freebsd-skq/games/hack/hack.lev.c
marcel 520fff788f Add type int to those variables without a type. This is caused by the
frequent use of ``register var'' instead of ``register int var'' and
the removal of the register hint in the previous commit.
1999-11-16 10:26:38 +00:00

287 lines
6.1 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.lev.c - version 1.0.3 */
/* $FreeBSD$ */
#include "hack.h"
#include "def.mkroom.h"
#include <stdio.h>
extern struct monst *restmonchn();
extern struct obj *restobjchn();
extern struct obj *billobjs;
extern char *itoa();
extern char SAVEF[];
extern int hackpid;
extern xchar dlevel;
extern char nul[];
#ifndef NOWORM
#include "def.wseg.h"
extern struct wseg *wsegs[32], *wheads[32];
extern long wgrowtime[32];
#endif NOWORM
boolean level_exists[MAXLEVEL+1];
savelev(fd,lev)
int fd;
xchar lev;
{
#ifndef NOWORM
struct wseg *wtmp, *wtmp2;
int tmp;
#endif NOWORM
if(fd < 0) panic("Save on bad file!"); /* impossible */
if(lev >= 0 && lev <= MAXLEVEL)
level_exists[lev] = TRUE;
bwrite(fd,(char *) &hackpid,sizeof(hackpid));
bwrite(fd,(char *) &lev,sizeof(lev));
bwrite(fd,(char *) levl,sizeof(levl));
bwrite(fd,(char *) &moves,sizeof(long));
bwrite(fd,(char *) &xupstair,sizeof(xupstair));
bwrite(fd,(char *) &yupstair,sizeof(yupstair));
bwrite(fd,(char *) &xdnstair,sizeof(xdnstair));
bwrite(fd,(char *) &ydnstair,sizeof(ydnstair));
savemonchn(fd, fmon);
savegoldchn(fd, fgold);
savetrapchn(fd, ftrap);
saveobjchn(fd, fobj);
saveobjchn(fd, billobjs);
billobjs = 0;
save_engravings(fd);
#ifndef QUEST
bwrite(fd,(char *) rooms,sizeof(rooms));
bwrite(fd,(char *) doors,sizeof(doors));
#endif QUEST
fgold = 0;
ftrap = 0;
fmon = 0;
fobj = 0;
#ifndef NOWORM
bwrite(fd,(char *) wsegs,sizeof(wsegs));
for(tmp=1; tmp<32; tmp++){
for(wtmp = wsegs[tmp]; wtmp; wtmp = wtmp2){
wtmp2 = wtmp->nseg;
bwrite(fd,(char *) wtmp,sizeof(struct wseg));
}
wsegs[tmp] = 0;
}
bwrite(fd,(char *) wgrowtime,sizeof(wgrowtime));
#endif NOWORM
}
bwrite(fd,loc,num)
int fd;
char *loc;
unsigned num;
{
/* lint wants the 3rd arg of write to be an int; lint -p an unsigned */
if(write(fd, loc, (int) num) != num)
panic("cannot write %u bytes to file #%d", num, fd);
}
saveobjchn(fd,otmp)
int fd;
struct obj *otmp;
{
struct obj *otmp2;
unsigned xl;
int minusone = -1;
while(otmp) {
otmp2 = otmp->nobj;
xl = otmp->onamelth;
bwrite(fd, (char *) &xl, sizeof(int));
bwrite(fd, (char *) otmp, xl + sizeof(struct obj));
free((char *) otmp);
otmp = otmp2;
}
bwrite(fd, (char *) &minusone, sizeof(int));
}
savemonchn(fd,mtmp)
int fd;
struct monst *mtmp;
{
struct monst *mtmp2;
unsigned xl;
int minusone = -1;
struct permonst *monbegin = &mons[0];
bwrite(fd, (char *) &monbegin, sizeof(monbegin));
while(mtmp) {
mtmp2 = mtmp->nmon;
xl = mtmp->mxlth + mtmp->mnamelth;
bwrite(fd, (char *) &xl, sizeof(int));
bwrite(fd, (char *) mtmp, xl + sizeof(struct monst));
if(mtmp->minvent) saveobjchn(fd,mtmp->minvent);
free((char *) mtmp);
mtmp = mtmp2;
}
bwrite(fd, (char *) &minusone, sizeof(int));
}
savegoldchn(fd,gold)
int fd;
struct gold *gold;
{
struct gold *gold2;
while(gold) {
gold2 = gold->ngold;
bwrite(fd, (char *) gold, sizeof(struct gold));
free((char *) gold);
gold = gold2;
}
bwrite(fd, nul, sizeof(struct gold));
}
savetrapchn(fd,trap)
int fd;
struct trap *trap;
{
struct trap *trap2;
while(trap) {
trap2 = trap->ntrap;
bwrite(fd, (char *) trap, sizeof(struct trap));
free((char *) trap);
trap = trap2;
}
bwrite(fd, nul, sizeof(struct trap));
}
getlev(fd,pid,lev)
int fd,pid;
xchar lev;
{
struct gold *gold;
struct trap *trap;
#ifndef NOWORM
struct wseg *wtmp;
#endif NOWORM
int tmp;
long omoves;
int hpid;
xchar dlvl;
/* First some sanity checks */
mread(fd, (char *) &hpid, sizeof(hpid));
mread(fd, (char *) &dlvl, sizeof(dlvl));
if((pid && pid != hpid) || (lev && dlvl != lev)) {
pline("Strange, this map is not as I remember it.");
pline("Somebody is trying some trickery here ...");
pline("This game is void ...");
done("tricked");
}
fgold = 0;
ftrap = 0;
mread(fd, (char *) levl, sizeof(levl));
mread(fd, (char *)&omoves, sizeof(omoves));
mread(fd, (char *)&xupstair, sizeof(xupstair));
mread(fd, (char *)&yupstair, sizeof(yupstair));
mread(fd, (char *)&xdnstair, sizeof(xdnstair));
mread(fd, (char *)&ydnstair, sizeof(ydnstair));
fmon = restmonchn(fd);
/* regenerate animals while on another level */
{ long tmoves = (moves > omoves) ? moves-omoves : 0;
struct monst *mtmp, *mtmp2;
extern char genocided[];
for(mtmp = fmon; mtmp; mtmp = mtmp2) {
long newhp; /* tmoves may be very large */
mtmp2 = mtmp->nmon;
if(index(genocided, mtmp->data->mlet)) {
mondead(mtmp);
continue;
}
if(mtmp->mtame && tmoves > 250) {
mtmp->mtame = 0;
mtmp->mpeaceful = 0;
}
newhp = mtmp->mhp +
(index(MREGEN, mtmp->data->mlet) ? tmoves : tmoves/20);
if(newhp > mtmp->mhpmax)
mtmp->mhp = mtmp->mhpmax;
else
mtmp->mhp = newhp;
}
}
setgd();
gold = newgold();
mread(fd, (char *)gold, sizeof(struct gold));
while(gold->gx) {
gold->ngold = fgold;
fgold = gold;
gold = newgold();
mread(fd, (char *)gold, sizeof(struct gold));
}
free((char *) gold);
trap = newtrap();
mread(fd, (char *)trap, sizeof(struct trap));
while(trap->tx) {
trap->ntrap = ftrap;
ftrap = trap;
trap = newtrap();
mread(fd, (char *)trap, sizeof(struct trap));
}
free((char *) trap);
fobj = restobjchn(fd);
billobjs = restobjchn(fd);
rest_engravings(fd);
#ifndef QUEST
mread(fd, (char *)rooms, sizeof(rooms));
mread(fd, (char *)doors, sizeof(doors));
#endif QUEST
#ifndef NOWORM
mread(fd, (char *)wsegs, sizeof(wsegs));
for(tmp = 1; tmp < 32; tmp++) if(wsegs[tmp]){
wheads[tmp] = wsegs[tmp] = wtmp = newseg();
while(1) {
mread(fd, (char *)wtmp, sizeof(struct wseg));
if(!wtmp->nseg) break;
wheads[tmp]->nseg = wtmp = newseg();
wheads[tmp] = wtmp;
}
}
mread(fd, (char *)wgrowtime, sizeof(wgrowtime));
#endif NOWORM
}
mread(fd, buf, len)
int fd;
char *buf;
unsigned len;
{
int rlen;
extern boolean restoring;
rlen = read(fd, buf, (int) len);
if(rlen != len){
pline("Read %d instead of %u bytes.\n", rlen, len);
if(restoring) {
(void) unlink(SAVEF);
error("Error restoring old game.");
}
panic("Error reading level file.");
}
}
mklev()
{
extern boolean in_mklev;
if(getbones()) return;
in_mklev = TRUE;
makelevel();
in_mklev = FALSE;
}