freebsd-skq/games/hack/def.monst.h
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

61 lines
2.0 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.monst.h - version 1.0.2 */
struct monst {
struct monst *nmon;
struct permonst *data;
unsigned m_id;
xchar mx,my;
xchar mdx,mdy; /* if mdispl then pos where last displayed */
#define MTSZ 4
coord mtrack[MTSZ]; /* monster track */
schar mhp,mhpmax;
char mappearance; /* nonzero for undetected 'M's and for '1's */
Bitfield(mimic,1); /* undetected mimic */
Bitfield(mdispl,1); /* mdx,mdy valid */
Bitfield(minvis,1); /* invisible */
Bitfield(cham,1); /* shape-changer */
Bitfield(mhide,1); /* hides beneath objects */
Bitfield(mundetected,1); /* not seen in present hiding place */
Bitfield(mspeed,2);
Bitfield(msleep,1);
Bitfield(mfroz,1);
Bitfield(mconf,1);
Bitfield(mflee,1); /* fleeing */
Bitfield(mfleetim,7); /* timeout for mflee */
Bitfield(mcan,1); /* has been cancelled */
Bitfield(mtame,1); /* implies peaceful */
Bitfield(mpeaceful,1); /* does not attack unprovoked */
Bitfield(isshk,1); /* is shopkeeper */
Bitfield(isgd,1); /* is guard */
Bitfield(mcansee,1); /* cansee 1, temp.blinded 0, blind 0 */
Bitfield(mblinded,7); /* cansee 0, temp.blinded n, blind 0 */
Bitfield(mtrapped,1); /* trapped in a pit or bear trap */
Bitfield(mnamelth,6); /* length of name (following mxlth) */
#ifndef NOWORM
Bitfield(wormno,5); /* at most 31 worms on any level */
#endif NOWORM
unsigned mtrapseen; /* bitmap of traps we've been trapped in */
long mlstmv; /* prevent two moves at once */
struct obj *minvent;
long mgold;
unsigned mxlth; /* length of following data */
/* in order to prevent alignment problems mextra should
be (or follow) a long int */
long mextra[1]; /* monster dependent info */
};
#define newmonst(xl) (struct monst *) alloc((unsigned)(xl) + sizeof(struct monst))
extern struct monst *fmon;
extern struct monst *fallen_down;
struct monst *m_at();
/* these are in mspeed */
#define MSLOW 1 /* slow monster */
#define MFAST 2 /* speeded monster */
#define NAME(mtmp) (((char *) mtmp->mextra) + mtmp->mxlth)
#define MREGEN "TVi1"
#define UNDEAD "ZVW "