freebsd-skq/games/robots/extern.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

76 lines
3.4 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "robots.h"
bool Dead; /* Player is now dead */
bool Full_clear = TRUE; /* Lots of junk for init_field to clear */
bool Jump = FALSE; /* Jump while running, counting, or waiting */
bool Newscore; /* There was a new score added */
#ifdef FANCY
bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */
#endif
bool Real_time = FALSE; /* Play in real time? */
bool Running = FALSE; /* Currently in the middle of a run */
#ifdef FANCY
bool Stand_still = FALSE; /* Auto play for standing still pattern */
#endif
bool Teleport = FALSE; /* Teleport automatically when player must */
bool Waiting; /* Player is waiting for end */
bool Was_bonus = FALSE; /* Was a bonus last level */
char Cnt_move; /* Command which has preceded the count */
char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */
char *Next_move; /* Next move to be used in the pattern */
char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
char Run_ch; /* Character for the direction we are running */
int Count = 0; /* Command count */
int Level; /* Current level */
int Num_robots; /* Number of robots left */
int Num_scores; /* Number of scores posted */
int Score; /* Current score */
int Start_level = 1; /* Level on which to start */
int Wait_bonus; /* bonus for waiting */
COORD Max; /* Max area robots take up */
COORD Min; /* Min area robots take up */
COORD My_pos; /* Player's current position */
COORD Robots[MAXROBOTS]; /* Robots' current positions */
jmp_buf End_move; /* Jump to on Real_time */