afa61e1c77
We'll set it later if "Escape to loader prompt" is actually chosen, there's no need to be setting it here.
402 lines
8.7 KiB
Lua
402 lines
8.7 KiB
Lua
--
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-- Copyright (c) 2015 Pedro Souza <pedrosouza@freebsd.org>
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-- All rights reserved.
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--
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-- Redistribution and use in source and binary forms, with or without
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-- modification, are permitted provided that the following conditions
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-- are met:
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-- 1. Redistributions of source code must retain the above copyright
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-- notice, this list of conditions and the following disclaimer.
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-- 2. Redistributions in binary form must reproduce the above copyright
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-- notice, this list of conditions and the following disclaimer in the
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-- documentation and/or other materials provided with the distribution.
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--
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-- THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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-- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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-- ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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-- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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-- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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-- OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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-- HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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-- LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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-- OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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-- SUCH DAMAGE.
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--
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-- $FreeBSD$
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--
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local menu = {};
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local core = require("core");
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local color = require("color");
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local config = require("config");
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local screen = require("screen");
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local drawer = require("drawer");
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local OnOff;
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local skip;
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local run;
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local autoboot;
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local carousel_choices = {};
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--loader menu tree:
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--rooted at menu.welcome
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--submenu declarations:
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local boot_options;
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local welcome;
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menu.boot_options = {
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-- return to welcome menu
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{
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entry_type = core.MENU_RETURN,
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name = function()
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return "Back to main menu"..color.highlight(" [Backspace]");
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end
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},
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-- load defaults
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return "Load System "..color.highlight("D").."efaults";
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end,
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func = function()
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core.setDefaults()
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end,
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alias = {"d", "D"}
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},
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{
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entry_type = core.MENU_SEPARATOR,
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name = function()
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return "";
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end
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},
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{
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entry_type = core.MENU_SEPARATOR,
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name = function()
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return "Boot Options:";
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end
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},
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-- acpi
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return OnOff(color.highlight("A").."CPI :", core.acpi);
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end,
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func = function()
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core.setACPI();
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end,
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alias = {"a", "A"}
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},
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-- safe mode
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return OnOff("Safe "..color.highlight("M").."ode :", core.sm);
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end,
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func = function()
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core.setSafeMode();
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end,
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alias = {"m", "M"}
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},
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-- single user
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return OnOff(color.highlight("S").."ingle user:", core.su);
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end,
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func = function()
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core.setSingleUser();
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end,
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alias = {"s", "S"}
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},
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-- verbose boot
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return OnOff(color.highlight("V").."erbose :", core.verbose);
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end,
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func = function()
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core.setVerbose();
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end,
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alias = {"v", "V"}
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},
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};
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menu.welcome = {
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-- boot multi user
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return color.highlight("B").."oot Multi user "..color.highlight("[Enter]");
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end,
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func = function()
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core.setSingleUser(false);
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core.boot();
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end,
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alias = {"b", "B"}
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},
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-- boot single user
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return "Boot "..color.highlight("S").."ingle user";
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end,
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func = function()
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core.setSingleUser(true);
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core.boot();
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end,
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alias = {"s", "S"}
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},
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-- escape to interpreter
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{
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entry_type = core.MENU_RETURN,
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name = function()
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return color.highlight("Esc").."ape to loader prompt";
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end,
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func = function()
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loader.setenv("autoboot_delay", "NO")
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end,
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alias = {core.KEYSTR_ESCAPE}
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},
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-- reboot
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{
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entry_type = core.MENU_ENTRY,
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name = function()
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return color.highlight("R").."eboot";
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end,
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func = function()
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loader.perform("reboot");
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end,
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alias = {"r", "R"}
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},
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{
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entry_type = core.MENU_SEPARATOR,
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name = function()
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return "";
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end
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},
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{
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entry_type = core.MENU_SEPARATOR,
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name = function()
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return "Options:";
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end
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},
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-- kernel options
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{
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entry_type = core.MENU_CAROUSEL_ENTRY,
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carousel_id = "kernel",
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items = core.kernelList,
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name = function(idx, choice, all_choices)
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if #all_choices == 0 then
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return "Kernel: ";
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end
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local kernel_name = color.escapef(color.GREEN) ..
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choice .. color.default();
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if (idx == 1) then
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kernel_name = "default/" .. kernel_name;
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end
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return color.highlight("K").."ernel: " .. kernel_name ..
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" (" .. idx ..
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" of " .. #all_choices .. ")";
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end,
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func = function(idx, choice, all_choices)
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if (#all_choices > 1) then
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config.reload(choice);
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end
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end,
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alias = {"k", "K"}
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},
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-- boot options
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{
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entry_type = core.MENU_SUBMENU,
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name = function()
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return "Boot "..color.highlight("O").."ptions";
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end,
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submenu = function()
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return menu.boot_options;
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end,
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alias = {"o", "O"}
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}
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};
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-- The first item in every carousel is always the default item.
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function menu.getCarouselIndex(id)
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local val = carousel_choices[id];
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if (val == nil) then
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return 1;
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end
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return val;
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end
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function menu.setCarouselIndex(id, idx)
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carousel_choices[id] = idx;
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end
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function menu.run(m)
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if (menu.skip()) then
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core.autoboot();
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return false;
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end
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if (m == nil) then
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m = menu.welcome;
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end
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-- redraw screen
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screen.clear();
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screen.defcursor();
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local alias_table = drawer.drawscreen(m);
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-- menu.autoboot();
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cont = true;
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while cont do
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local key = io.getchar();
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-- Special key behaviors
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if ((key == core.KEY_BACKSPACE) or (key == core.KEY_DELETE)) and
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(m ~= menu.welcome) then
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break
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elseif (key == core.KEY_ENTER) then
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core.boot();
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-- Should not return
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end
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key = string.char(key)
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-- check to see if key is an alias
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local sel_entry = nil;
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for k, v in pairs(alias_table) do
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if (key == k) then
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sel_entry = v;
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end
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end
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-- if we have an alias do the assigned action:
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if(sel_entry ~= nil) then
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if (sel_entry.entry_type == core.MENU_ENTRY) then
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-- run function
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sel_entry.func();
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elseif (sel_entry.entry_type == core.MENU_CAROUSEL_ENTRY) then
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-- carousel (rotating) functionality
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local carid = sel_entry.carousel_id;
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local caridx = menu.getCarouselIndex(carid);
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local choices = sel_entry.items();
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if (#choices > 0) then
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caridx = (caridx % #choices) + 1;
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menu.setCarouselIndex(carid, caridx);
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sel_entry.func(caridx, choices[caridx],
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choices);
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end
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elseif (sel_entry.entry_type == core.MENU_SUBMENU) then
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-- recurse
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cont = menu.run(sel_entry.submenu());
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elseif (sel_entry.entry_type == core.MENU_RETURN) then
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-- allow entry to have a function/side effect
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if (sel_entry.func ~= nil) then
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sel_entry.func();
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end
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-- break recurse
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cont = false;
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end
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-- if we got an alias key the screen is out of date:
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screen.clear();
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screen.defcursor();
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alias_table = drawer.drawscreen(m);
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end
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end
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if (m == menu.welcome) then
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screen.defcursor();
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print("Exiting menu!");
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return false;
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end
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return true;
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end
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function menu.skip()
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if core.bootserial() then
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return true;
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end
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local c = string.lower(loader.getenv("console") or "");
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if (c:match("^efi[ ;]") or c:match("[ ;]efi[ ;]")) ~= nil then
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return true;
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end
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c = string.lower(loader.getenv("beastie_disable") or "");
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print("beastie_disable", c);
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return c == "yes";
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end
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function menu.autoboot()
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if menu.already_autoboot == true then
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return;
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end
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menu.already_autoboot = true;
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local ab = loader.getenv("autoboot_delay");
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if ab == "NO" or ab == "no" then
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core.boot();
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end
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ab = tonumber(ab) or 10;
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local x = loader.getenv("loader_menu_timeout_x") or 5;
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local y = loader.getenv("loader_menu_timeout_y") or 22;
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local endtime = loader.time() + ab;
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local time;
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repeat
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time = endtime - loader.time();
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screen.setcursor(x, y);
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print("Autoboot in "..time.." seconds, hit [Enter] to boot"
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.." or any other key to stop ");
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screen.defcursor();
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if io.ischar() then
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local ch = io.getchar();
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if ch == core.KEY_ENTER then
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break;
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else
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-- erase autoboot msg
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screen.setcursor(0, y);
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print(" "
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.." ");
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screen.defcursor();
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return;
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end
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end
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loader.delay(50000);
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until time <= 0
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core.boot();
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end
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function OnOff(str, b)
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if (b) then
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return str .. color.escapef(color.GREEN).."On"..color.escapef(color.WHITE);
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else
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return str .. color.escapef(color.RED).."off"..color.escapef(color.WHITE);
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end
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end
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return menu
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