des bebb40faf6 Replace the cosine table with a sine table, which (due to the vagaries of
rounding) has better spread.  Implement fp16_sin() to go along with
fp16_cos().  In the rendering loop, switch from addition to subtraction
so the center of the pattern will be a trough rather than a peak.  This
is completely arbitrary, of course, but looks better to me.
2016-01-02 16:40:37 +00:00
..
2015-12-31 22:31:43 +00:00
2016-01-01 15:48:48 +00:00
2015-11-19 08:04:05 +00:00
2015-12-31 11:21:45 +00:00
2015-11-12 10:31:14 +00:00