freebsd-skq/sys/dev/acpica/acpi_powerres.c
Mitsuru IWASAKI cfd820d382 Fix a bug about the cooling system controlling in acpi_thermal driver.
Recent version of ACPI CA returns the package object which contains
object reference elements if the elements are named objects.
We need to be careful when you use acpi_ForeachPackageObject() in new
code...
2002-08-27 07:53:55 +00:00

657 lines
20 KiB
C

/*-
* Copyright (c) 2001 Michael Smith
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD$
*/
#include "opt_acpi.h" /* XXX trim includes */
#include <sys/param.h>
#include <sys/kernel.h>
#include <sys/proc.h>
#include <sys/lock.h>
#include <sys/malloc.h>
#include <sys/mutex.h>
#include <sys/bus.h>
#include <sys/conf.h>
#include <sys/ioccom.h>
#include <sys/reboot.h>
#include <sys/sysctl.h>
#include <sys/systm.h>
#include <sys/ctype.h>
#include <machine/clock.h>
#include <machine/resource.h>
#include "acpi.h"
#include <dev/acpica/acpivar.h>
#include <dev/acpica/acpiio.h>
/*
* ACPI power resource management.
*
* Power resource behaviour is slightly complicated by the fact that
* a single power resource may provide power for more than one device.
* Thus, we must track the device(s) being powered by a given power
* resource, and only deactivate it when there are no powered devices.
*
* Note that this only manages resources for known devices. There is an
* ugly case where we may turn of power to a device which is in use because
* we don't know that it depends on a given resource. We should perhaps
* try to be smarter about this, but a more complete solution would involve
* scanning all of the ACPI namespace to find devices we're not currently
* aware of, and this raises questions about whether they should be left
* on, turned off, etc.
*
* XXX locking
*/
MALLOC_DEFINE(M_ACPIPWR, "acpipwr", "ACPI power resources");
/*
* Hooks for the ACPI CA debugging infrastructure
*/
#define _COMPONENT ACPI_POWER
ACPI_MODULE_NAME("POWERRES")
/* return values from _STA on a power resource */
#define ACPI_PWR_OFF 0
#define ACPI_PWR_ON 1
/*
* A relationship between a power resource and a consumer.
*/
struct acpi_powerreference {
struct acpi_powerconsumer *ar_consumer;
struct acpi_powerresource *ar_resource;
TAILQ_ENTRY(acpi_powerreference) ar_rlink; /* link on resource list */
TAILQ_ENTRY(acpi_powerreference) ar_clink; /* link on consumer */
};
/*
* A power-managed device.
*/
struct acpi_powerconsumer {
ACPI_HANDLE ac_consumer; /* device which is powered */
int ac_state;
TAILQ_ENTRY(acpi_powerconsumer) ac_link;
TAILQ_HEAD(,acpi_powerreference) ac_references;
};
/*
* A power resource.
*/
struct acpi_powerresource {
TAILQ_ENTRY(acpi_powerresource) ap_link;
TAILQ_HEAD(,acpi_powerreference) ap_references;
ACPI_HANDLE ap_resource; /* the resource's handle */
ACPI_INTEGER ap_systemlevel;
ACPI_INTEGER ap_order;
};
static TAILQ_HEAD(acpi_powerresource_list, acpi_powerresource) acpi_powerresources;
static TAILQ_HEAD(acpi_powerconsumer_list, acpi_powerconsumer) acpi_powerconsumers;
static ACPI_STATUS acpi_pwr_register_consumer(ACPI_HANDLE consumer);
static ACPI_STATUS acpi_pwr_deregister_consumer(ACPI_HANDLE consumer);
static ACPI_STATUS acpi_pwr_register_resource(ACPI_HANDLE res);
static ACPI_STATUS acpi_pwr_deregister_resource(ACPI_HANDLE res);
static void acpi_pwr_reference_resource(ACPI_OBJECT *obj, void *arg);
static ACPI_STATUS acpi_pwr_switch_power(void);
static struct acpi_powerresource *acpi_pwr_find_resource(ACPI_HANDLE res);
static struct acpi_powerconsumer *acpi_pwr_find_consumer(ACPI_HANDLE consumer);
/*
* Initialise our lists.
*/
static void
acpi_pwr_init(void *junk)
{
TAILQ_INIT(&acpi_powerresources);
TAILQ_INIT(&acpi_powerconsumers);
}
SYSINIT(acpi_powerresource, SI_SUB_TUNABLES, SI_ORDER_ANY, acpi_pwr_init, NULL);
/*
* Register a power resource.
*
* It's OK to call this if we already know about the resource.
*/
static ACPI_STATUS
acpi_pwr_register_resource(ACPI_HANDLE res)
{
ACPI_STATUS status;
ACPI_BUFFER buf;
ACPI_OBJECT *obj;
struct acpi_powerresource *rp, *srp;
ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__);
rp = NULL;
buf.Pointer = NULL;
/* look to see if we know about this resource */
if (acpi_pwr_find_resource(res) != NULL)
return_ACPI_STATUS(AE_OK); /* already know about it */
/* allocate a new resource */
if ((rp = malloc(sizeof(*rp), M_ACPIPWR, M_NOWAIT | M_ZERO)) == NULL) {
status = AE_NO_MEMORY;
goto out;
}
TAILQ_INIT(&rp->ap_references);
rp->ap_resource = res;
/* get the Power Resource object */
buf.Length = ACPI_ALLOCATE_BUFFER;
if (ACPI_FAILURE(status = AcpiEvaluateObject(res, NULL, NULL, &buf))) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "no power resource object\n"));
goto out;
}
obj = buf.Pointer;
if (obj->Type != ACPI_TYPE_POWER) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "questionable power resource object %s\n", acpi_name(res)));
status = AE_TYPE;
goto out;
}
rp->ap_systemlevel = obj->PowerResource.SystemLevel;
rp->ap_order = obj->PowerResource.ResourceOrder;
/* sort the resource into the list */
status = AE_OK;
srp = TAILQ_FIRST(&acpi_powerresources);
if ((srp == NULL) || (rp->ap_order < srp->ap_order)) {
TAILQ_INSERT_HEAD(&acpi_powerresources, rp, ap_link);
goto done;
}
TAILQ_FOREACH(srp, &acpi_powerresources, ap_link)
if (rp->ap_order < srp->ap_order) {
TAILQ_INSERT_BEFORE(srp, rp, ap_link);
goto done;
}
TAILQ_INSERT_TAIL(&acpi_powerresources, rp, ap_link);
done:
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "registered power resource %s\n", acpi_name(res)));
out:
if (buf.Pointer != NULL)
AcpiOsFree(buf.Pointer);
if (ACPI_FAILURE(status) && (rp != NULL))
free(rp, M_ACPIPWR);
return_ACPI_STATUS(status);
}
/*
* Deregister a power resource.
*/
static ACPI_STATUS
acpi_pwr_deregister_resource(ACPI_HANDLE res)
{
struct acpi_powerresource *rp;
ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__);
rp = NULL;
/* find the resource */
if ((rp = acpi_pwr_find_resource(res)) == NULL)
return_ACPI_STATUS(AE_BAD_PARAMETER);
/* check that there are no consumers referencing this resource */
if (TAILQ_FIRST(&rp->ap_references) != NULL)
return_ACPI_STATUS(AE_BAD_PARAMETER);
/* pull it off the list and free it */
TAILQ_REMOVE(&acpi_powerresources, rp, ap_link);
free(rp, M_ACPIPWR);
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "deregistered power resource %s\n", acpi_name(res)));
return_ACPI_STATUS(AE_OK);
}
/*
* Register a power consumer.
*
* It's OK to call this if we already know about the consumer.
*/
static ACPI_STATUS
acpi_pwr_register_consumer(ACPI_HANDLE consumer)
{
struct acpi_powerconsumer *pc;
ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__);
/* check to see whether we know about this consumer already */
if ((pc = acpi_pwr_find_consumer(consumer)) != NULL)
return_ACPI_STATUS(AE_OK);
/* allocate a new power consumer */
if ((pc = malloc(sizeof(*pc), M_ACPIPWR, M_NOWAIT)) == NULL)
return_ACPI_STATUS(AE_NO_MEMORY);
TAILQ_INSERT_HEAD(&acpi_powerconsumers, pc, ac_link);
TAILQ_INIT(&pc->ac_references);
pc->ac_consumer = consumer;
pc->ac_state = ACPI_STATE_UNKNOWN; /* XXX we should try to find its current state */
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "registered power consumer %s\n", acpi_name(consumer)));
return_ACPI_STATUS(AE_OK);
}
/*
* Deregister a power consumer.
*
* This should only be done once the consumer has been powered off.
* (XXX is this correct? Check once implemented)
*/
static ACPI_STATUS
acpi_pwr_deregister_consumer(ACPI_HANDLE consumer)
{
struct acpi_powerconsumer *pc;
ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__);
/* find the consumer */
if ((pc = acpi_pwr_find_consumer(consumer)) == NULL)
return_ACPI_STATUS(AE_BAD_PARAMETER);
/* make sure the consumer's not referencing anything right now */
if (TAILQ_FIRST(&pc->ac_references) != NULL)
return_ACPI_STATUS(AE_BAD_PARAMETER);
/* pull the consumer off the list and free it */
TAILQ_REMOVE(&acpi_powerconsumers, pc, ac_link);
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "deregistered power consumer %s\n", acpi_name(consumer)));
return_ACPI_STATUS(AE_OK);
}
/*
* Set a power consumer to a particular power state.
*/
ACPI_STATUS
acpi_pwr_switch_consumer(ACPI_HANDLE consumer, int state)
{
struct acpi_powerconsumer *pc;
struct acpi_powerreference *pr;
ACPI_HANDLE method_handle, reslist_handle, pr0_handle;
ACPI_BUFFER reslist_buffer;
ACPI_OBJECT *reslist_object;
ACPI_STATUS status;
char *method_name, *reslist_name;
int res_changed;
ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__);
/* find the consumer */
if ((pc = acpi_pwr_find_consumer(consumer)) == NULL) {
if (ACPI_FAILURE(status = acpi_pwr_register_consumer(consumer)))
return_ACPI_STATUS(status);
if ((pc = acpi_pwr_find_consumer(consumer)) == NULL) {
return_ACPI_STATUS(AE_ERROR); /* something very wrong */
}
}
/* check for valid transitions */
if ((pc->ac_state == ACPI_STATE_D3) && (state != ACPI_STATE_D0))
return_ACPI_STATUS(AE_BAD_PARAMETER); /* can only go to D0 from D3 */
/* find transition mechanism(s) */
switch(state) {
case ACPI_STATE_D0:
method_name = "_PS0";
reslist_name = "_PR0";
break;
case ACPI_STATE_D1:
method_name = "_PS1";
reslist_name = "_PR1";
break;
case ACPI_STATE_D2:
method_name = "_PS2";
reslist_name = "_PR2";
break;
case ACPI_STATE_D3:
method_name = "_PS3";
reslist_name = "_PR3";
break;
default:
return_ACPI_STATUS(AE_BAD_PARAMETER);
}
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "setup to switch %s D%d -> D%d\n",
acpi_name(consumer), pc->ac_state, state));
/*
* Verify that this state is supported, ie. one of method or
* reslist must be present. We need to do this before we go
* dereferencing resources (since we might be trying to go to
* a state we don't support).
*
* Note that if any states are supported, the device has to
* support D0 and D3. It's never an error to try to go to
* D0.
*/
reslist_buffer.Pointer = NULL;
reslist_object = NULL;
if (ACPI_FAILURE(AcpiGetHandle(consumer, method_name, &method_handle)))
method_handle = NULL;
if (ACPI_FAILURE(AcpiGetHandle(consumer, reslist_name, &reslist_handle)))
reslist_handle = NULL;
if ((reslist_handle == NULL) && (method_handle == NULL)) {
if (state == ACPI_STATE_D0) {
pc->ac_state = ACPI_STATE_D0;
return_ACPI_STATUS(AE_OK);
}
if (state != ACPI_STATE_D3) {
goto bad;
}
/* turn off the resources listed in _PR0 to go to D3. */
if (ACPI_FAILURE(AcpiGetHandle(consumer, "_PR0", &pr0_handle))) {
goto bad;
}
reslist_buffer.Length = ACPI_ALLOCATE_BUFFER;
if (ACPI_FAILURE(status = AcpiEvaluateObject(pr0_handle, NULL, NULL, &reslist_buffer))) {
goto bad;
}
reslist_object = (ACPI_OBJECT *)reslist_buffer.Pointer;
if ((reslist_object->Type != ACPI_TYPE_PACKAGE) ||
(reslist_object->Package.Count == 0)) {
goto bad;
}
AcpiOsFree(reslist_buffer.Pointer);
reslist_buffer.Pointer = NULL;
reslist_object = NULL;
}
/*
* Check that we can actually fetch the list of power resources
*/
if (reslist_handle != NULL) {
reslist_buffer.Length = ACPI_ALLOCATE_BUFFER;
if (ACPI_FAILURE(status = AcpiEvaluateObject(reslist_handle, NULL, NULL, &reslist_buffer))) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "can't evaluate resource list %s\n",
acpi_name(reslist_handle)));
goto out;
}
reslist_object = (ACPI_OBJECT *)reslist_buffer.Pointer;
if (reslist_object->Type != ACPI_TYPE_PACKAGE) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "resource list is not ACPI_TYPE_PACKAGE (%d)\n",
reslist_object->Type));
status = AE_TYPE;
goto out;
}
}
/*
* Now we are ready to switch, so kill off any current power resource references.
*/
res_changed = 0;
while((pr = TAILQ_FIRST(&pc->ac_references)) != NULL) {
res_changed = 1;
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "removing reference to %s\n", acpi_name(pr->ar_resource->ap_resource)));
TAILQ_REMOVE(&pr->ar_resource->ap_references, pr, ar_rlink);
TAILQ_REMOVE(&pc->ac_references, pr, ar_clink);
free(pr, M_ACPIPWR);
}
/*
* Add new power resource references, if we have any. Traverse the
* package that we got from evaluating reslist_handle, and look up each
* of the resources that are referenced.
*/
if (reslist_object != NULL) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "referencing %d new resources\n",
reslist_object->Package.Count));
acpi_ForeachPackageObject(reslist_object, acpi_pwr_reference_resource, pc);
res_changed = 1;
}
/*
* If we changed anything in the resource list, we need to run a switch
* pass now.
*/
if (ACPI_FAILURE(status = acpi_pwr_switch_power())) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "failed to correctly switch resources to move %s to D%d\n",
acpi_name(consumer), state));
goto out; /* XXX is this appropriate? Should we return to previous state? */
}
/* invoke power state switch method (if present) */
if (method_handle != NULL) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "invoking state transition method %s\n",
acpi_name(method_handle)));
if (ACPI_FAILURE(status = AcpiEvaluateObject(method_handle, NULL, NULL, NULL))) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "failed to set state - %s\n",
AcpiFormatException(status)));
pc->ac_state = ACPI_STATE_UNKNOWN;
goto out; /* XXX Should we return to previous state? */
}
}
/* transition was successful */
pc->ac_state = state;
return_ACPI_STATUS(AE_OK);
bad:
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "attempt to set unsupported state D%d\n",
state));
status = AE_BAD_PARAMETER;
out:
if (reslist_buffer.Pointer != NULL)
AcpiOsFree(reslist_buffer.Pointer);
return_ACPI_STATUS(status);
}
/*
* Called to create a reference between a power consumer and a power resource
* identified in the object.
*/
static void
acpi_pwr_reference_resource(ACPI_OBJECT *obj, void *arg)
{
struct acpi_powerconsumer *pc = (struct acpi_powerconsumer *)arg;
struct acpi_powerreference *pr;
struct acpi_powerresource *rp;
ACPI_HANDLE res;
ACPI_STATUS status;
ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__);
/* check the object type */
switch (obj->Type) {
case ACPI_TYPE_ANY:
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "building reference from %s to %s\n",
acpi_name(pc->ac_consumer), acpi_name(obj->Reference.Handle)));
res = obj->Reference.Handle;
break;
case ACPI_TYPE_STRING:
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "building reference from %s to %s\n",
acpi_name(pc->ac_consumer), obj->String.Pointer));
/* get the handle of the resource */
if (ACPI_FAILURE(status = AcpiGetHandle(NULL, obj->String.Pointer, &res))) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "couldn't find power resource %s\n",
obj->String.Pointer));
return_VOID;
}
break;
default:
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "don't know how to create a power reference to object type %d\n",
obj->Type));
return_VOID;
}
/* create/look up the resource */
if (ACPI_FAILURE(status = acpi_pwr_register_resource(res))) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "couldn't register power resource %s - %s\n",
obj->String.Pointer, AcpiFormatException(status)));
return_VOID;
}
if ((rp = acpi_pwr_find_resource(res)) == NULL) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "power resource list corrupted\n"));
return_VOID;
}
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "found power resource %s\n", acpi_name(rp->ap_resource)));
/* create a reference between the consumer and resource */
if ((pr = malloc(sizeof(*pr), M_ACPIPWR, M_NOWAIT | M_ZERO)) == NULL) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "couldn't allocate memory for a power consumer reference\n"));
return_VOID;
}
pr->ar_consumer = pc;
pr->ar_resource = rp;
TAILQ_INSERT_TAIL(&pc->ac_references, pr, ar_clink);
TAILQ_INSERT_TAIL(&rp->ap_references, pr, ar_rlink);
return_VOID;
}
/*
* Switch power resources to conform to the desired state.
*
* Consumers may have modified the power resource list in an arbitrary
* fashion; we sweep it in sequence order.
*/
static ACPI_STATUS
acpi_pwr_switch_power(void)
{
struct acpi_powerresource *rp;
ACPI_STATUS status;
int cur;
ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__);
/*
* Sweep the list forwards turning things on.
*/
TAILQ_FOREACH(rp, &acpi_powerresources, ap_link) {
if (TAILQ_FIRST(&rp->ap_references) == NULL) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "%s has no references, not turning on\n",
acpi_name(rp->ap_resource)));
continue;
}
/* we could cache this if we trusted it not to change under us */
if (ACPI_FAILURE(status = acpi_EvaluateInteger(rp->ap_resource, "_STA", &cur))) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "can't get status of %s - %d\n",
acpi_name(rp->ap_resource), status));
continue; /* XXX is this correct? Always switch if in doubt? */
}
/*
* Switch if required. Note that we ignore the result of the switch
* effort; we don't know what to do if it fails, so checking wouldn't
* help much.
*/
if (cur != ACPI_PWR_ON) {
if (ACPI_FAILURE(status = AcpiEvaluateObject(rp->ap_resource, "_ON", NULL, NULL))) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "failed to switch %s on - %s\n",
acpi_name(rp->ap_resource), AcpiFormatException(status)));
} else {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "switched %s on\n", acpi_name(rp->ap_resource)));
}
} else {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "%s is already on\n", acpi_name(rp->ap_resource)));
}
}
/*
* Sweep the list backwards turning things off.
*/
TAILQ_FOREACH_REVERSE(rp, &acpi_powerresources, acpi_powerresource_list, ap_link) {
if (TAILQ_FIRST(&rp->ap_references) != NULL) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "%s has references, not turning off\n",
acpi_name(rp->ap_resource)));
continue;
}
/* we could cache this if we trusted it not to change under us */
if (ACPI_FAILURE(status = acpi_EvaluateInteger(rp->ap_resource, "_STA", &cur))) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "can't get status of %s - %d\n",
acpi_name(rp->ap_resource), status));
continue; /* XXX is this correct? Always switch if in doubt? */
}
/*
* Switch if required. Note that we ignore the result of the switch
* effort; we don't know what to do if it fails, so checking wouldn't
* help much.
*/
if (cur != ACPI_PWR_OFF) {
if (ACPI_FAILURE(status = AcpiEvaluateObject(rp->ap_resource, "_OFF", NULL, NULL))) {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "failed to switch %s off - %s\n",
acpi_name(rp->ap_resource), AcpiFormatException(status)));
} else {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "switched %s off\n", acpi_name(rp->ap_resource)));
}
} else {
ACPI_DEBUG_PRINT((ACPI_DB_OBJECTS, "%s is already off\n", acpi_name(rp->ap_resource)));
}
}
return_ACPI_STATUS(AE_OK);
}
/*
* Find a power resource's control structure.
*/
static struct acpi_powerresource *
acpi_pwr_find_resource(ACPI_HANDLE res)
{
struct acpi_powerresource *rp;
ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__);
TAILQ_FOREACH(rp, &acpi_powerresources, ap_link)
if (rp->ap_resource == res)
break;
return_PTR(rp);
}
/*
* Find a power consumer's control structure.
*/
static struct acpi_powerconsumer *
acpi_pwr_find_consumer(ACPI_HANDLE consumer)
{
struct acpi_powerconsumer *pc;
ACPI_FUNCTION_TRACE((char *)(uintptr_t)__func__);
TAILQ_FOREACH(pc, &acpi_powerconsumers, ac_link)
if (pc->ac_consumer == consumer)
break;
return_PTR(pc);
}