d8a265c292
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
138 lines
4.9 KiB
C
138 lines
4.9 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)monop.h 8.1 (Berkeley) 5/31/93
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*/
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# include <stdio.h>
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# define reg register
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# define shrt char
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# define bool char
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# define unsgn unsigned
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# define TRUE (1)
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# define FALSE (0)
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# define N_MON 8 /* number of monopolies */
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# define N_PROP 22 /* number of normal property squares */
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# define N_RR 4 /* number of railroads */
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# define N_UTIL 2 /* number of utilities */
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# define N_SQRS 40 /* number of squares on board */
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# define MAX_PL 9 /* maximum number of players */
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# define MAX_PRP (N_PROP+N_RR+N_UTIL) /* max # ownable property */
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/* square type numbers */
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# define PRPTY 0 /* normal property */
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# define RR 1 /* railroad */
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# define UTIL 2 /* water works - electric co */
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# define SAFE 3 /* safe spot */
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# define CC 4 /* community chest */
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# define CHANCE 5 /* chance (surprise!!!) */
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# define INC_TAX 6 /* Income tax */
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# define GOTO_J 7 /* Go To Jail! */
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# define LUX_TAX 8 /* Luxury tax */
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# define IN_JAIL 9 /* In jail */
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# define JAIL 40 /* JAIL square number */
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# define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
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# define printline() printf("------------------------------\n")
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# define sqnum(sqp) (sqp - board)
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# define swap(A1,A2) if ((A1) != (A2)) { \
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(A1) ^= (A2); \
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(A2) ^= (A1); \
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(A1) ^= (A2); \
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}
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struct sqr_st { /* structure for square */
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char *name; /* place name */
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shrt owner; /* owner number */
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shrt type; /* place type */
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struct prp_st *desc; /* description struct */
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int cost; /* cost */
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};
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typedef struct sqr_st SQUARE;
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struct mon_st { /* monopoly description structure */
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char *name; /* monop. name (color) */
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shrt owner; /* owner of monopoly */
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shrt num_in; /* # in monopoly */
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shrt num_own; /* # owned (-1: not poss. monop)*/
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shrt h_cost; /* price of houses */
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char *not_m; /* name if not monopoly */
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char *mon_n; /* name if a monopoly */
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char sqnums[3]; /* Square numbers (used to init)*/
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SQUARE *sq[3]; /* list of squares in monop */
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};
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typedef struct mon_st MON;
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/*
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* This struct describes a property. For railroads and utilities, only
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* the "morg" member is used.
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*/
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struct prp_st { /* property description structure */
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bool morg; /* set if mortgaged */
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bool monop; /* set if monopoly */
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shrt square; /* square description */
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shrt houses; /* number of houses */
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MON *mon_desc; /* name of color */
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int rent[6]; /* rents */
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};
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struct own_st { /* element in list owned things */
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SQUARE *sqr; /* pointer to square */
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struct own_st *next; /* next in list */
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};
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typedef struct own_st OWN;
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struct plr_st { /* player description structure */
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char *name; /* owner name */
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shrt num_gojf; /* # of get-out-of-jail-free's */
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shrt num_rr; /* # of railroads owned */
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shrt num_util; /* # of water works/elec. co. */
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shrt loc; /* location on board */
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shrt in_jail; /* count of turns in jail */
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int money; /* amount of money */
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OWN *own_list; /* start of propery list */
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};
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typedef struct plr_st PLAY;
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typedef struct prp_st PROP;
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typedef struct prp_st RR_S;
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typedef struct prp_st UTIL_S;
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int cc(), chance(), lux_tax(), goto_jail(), inc_tax();
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