freebsd-skq/games/larn/savelev.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

48 lines
1.2 KiB
C

/* savelev.c Larn is copyrighted 1986 by Noah Morgan. */
#include "header.h"
extern struct cel *cell;
/*
* routine to save the present level into storage
*/
savelevel()
{
register struct cel *pcel;
register char *pitem,*pknow,*pmitem;
register short *phitp,*piarg;
register struct cel *pecel;
pcel = &cell[level*MAXX*MAXY]; /* pointer to this level's cells */
pecel = pcel + MAXX*MAXY; /* pointer to past end of this level's cells */
pitem=item[0]; piarg=iarg[0]; pknow=know[0]; pmitem=mitem[0]; phitp=hitp[0];
while (pcel < pecel)
{
pcel->mitem = *pmitem++;
pcel->hitp = *phitp++;
pcel->item = *pitem++;
pcel->know = *pknow++;
pcel++->iarg = *piarg++;
}
}
/*
* routine to restore a level from storage
*/
getlevel()
{
register struct cel *pcel;
register char *pitem,*pknow,*pmitem;
register short *phitp,*piarg;
register struct cel *pecel;
pcel = &cell[level*MAXX*MAXY]; /* pointer to this level's cells */
pecel = pcel + MAXX*MAXY; /* pointer to past end of this level's cells */
pitem=item[0]; piarg=iarg[0]; pknow=know[0]; pmitem=mitem[0]; phitp=hitp[0];
while (pcel < pecel)
{
*pmitem++ = pcel->mitem;
*phitp++ = pcel->hitp;
*pitem++ = pcel->item;
*pknow++ = pcel->know;
*piarg++ = pcel++->iarg;
}
}