57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
//===-- llvm/CodeGen/VirtRegRewriter.h - VirtRegRewriter -*- C++ -*--------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_VIRTREGREWRITER_H
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#define LLVM_CODEGEN_VIRTREGREWRITER_H
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/IndexedMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/Streams.h"
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#include "llvm/Function.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallSet.h"
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#include "VirtRegMap.h"
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#include <map>
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// TODO:
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// - Finish renaming Spiller -> Rewriter
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// - SimpleSpiller
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// - LocalSpiller
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namespace llvm {
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/// VirtRegRewriter interface: Implementations of this interface assign
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/// spilled virtual registers to stack slots, rewriting the code.
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struct VirtRegRewriter {
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virtual ~VirtRegRewriter();
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virtual bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM,
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LiveIntervals* LIs) = 0;
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};
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/// createVirtRegRewriter - Create an return a rewriter object, as specified
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/// on the command line.
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VirtRegRewriter* createVirtRegRewriter();
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}
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#endif
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