554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
339 lines
7.2 KiB
C
339 lines
7.2 KiB
C
/*
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* Copyright (c) 1988, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* This code is derived from software contributed to Berkeley by
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* Timothy C. Stoehr.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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/*
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* init.c
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*
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* This source herein may be modified and/or distributed by anybody who
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* so desires, with the following restrictions:
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* 1.) No portion of this notice shall be removed.
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* 2.) Credit shall not be taken for the creation of this source.
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* 3.) This code is not to be traded, sold, or used for personal
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* gain or profit.
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*
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*/
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#include <stdio.h>
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#include "rogue.h"
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char login_name[MAX_OPT_LEN];
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char *nick_name = (char *) 0;
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char *rest_file = 0;
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boolean cant_int = 0;
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boolean did_int = 0;
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boolean score_only;
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boolean init_curses = 0;
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boolean save_is_interactive = 1;
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boolean ask_quit = 1;
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boolean no_skull = 0;
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boolean passgo = 0;
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char *error_file = "rogue.esave";
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char *byebye_string = "Okay, bye bye!";
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extern char *fruit;
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extern char *save_file;
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extern short party_room;
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extern boolean jump;
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init(argc, argv)
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int argc;
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char *argv[];
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{
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char *pn;
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int seed;
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pn = md_gln();
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if ((!pn) || (strlen(pn) >= MAX_OPT_LEN)) {
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clean_up("Hey! Who are you?");
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}
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(void) strcpy(login_name, pn);
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do_args(argc, argv);
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do_opts();
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if (!score_only && !rest_file) {
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printf("Hello %s, just a moment while I dig the dungeon...",
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nick_name);
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fflush(stdout);
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}
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initscr();
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if ((LINES < DROWS) || (COLS < DCOLS)) {
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clean_up("must be played on 24 x 80 screen");
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}
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start_window();
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init_curses = 1;
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md_heed_signals();
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if (score_only) {
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put_scores((object *) 0, 0);
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}
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seed = md_gseed();
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(void) srrandom(seed);
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if (rest_file) {
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restore(rest_file);
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return(1);
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}
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mix_colors();
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get_wand_and_ring_materials();
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make_scroll_titles();
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level_objects.next_object = (object *) 0;
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level_monsters.next_monster = (object *) 0;
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player_init();
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ring_stats(0);
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return(0);
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}
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player_init()
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{
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object *obj;
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rogue.pack.next_object = (object *) 0;
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obj = alloc_object();
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get_food(obj, 1);
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(void) add_to_pack(obj, &rogue.pack, 1);
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obj = alloc_object(); /* initial armor */
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obj->what_is = ARMOR;
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obj->which_kind = RINGMAIL;
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obj->class = RINGMAIL+2;
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obj->is_protected = 0;
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obj->d_enchant = 1;
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(void) add_to_pack(obj, &rogue.pack, 1);
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do_wear(obj);
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obj = alloc_object(); /* initial weapons */
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obj->what_is = WEAPON;
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obj->which_kind = MACE;
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obj->damage = "2d3";
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obj->hit_enchant = obj->d_enchant = 1;
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obj->identified = 1;
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(void) add_to_pack(obj, &rogue.pack, 1);
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do_wield(obj);
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obj = alloc_object();
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obj->what_is = WEAPON;
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obj->which_kind = BOW;
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obj->damage = "1d2";
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obj->hit_enchant = 1;
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obj->d_enchant = 0;
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obj->identified = 1;
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(void) add_to_pack(obj, &rogue.pack, 1);
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obj = alloc_object();
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obj->what_is = WEAPON;
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obj->which_kind = ARROW;
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obj->quantity = get_rand(25, 35);
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obj->damage = "1d2";
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obj->hit_enchant = 0;
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obj->d_enchant = 0;
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obj->identified = 1;
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(void) add_to_pack(obj, &rogue.pack, 1);
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}
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clean_up(estr)
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char *estr;
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{
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if (save_is_interactive) {
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if (init_curses) {
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move(DROWS-1, 0);
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refresh();
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stop_window();
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}
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printf("\n%s\n", estr);
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}
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md_exit(0);
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}
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start_window()
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{
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crmode();
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noecho();
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#ifndef BAD_NONL
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nonl();
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#endif
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md_control_keybord(0);
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}
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stop_window()
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{
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endwin();
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md_control_keybord(1);
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}
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void
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byebye()
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{
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md_ignore_signals();
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if (ask_quit) {
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quit(1);
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} else {
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clean_up(byebye_string);
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}
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md_heed_signals();
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}
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void
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onintr()
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{
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md_ignore_signals();
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if (cant_int) {
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did_int = 1;
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} else {
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check_message();
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message("interrupt", 1);
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}
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md_heed_signals();
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}
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void
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error_save()
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{
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save_is_interactive = 0;
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save_into_file(error_file);
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clean_up("");
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}
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do_args(argc, argv)
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int argc;
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char *argv[];
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{
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short i, j;
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for (i = 1; i < argc; i++) {
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if (argv[i][0] == '-') {
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for (j = 1; argv[i][j]; j++) {
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switch(argv[i][j]) {
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case 's':
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score_only = 1;
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break;
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}
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}
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} else {
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rest_file = argv[i];
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}
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}
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}
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do_opts()
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{
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char *eptr;
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if (eptr = md_getenv("ROGUEOPTS")) {
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for (;;) {
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while ((*eptr) == ' ') {
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eptr++;
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}
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if (!(*eptr)) {
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break;
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}
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if (!strncmp(eptr, "fruit=", 6)) {
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eptr += 6;
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env_get_value(&fruit, eptr, 1);
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} else if (!strncmp(eptr, "file=", 5)) {
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eptr += 5;
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env_get_value(&save_file, eptr, 0);
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} else if (!strncmp(eptr, "jump", 4)) {
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jump = 1;
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} else if (!strncmp(eptr, "name=", 5)) {
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eptr += 5;
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env_get_value(&nick_name, eptr, 0);
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} else if (!strncmp(eptr, "noaskquit", 9)) {
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ask_quit = 0;
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} else if (!strncmp(eptr, "noskull", 5) ||
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!strncmp(eptr,"notomb", 6)) {
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no_skull = 1;
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} else if (!strncmp(eptr, "passgo", 5)) {
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passgo = 1;
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}
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while ((*eptr) && (*eptr != ',')) {
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eptr++;
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}
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if (!(*(eptr++))) {
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break;
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}
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}
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}
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/* If some strings have not been set through ROGUEOPTS, assign defaults
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* to them so that the options editor has data to work with.
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*/
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init_str(&nick_name, login_name);
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init_str(&save_file, "rogue.save");
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init_str(&fruit, "slime-mold");
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}
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env_get_value(s, e, add_blank)
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char **s, *e;
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boolean add_blank;
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{
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short i = 0;
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char *t;
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t = e;
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while ((*e) && (*e != ',')) {
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if (*e == ':') {
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*e = ';'; /* ':' reserved for score file purposes */
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}
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e++;
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if (++i >= MAX_OPT_LEN) {
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break;
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}
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}
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*s = md_malloc(MAX_OPT_LEN + 2);
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(void) strncpy(*s, t, i);
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if (add_blank) {
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(*s)[i++] = ' ';
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}
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(*s)[i] = '\0';
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}
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init_str(str, dflt)
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char **str, *dflt;
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{
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if (!(*str)) {
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*str = md_malloc(MAX_OPT_LEN + 2);
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(void) strcpy(*str, dflt);
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}
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}
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