d8a265c292
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
228 lines
5.8 KiB
C
228 lines
5.8 KiB
C
#define STRANGE_OBJECT 0
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#define AMULET_OF_YENDOR 1
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#define FOOD_RATION 2
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#define TRIPE_RATION 3
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#define PANCAKE 4
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#define DEAD_LIZARD 5
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#define FORTUNE_COOKIE 6
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#define CARROT 7
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#define TIN 8
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#define ORANGE 9
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#define APPLE 10
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#define PEAR 11
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#define MELON 12
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#define BANANA 13
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#define CANDY_BAR 14
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#define EGG 15
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#define CLOVE_OF_GARLIC 16
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#define LUMP_OF_ROYAL_JELLY 17
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#define DEAD_HUMAN 18
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#define DEAD_GIANT_ANT 19
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#define DEAD_GIANT_BAT 20
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#define DEAD_CENTAUR 21
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#define DEAD_DRAGON 22
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#define DEAD_FLOATING_EYE 23
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#define DEAD_FREEZING_SPHERE 24
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#define DEAD_GNOME 25
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#define DEAD_HOBGOBLIN 26
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#define DEAD_STALKER 27
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#define DEAD_JACKAL 28
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#define DEAD_KOBOLD 29
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#define DEAD_LEPRECHAUN 30
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#define DEAD_MIMIC 31
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#define DEAD_NYMPH 32
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#define DEAD_ORC 33
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#define DEAD_PURPLE_WORM 34
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#define DEAD_QUASIT 35
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#define DEAD_RUST_MONSTER 36
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#define DEAD_SNAKE 37
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#define DEAD_TROLL 38
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#define DEAD_UMBER_HULK 39
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#define DEAD_VAMPIRE 40
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#define DEAD_WRAITH 41
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#define DEAD_XORN 42
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#define DEAD_YETI 43
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#define DEAD_ZOMBIE 44
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#define DEAD_ACID_BLOB 45
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#define DEAD_GIANT_BEETLE 46
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#define DEAD_COCKATRICE 47
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#define DEAD_DOG 48
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#define DEAD_ETTIN 49
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#define DEAD_FOG_CLOUD 50
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#define DEAD_GELATINOUS_CUBE 51
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#define DEAD_HOMUNCULUS 52
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#define DEAD_IMP 53
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#define DEAD_JAGUAR 54
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#define DEAD_KILLER_BEE 55
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#define DEAD_LEOCROTTA 56
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#define DEAD_MINOTAUR 57
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#define DEAD_NURSE 58
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#define DEAD_OWLBEAR 59
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#define DEAD_PIERCER 60
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#define DEAD_QUIVERING_BLOB 61
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#define DEAD_GIANT_RAT 62
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#define DEAD_GIANT_SCORPION 63
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#define DEAD_TENGU 64
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#define DEAD_UNICORN 65
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#define DEAD_VIOLET_FUNGI 66
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#define DEAD_LONG_WORM 67
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#define DEAD_XAN 68
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#define DEAD_YELLOW_LIGHT 69
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#define DEAD_ZRUTY 70
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#define ARROW 71
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#define SLING_BULLET 72
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#define CROSSBOW_BOLT 73
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#define DART 74
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#define ROCK 75
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#define BOOMERANG 76
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#define MACE 77
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#define AXE 78
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#define FLAIL 79
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#define LONG_SWORD 80
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#define TWO_HANDED_SWORD 81
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#define DAGGER 82
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#define WORM_TOOTH 83
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#define CRYSKNIFE 84
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#define SPEAR 85
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#define BOW 86
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#define SLING 87
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#define CROSSBOW 88
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#define WHISTLE 89
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#define MAGIC_WHISTLE 90
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#define EXPENSIVE_CAMERA 91
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#define ICE_BOX 92
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#define PICK_AXE 93
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#define CAN_OPENER 94
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#define HEAVY_IRON_BALL 95
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#define IRON_CHAIN 96
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#define ENORMOUS_ROCK 97
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#define HELMET 98
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#define PLATE_MAIL 99
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#define SPLINT_MAIL 100
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#define BANDED_MAIL 101
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#define CHAIN_MAIL 102
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#define SCALE_MAIL 103
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#define RING_MAIL 104
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#define STUDDED_LEATHER_ARMOR 105
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#define LEATHER_ARMOR 106
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#define ELVEN_CLOAK 107
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#define SHIELD 108
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#define PAIR_OF_GLOVES 109
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#define POT_RESTORE_STRENGTH 110
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#define POT_BOOZE 111
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#define POT_INVISIBILITY 112
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#define POT_FRUIT_JUICE 113
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#define POT_HEALING 114
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#define POT_PARALYSIS 115
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#define POT_MONSTER_DETECTION 116
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#define POT_OBJECT_DETECTION 117
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#define POT_SICKNESS 118
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#define POT_CONFUSION 119
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#define POT_GAIN_STRENGTH 120
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#define POT_SPEED 121
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#define POT_BLINDNESS 122
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#define POT_GAIN_LEVEL 123
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#define POT_EXTRA_HEALING 124
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#define POT_LEVITATION 125
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#define SCR_MAIL 130
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#define SCR_ENCHANT_ARMOR 131
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#define SCR_DESTROY_ARMOR 132
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#define SCR_CONFUSE_MONSTER 133
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#define SCR_SCARE_MONSTER 134
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#define SCR_BLANK_PAPER 135
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#define SCR_REMOVE_CURSE 136
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#define SCR_ENCHANT_WEAPON 137
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#define SCR_DAMAGE_WEAPON 138
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#define SCR_CREATE_MONSTER 139
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#define SCR_TAMING 140
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#define SCR_GENOCIDE 141
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#define SCR_LIGHT 142
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#define SCR_TELEPORTATION 143
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#define SCR_GOLD_DETECTION 144
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#define SCR_FOOD_DETECTION 145
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#define SCR_IDENTIFY 146
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#define SCR_MAGIC_MAPPING 147
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#define SCR_AMNESIA 148
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#define SCR_FIRE 149
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#define SCR_PUNISHMENT 150
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#define WAN_LIGHT 155
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#define WAN_SECRET_DOOR_DETECTION 156
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#define WAN_CREATE_MONSTER 157
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#define WAN_WISHING 158
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#define WAN_STRIKING 159
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#define WAN_SLOW_MONSTER 160
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#define WAN_SPEED_MONSTER 161
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#define WAN_UNDEAD_TURNING 162
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#define WAN_POLYMORPH 163
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#define WAN_CANCELLATION 164
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#define WAN_TELEPORTATION 165
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#define WAN_MAKE_INVISIBLE 166
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#define WAN_DIGGING 167
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#define WAN_MAGIC_MISSILE 168
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#define WAN_FIRE 169
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#define WAN_SLEEP 170
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#define WAN_COLD 171
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#define WAN_DEATH 172
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#define Adornment u.uprops[0].p_flgs
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#define RIN_ADORNMENT 176
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#define Teleportation u.uprops[1].p_flgs
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#define RIN_TELEPORTATION 177
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#define Regeneration u.uprops[2].p_flgs
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#define RIN_REGENERATION 178
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#define Searching u.uprops[3].p_flgs
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#define RIN_SEARCHING 179
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#define See_invisible u.uprops[4].p_flgs
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#define RIN_SEE_INVISIBLE 180
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#define Stealth u.uprops[5].p_flgs
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#define RIN_STEALTH 181
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#define Levitation u.uprops[6].p_flgs
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#define RIN_LEVITATION 182
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#define Poison_resistance u.uprops[7].p_flgs
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#define RIN_POISON_RESISTANCE 183
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#define Aggravate_monster u.uprops[8].p_flgs
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#define RIN_AGGRAVATE_MONSTER 184
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#define Hunger u.uprops[9].p_flgs
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#define RIN_HUNGER 185
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#define Fire_resistance u.uprops[10].p_flgs
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#define RIN_FIRE_RESISTANCE 186
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#define Cold_resistance u.uprops[11].p_flgs
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#define RIN_COLD_RESISTANCE 187
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#define Protection_from_shape_changers u.uprops[12].p_flgs
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#define RIN_PROTECTION_FROM_SHAPE_CHANGERS 188
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#define Conflict u.uprops[13].p_flgs
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#define RIN_CONFLICT 189
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#define Gain_strength u.uprops[14].p_flgs
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#define RIN_GAIN_STRENGTH 190
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#define Increase_damage u.uprops[15].p_flgs
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#define RIN_INCREASE_DAMAGE 191
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#define Protection u.uprops[16].p_flgs
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#define RIN_PROTECTION 192
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#define Warning u.uprops[17].p_flgs
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#define RIN_WARNING 193
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#define Teleport_control u.uprops[18].p_flgs
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#define RIN_TELEPORT_CONTROL 194
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#define DIAMOND 197
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#define RUBY 198
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#define SAPPHIRE 199
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#define EMERALD 200
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#define TURQUOISE 201
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#define AQUAMARINE 202
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#define TOURMALINE 203
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#define TOPAZ 204
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#define OPAL 205
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#define GARNET 206
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#define AMETHYST 207
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#define AGATE 208
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#define ONYX 209
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#define JASPER 210
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#define JADE 211
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/* #define WORTHLESS_PIECE_OF_BLUE_GLASS 212 */
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/* #define WORTHLESS_PIECE_OF_RED_GLASS 213 */
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/* #define WORTHLESS_PIECE_OF_YELLOW_GLASS 214 */
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/* #define WORTHLESS_PIECE_OF_GREEN_GLASS 215 */
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#define CORPSE DEAD_HUMAN
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#define LAST_GEM (JADE+1)
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#define LAST_RING 19
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#define NROFOBJECTS 215
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