freebsd-skq/games/atc/struct.h
Steve Price 5b85aead34 Round two of MetBSD games merges.
Submitted by:	Stephen J. Roznowski <sjr@home.net>
1999-05-03 02:08:31 +00:00

114 lines
3.2 KiB
C

/*-
* Copyright (c) 1990, 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Ed James.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)struct.h 8.1 (Berkeley) 5/31/93
*/
/*
* Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved.
*
* Copy permission is hereby granted provided that this notice is
* retained on all partial or complete copies.
*
* For more info on this and all of my stuff, mail edjames@berkeley.edu.
*/
typedef struct {
int x, y;
int dir; /* used only sometimes */
} SCREEN_POS;
typedef struct {
SCREEN_POS p1, p2;
} LINE;
typedef SCREEN_POS EXIT;
typedef SCREEN_POS BEACON;
typedef SCREEN_POS AIRPORT;
typedef struct {
int width, height;
int update_secs;
int newplane_time;
int num_exits;
int num_lines;
int num_beacons;
int num_airports;
EXIT *exit;
LINE *line;
BEACON *beacon;
AIRPORT *airport;
} C_SCREEN;
typedef struct plane {
struct plane *next, *prev;
int status;
int plane_no;
int plane_type;
int orig_no;
int orig_type;
int dest_no;
int dest_type;
int altitude;
int new_altitude;
int dir;
int new_dir;
int fuel;
int xpos;
int ypos;
int delayd;
int delayd_no;
} PLANE;
typedef struct {
PLANE *head, *tail;
} LIST;
typedef struct {
char name[10];
char host[256];
char game[256];
int planes;
int time;
int real_time;
} SCORE;
#define SCORE_SCANF_FMT "%9s %255s %255s %d %d %d"
typedef struct displacement {
int dx;
int dy;
} DISPLACEMENT;