freebsd-skq/games/hack/alloc.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

48 lines
801 B
C

/* alloc.c - version 1.0.2 */
#ifdef LINT
/*
a ridiculous definition, suppressing
"possible pointer alignment problem" for (long *) malloc()
"enlarg defined but never used"
"ftell defined (in <stdio.h>) but never used"
from lint
*/
#include <stdio.h>
long *
alloc(n) unsigned n; {
long dummy = ftell(stderr);
if(n) dummy = 0; /* make sure arg is used */
return(&dummy);
}
#else
extern char *malloc();
extern char *realloc();
long *
alloc(lth)
register unsigned lth;
{
register char *ptr;
if(!(ptr = malloc(lth)))
panic("Cannot get %d bytes", lth);
return((long *) ptr);
}
long *
enlarge(ptr,lth)
register char *ptr;
register unsigned lth;
{
register char *nptr;
if(!(nptr = realloc(ptr,lth)))
panic("Cannot reallocate %d bytes", lth);
return((long *) nptr);
}
#endif LINT