freebsd-skq/contrib/gcc/cfgcleanup.c
2003-02-10 05:41:50 +00:00

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/* Control flow optimization code for GNU compiler.
Copyright (C) 1987, 1988, 1992, 1993, 1994, 1995, 1996, 1997, 1998,
1999, 2000, 2001, 2002 Free Software Foundation, Inc.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2, or (at your option) any later
version.
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with GCC; see the file COPYING. If not, write to the Free
Software Foundation, 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA. */
/* This file contains optimizer of the control flow. The main entrypoint is
cleanup_cfg. Following optimizations are performed:
- Unreachable blocks removal
- Edge forwarding (edge to the forwarder block is forwarded to it's
successor. Simplification of the branch instruction is performed by
underlying infrastructure so branch can be converted to simplejump or
eliminated).
- Cross jumping (tail merging)
- Conditional jump-around-simplejump simplification
- Basic block merging. */
#include "config.h"
#include "system.h"
#include "rtl.h"
#include "hard-reg-set.h"
#include "basic-block.h"
#include "timevar.h"
#include "output.h"
#include "insn-config.h"
#include "flags.h"
#include "recog.h"
#include "toplev.h"
#include "cselib.h"
#include "tm_p.h"
#include "target.h"
#include "obstack.h"
/* cleanup_cfg maintains following flags for each basic block. */
enum bb_flags
{
/* Set if life info needs to be recomputed for given BB. */
BB_UPDATE_LIFE = 1,
/* Set if BB is the forwarder block to avoid too many
forwarder_block_p calls. */
BB_FORWARDER_BLOCK = 2
};
#define BB_FLAGS(BB) (enum bb_flags) (BB)->aux
#define BB_SET_FLAG(BB, FLAG) \
(BB)->aux = (void *) (long) ((enum bb_flags) (BB)->aux | (FLAG))
#define BB_CLEAR_FLAG(BB, FLAG) \
(BB)->aux = (void *) (long) ((enum bb_flags) (BB)->aux & ~(FLAG))
#define FORWARDER_BLOCK_P(BB) (BB_FLAGS (BB) & BB_FORWARDER_BLOCK)
static bool try_crossjump_to_edge PARAMS ((int, edge, edge));
static bool try_crossjump_bb PARAMS ((int, basic_block));
static bool outgoing_edges_match PARAMS ((int,
basic_block, basic_block));
static int flow_find_cross_jump PARAMS ((int, basic_block, basic_block,
rtx *, rtx *));
static bool insns_match_p PARAMS ((int, rtx, rtx));
static bool delete_unreachable_blocks PARAMS ((void));
static bool label_is_jump_target_p PARAMS ((rtx, rtx));
static bool tail_recursion_label_p PARAMS ((rtx));
static void merge_blocks_move_predecessor_nojumps PARAMS ((basic_block,
basic_block));
static void merge_blocks_move_successor_nojumps PARAMS ((basic_block,
basic_block));
static bool merge_blocks PARAMS ((edge,basic_block,basic_block,
int));
static bool try_optimize_cfg PARAMS ((int));
static bool try_simplify_condjump PARAMS ((basic_block));
static bool try_forward_edges PARAMS ((int, basic_block));
static edge thread_jump PARAMS ((int, edge, basic_block));
static bool mark_effect PARAMS ((rtx, bitmap));
static void notice_new_block PARAMS ((basic_block));
static void update_forwarder_flag PARAMS ((basic_block));
/* Set flags for newly created block. */
static void
notice_new_block (bb)
basic_block bb;
{
if (!bb)
return;
BB_SET_FLAG (bb, BB_UPDATE_LIFE);
if (forwarder_block_p (bb))
BB_SET_FLAG (bb, BB_FORWARDER_BLOCK);
}
/* Recompute forwarder flag after block has been modified. */
static void
update_forwarder_flag (bb)
basic_block bb;
{
if (forwarder_block_p (bb))
BB_SET_FLAG (bb, BB_FORWARDER_BLOCK);
else
BB_CLEAR_FLAG (bb, BB_FORWARDER_BLOCK);
}
/* Simplify a conditional jump around an unconditional jump.
Return true if something changed. */
static bool
try_simplify_condjump (cbranch_block)
basic_block cbranch_block;
{
basic_block jump_block, jump_dest_block, cbranch_dest_block;
edge cbranch_jump_edge, cbranch_fallthru_edge;
rtx cbranch_insn;
/* Verify that there are exactly two successors. */
if (!cbranch_block->succ
|| !cbranch_block->succ->succ_next
|| cbranch_block->succ->succ_next->succ_next)
return false;
/* Verify that we've got a normal conditional branch at the end
of the block. */
cbranch_insn = cbranch_block->end;
if (!any_condjump_p (cbranch_insn))
return false;
cbranch_fallthru_edge = FALLTHRU_EDGE (cbranch_block);
cbranch_jump_edge = BRANCH_EDGE (cbranch_block);
/* The next block must not have multiple predecessors, must not
be the last block in the function, and must contain just the
unconditional jump. */
jump_block = cbranch_fallthru_edge->dest;
if (jump_block->pred->pred_next
|| jump_block->index == n_basic_blocks - 1
|| !FORWARDER_BLOCK_P (jump_block))
return false;
jump_dest_block = jump_block->succ->dest;
/* The conditional branch must target the block after the
unconditional branch. */
cbranch_dest_block = cbranch_jump_edge->dest;
if (!can_fallthru (jump_block, cbranch_dest_block))
return false;
/* Invert the conditional branch. */
if (!invert_jump (cbranch_insn, block_label (jump_dest_block), 0))
return false;
if (rtl_dump_file)
fprintf (rtl_dump_file, "Simplifying condjump %i around jump %i\n",
INSN_UID (cbranch_insn), INSN_UID (jump_block->end));
/* Success. Update the CFG to match. Note that after this point
the edge variable names appear backwards; the redirection is done
this way to preserve edge profile data. */
cbranch_jump_edge = redirect_edge_succ_nodup (cbranch_jump_edge,
cbranch_dest_block);
cbranch_fallthru_edge = redirect_edge_succ_nodup (cbranch_fallthru_edge,
jump_dest_block);
cbranch_jump_edge->flags |= EDGE_FALLTHRU;
cbranch_fallthru_edge->flags &= ~EDGE_FALLTHRU;
update_br_prob_note (cbranch_block);
/* Delete the block with the unconditional jump, and clean up the mess. */
flow_delete_block (jump_block);
tidy_fallthru_edge (cbranch_jump_edge, cbranch_block, cbranch_dest_block);
return true;
}
/* Attempt to prove that operation is NOOP using CSElib or mark the effect
on register. Used by jump threading. */
static bool
mark_effect (exp, nonequal)
rtx exp;
regset nonequal;
{
int regno;
rtx dest;
switch (GET_CODE (exp))
{
/* In case we do clobber the register, mark it as equal, as we know the
value is dead so it don't have to match. */
case CLOBBER:
if (REG_P (XEXP (exp, 0)))
{
dest = XEXP (exp, 0);
regno = REGNO (dest);
CLEAR_REGNO_REG_SET (nonequal, regno);
if (regno < FIRST_PSEUDO_REGISTER)
{
int n = HARD_REGNO_NREGS (regno, GET_MODE (dest));
while (--n > 0)
CLEAR_REGNO_REG_SET (nonequal, regno + n);
}
}
return false;
case SET:
if (rtx_equal_for_cselib_p (SET_DEST (exp), SET_SRC (exp)))
return false;
dest = SET_DEST (exp);
if (dest == pc_rtx)
return false;
if (!REG_P (dest))
return true;
regno = REGNO (dest);
SET_REGNO_REG_SET (nonequal, regno);
if (regno < FIRST_PSEUDO_REGISTER)
{
int n = HARD_REGNO_NREGS (regno, GET_MODE (dest));
while (--n > 0)
SET_REGNO_REG_SET (nonequal, regno + n);
}
return false;
default:
return false;
}
}
/* Attempt to prove that the basic block B will have no side effects and
allways continues in the same edge if reached via E. Return the edge
if exist, NULL otherwise. */
static edge
thread_jump (mode, e, b)
int mode;
edge e;
basic_block b;
{
rtx set1, set2, cond1, cond2, insn;
enum rtx_code code1, code2, reversed_code2;
bool reverse1 = false;
int i;
regset nonequal;
bool failed = false;
/* At the moment, we do handle only conditional jumps, but later we may
want to extend this code to tablejumps and others. */
if (!e->src->succ->succ_next || e->src->succ->succ_next->succ_next)
return NULL;
if (!b->succ || !b->succ->succ_next || b->succ->succ_next->succ_next)
return NULL;
/* Second branch must end with onlyjump, as we will eliminate the jump. */
if (!any_condjump_p (e->src->end) || !any_condjump_p (b->end)
|| !onlyjump_p (b->end))
return NULL;
set1 = pc_set (e->src->end);
set2 = pc_set (b->end);
if (((e->flags & EDGE_FALLTHRU) != 0)
!= (XEXP (SET_SRC (set1), 1) == pc_rtx))
reverse1 = true;
cond1 = XEXP (SET_SRC (set1), 0);
cond2 = XEXP (SET_SRC (set2), 0);
if (reverse1)
code1 = reversed_comparison_code (cond1, e->src->end);
else
code1 = GET_CODE (cond1);
code2 = GET_CODE (cond2);
reversed_code2 = reversed_comparison_code (cond2, b->end);
if (!comparison_dominates_p (code1, code2)
&& !comparison_dominates_p (code1, reversed_code2))
return NULL;
/* Ensure that the comparison operators are equivalent.
??? This is far too pesimistic. We should allow swapped operands,
different CCmodes, or for example comparisons for interval, that
dominate even when operands are not equivalent. */
if (!rtx_equal_p (XEXP (cond1, 0), XEXP (cond2, 0))
|| !rtx_equal_p (XEXP (cond1, 1), XEXP (cond2, 1)))
return NULL;
/* Short circuit cases where block B contains some side effects, as we can't
safely bypass it. */
for (insn = NEXT_INSN (b->head); insn != NEXT_INSN (b->end);
insn = NEXT_INSN (insn))
if (INSN_P (insn) && side_effects_p (PATTERN (insn)))
return NULL;
cselib_init ();
/* First process all values computed in the source basic block. */
for (insn = NEXT_INSN (e->src->head); insn != NEXT_INSN (e->src->end);
insn = NEXT_INSN (insn))
if (INSN_P (insn))
cselib_process_insn (insn);
nonequal = BITMAP_XMALLOC();
CLEAR_REG_SET (nonequal);
/* Now assume that we've continued by the edge E to B and continue
processing as if it were same basic block.
Our goal is to prove that whole block is an NOOP. */
for (insn = NEXT_INSN (b->head); insn != NEXT_INSN (b->end) && !failed;
insn = NEXT_INSN (insn))
{
if (INSN_P (insn))
{
rtx pat = PATTERN (insn);
if (GET_CODE (pat) == PARALLEL)
{
for (i = 0; i < XVECLEN (pat, 0); i++)
failed |= mark_effect (XVECEXP (pat, 0, i), nonequal);
}
else
failed |= mark_effect (pat, nonequal);
}
cselib_process_insn (insn);
}
/* Later we should clear nonequal of dead registers. So far we don't
have life information in cfg_cleanup. */
if (failed)
goto failed_exit;
/* In case liveness information is available, we need to prove equivalence
only of the live values. */
if (mode & CLEANUP_UPDATE_LIFE)
AND_REG_SET (nonequal, b->global_live_at_end);
EXECUTE_IF_SET_IN_REG_SET (nonequal, 0, i, goto failed_exit;);
BITMAP_XFREE (nonequal);
cselib_finish ();
if ((comparison_dominates_p (code1, code2) != 0)
!= (XEXP (SET_SRC (set2), 1) == pc_rtx))
return BRANCH_EDGE (b);
else
return FALLTHRU_EDGE (b);
failed_exit:
BITMAP_XFREE (nonequal);
cselib_finish ();
return NULL;
}
/* Attempt to forward edges leaving basic block B.
Return true if successful. */
static bool
try_forward_edges (mode, b)
basic_block b;
int mode;
{
bool changed = false;
edge e, next, *threaded_edges = NULL;
for (e = b->succ; e; e = next)
{
basic_block target, first;
int counter;
bool threaded = false;
int nthreaded_edges = 0;
next = e->succ_next;
/* Skip complex edges because we don't know how to update them.
Still handle fallthru edges, as we can succeed to forward fallthru
edge to the same place as the branch edge of conditional branch
and turn conditional branch to an unconditional branch. */
if (e->flags & EDGE_COMPLEX)
continue;
target = first = e->dest;
counter = 0;
while (counter < n_basic_blocks)
{
basic_block new_target = NULL;
bool new_target_threaded = false;
if (FORWARDER_BLOCK_P (target)
&& target->succ->dest != EXIT_BLOCK_PTR)
{
/* Bypass trivial infinite loops. */
if (target == target->succ->dest)
counter = n_basic_blocks;
new_target = target->succ->dest;
}
/* Allow to thread only over one edge at time to simplify updating
of probabilities. */
else if (mode & CLEANUP_THREADING)
{
edge t = thread_jump (mode, e, target);
if (t)
{
if (!threaded_edges)
threaded_edges = xmalloc (sizeof (*threaded_edges)
* n_basic_blocks);
else
{
int i;
/* Detect an infinite loop across blocks not
including the start block. */
for (i = 0; i < nthreaded_edges; ++i)
if (threaded_edges[i] == t)
break;
if (i < nthreaded_edges)
{
counter = n_basic_blocks;
break;
}
}
/* Detect an infinite loop across the start block. */
if (t->dest == b)
break;
if (nthreaded_edges >= n_basic_blocks)
abort ();
threaded_edges[nthreaded_edges++] = t;
new_target = t->dest;
new_target_threaded = true;
}
}
if (!new_target)
break;
/* Avoid killing of loop pre-headers, as it is the place loop
optimizer wants to hoist code to.
For fallthru forwarders, the LOOP_BEG note must appear between
the header of block and CODE_LABEL of the loop, for non forwarders
it must appear before the JUMP_INSN. */
if (mode & CLEANUP_PRE_LOOP)
{
rtx insn = (target->succ->flags & EDGE_FALLTHRU
? target->head : prev_nonnote_insn (target->end));
if (GET_CODE (insn) != NOTE)
insn = NEXT_INSN (insn);
for (; insn && GET_CODE (insn) != CODE_LABEL && !INSN_P (insn);
insn = NEXT_INSN (insn))
if (GET_CODE (insn) == NOTE
&& NOTE_LINE_NUMBER (insn) == NOTE_INSN_LOOP_BEG)
break;
if (insn && GET_CODE (insn) == NOTE)
break;
}
counter++;
target = new_target;
threaded |= new_target_threaded;
}
if (counter >= n_basic_blocks)
{
if (rtl_dump_file)
fprintf (rtl_dump_file, "Infinite loop in BB %i.\n",
target->index);
}
else if (target == first)
; /* We didn't do anything. */
else
{
/* Save the values now, as the edge may get removed. */
gcov_type edge_count = e->count;
int edge_probability = e->probability;
int edge_frequency;
int n = 0;
/* Don't force if target is exit block. */
if (threaded && target != EXIT_BLOCK_PTR)
{
notice_new_block (redirect_edge_and_branch_force (e, target));
if (rtl_dump_file)
fprintf (rtl_dump_file, "Conditionals threaded.\n");
}
else if (!redirect_edge_and_branch (e, target))
{
if (rtl_dump_file)
fprintf (rtl_dump_file,
"Forwarding edge %i->%i to %i failed.\n",
b->index, e->dest->index, target->index);
continue;
}
/* We successfully forwarded the edge. Now update profile
data: for each edge we traversed in the chain, remove
the original edge's execution count. */
edge_frequency = ((edge_probability * b->frequency
+ REG_BR_PROB_BASE / 2)
/ REG_BR_PROB_BASE);
if (!FORWARDER_BLOCK_P (b) && forwarder_block_p (b))
BB_SET_FLAG (b, BB_FORWARDER_BLOCK);
BB_SET_FLAG (b, BB_UPDATE_LIFE);
do
{
edge t;
first->count -= edge_count;
if (first->count < 0)
first->count = 0;
first->frequency -= edge_frequency;
if (first->frequency < 0)
first->frequency = 0;
if (first->succ->succ_next)
{
edge e;
int prob;
if (n >= nthreaded_edges)
abort ();
t = threaded_edges [n++];
if (t->src != first)
abort ();
if (first->frequency)
prob = edge_frequency * REG_BR_PROB_BASE / first->frequency;
else
prob = 0;
if (prob > t->probability)
prob = t->probability;
t->probability -= prob;
prob = REG_BR_PROB_BASE - prob;
if (prob <= 0)
{
first->succ->probability = REG_BR_PROB_BASE;
first->succ->succ_next->probability = 0;
}
else
for (e = first->succ; e; e = e->succ_next)
e->probability = ((e->probability * REG_BR_PROB_BASE)
/ (double) prob);
update_br_prob_note (first);
}
else
{
/* It is possible that as the result of
threading we've removed edge as it is
threaded to the fallthru edge. Avoid
getting out of sync. */
if (n < nthreaded_edges
&& first == threaded_edges [n]->src)
n++;
t = first->succ;
}
t->count -= edge_count;
if (t->count < 0)
t->count = 0;
first = t->dest;
}
while (first != target);
changed = true;
}
}
if (threaded_edges)
free (threaded_edges);
return changed;
}
/* Return true if LABEL is a target of JUMP_INSN. This applies only
to non-complex jumps. That is, direct unconditional, conditional,
and tablejumps, but not computed jumps or returns. It also does
not apply to the fallthru case of a conditional jump. */
static bool
label_is_jump_target_p (label, jump_insn)
rtx label, jump_insn;
{
rtx tmp = JUMP_LABEL (jump_insn);
if (label == tmp)
return true;
if (tmp != NULL_RTX
&& (tmp = NEXT_INSN (tmp)) != NULL_RTX
&& GET_CODE (tmp) == JUMP_INSN
&& (tmp = PATTERN (tmp),
GET_CODE (tmp) == ADDR_VEC
|| GET_CODE (tmp) == ADDR_DIFF_VEC))
{
rtvec vec = XVEC (tmp, GET_CODE (tmp) == ADDR_DIFF_VEC);
int i, veclen = GET_NUM_ELEM (vec);
for (i = 0; i < veclen; ++i)
if (XEXP (RTVEC_ELT (vec, i), 0) == label)
return true;
}
return false;
}
/* Return true if LABEL is used for tail recursion. */
static bool
tail_recursion_label_p (label)
rtx label;
{
rtx x;
for (x = tail_recursion_label_list; x; x = XEXP (x, 1))
if (label == XEXP (x, 0))
return true;
return false;
}
/* Blocks A and B are to be merged into a single block. A has no incoming
fallthru edge, so it can be moved before B without adding or modifying
any jumps (aside from the jump from A to B). */
static void
merge_blocks_move_predecessor_nojumps (a, b)
basic_block a, b;
{
rtx barrier;
int index;
barrier = next_nonnote_insn (a->end);
if (GET_CODE (barrier) != BARRIER)
abort ();
delete_insn (barrier);
/* Move block and loop notes out of the chain so that we do not
disturb their order.
??? A better solution would be to squeeze out all the non-nested notes
and adjust the block trees appropriately. Even better would be to have
a tighter connection between block trees and rtl so that this is not
necessary. */
if (squeeze_notes (&a->head, &a->end))
abort ();
/* Scramble the insn chain. */
if (a->end != PREV_INSN (b->head))
reorder_insns_nobb (a->head, a->end, PREV_INSN (b->head));
BB_SET_FLAG (a, BB_UPDATE_LIFE);
if (rtl_dump_file)
fprintf (rtl_dump_file, "Moved block %d before %d and merged.\n",
a->index, b->index);
/* Swap the records for the two blocks around. Although we are deleting B,
A is now where B was and we want to compact the BB array from where
A used to be. */
BASIC_BLOCK (a->index) = b;
BASIC_BLOCK (b->index) = a;
index = a->index;
a->index = b->index;
b->index = index;
/* Now blocks A and B are contiguous. Merge them. */
merge_blocks_nomove (a, b);
}
/* Blocks A and B are to be merged into a single block. B has no outgoing
fallthru edge, so it can be moved after A without adding or modifying
any jumps (aside from the jump from A to B). */
static void
merge_blocks_move_successor_nojumps (a, b)
basic_block a, b;
{
rtx barrier, real_b_end;
real_b_end = b->end;
barrier = NEXT_INSN (b->end);
/* Recognize a jump table following block B. */
if (barrier
&& GET_CODE (barrier) == CODE_LABEL
&& NEXT_INSN (barrier)
&& GET_CODE (NEXT_INSN (barrier)) == JUMP_INSN
&& (GET_CODE (PATTERN (NEXT_INSN (barrier))) == ADDR_VEC
|| GET_CODE (PATTERN (NEXT_INSN (barrier))) == ADDR_DIFF_VEC))
{
/* Temporarily add the table jump insn to b, so that it will also
be moved to the correct location. */
b->end = NEXT_INSN (barrier);
barrier = NEXT_INSN (b->end);
}
/* There had better have been a barrier there. Delete it. */
if (barrier && GET_CODE (barrier) == BARRIER)
delete_insn (barrier);
/* Move block and loop notes out of the chain so that we do not
disturb their order.
??? A better solution would be to squeeze out all the non-nested notes
and adjust the block trees appropriately. Even better would be to have
a tighter connection between block trees and rtl so that this is not
necessary. */
if (squeeze_notes (&b->head, &b->end))
abort ();
/* Scramble the insn chain. */
reorder_insns_nobb (b->head, b->end, a->end);
/* Restore the real end of b. */
b->end = real_b_end;
/* Now blocks A and B are contiguous. Merge them. */
merge_blocks_nomove (a, b);
BB_SET_FLAG (a, BB_UPDATE_LIFE);
if (rtl_dump_file)
fprintf (rtl_dump_file, "Moved block %d after %d and merged.\n",
b->index, a->index);
}
/* Attempt to merge basic blocks that are potentially non-adjacent.
Return true iff the attempt succeeded. */
static bool
merge_blocks (e, b, c, mode)
edge e;
basic_block b, c;
int mode;
{
/* If C has a tail recursion label, do not merge. There is no
edge recorded from the call_placeholder back to this label, as
that would make optimize_sibling_and_tail_recursive_calls more
complex for no gain. */
if ((mode & CLEANUP_PRE_SIBCALL)
&& GET_CODE (c->head) == CODE_LABEL
&& tail_recursion_label_p (c->head))
return false;
/* If B has a fallthru edge to C, no need to move anything. */
if (e->flags & EDGE_FALLTHRU)
{
int b_index = b->index, c_index = c->index;
/* We need to update liveness in case C already has broken liveness
or B ends by conditional jump to next instructions that will be
removed. */
if ((BB_FLAGS (c) & BB_UPDATE_LIFE)
|| GET_CODE (b->end) == JUMP_INSN)
BB_SET_FLAG (b, BB_UPDATE_LIFE);
merge_blocks_nomove (b, c);
update_forwarder_flag (b);
if (rtl_dump_file)
fprintf (rtl_dump_file, "Merged %d and %d without moving.\n",
b_index, c_index);
return true;
}
/* Otherwise we will need to move code around. Do that only if expensive
transformations are allowed. */
else if (mode & CLEANUP_EXPENSIVE)
{
edge tmp_edge, b_fallthru_edge;
bool c_has_outgoing_fallthru;
bool b_has_incoming_fallthru;
/* Avoid overactive code motion, as the forwarder blocks should be
eliminated by edge redirection instead. One exception might have
been if B is a forwarder block and C has no fallthru edge, but
that should be cleaned up by bb-reorder instead. */
if (FORWARDER_BLOCK_P (b) || FORWARDER_BLOCK_P (c))
return false;
/* We must make sure to not munge nesting of lexical blocks,
and loop notes. This is done by squeezing out all the notes
and leaving them there to lie. Not ideal, but functional. */
for (tmp_edge = c->succ; tmp_edge; tmp_edge = tmp_edge->succ_next)
if (tmp_edge->flags & EDGE_FALLTHRU)
break;
c_has_outgoing_fallthru = (tmp_edge != NULL);
for (tmp_edge = b->pred; tmp_edge; tmp_edge = tmp_edge->pred_next)
if (tmp_edge->flags & EDGE_FALLTHRU)
break;
b_has_incoming_fallthru = (tmp_edge != NULL);
b_fallthru_edge = tmp_edge;
/* Otherwise, we're going to try to move C after B. If C does
not have an outgoing fallthru, then it can be moved
immediately after B without introducing or modifying jumps. */
if (! c_has_outgoing_fallthru)
{
merge_blocks_move_successor_nojumps (b, c);
return true;
}
/* If B does not have an incoming fallthru, then it can be moved
immediately before C without introducing or modifying jumps.
C cannot be the first block, so we do not have to worry about
accessing a non-existent block. */
if (b_has_incoming_fallthru)
{
basic_block bb;
if (b_fallthru_edge->src == ENTRY_BLOCK_PTR)
return false;
bb = force_nonfallthru (b_fallthru_edge);
if (bb)
notice_new_block (bb);
else
BB_SET_FLAG (b_fallthru_edge->src, BB_UPDATE_LIFE);
}
merge_blocks_move_predecessor_nojumps (b, c);
return true;
}
return false;
}
/* Return true if I1 and I2 are equivalent and thus can be crossjumped. */
static bool
insns_match_p (mode, i1, i2)
int mode ATTRIBUTE_UNUSED;
rtx i1, i2;
{
rtx p1, p2;
/* Verify that I1 and I2 are equivalent. */
if (GET_CODE (i1) != GET_CODE (i2))
return false;
p1 = PATTERN (i1);
p2 = PATTERN (i2);
if (GET_CODE (p1) != GET_CODE (p2))
return false;
/* If this is a CALL_INSN, compare register usage information.
If we don't check this on stack register machines, the two
CALL_INSNs might be merged leaving reg-stack.c with mismatching
numbers of stack registers in the same basic block.
If we don't check this on machines with delay slots, a delay slot may
be filled that clobbers a parameter expected by the subroutine.
??? We take the simple route for now and assume that if they're
equal, they were constructed identically. */
if (GET_CODE (i1) == CALL_INSN
&& !rtx_equal_p (CALL_INSN_FUNCTION_USAGE (i1),
CALL_INSN_FUNCTION_USAGE (i2)))
return false;
#ifdef STACK_REGS
/* If cross_jump_death_matters is not 0, the insn's mode
indicates whether or not the insn contains any stack-like
regs. */
if ((mode & CLEANUP_POST_REGSTACK) && stack_regs_mentioned (i1))
{
/* If register stack conversion has already been done, then
death notes must also be compared before it is certain that
the two instruction streams match. */
rtx note;
HARD_REG_SET i1_regset, i2_regset;
CLEAR_HARD_REG_SET (i1_regset);
CLEAR_HARD_REG_SET (i2_regset);
for (note = REG_NOTES (i1); note; note = XEXP (note, 1))
if (REG_NOTE_KIND (note) == REG_DEAD && STACK_REG_P (XEXP (note, 0)))
SET_HARD_REG_BIT (i1_regset, REGNO (XEXP (note, 0)));
for (note = REG_NOTES (i2); note; note = XEXP (note, 1))
if (REG_NOTE_KIND (note) == REG_DEAD && STACK_REG_P (XEXP (note, 0)))
SET_HARD_REG_BIT (i2_regset, REGNO (XEXP (note, 0)));
GO_IF_HARD_REG_EQUAL (i1_regset, i2_regset, done);
return false;
done:
;
}
#endif
if (reload_completed
? ! rtx_renumbered_equal_p (p1, p2) : ! rtx_equal_p (p1, p2))
{
/* The following code helps take care of G++ cleanups. */
rtx equiv1 = find_reg_equal_equiv_note (i1);
rtx equiv2 = find_reg_equal_equiv_note (i2);
if (equiv1 && equiv2
/* If the equivalences are not to a constant, they may
reference pseudos that no longer exist, so we can't
use them. */
&& (! reload_completed
|| (CONSTANT_P (XEXP (equiv1, 0))
&& rtx_equal_p (XEXP (equiv1, 0), XEXP (equiv2, 0)))))
{
rtx s1 = single_set (i1);
rtx s2 = single_set (i2);
if (s1 != 0 && s2 != 0
&& rtx_renumbered_equal_p (SET_DEST (s1), SET_DEST (s2)))
{
validate_change (i1, &SET_SRC (s1), XEXP (equiv1, 0), 1);
validate_change (i2, &SET_SRC (s2), XEXP (equiv2, 0), 1);
if (! rtx_renumbered_equal_p (p1, p2))
cancel_changes (0);
else if (apply_change_group ())
return true;
}
}
return false;
}
return true;
}
/* Look through the insns at the end of BB1 and BB2 and find the longest
sequence that are equivalent. Store the first insns for that sequence
in *F1 and *F2 and return the sequence length.
To simplify callers of this function, if the blocks match exactly,
store the head of the blocks in *F1 and *F2. */
static int
flow_find_cross_jump (mode, bb1, bb2, f1, f2)
int mode ATTRIBUTE_UNUSED;
basic_block bb1, bb2;
rtx *f1, *f2;
{
rtx i1, i2, last1, last2, afterlast1, afterlast2;
int ninsns = 0;
/* Skip simple jumps at the end of the blocks. Complex jumps still
need to be compared for equivalence, which we'll do below. */
i1 = bb1->end;
last1 = afterlast1 = last2 = afterlast2 = NULL_RTX;
if (onlyjump_p (i1)
|| (returnjump_p (i1) && !side_effects_p (PATTERN (i1))))
{
last1 = i1;
i1 = PREV_INSN (i1);
}
i2 = bb2->end;
if (onlyjump_p (i2)
|| (returnjump_p (i2) && !side_effects_p (PATTERN (i2))))
{
last2 = i2;
/* Count everything except for unconditional jump as insn. */
if (!simplejump_p (i2) && !returnjump_p (i2) && last1)
ninsns++;
i2 = PREV_INSN (i2);
}
while (true)
{
/* Ignore notes. */
while (!active_insn_p (i1) && i1 != bb1->head)
i1 = PREV_INSN (i1);
while (!active_insn_p (i2) && i2 != bb2->head)
i2 = PREV_INSN (i2);
if (i1 == bb1->head || i2 == bb2->head)
break;
if (!insns_match_p (mode, i1, i2))
break;
/* Don't begin a cross-jump with a USE or CLOBBER insn. */
if (active_insn_p (i1))
{
/* If the merged insns have different REG_EQUAL notes, then
remove them. */
rtx equiv1 = find_reg_equal_equiv_note (i1);
rtx equiv2 = find_reg_equal_equiv_note (i2);
if (equiv1 && !equiv2)
remove_note (i1, equiv1);
else if (!equiv1 && equiv2)
remove_note (i2, equiv2);
else if (equiv1 && equiv2
&& !rtx_equal_p (XEXP (equiv1, 0), XEXP (equiv2, 0)))
{
remove_note (i1, equiv1);
remove_note (i2, equiv2);
}
afterlast1 = last1, afterlast2 = last2;
last1 = i1, last2 = i2;
ninsns++;
}
i1 = PREV_INSN (i1);
i2 = PREV_INSN (i2);
}
#ifdef HAVE_cc0
/* Don't allow the insn after a compare to be shared by
cross-jumping unless the compare is also shared. */
if (ninsns && reg_mentioned_p (cc0_rtx, last1) && ! sets_cc0_p (last1))
last1 = afterlast1, last2 = afterlast2, ninsns--;
#endif
/* Include preceding notes and labels in the cross-jump. One,
this may bring us to the head of the blocks as requested above.
Two, it keeps line number notes as matched as may be. */
if (ninsns)
{
while (last1 != bb1->head && !active_insn_p (PREV_INSN (last1)))
last1 = PREV_INSN (last1);
if (last1 != bb1->head && GET_CODE (PREV_INSN (last1)) == CODE_LABEL)
last1 = PREV_INSN (last1);
while (last2 != bb2->head && !active_insn_p (PREV_INSN (last2)))
last2 = PREV_INSN (last2);
if (last2 != bb2->head && GET_CODE (PREV_INSN (last2)) == CODE_LABEL)
last2 = PREV_INSN (last2);
*f1 = last1;
*f2 = last2;
}
return ninsns;
}
/* Return true iff outgoing edges of BB1 and BB2 match, together with
the branch instruction. This means that if we commonize the control
flow before end of the basic block, the semantic remains unchanged.
We may assume that there exists one edge with a common destination. */
static bool
outgoing_edges_match (mode, bb1, bb2)
int mode;
basic_block bb1;
basic_block bb2;
{
int nehedges1 = 0, nehedges2 = 0;
edge fallthru1 = 0, fallthru2 = 0;
edge e1, e2;
/* If BB1 has only one successor, we may be looking at either an
unconditional jump, or a fake edge to exit. */
if (bb1->succ && !bb1->succ->succ_next
&& !(bb1->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)))
return (bb2->succ && !bb2->succ->succ_next
&& (bb2->succ->flags & (EDGE_COMPLEX | EDGE_FAKE)) == 0);
/* Match conditional jumps - this may get tricky when fallthru and branch
edges are crossed. */
if (bb1->succ
&& bb1->succ->succ_next
&& !bb1->succ->succ_next->succ_next
&& any_condjump_p (bb1->end)
&& onlyjump_p (bb1->end))
{
edge b1, f1, b2, f2;
bool reverse, match;
rtx set1, set2, cond1, cond2;
enum rtx_code code1, code2;
if (!bb2->succ
|| !bb2->succ->succ_next
|| bb2->succ->succ_next->succ_next
|| !any_condjump_p (bb2->end)
|| !onlyjump_p (bb2->end))
return false;
/* Do not crossjump across loop boundaries. This is a temporary
workaround for the common scenario in which crossjumping results
in killing the duplicated loop condition, making bb-reorder rotate
the loop incorectly, leaving an extra unconditional jump inside
the loop.
This check should go away once bb-reorder knows how to duplicate
code in this case or rotate the loops to avoid this scenario. */
if (bb1->loop_depth != bb2->loop_depth)
return false;
b1 = BRANCH_EDGE (bb1);
b2 = BRANCH_EDGE (bb2);
f1 = FALLTHRU_EDGE (bb1);
f2 = FALLTHRU_EDGE (bb2);
/* Get around possible forwarders on fallthru edges. Other cases
should be optimized out already. */
if (FORWARDER_BLOCK_P (f1->dest))
f1 = f1->dest->succ;
if (FORWARDER_BLOCK_P (f2->dest))
f2 = f2->dest->succ;
/* To simplify use of this function, return false if there are
unneeded forwarder blocks. These will get eliminated later
during cleanup_cfg. */
if (FORWARDER_BLOCK_P (f1->dest)
|| FORWARDER_BLOCK_P (f2->dest)
|| FORWARDER_BLOCK_P (b1->dest)
|| FORWARDER_BLOCK_P (b2->dest))
return false;
if (f1->dest == f2->dest && b1->dest == b2->dest)
reverse = false;
else if (f1->dest == b2->dest && b1->dest == f2->dest)
reverse = true;
else
return false;
set1 = pc_set (bb1->end);
set2 = pc_set (bb2->end);
if ((XEXP (SET_SRC (set1), 1) == pc_rtx)
!= (XEXP (SET_SRC (set2), 1) == pc_rtx))
reverse = !reverse;
cond1 = XEXP (SET_SRC (set1), 0);
cond2 = XEXP (SET_SRC (set2), 0);
code1 = GET_CODE (cond1);
if (reverse)
code2 = reversed_comparison_code (cond2, bb2->end);
else
code2 = GET_CODE (cond2);
if (code2 == UNKNOWN)
return false;
/* Verify codes and operands match. */
match = ((code1 == code2
&& rtx_renumbered_equal_p (XEXP (cond1, 0), XEXP (cond2, 0))
&& rtx_renumbered_equal_p (XEXP (cond1, 1), XEXP (cond2, 1)))
|| (code1 == swap_condition (code2)
&& rtx_renumbered_equal_p (XEXP (cond1, 1),
XEXP (cond2, 0))
&& rtx_renumbered_equal_p (XEXP (cond1, 0),
XEXP (cond2, 1))));
/* If we return true, we will join the blocks. Which means that
we will only have one branch prediction bit to work with. Thus
we require the existing branches to have probabilities that are
roughly similar. */
if (match
&& !optimize_size
&& bb1->frequency > BB_FREQ_MAX / 1000
&& bb2->frequency > BB_FREQ_MAX / 1000)
{
int prob2;
if (b1->dest == b2->dest)
prob2 = b2->probability;
else
/* Do not use f2 probability as f2 may be forwarded. */
prob2 = REG_BR_PROB_BASE - b2->probability;
/* Fail if the difference in probabilities is greater than 50%.
This rules out two well-predicted branches with opposite
outcomes. */
if (abs (b1->probability - prob2) > REG_BR_PROB_BASE / 2)
{
if (rtl_dump_file)
fprintf (rtl_dump_file,
"Outcomes of branch in bb %i and %i differs to much (%i %i)\n",
bb1->index, bb2->index, b1->probability, prob2);
return false;
}
}
if (rtl_dump_file && match)
fprintf (rtl_dump_file, "Conditionals in bb %i and %i match.\n",
bb1->index, bb2->index);
return match;
}
/* Generic case - we are seeing an computed jump, table jump or trapping
instruction. */
/* First ensure that the instructions match. There may be many outgoing
edges so this test is generally cheaper.
??? Currently the tablejumps will never match, as they do have
different tables. */
if (!insns_match_p (mode, bb1->end, bb2->end))
return false;
/* Search the outgoing edges, ensure that the counts do match, find possible
fallthru and exception handling edges since these needs more
validation. */
for (e1 = bb1->succ, e2 = bb2->succ; e1 && e2;
e1 = e1->succ_next, e2 = e2->succ_next)
{
if (e1->flags & EDGE_EH)
nehedges1++;
if (e2->flags & EDGE_EH)
nehedges2++;
if (e1->flags & EDGE_FALLTHRU)
fallthru1 = e1;
if (e2->flags & EDGE_FALLTHRU)
fallthru2 = e2;
}
/* If number of edges of various types does not match, fail. */
if (e1 || e2
|| nehedges1 != nehedges2
|| (fallthru1 != 0) != (fallthru2 != 0))
return false;
/* fallthru edges must be forwarded to the same destination. */
if (fallthru1)
{
basic_block d1 = (forwarder_block_p (fallthru1->dest)
? fallthru1->dest->succ->dest: fallthru1->dest);
basic_block d2 = (forwarder_block_p (fallthru2->dest)
? fallthru2->dest->succ->dest: fallthru2->dest);
if (d1 != d2)
return false;
}
/* In case we do have EH edges, ensure we are in the same region. */
if (nehedges1)
{
rtx n1 = find_reg_note (bb1->end, REG_EH_REGION, 0);
rtx n2 = find_reg_note (bb2->end, REG_EH_REGION, 0);
if (XEXP (n1, 0) != XEXP (n2, 0))
return false;
}
/* We don't need to match the rest of edges as above checks should be enought
to ensure that they are equivalent. */
return true;
}
/* E1 and E2 are edges with the same destination block. Search their
predecessors for common code. If found, redirect control flow from
(maybe the middle of) E1->SRC to (maybe the middle of) E2->SRC. */
static bool
try_crossjump_to_edge (mode, e1, e2)
int mode;
edge e1, e2;
{
int nmatch;
basic_block src1 = e1->src, src2 = e2->src;
basic_block redirect_to;
rtx newpos1, newpos2;
edge s;
rtx last;
rtx label;
/* Search backward through forwarder blocks. We don't need to worry
about multiple entry or chained forwarders, as they will be optimized
away. We do this to look past the unconditional jump following a
conditional jump that is required due to the current CFG shape. */
if (src1->pred
&& FORWARDER_BLOCK_P (src1))
e1 = src1->pred, src1 = e1->src;
if (src2->pred
&& FORWARDER_BLOCK_P (src2))
e2 = src2->pred, src2 = e2->src;
/* Nothing to do if we reach ENTRY, or a common source block. */
if (src1 == ENTRY_BLOCK_PTR || src2 == ENTRY_BLOCK_PTR)
return false;
if (src1 == src2)
return false;
/* Seeing more than 1 forwarder blocks would confuse us later... */
if (FORWARDER_BLOCK_P (e1->dest)
&& FORWARDER_BLOCK_P (e1->dest->succ->dest))
return false;
if (FORWARDER_BLOCK_P (e2->dest)
&& FORWARDER_BLOCK_P (e2->dest->succ->dest))
return false;
/* Likewise with dead code (possibly newly created by the other optimizations
of cfg_cleanup). */
if (!src1->pred || !src2->pred)
return false;
/* Look for the common insn sequence, part the first ... */
if (!outgoing_edges_match (mode, src1, src2))
return false;
/* ... and part the second. */
nmatch = flow_find_cross_jump (mode, src1, src2, &newpos1, &newpos2);
if (!nmatch)
return false;
/* Avoid splitting if possible. */
if (newpos2 == src2->head)
redirect_to = src2;
else
{
if (rtl_dump_file)
fprintf (rtl_dump_file, "Splitting bb %i before %i insns\n",
src2->index, nmatch);
redirect_to = split_block (src2, PREV_INSN (newpos2))->dest;
}
if (rtl_dump_file)
fprintf (rtl_dump_file,
"Cross jumping from bb %i to bb %i; %i common insns\n",
src1->index, src2->index, nmatch);
redirect_to->count += src1->count;
redirect_to->frequency += src1->frequency;
/* Recompute the frequencies and counts of outgoing edges. */
for (s = redirect_to->succ; s; s = s->succ_next)
{
edge s2;
basic_block d = s->dest;
if (FORWARDER_BLOCK_P (d))
d = d->succ->dest;
for (s2 = src1->succ; ; s2 = s2->succ_next)
{
basic_block d2 = s2->dest;
if (FORWARDER_BLOCK_P (d2))
d2 = d2->succ->dest;
if (d == d2)
break;
}
s->count += s2->count;
/* Take care to update possible forwarder blocks. We verified
that there is no more than one in the chain, so we can't run
into infinite loop. */
if (FORWARDER_BLOCK_P (s->dest))
{
s->dest->succ->count += s2->count;
s->dest->count += s2->count;
s->dest->frequency += EDGE_FREQUENCY (s);
}
if (FORWARDER_BLOCK_P (s2->dest))
{
s2->dest->succ->count -= s2->count;
if (s2->dest->succ->count < 0)
s2->dest->succ->count = 0;
s2->dest->count -= s2->count;
s2->dest->frequency -= EDGE_FREQUENCY (s);
if (s2->dest->frequency < 0)
s2->dest->frequency = 0;
if (s2->dest->count < 0)
s2->dest->count = 0;
}
if (!redirect_to->frequency && !src1->frequency)
s->probability = (s->probability + s2->probability) / 2;
else
s->probability
= ((s->probability * redirect_to->frequency +
s2->probability * src1->frequency)
/ (redirect_to->frequency + src1->frequency));
}
update_br_prob_note (redirect_to);
/* Edit SRC1 to go to REDIRECT_TO at NEWPOS1. */
/* Skip possible basic block header. */
if (GET_CODE (newpos1) == CODE_LABEL)
newpos1 = NEXT_INSN (newpos1);
if (GET_CODE (newpos1) == NOTE)
newpos1 = NEXT_INSN (newpos1);
last = src1->end;
/* Emit the jump insn. */
label = block_label (redirect_to);
emit_jump_insn_after (gen_jump (label), src1->end);
JUMP_LABEL (src1->end) = label;
LABEL_NUSES (label)++;
/* Delete the now unreachable instructions. */
delete_insn_chain (newpos1, last);
/* Make sure there is a barrier after the new jump. */
last = next_nonnote_insn (src1->end);
if (!last || GET_CODE (last) != BARRIER)
emit_barrier_after (src1->end);
/* Update CFG. */
while (src1->succ)
remove_edge (src1->succ);
make_single_succ_edge (src1, redirect_to, 0);
BB_SET_FLAG (src1, BB_UPDATE_LIFE);
update_forwarder_flag (src1);
return true;
}
/* Search the predecessors of BB for common insn sequences. When found,
share code between them by redirecting control flow. Return true if
any changes made. */
static bool
try_crossjump_bb (mode, bb)
int mode;
basic_block bb;
{
edge e, e2, nexte2, nexte, fallthru;
bool changed;
/* Nothing to do if there is not at least two incoming edges. */
if (!bb->pred || !bb->pred->pred_next)
return false;
/* It is always cheapest to redirect a block that ends in a branch to
a block that falls through into BB, as that adds no branches to the
program. We'll try that combination first. */
for (fallthru = bb->pred; fallthru; fallthru = fallthru->pred_next)
if (fallthru->flags & EDGE_FALLTHRU)
break;
changed = false;
for (e = bb->pred; e; e = nexte)
{
nexte = e->pred_next;
/* As noted above, first try with the fallthru predecessor. */
if (fallthru)
{
/* Don't combine the fallthru edge into anything else.
If there is a match, we'll do it the other way around. */
if (e == fallthru)
continue;
if (try_crossjump_to_edge (mode, e, fallthru))
{
changed = true;
nexte = bb->pred;
continue;
}
}
/* Non-obvious work limiting check: Recognize that we're going
to call try_crossjump_bb on every basic block. So if we have
two blocks with lots of outgoing edges (a switch) and they
share lots of common destinations, then we would do the
cross-jump check once for each common destination.
Now, if the blocks actually are cross-jump candidates, then
all of their destinations will be shared. Which means that
we only need check them for cross-jump candidacy once. We
can eliminate redundant checks of crossjump(A,B) by arbitrarily
choosing to do the check from the block for which the edge
in question is the first successor of A. */
if (e->src->succ != e)
continue;
for (e2 = bb->pred; e2; e2 = nexte2)
{
nexte2 = e2->pred_next;
if (e2 == e)
continue;
/* We've already checked the fallthru edge above. */
if (e2 == fallthru)
continue;
/* The "first successor" check above only prevents multiple
checks of crossjump(A,B). In order to prevent redundant
checks of crossjump(B,A), require that A be the block
with the lowest index. */
if (e->src->index > e2->src->index)
continue;
if (try_crossjump_to_edge (mode, e, e2))
{
changed = true;
nexte = bb->pred;
break;
}
}
}
return changed;
}
/* Do simple CFG optimizations - basic block merging, simplifying of jump
instructions etc. Return nonzero if changes were made. */
static bool
try_optimize_cfg (mode)
int mode;
{
int i;
bool changed_overall = false;
bool changed;
int iterations = 0;
sbitmap blocks;
if (mode & CLEANUP_CROSSJUMP)
add_noreturn_fake_exit_edges ();
for (i = 0; i < n_basic_blocks; i++)
update_forwarder_flag (BASIC_BLOCK (i));
if (! (* targetm.cannot_modify_jumps_p) ())
{
/* Attempt to merge blocks as made possible by edge removal. If
a block has only one successor, and the successor has only
one predecessor, they may be combined. */
do
{
changed = false;
iterations++;
if (rtl_dump_file)
fprintf (rtl_dump_file,
"\n\ntry_optimize_cfg iteration %i\n\n",
iterations);
for (i = 0; i < n_basic_blocks;)
{
basic_block c, b = BASIC_BLOCK (i);
edge s;
bool changed_here = false;
/* Delete trivially dead basic blocks. */
while (b->pred == NULL)
{
c = BASIC_BLOCK (b->index - 1);
if (rtl_dump_file)
fprintf (rtl_dump_file, "Deleting block %i.\n",
b->index);
flow_delete_block (b);
changed = true;
b = c;
}
/* Remove code labels no longer used. Don't do this
before CALL_PLACEHOLDER is removed, as some branches
may be hidden within. */
if (b->pred->pred_next == NULL
&& (b->pred->flags & EDGE_FALLTHRU)
&& !(b->pred->flags & EDGE_COMPLEX)
&& GET_CODE (b->head) == CODE_LABEL
&& (!(mode & CLEANUP_PRE_SIBCALL)
|| !tail_recursion_label_p (b->head))
/* If the previous block ends with a branch to this
block, we can't delete the label. Normally this
is a condjump that is yet to be simplified, but
if CASE_DROPS_THRU, this can be a tablejump with
some element going to the same place as the
default (fallthru). */
&& (b->pred->src == ENTRY_BLOCK_PTR
|| GET_CODE (b->pred->src->end) != JUMP_INSN
|| ! label_is_jump_target_p (b->head,
b->pred->src->end)))
{
rtx label = b->head;
b->head = NEXT_INSN (b->head);
delete_insn_chain (label, label);
if (rtl_dump_file)
fprintf (rtl_dump_file, "Deleted label in block %i.\n",
b->index);
}
/* If we fall through an empty block, we can remove it. */
if (b->pred->pred_next == NULL
&& (b->pred->flags & EDGE_FALLTHRU)
&& GET_CODE (b->head) != CODE_LABEL
&& FORWARDER_BLOCK_P (b)
/* Note that forwarder_block_p true ensures that
there is a successor for this block. */
&& (b->succ->flags & EDGE_FALLTHRU)
&& n_basic_blocks > 1)
{
if (rtl_dump_file)
fprintf (rtl_dump_file,
"Deleting fallthru block %i.\n",
b->index);
c = BASIC_BLOCK (b->index ? b->index - 1 : 1);
redirect_edge_succ_nodup (b->pred, b->succ->dest);
flow_delete_block (b);
changed = true;
b = c;
}
/* Merge blocks. Loop because chains of blocks might be
combineable. */
while ((s = b->succ) != NULL
&& s->succ_next == NULL
&& !(s->flags & EDGE_COMPLEX)
&& (c = s->dest) != EXIT_BLOCK_PTR
&& c->pred->pred_next == NULL
&& b != c
/* If the jump insn has side effects,
we can't kill the edge. */
&& (GET_CODE (b->end) != JUMP_INSN
|| (onlyjump_p (b->end)
&& !tablejump_p (b->end)))
&& merge_blocks (s, b, c, mode))
changed_here = true;
/* Simplify branch over branch. */
if ((mode & CLEANUP_EXPENSIVE) && try_simplify_condjump (b))
{
BB_SET_FLAG (b, BB_UPDATE_LIFE);
changed_here = true;
}
/* If B has a single outgoing edge, but uses a
non-trivial jump instruction without side-effects, we
can either delete the jump entirely, or replace it
with a simple unconditional jump. Use
redirect_edge_and_branch to do the dirty work. */
if (b->succ
&& ! b->succ->succ_next
&& b->succ->dest != EXIT_BLOCK_PTR
&& onlyjump_p (b->end)
&& redirect_edge_and_branch (b->succ, b->succ->dest))
{
BB_SET_FLAG (b, BB_UPDATE_LIFE);
update_forwarder_flag (b);
changed_here = true;
}
/* Simplify branch to branch. */
if (try_forward_edges (mode, b))
changed_here = true;
/* Look for shared code between blocks. */
if ((mode & CLEANUP_CROSSJUMP)
&& try_crossjump_bb (mode, b))
changed_here = true;
/* Don't get confused by the index shift caused by
deleting blocks. */
if (!changed_here)
i = b->index + 1;
else
changed = true;
}
if ((mode & CLEANUP_CROSSJUMP)
&& try_crossjump_bb (mode, EXIT_BLOCK_PTR))
changed = true;
#ifdef ENABLE_CHECKING
if (changed)
verify_flow_info ();
#endif
changed_overall |= changed;
}
while (changed);
}
if (mode & CLEANUP_CROSSJUMP)
remove_fake_edges ();
if ((mode & CLEANUP_UPDATE_LIFE) && changed_overall)
{
bool found = 0;
blocks = sbitmap_alloc (n_basic_blocks);
sbitmap_zero (blocks);
for (i = 0; i < n_basic_blocks; i++)
if (BB_FLAGS (BASIC_BLOCK (i)) & BB_UPDATE_LIFE)
{
found = 1;
SET_BIT (blocks, i);
}
if (found)
update_life_info (blocks, UPDATE_LIFE_GLOBAL,
PROP_DEATH_NOTES | PROP_SCAN_DEAD_CODE
| PROP_KILL_DEAD_CODE);
sbitmap_free (blocks);
}
for (i = 0; i < n_basic_blocks; i++)
BASIC_BLOCK (i)->aux = NULL;
return changed_overall;
}
/* Delete all unreachable basic blocks. */
static bool
delete_unreachable_blocks ()
{
int i, j;
bool changed = false;
find_unreachable_blocks ();
/* Delete all unreachable basic blocks. Do compaction concurrently,
as otherwise we can wind up with O(N^2) behaviour here when we
have oodles of dead code. */
for (i = j = 0; i < n_basic_blocks; ++i)
{
basic_block b = BASIC_BLOCK (i);
if (!(b->flags & BB_REACHABLE))
{
flow_delete_block_noexpunge (b);
expunge_block_nocompact (b);
changed = true;
}
else
{
BASIC_BLOCK (j) = b;
b->index = j++;
}
}
n_basic_blocks = j;
basic_block_info->num_elements = j;
if (changed)
tidy_fallthru_edges ();
return changed;
}
/* Tidy the CFG by deleting unreachable code and whatnot. */
bool
cleanup_cfg (mode)
int mode;
{
bool changed = false;
timevar_push (TV_CLEANUP_CFG);
changed = delete_unreachable_blocks ();
if (try_optimize_cfg (mode))
delete_unreachable_blocks (), changed = true;
/* Kill the data we won't maintain. */
free_EXPR_LIST_list (&label_value_list);
free_EXPR_LIST_list (&tail_recursion_label_list);
timevar_pop (TV_CLEANUP_CFG);
return changed;
}