score file", 0);
|
|
return;
|
|
}
|
|
for (tries = 0; tries < 5; tries++)
|
|
if (!flock(fd, LOCK_EX|LOCK_NB))
|
|
return;
|
|
} else {
|
|
(void)flock(fd, LOCK_NB);
|
|
(void)close(fd);
|
|
}
|
|
}
|
|
|
|
/* md_shell():
|
|
*
|
|
* This function spawns a shell for the user to use. When this shell is
|
|
* terminated, the game continues. Since this program may often be run
|
|
* setuid to gain access to privileged files, care is taken that the shell
|
|
* is run with the user's REAL user id, and not the effective user id.
|
|
* The effective user id is restored after the shell completes.
|
|
*/
|
|
|
|
md_shell(shell)
|
|
const char *shell;
|
|
{
|
|
long w[2];
|
|
|
|
if (!fork()) {
|
|
/* revoke */
|
|
setgid(getgid());
|
|
execl(shell, shell, 0);
|
|
}
|
|
wait(w);
|
|
}
|
|
|
|
/* If you have a viable curses/termlib library, then use it and don't bother
|
|
* implementing the routines below. And don't compile with -DCURSES.
|
|
*/
|
|
|
|
#ifdef CURSES
|
|
|
|
/* md_cbreak_no_echo_nonl:
|
|
*
|
|
* This routine sets up some terminal characteristics. The tty-driver
|
|
* must be told to:
|
|
* 1.) Not echo input.
|
|
* 2.) Transmit input characters immediately upon typing. (cbreak mode)
|
|
* 3.) Move the cursor down one line, without changing column, and
|
|
* without generating a carriage-return, when it
|
|
* sees a line-feed. This is only necessary if line-feed is ever
|
|
* used in the termcap 'do' (cursor down) entry, in which case,
|
|
* your system should must have a way of accomplishing this.
|
|
*
|
|
* When the parameter 'on' is true, the terminal is set up as specified
|
|
* above. When this parameter is false, the terminal is restored to the
|
|
* original state.
|
|
*
|
|
* Raw mode should not to be used. Keyboard signals/events/interrupts should
|
|
* be sent, although they are not strictly necessary. See notes in
|
|
* md_heed_signals().
|
|
*
|
|
* This function must be implemented for rogue to run properly if the
|
|
* program is compiled with CURSES defined to use the enclosed curses
|
|
* emulation package. If you are not using this, then this routine is
|
|
* totally unnecessary.
|
|
*
|
|
* Notice that information is saved between calls. This is used to
|
|
* restore the terminal to an initial saved state.
|
|
*
|
|
*/
|
|
|
|
md_cbreak_no_echo_nonl(on)
|
|
boolean on;
|
|
{
|
|
#ifdef UNIX_BSD4_2
|
|
static struct sgttyb tty_buf;
|
|
static int tsave_flags;
|
|
|
|
if (on) {
|
|
ioctl(0, TIOCGETP, &tty_buf);
|
|
tsave_flags = tty_buf.sg_flags;
|
|
tty_buf.sg_flags |= CBREAK;
|
|
tty_buf.sg_flags &= ~(ECHO | CRMOD); /* CRMOD: see note 3 above */
|
|
ioctl(0, TIOCSETP, &tty_buf);
|
|
} else {
|
|
tty_buf.sg_flags = tsave_flags;
|
|
ioctl(0, TIOCSETP, &tty_buf);
|
|
}
|
|
#endif
|
|
#ifdef UNIX_SYSV
|
|
struct termio tty_buf;
|
|
static struct termio tty_save;
|
|
|
|
if (on) {
|
|
ioctl(0, TCGETA, &tty_buf);
|
|
tty_save = tty_buf;
|
|
tty_buf.c_lflag &= ~(ICANON | ECHO);
|
|
tty_buf.c_oflag &= ~ONLCR;
|
|
tty_buf.c_cc[4] = 1; /* MIN */
|
|
tty_buf.c_cc[5] = 2; /* TIME */
|
|
ioctl(0, TCSETAF, &tty_buf);
|
|
} else {
|
|
ioctl(0, TCSETAF, &tty_save);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/* md_gdtcf(): (Get Default Termcap File)
|
|
*
|
|
* This function is called ONLY when the program is compiled with CURSES
|
|
* defined. If you use your system's curses/termlib library, this function
|
|
* won't be called. On most UNIX systems, "/etc/termcap" suffices.
|
|
*
|
|
* If their is no such termcap file, then return 0, but in that case, you
|
|
* must have a TERMCAP file returned from md_getenv("TERMCAP"). The latter
|
|
* will override the value returned from md_gdtcf(). If the program is
|
|
* compiled with CURSES defined, and md_gdtcf() returns 0, and
|
|
* md_getenv("TERMCAP") returns 0, the program will have no terminal
|
|
* capability information and will quit.
|
|
*/
|
|
|
|
char *
|
|
md_gdtcf()
|
|
{
|
|
return("/etc/termcap");
|
|
}
|
|
|
|
/* md_tstp():
|
|
*
|
|
* This function puts the game to sleep and returns to the shell. This
|
|
* only applies to UNIX 4.2 and 4.3. For other systems, the routine should
|
|
* be provided as a do-nothing routine. md_tstp() will only be referenced
|
|
* in the code when compiled with CURSES defined.
|
|
*
|
|
*/
|
|
|
|
md_tstp()
|
|
{
|
|
#ifdef UNIX_BSD4_2
|
|
kill(0, SIGTSTP);
|
|
#endif
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|