bebb40faf6
rounding) has better spread. Implement fp16_sin() to go along with fp16_cos(). In the rendering loop, switch from addition to subtraction so the center of the pattern will be a trough rather than a peak. This is completely arbitrary, of course, but looks better to me. |
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.. | ||
apm | ||
blank | ||
daemon | ||
dragon | ||
fade | ||
fire | ||
green | ||
logo | ||
plasma | ||
rain | ||
snake | ||
star | ||
warp | ||
scgfbrndr.c | ||
schistory.c | ||
scmouse.c | ||
scterm-teken.c | ||
scterm.c | ||
scvesactl.c | ||
scvgarndr.c | ||
scvidctl.c | ||
scvtb.c | ||
syscons.c | ||
syscons.h | ||
sysmouse.c |