freebsd-skq/sys/dev/sound/isa/sb.h
Brian Somers db21d4f4fc Support ESS1868 (and probably ESS688 & ESS1668).
Submitted by: Max Khon <fjoe@husky.iclub.nsu.ru>
1998-12-10 18:36:10 +00:00

404 lines
12 KiB
C

/*
* file: sbcard.h
*/
typedef struct _sbdev_info {
} sbdev_info ;
extern int sbc_major, sbc_minor ;
/*
* sound blaster registers
*/
#define SBDSP_RST 0x6
#define DSP_READ (io_base + 0xA)
#define DSP_WRITE (io_base + 0xC)
#define SBDSP_CMD 0xC
#define SBDSP_STATUS 0xC
#define DSP_DATA_AVAIL (io_base + 0xE)
#define DSP_DATA_AVL16 (io_base + 0xF)
#define SB_MIX_ADDR 0x4
#define SB_MIX_DATA 0x5
#if 0
#define OPL3_LEFT (io_base + 0x0)
#define OPL3_RIGHT (io_base + 0x2)
#define OPL3_BOTH (io_base + 0x8)
#endif
/*
* DSP Commands. There are many, and in many cases they are used explicitly
*/
/* these are not used except for programmed I/O (not in this driver) */
#define DSP_DAC8 0x10 /* direct DAC output */
#define DSP_ADC8 0x20 /* direct ADC input */
/* these should be used in the SB 1.0 */
#define DSP_CMD_DAC8 0x14 /* single cycle 8-bit dma out */
#define DSP_CMD_ADC8 0x24 /* single cycle 8-bit dma in */
/* these should be used in the SB 2.0 and 2.01 */
#define DSP_CMD_DAC8_AUTO 0x1c /* auto 8-bit dma out */
#define DSP_CMD_ADC8_AUTO 0x2c /* auto 8-bit dma out */
#define DSP_CMD_HSSIZE 0x48 /* high speed dma count */
#define DSP_CMD_HSDAC_AUTO 0x90 /* high speed dac, auto */
#define DSP_CMD_HSADC_AUTO 0x98 /* high speed adc, auto */
/* SBPro commands. Some cards (JAZZ, SMW) also support 16 bits */
/* prepare for dma input */
#define DSP_CMD_DMAMODE(stereo, bit16) (0xA0 | (stereo ? 8:0) | (bit16 ? 4:0))
#define DSP_CMD_DAC2 0x16 /* 2-bit adpcm dma out (cont) */
#define DSP_CMD_DAC2S 0x17 /* 2-bit adpcm dma out (start) */
#define DSP_CMD_DAC2S_AUTO 0x1f /* auto 2-bit adpcm dma out (start) */
/* SB16 commands */
#define DSP_CMD_O16 0xb0
#define DSP_CMD_I16 0xb8
#define DSP_CMD_O8 0xc0
#define DSP_CMD_I8 0xc8
#define DSP_MODE_U8MONO 0x00
#define DSP_MODE_U8STEREO 0x20
#define DSP_MODE_S16MONO 0x10
#define DSP_MODE_S16STEREO 0x30
#define DSP_CMD_SPKON 0xD1
#define DSP_CMD_SPKOFF 0xD3
#define DSP_CMD_SPKR(on) (0xD1 | (on ? 0:2))
#define DSP_CMD_DMAPAUSE_8 0xD0
#define DSP_CMD_DMAPAUSE_16 0xD5
#define DSP_CMD_DMAEXIT_8 0xDA
#define DSP_CMD_DMAEXIT_16 0xD9
#define DSP_CMD_TCONST 0x40 /* set time constant */
#define DSP_CMD_HSDAC 0x91 /* high speed dac */
#define DSP_CMD_HSADC 0x99 /* high speed adc */
#define DSP_CMD_GETVER 0xE1
#define DSP_CMD_GETID 0xE7 /* return id bytes */
#define DSP_CMD_OUT16 0x41 /* send parms for dma out on sb16 */
#define DSP_CMD_IN16 0x42 /* send parms for dma in on sb16 */
#if 0 /*** unknown ***/
#define DSP_CMD_FA 0xFA /* get version from prosonic*/
#define DSP_CMD_FB 0xFB /* set irq/dma for prosonic*/
#endif
/*
* in fact, for the SB16, dma commands are as follows:
*
* cmd, mode, len_low, len_high.
*
* cmd is a combination of DSP_DMA16 or DSP_DMA8 and
*/
#define DSP_DMA16 0xb0
#define DSP_DMA8 0xc0
# define DSP_F16_DAC 0x00
# define DSP_F16_ADC 0x08
# define DSP_F16_AUTO 0x04
# define DSP_F16_FIFO_ON 0x02
/*
* mode is a combination of the following:
*/
#define DSP_F16_STEREO 0x20
#define DSP_F16_SIGNED 0x10
#define IMODE_NONE 0
#define IMODE_OUTPUT PCM_ENABLE_OUTPUT
#define IMODE_INPUT PCM_ENABLE_INPUT
#define IMODE_INIT 3
#define IMODE_MIDI 4
#define NORMAL_MIDI 0
#define UART_MIDI 1
/*
* values used for bd_flags in SoundBlaster driver
*/
#define BD_F_HISPEED 0x0001 /* doing high speed ... */
#define BD_F_JAZZ16 0x0002 /* jazz16 detected */
#define BD_F_JAZZ16_2 0x0004 /* jazz16 type 2 */
#define BD_F_DUP_MIDI 0x0008 /* duplex midi */
#define BD_F_MIX_MASK 0x0070 /* up to 8 mixers (I know of 3) */
#define BD_F_MIX_CT1335 0x0010 /* CT1335 */
#define BD_F_MIX_CT1345 0x0020 /* CT1345 */
#define BD_F_MIX_CT1745 0x0030 /* CT1745 */
#define BD_F_SB16 0x0100 /* this is a SB16 */
#define BD_F_SB16X 0x0200 /* this is a vibra16X or clone */
#define BD_F_MIDIBUSY 0x0400 /* midi busy */
#define BD_F_ESS 0x0800 /* this is an ESS chip */
/*
* on some SB16 cards, at times I swap DMA channels. Remember this
* so that they can be restored later.
*/
#define BD_F_SWAPPED 0x1000 /* have swapped DMA channels */
/*
* sound/sb_mixer.h
*
* Definitions for the SB Pro and SB16 mixers
*
* Copyright by Hannu Savolainen 1993
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. 2.
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* Modified: Hunyue Yau Jan 6 1994 Added defines for the Sound Galaxy NX Pro
* mixer.
*
*/
#define SBPRO_RECORDING_DEVICES \
(SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)
/* Same as SB Pro, unless I find otherwise */
#define SGNXPRO_RECORDING_DEVICES SBPRO_RECORDING_DEVICES
#define SBPRO_MIXER_DEVICES \
(SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_LINE | SOUND_MASK_MIC | \
SOUND_MASK_CD | SOUND_MASK_VOLUME)
/*
* SG NX Pro has treble and bass settings on the mixer. The 'speaker' channel
* is the COVOX/DisneySoundSource emulation volume control on the mixer. It
* does NOT control speaker volume. Should have own mask eventually?
*/
#define SGNXPRO_MIXER_DEVICES \
(SBPRO_MIXER_DEVICES | SOUND_MASK_BASS | \
SOUND_MASK_TREBLE | SOUND_MASK_SPEAKER )
#define SB16_RECORDING_DEVICES \
(SOUND_MASK_SYNTH | SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)
#define SB16_MIXER_DEVICES \
(SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_SPEAKER | \
SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD | \
SOUND_MASK_IGAIN | SOUND_MASK_OGAIN | \
SOUND_MASK_VOLUME | SOUND_MASK_BASS | SOUND_MASK_TREBLE)
/*
* Mixer registers
*
* NOTE! RECORD_SRC == IN_FILTER
*/
/*
* Mixer registers of SB Pro
*/
#define VOC_VOL 0x04
#define MIC_VOL 0x0A
#define MIC_MIX 0x0A
#define RECORD_SRC 0x0C
#define IN_FILTER 0x0C
#define OUT_FILTER 0x0E
#define MASTER_VOL 0x22
#define FM_VOL 0x26
#define CD_VOL 0x28
#define LINE_VOL 0x2E
#define IRQ_NR 0x80
#define DMA_NR 0x81
#define IRQ_STAT 0x82
/*
* Additional registers on the SG NX Pro
*/
#define COVOX_VOL 0x42
#define TREBLE_LVL 0x44
#define BASS_LVL 0x46
#define FREQ_HI (1 << 3)/* Use High-frequency ANFI filters */
#define FREQ_LOW 0 /* Use Low-frequency ANFI filters */
#define FILT_ON 0 /* Yes, 0 to turn it on, 1 for off */
#define FILT_OFF (1 << 5)
#define MONO_DAC 0x00
#define STEREO_DAC 0x02
/*
* Mixer registers of SB16
*/
#define SB16_IMASK_L 0x3d
#define SB16_IMASK_R 0x3e
#define SB16_OMASK 0x3c
#ifndef __SB_MIXER_C__
mixer_tab sbpro_mix;
mixer_tab sb16_mix;
#ifdef __SGNXPRO__
mixer_tab sgnxpro_mix;
#endif
static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES];
static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES];
#else /* __SB_MIXER_C__ defined */
mixer_tab sbpro_mix = {
PMIX_ENT(SOUND_MIXER_VOLUME, 0x22, 4, 4, 0x22, 0, 4),
PMIX_ENT(SOUND_MIXER_BASS, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_TREBLE, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_SYNTH, 0x26, 4, 4, 0x26, 0, 4),
PMIX_ENT(SOUND_MIXER_PCM, 0x04, 4, 4, 0x04, 0, 4),
PMIX_ENT(SOUND_MIXER_SPEAKER, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_LINE, 0x2e, 4, 4, 0x2e, 0, 4),
PMIX_ENT(SOUND_MIXER_MIC, 0x0a, 0, 3, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_CD, 0x28, 4, 4, 0x28, 0, 4),
PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0)
};
#ifdef __SGNXPRO__
mixer_tab sgnxpro_mix = {
PMIX_ENT(SOUND_MIXER_VOLUME, 0x22, 4, 4, 0x22, 0, 4),
PMIX_ENT(SOUND_MIXER_BASS, 0x46, 0, 3, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_TREBLE, 0x44, 0, 3, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_SYNTH, 0x26, 4, 4, 0x26, 0, 4),
PMIX_ENT(SOUND_MIXER_PCM, 0x04, 4, 4, 0x04, 0, 4),
PMIX_ENT(SOUND_MIXER_SPEAKER, 0x42, 0, 3, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_LINE, 0x2e, 4, 4, 0x2e, 0, 4),
PMIX_ENT(SOUND_MIXER_MIC, 0x0a, 0, 3, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_CD, 0x28, 4, 4, 0x28, 0, 4),
PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_IGAIN, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_OGAIN, 0x00, 0, 0, 0x00, 0, 0)
};
#endif
mixer_tab sb16_mix = {
PMIX_ENT(SOUND_MIXER_VOLUME, 0x30, 3, 5, 0x31, 3, 5),
PMIX_ENT(SOUND_MIXER_BASS, 0x46, 4, 4, 0x47, 4, 4),
PMIX_ENT(SOUND_MIXER_TREBLE, 0x44, 4, 4, 0x45, 4, 4),
PMIX_ENT(SOUND_MIXER_SYNTH, 0x34, 3, 5, 0x35, 3, 5),
PMIX_ENT(SOUND_MIXER_PCM, 0x32, 3, 5, 0x33, 3, 5),
PMIX_ENT(SOUND_MIXER_SPEAKER, 0x3b, 6, 2, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_LINE, 0x38, 3, 5, 0x39, 3, 5),
PMIX_ENT(SOUND_MIXER_MIC, 0x3a, 3, 5, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_CD, 0x36, 3, 5, 0x37, 3, 5),
PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
PMIX_ENT(SOUND_MIXER_RECLEV, 0x3f, 6, 2, 0x40, 6, 2), /* Obsol,Use IGAIN*/
PMIX_ENT(SOUND_MIXER_IGAIN, 0x3f, 6, 2, 0x40, 6, 2),
PMIX_ENT(SOUND_MIXER_OGAIN, 0x41, 6, 2, 0x42, 6, 2)
};
#ifdef SM_GAMES /* Master volume is lower and PCM & FM
* volumes higher than with SB Pro. This
* improves the sound quality */
static u_short levels[SOUND_MIXER_NRDEVICES] =
{
0x2020, /* Master Volume */
0x4b4b, /* Bass */
0x4b4b, /* Treble */
0x6464, /* FM */
0x6464, /* PCM */
0x4b4b, /* PC Speaker */
0x4b4b, /* Ext Line */
0x0000, /* Mic */
0x4b4b, /* CD */
0x4b4b, /* Recording monitor */
0x4b4b, /* SB PCM */
0x4b4b, /* Recording level */
0x4b4b, /* Input gain */
0x4b4b}; /* Output gain */
#else /* If the user selected just plain SB Pro */
static u_short levels[SOUND_MIXER_NRDEVICES] =
{
0x5a5a, /* Master Volume */
0x4b4b, /* Bass */
0x4b4b, /* Treble */
0x4b4b, /* FM */
0x4b4b, /* PCM */
0x4b4b, /* PC Speaker */
0x4b4b, /* Ext Line */
0x1010, /* Mic */
0x4b4b, /* CD */
0x4b4b, /* Recording monitor */
0x4b4b, /* SB PCM */
0x4b4b, /* Recording level */
0x4b4b, /* Input gain */
0x4b4b}; /* Output gain */
#endif /* SM_GAMES */
static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] =
{
0x00, /* SOUND_MIXER_VOLUME */
0x00, /* SOUND_MIXER_BASS */
0x00, /* SOUND_MIXER_TREBLE */
0x40, /* SOUND_MIXER_SYNTH */
0x00, /* SOUND_MIXER_PCM */
0x00, /* SOUND_MIXER_SPEAKER */
0x10, /* SOUND_MIXER_LINE */
0x01, /* SOUND_MIXER_MIC */
0x04, /* SOUND_MIXER_CD */
0x00, /* SOUND_MIXER_IMIX */
0x00, /* SOUND_MIXER_ALTPCM */
0x00, /* SOUND_MIXER_RECLEV */
0x00, /* SOUND_MIXER_IGAIN */
0x00 /* SOUND_MIXER_OGAIN */
};
static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] =
{
0x00, /* SOUND_MIXER_VOLUME */
0x00, /* SOUND_MIXER_BASS */
0x00, /* SOUND_MIXER_TREBLE */
0x20, /* SOUND_MIXER_SYNTH */
0x00, /* SOUND_MIXER_PCM */
0x00, /* SOUND_MIXER_SPEAKER */
0x08, /* SOUND_MIXER_LINE */
0x01, /* SOUND_MIXER_MIC */
0x02, /* SOUND_MIXER_CD */
0x00, /* SOUND_MIXER_IMIX */
0x00, /* SOUND_MIXER_ALTPCM */
0x00, /* SOUND_MIXER_RECLEV */
0x00, /* SOUND_MIXER_IGAIN */
0x00 /* SOUND_MIXER_OGAIN */
};
/*
* Recording sources (SB Pro)
*/
#endif /* __SB_MIXER_C__ */
#define SRC_MIC 1 /* Select Microphone recording source */
#define SRC_CD 3 /* Select CD recording source */
#define SRC_LINE 7 /* Use Line-in for recording source */