freebsd-skq/games/hack/def.permonst.h
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

26 lines
719 B
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.permonst.h - version 1.0.2 */
struct permonst {
char *mname,mlet;
schar mlevel,mmove,ac,damn,damd;
unsigned pxlth;
};
extern struct permonst mons[];
#define PM_ACID_BLOB &mons[7]
#define PM_ZOMBIE &mons[13]
#define PM_PIERCER &mons[17]
#define PM_KILLER_BEE &mons[26]
#define PM_WRAITH &mons[33]
#define PM_MIMIC &mons[37]
#define PM_VAMPIRE &mons[43]
#define PM_CHAMELEON &mons[47]
#define PM_DEMON &mons[54]
#define PM_MINOTAUR &mons[55] /* last in mons array */
#define PM_SHK &mons[56] /* very last */
#define PM_GHOST &pm_ghost
#define PM_EEL &pm_eel
#define PM_WIZARD &pm_wizard
#define CMNUM 55 /* number of common monsters */