dda5b39711
regents and renumber. This patch skips files in contrib/ and crypto/ Acked by: imp Discussed with: emaste
936 lines
39 KiB
Plaintext
936 lines
39 KiB
Plaintext
.\" Copyright (c) 1986, 1993
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.\" The Regents of the University of California. All rights reserved.
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.\"
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.\" Redistribution and use in source and binary forms, with or without
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.\" modification, are permitted provided that the following conditions
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.\" are met:
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.\" 1. Redistributions of source code must retain the above copyright
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.\" notice, this list of conditions and the following disclaimer.
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.\" 2. Redistributions in binary form must reproduce the above copyright
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.\" notice, this list of conditions and the following disclaimer in the
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.\" documentation and/or other materials provided with the distribution.
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.\" 3. Neither the name of the University nor the names of its contributors
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.\" may be used to endorse or promote products derived from this software
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.\" without specific prior written permission.
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.\"
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.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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.\" SUCH DAMAGE.
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.\"
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.\" @(#)tutor.me 8.1 (Berkeley) 8/14/93
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.\"
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.oh 'Introductory 4.4BSD IPC''PSD:20-%'
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.eh 'PSD:20-%''Introductory 4.4BSD IPC'
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.rs
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.sp 2
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.sz 14
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.ft B
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.ce 2
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An Introductory 4.4BSD
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Interprocess Communication Tutorial
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.sz 10
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.sp 2
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.ce
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.i "Stuart Sechrest"
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.ft
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.sp
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.ce 4
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Computer Science Research Group
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Computer Science Division
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Department of Electrical Engineering and Computer Science
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University of California, Berkeley
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.sp 2
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.ce
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.i ABSTRACT
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.sp
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.(c
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.pp
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Berkeley UNIX\(dg 4.4BSD offers several choices for interprocess communication.
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To aid the programmer in developing programs which are comprised of
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cooperating
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processes, the different choices are discussed and a series of example
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programs are presented. These programs
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demonstrate in a simple way the use of pipes, socketpairs, sockets
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and the use of datagram and stream communication. The intent of this
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document is to present a few simple example programs, not to describe the
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networking system in full.
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.)c
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.sp 2
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.(f
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\(dg\|UNIX is a trademark of AT&T Bell Laboratories.
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.)f
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.b
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.sh 1 "Goals"
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.r
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.pp
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Facilities for interprocess communication (IPC) and networking
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were a major addition to UNIX in the Berkeley UNIX 4.2BSD release.
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These facilities required major additions and some changes
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to the system interface.
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The basic idea of this interface is to make IPC similar to file I/O.
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In UNIX a process has a set of I/O descriptors, from which one reads
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and to which one writes.
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Descriptors may refer to normal files, to devices (including terminals),
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or to communication channels.
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The use of a descriptor has three phases: its creation,
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its use for reading and writing, and its destruction. By using descriptors
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to write files, rather than simply naming the target file in the write
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call, one gains a surprising amount of flexibility. Often, the program that
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creates a descriptor will be different from the program that uses the
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descriptor. For example the shell can create a descriptor for the output
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of the `ls'
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command that will cause the listing to appear in a file rather than
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on a terminal.
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Pipes are another form of descriptor that have been used in UNIX
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for some time.
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Pipes allow one-way data transmission from one process
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to another; the two processes and the pipe must be set up by a common
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ancestor.
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.pp
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The use of descriptors is not the only communication interface
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provided by UNIX.
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The signal mechanism sends a tiny amount of information from one
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process to another.
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The signaled process receives only the signal type,
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not the identity of the sender,
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and the number of possible signals is small.
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The signal semantics limit the flexibility of the signaling mechanism
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as a means of interprocess communication.
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.pp
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The identification of IPC with I/O is quite longstanding in UNIX and
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has proved quite successful. At first, however, IPC was limited to
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processes communicating within a single machine. With Berkeley UNIX
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4.2BSD this expanded to include IPC between machines. This expansion
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has necessitated some change in the way that descriptors are created.
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Additionally, new possibilities for the meaning of read and write have
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been admitted. Originally the meanings, or semantics, of these terms
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were fairly simple. When you wrote something it was delivered. When
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you read something, you were blocked until the data arrived.
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Other possibilities exist,
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however. One can write without full assurance of delivery if one can
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check later to catch occasional failures. Messages can be kept as
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discrete units or merged into a stream.
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One can ask to read, but insist on not waiting if nothing is immediately
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available. These new possibilities are allowed in the Berkeley UNIX IPC
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interface.
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.pp
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Thus Berkeley UNIX 4.4BSD offers several choices for IPC.
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This paper presents simple examples that illustrate some of
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the choices.
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The reader is presumed to be familiar with the C programming language
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[Kernighan & Ritchie 1978],
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but not necessarily with the system calls of the UNIX system or with
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processes and interprocess communication.
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The paper reviews the notion of a process and the types of
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communication that are supported by Berkeley UNIX 4.4BSD.
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A series of examples are presented that create processes that communicate
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with one another. The programs show different ways of establishing
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channels of communication.
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Finally, the calls that actually transfer data are reviewed.
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To clearly present how communication can take place,
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the example programs have been cleared of anything that
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might be construed as useful work.
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They can, therefore, serve as models
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for the programmer trying to construct programs which are comprised of
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cooperating processes.
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.b
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.sh 1 "Processes"
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.pp
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A \fIprogram\fP is both a sequence of statements and a rough way of referring
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to the computation that occurs when the compiled statements are run.
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A \fIprocess\fP can be thought of as a single line of control in a program.
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Most programs execute some statements, go through a few loops, branch in
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various directions and then end. These are single process programs.
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Programs can also have a point where control splits into two independent lines,
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an action called \fIforking.\fP
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In UNIX these lines can never join again. A call to the system routine
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\fIfork()\fP, causes a process to split in this way.
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The result of this call is that two independent processes will be
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running, executing exactly the same code.
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Memory values will be the same for all values set before the fork, but,
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subsequently, each version will be able to change only the
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value of its own copy of each variable.
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Initially, the only difference between the two will be the value returned by
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\fIfork().\fP The parent will receive a process id for the child,
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the child will receive a zero.
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Calls to \fIfork(),\fP
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therefore, typically precede, or are included in, an if-statement.
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.pp
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A process views the rest of the system through a private table of descriptors.
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The descriptors can represent open files or sockets (sockets are communication
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objects that will be discussed below). Descriptors are referred to
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by their index numbers in the table. The first three descriptors are often
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known by special names, \fI stdin, stdout\fP and \fIstderr\fP.
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These are the standard input, output and error.
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When a process forks, its descriptor table is copied to the child.
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Thus, if the parent's standard input is being taken from a terminal
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(devices are also treated as files in UNIX), the child's input will
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be taken from the
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same terminal. Whoever reads first will get the input. If, before forking,
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the parent changes its standard input so that it is reading from a
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new file, the child will take its input from the new file. It is
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also possible to take input from a socket, rather than from a file.
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.b
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.sh 1 "Pipes"
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.r
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.pp
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Most users of UNIX know that they can pipe the output of a
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program ``prog1'' to the input of another, ``prog2,'' by typing the command
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\fI``prog1 | prog2.''\fP
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This is called ``piping'' the output of one program
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to another because the mechanism used to transfer the output is called a
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pipe.
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When the user types a command, the command is read by the shell, which
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decides how to execute it. If the command is simple, for example,
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.i "``prog1,''"
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the shell forks a process, which executes the program, prog1, and then dies.
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The shell waits for this termination and then prompts for the next
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command.
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If the command is a compound command,
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.i "``prog1 | prog2,''"
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the shell creates two processes connected by a pipe. One process
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runs the program, prog1, the other runs prog2. The pipe is an I/O
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mechanism with two ends, or sockets. Data that is written into one socket
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can be read from the other.
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.(z
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.ft CW
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.so pipe.c
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.ft
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.ce 1
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Figure 1\ \ Use of a pipe
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.)z
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.pp
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Since a program specifies its input and output only by the descriptor table
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indices, which appear as variables or constants,
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the input source and output destination can be changed without
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changing the text of the program.
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It is in this way that the shell is able to set up pipes. Before executing
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prog1, the process can close whatever is at \fIstdout\fP
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and replace it with one
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end of a pipe. Similarly, the process that will execute prog2 can substitute
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the opposite end of the pipe for
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\fIstdin.\fP
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.pp
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Let us now examine a program that creates a pipe for communication between
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its child and itself (Figure 1).
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A pipe is created by a parent process, which then forks.
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When a process forks, the parent's descriptor table is copied into
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the child's.
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.pp
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In Figure 1, the parent process makes a call to the system routine
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\fIpipe().\fP
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This routine creates a pipe and places descriptors for the sockets
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for the two ends of the pipe in the process's descriptor table.
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\fIPipe()\fP
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is passed an array into which it places the index numbers of the
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sockets it created.
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The two ends are not equivalent. The socket whose index is
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returned in the low word of the array is opened for reading only,
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while the socket in the high end is opened only for writing.
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This corresponds to the fact that the standard input is the first
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descriptor of a process's descriptor table and the standard output
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is the second. After creating the pipe, the parent creates the child
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with which it will share the pipe by calling \fIfork().\fP
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Figure 2 illustrates the effect of a fork.
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The parent process's descriptor table points to both ends of the pipe.
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After the fork, both parent's and child's descriptor tables point to
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the pipe.
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The child can then use the pipe to send a message to the parent.
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.(z
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.so fig2.pic
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.ce 2
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Figure 2\ \ Sharing a pipe between parent and child
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.ce 0
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.)z
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.pp
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Just what is a pipe?
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It is a one-way communication mechanism, with one end opened
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for reading and the other end for writing.
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Therefore, parent and child need to agree on which way to turn
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the pipe, from parent to child or the other way around.
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Using the same pipe for communication both from parent to child and
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from child to parent would be possible (since both processes have
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references to both ends), but very complicated.
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If the parent and child are to have a two-way conversation,
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the parent creates two pipes, one for use in each direction.
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(In accordance with their plans, both parent and child in the example above
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close the socket that they will not use. It is not required that unused
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descriptors be closed, but it is good practice.)
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A pipe is also a \fIstream\fP communication mechanism; that
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is, all messages sent through the pipe are placed in order
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and reliably delivered. When the reader asks for a certain
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number of bytes from this
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stream, he is given as many bytes as are available, up
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to the amount of the request. Note that these bytes may have come from
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the same call to \fIwrite()\fR or from several calls to \fIwrite()\fR
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which were concatenated.
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.b
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.sh 1 "Socketpairs"
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.r
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.pp
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Berkeley UNIX 4.4BSD provides a slight generalization of pipes. A pipe is a
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pair of connected sockets for one-way stream communication. One may
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obtain a pair of connected sockets for two-way stream communication
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by calling the routine \fIsocketpair().\fP
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The program in Figure 3 calls \fIsocketpair()\fP
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to create such a connection. The program uses the link for
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communication in both directions. Since socketpairs are
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an extension of pipes, their use resembles that of pipes.
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Figure 4 illustrates the result of a fork following a call to
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\fIsocketpair().\fP
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.pp
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\fISocketpair()\fP
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takes as
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arguments a specification of a domain, a style of communication, and a
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protocol.
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These are the parameters shown in the example.
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Domains and protocols will be discussed in the next section.
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Briefly,
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a domain is a space of names that may be bound
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to sockets and implies certain other conventions.
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Currently, socketpairs have only been implemented for one
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domain, called the UNIX domain.
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The UNIX domain uses UNIX path names for naming sockets.
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It only allows communication
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between sockets on the same machine.
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.pp
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Note that the header files
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.i "<sys/socket.h>"
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and
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.i "<sys/types.h>."
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are required in this program.
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The constants AF_UNIX and SOCK_STREAM are defined in
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.i "<sys/socket.h>,"
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which in turn requires the file
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.i "<sys/types.h>"
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for some of its definitions.
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.(z
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.ft CW
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.so socketpair.c
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.ft
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.ce 1
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Figure 3\ \ Use of a socketpair
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.)z
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.(z
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.so fig3.pic
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.ce 1
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Figure 4\ \ Sharing a socketpair between parent and child
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.)z
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.b
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.sh 1 "Domains and Protocols"
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.r
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.pp
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Pipes and socketpairs are a simple solution for communicating between
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a parent and child or between child processes.
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What if we wanted to have processes that have no common ancestor
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with whom to set up communication?
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Neither standard UNIX pipes nor socketpairs are
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the answer here, since both mechanisms require a common ancestor to
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set up the communication.
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We would like to have two processes separately create sockets
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and then have messages sent between them. This is often the
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case when providing or using a service in the system. This is
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also the case when the communicating processes are on separate machines.
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In Berkeley UNIX 4.4BSD one can create individual sockets, give them names and
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send messages between them.
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.pp
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Sockets created by different programs use names to refer to one another;
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names generally must be translated into addresses for use.
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The space from which an address is drawn is referred to as a
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.i domain.
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There are several domains for sockets.
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Two that will be used in the examples here are the UNIX domain (or AF_UNIX,
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for Address Format UNIX) and the Internet domain (or AF_INET).
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UNIX domain IPC is an experimental facility in 4.2BSD and 4.3BSD.
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In the UNIX domain, a socket is given a path name within the file system
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name space.
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A file system node is created for the socket and other processes may
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then refer to the socket by giving the proper pathname.
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UNIX domain names, therefore, allow communication between any two processes
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that work in the same file system.
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The Internet domain is the UNIX implementation of the DARPA Internet
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standard protocols IP/TCP/UDP.
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Addresses in the Internet domain consist of a machine network address
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and an identifying number, called a port.
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Internet domain names allow communication between machines.
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.pp
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Communication follows some particular ``style.''
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Currently, communication is either through a \fIstream\fP
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or by \fIdatagram.\fP
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Stream communication implies several things. Communication takes
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place across a connection between two sockets. The communication
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is reliable, error-free, and, as in pipes, no message boundaries are
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kept. Reading from a stream may result in reading the data sent from
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one or several calls to \fIwrite()\fP
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or only part of the data from a single call, if there is not enough room
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for the entire message, or if not all the data from a large message
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has been transferred.
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The protocol implementing such a style will retransmit messages
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received with errors. It will also return error messages if one tries to
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send a message after the connection has been broken.
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Datagram communication does not use connections. Each message is
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addressed individually. If the address is correct, it will generally
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be received, although this is not guaranteed. Often datagrams are
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used for requests that require a response from the
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recipient. If no response
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arrives in a reasonable amount of time, the request is repeated.
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The individual datagrams will be kept separate when they are read, that
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is, message boundaries are preserved.
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.pp
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The difference in performance between the two styles of communication is
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generally less important than the difference in semantics. The
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performance gain that one might find in using datagrams must be weighed
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against the increased complexity of the program, which must now concern
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itself with lost or out of order messages. If lost messages may simply be
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ignored, the quantity of traffic may be a consideration. The expense
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of setting up a connection is best justified by frequent use of the connection.
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Since the performance of a protocol changes as it is tuned for different
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situations, it is best to seek the most up-to-date information when
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making choices for a program in which performance is crucial.
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.pp
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A protocol is a set of rules, data formats and conventions that regulate the
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transfer of data between participants in the communication.
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In general, there is one protocol for each socket type (stream,
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datagram, etc.) within each domain.
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The code that implements a protocol
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keeps track of the names that are bound to sockets,
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sets up connections and transfers data between sockets,
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perhaps sending the data across a network.
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This code also keeps track of the names that are bound to sockets.
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It is possible for several protocols, differing only in low level
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details, to implement the same style of communication within
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a particular domain. Although it is possible to select
|
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which protocol should be used, for nearly all uses it is sufficient to
|
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request the default protocol. This has been done in all of the example
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programs.
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.pp
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One specifies the domain, style and protocol of a socket when
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it is created. For example, in Figure 5a the call to \fIsocket()\fP
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causes the creation of a datagram socket with the default protocol
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in the UNIX domain.
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.b
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|
.sh 1 "Datagrams in the UNIX Domain"
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|
.r
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|
.(z
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.ft CW
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.so udgramread.c
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|
.ft
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.ce 1
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Figure 5a\ \ Reading UNIX domain datagrams
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|
.)z
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.pp
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|
Let us now look at two programs that create sockets separately.
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The programs in Figures 5a and 5b use datagram communication
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rather than a stream.
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The structure used to name UNIX domain sockets is defined
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|
in the file \fI<sys/un.h>.\fP
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|
The definition has also been included in the example for clarity.
|
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.pp
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|
Each program creates a socket with a call to \fIsocket().\fP
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These sockets are in the UNIX domain.
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Once a name has been decided upon it is attached to a socket by the
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system call \fIbind().\fP
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|
The program in Figure 5a uses the name ``socket'',
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which it binds to its socket.
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|
This name will appear in the working directory of the program.
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The routines in Figure 5b use its
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socket only for sending messages. It does not create a name for
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the socket because no other process has to refer to it.
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.(z
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.ft CW
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.so udgramsend.c
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.ft
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.ce 1
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Figure 5b\ \ Sending a UNIX domain datagrams
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|
.)z
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.pp
|
|
Names in the UNIX domain are path names. Like file path names they may
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|
be either absolute (e.g. ``/dev/imaginary'') or relative (e.g. ``socket'').
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|
Because these names are used to allow processes to rendezvous, relative
|
|
path names can pose difficulties and should be used with care.
|
|
When a name is bound into the name space, a file (inode) is allocated in the
|
|
file system. If
|
|
the inode is not deallocated, the name will continue to exist even after
|
|
the bound socket is closed. This can cause subsequent runs of a program
|
|
to find that a name is unavailable, and can cause
|
|
directories to fill up with these
|
|
objects. The names are removed by calling \fIunlink()\fP or using
|
|
the \fIrm\fP\|(1) command.
|
|
Names in the UNIX domain are only used for rendezvous. They are not used
|
|
for message delivery once a connection is established. Therefore, in
|
|
contrast with the Internet domain, unbound sockets need not be (and are
|
|
not) automatically given addresses when they are connected.
|
|
.pp
|
|
There is no established means of communicating names to interested
|
|
parties. In the example, the program in Figure 5b gets the
|
|
name of the socket to which it will send its message through its
|
|
command line arguments. Once a line of communication has been created,
|
|
one can send the names of additional, perhaps new, sockets over the link.
|
|
Facilities will have to be built that will make the distribution of
|
|
names less of a problem than it now is.
|
|
.b
|
|
.sh 1 "Datagrams in the Internet Domain"
|
|
.r
|
|
.(z
|
|
.ft CW
|
|
.so dgramread.c
|
|
.ft
|
|
.ce 1
|
|
Figure 6a\ \ Reading Internet domain datagrams
|
|
.)z
|
|
.pp
|
|
The examples in Figure 6a and 6b are very close to the previous example
|
|
except that the socket is in the Internet domain.
|
|
The structure of Internet domain addresses is defined in the file
|
|
\fI<netinet/in.h>\fP.
|
|
Internet addresses specify a host address (a 32-bit number)
|
|
and a delivery slot, or port, on that
|
|
machine. These ports are managed by the system routines that implement
|
|
a particular protocol.
|
|
Unlike UNIX domain names, Internet socket names are not entered into
|
|
the file system and, therefore,
|
|
they do not have to be unlinked after the socket has been closed.
|
|
When a message must be sent between machines it is sent to
|
|
the protocol routine on the destination machine, which interprets the
|
|
address to determine to which socket the message should be delivered.
|
|
Several different protocols may be active on
|
|
the same machine, but, in general, they will not communicate with one another.
|
|
As a result, different protocols are allowed to use the same port numbers.
|
|
Thus, implicitly, an Internet address is a triple including a protocol as
|
|
well as the port and machine address.
|
|
An \fIassociation\fP is a temporary or permanent specification
|
|
of a pair of communicating sockets.
|
|
An association is thus identified by the tuple
|
|
<\fIprotocol, local machine address, local port,
|
|
remote machine address, remote port\fP>.
|
|
An association may be transient when using datagram sockets;
|
|
the association actually exists during a \fIsend\fP operation.
|
|
.(z
|
|
.ft CW
|
|
.so dgramsend.c
|
|
.ft
|
|
.ce 1
|
|
Figure 6b\ \ Sending an Internet domain datagram
|
|
.)z
|
|
.pp
|
|
The protocol for a socket is chosen when the socket is created. The
|
|
local machine address for a socket can be any valid network address of the
|
|
machine, if it has more than one, or it can be the wildcard value
|
|
INADDR_ANY.
|
|
The wildcard value is used in the program in Figure 6a.
|
|
If a machine has several network addresses, it is likely
|
|
that messages sent to any of the addresses should be deliverable to
|
|
a socket. This will be the case if the wildcard value has been chosen.
|
|
Note that even if the wildcard value is chosen, a program sending messages
|
|
to the named socket must specify a valid network address. One can be willing
|
|
to receive from ``anywhere,'' but one cannot send a message ``anywhere.''
|
|
The program in Figure 6b is given the destination host name as a command
|
|
line argument.
|
|
To determine a network address to which it can send the message, it looks
|
|
up
|
|
the host address by the call to \fIgethostbyname()\fP.
|
|
The returned structure includes the host's network address,
|
|
which is copied into the structure specifying the
|
|
destination of the message.
|
|
.pp
|
|
The port number can be thought of as the number of a mailbox, into
|
|
which the protocol places one's messages. Certain daemons, offering
|
|
certain advertised services, have reserved
|
|
or ``well-known'' port numbers. These fall in the range
|
|
from 1 to 1023. Higher numbers are available to general users.
|
|
Only servers need to ask for a particular number.
|
|
The system will assign an unused port number when an address
|
|
is bound to a socket.
|
|
This may happen when an explicit \fIbind\fP
|
|
call is made with a port number of 0, or
|
|
when a \fIconnect\fP or \fIsend\fP
|
|
is performed on an unbound socket.
|
|
Note that port numbers are not automatically reported back to the user.
|
|
After calling \fIbind(),\fP asking for port 0, one may call
|
|
\fIgetsockname()\fP to discover what port was actually assigned.
|
|
The routine \fIgetsockname()\fP
|
|
will not work for names in the UNIX domain.
|
|
.pp
|
|
The format of the socket address is specified in part by standards within the
|
|
Internet domain. The specification includes the order of the bytes in
|
|
the address. Because machines differ in the internal representation
|
|
they ordinarily use
|
|
to represent integers, printing out the port number as returned by
|
|
\fIgetsockname()\fP may result in a misinterpretation. To
|
|
print out the number, it is necessary to use the routine \fIntohs()\fP
|
|
(for \fInetwork to host: short\fP) to convert the number from the
|
|
network representation to the host's representation. On some machines,
|
|
such as 68000-based machines, this is a null operation. On others,
|
|
such as VAXes, this results in a swapping of bytes. Another routine
|
|
exists to convert a short integer from the host format to the network format,
|
|
called \fIhtons()\fP; similar routines exist for long integers.
|
|
For further information, refer to the
|
|
entry for \fIbyteorder\fP in section 3 of the manual.
|
|
.b
|
|
.sh 1 "Connections"
|
|
.r
|
|
.pp
|
|
To send data between stream sockets (having communication style SOCK_STREAM),
|
|
the sockets must be connected.
|
|
Figures 7a and 7b show two programs that create such a connection.
|
|
The program in 7a is relatively simple.
|
|
To initiate a connection, this program simply creates
|
|
a stream socket, then calls \fIconnect()\fP,
|
|
specifying the address of the socket to which
|
|
it wishes its socket connected. Provided that the target socket exists and
|
|
is prepared to handle a connection, connection will be complete,
|
|
and the program can begin to send
|
|
messages. Messages will be delivered in order without message
|
|
boundaries, as with pipes. The connection is destroyed when either
|
|
socket is closed (or soon thereafter). If a process persists
|
|
in sending messages after the connection is closed, a SIGPIPE signal
|
|
is sent to the process by the operating system. Unless explicit action
|
|
is taken to handle the signal (see the manual page for \fIsignal\fP
|
|
or \fIsigvec\fP),
|
|
the process will terminate and the shell
|
|
will print the message ``broken pipe.''
|
|
.(z
|
|
.ft CW
|
|
.so streamwrite.c
|
|
.ft
|
|
.ce 1
|
|
Figure 7a\ \ Initiating an Internet domain stream connection
|
|
.)z
|
|
.(z
|
|
.ft CW
|
|
.so streamread.c
|
|
.ft
|
|
.ce 1
|
|
Figure 7b\ \ Accepting an Internet domain stream connection
|
|
.sp 2
|
|
.ft CW
|
|
.so strchkread.c
|
|
.ft
|
|
.ce 1
|
|
Figure 7c\ \ Using select() to check for pending connections
|
|
.)z
|
|
.(z
|
|
.so fig8.pic
|
|
.sp
|
|
.ce 1
|
|
Figure 8\ \ Establishing a stream connection
|
|
.)z
|
|
.pp
|
|
Forming a connection is asymmetrical; one process, such as the
|
|
program in Figure 7a, requests a connection with a particular socket,
|
|
the other process accepts connection requests.
|
|
Before a connection can be accepted a socket must be created and an address
|
|
bound to it. This
|
|
situation is illustrated in the top half of Figure 8. Process 2
|
|
has created a socket and bound a port number to it. Process 1 has created an
|
|
unnamed socket.
|
|
The address bound to process 2's socket is then made known to process 1 and,
|
|
perhaps to several other potential communicants as well.
|
|
If there are several possible communicants,
|
|
this one socket might receive several requests for connections.
|
|
As a result, a new socket is created for each connection. This new socket
|
|
is the endpoint for communication within this process for this connection.
|
|
A connection may be destroyed by closing the corresponding socket.
|
|
.pp
|
|
The program in Figure 7b is a rather trivial example of a server. It
|
|
creates a socket to which it binds a name, which it then advertises.
|
|
(In this case it prints out the socket number.) The program then calls
|
|
\fIlisten()\fP for this socket.
|
|
Since several clients may attempt to connect more or less
|
|
simultaneously, a queue of pending connections is maintained in the system
|
|
address space. \fIListen()\fP
|
|
marks the socket as willing to accept connections and initializes the queue.
|
|
When a connection is requested, it is listed in the queue. If the
|
|
queue is full, an error status may be returned to the requester.
|
|
The maximum length of this queue is specified by the second argument of
|
|
\fIlisten()\fP; the maximum length is limited by the system.
|
|
Once the listen call has been completed, the program enters
|
|
an infinite loop. On each pass through the loop, a new connection is
|
|
accepted and removed from the queue, and, hence, a new socket for the
|
|
connection is created. The bottom half of Figure 8 shows the result of
|
|
Process 1 connecting with the named socket of Process 2, and Process 2
|
|
accepting the connection. After the connection is created, the
|
|
service, in this case printing out the messages, is performed and the
|
|
connection socket closed. The \fIaccept()\fP
|
|
call will take a pending connection
|
|
request from the queue if one is available, or block waiting for a request.
|
|
Messages are read from the connection socket.
|
|
Reads from an active connection will normally block until data is available.
|
|
The number of bytes read is returned. When a connection is destroyed,
|
|
the read call returns immediately. The number of bytes returned will
|
|
be zero.
|
|
.pp
|
|
The program in Figure 7c is a slight variation on the server in Figure 7b.
|
|
It avoids blocking when there are no pending connection requests by
|
|
calling \fIselect()\fP
|
|
to check for pending requests before calling \fIaccept().\fP
|
|
This strategy is useful when connections may be received
|
|
on more than one socket, or when data may arrive on other connected
|
|
sockets before another connection request.
|
|
.pp
|
|
The programs in Figures 9a and 9b show a program using stream communication
|
|
in the UNIX domain. Streams in the UNIX domain can be used for this sort
|
|
of program in exactly the same way as Internet domain streams, except for
|
|
the form of the names and the restriction of the connections to a single
|
|
file system. There are some differences, however, in the functionality of
|
|
streams in the two domains, notably in the handling of
|
|
\fIout-of-band\fP data (discussed briefly below). These differences
|
|
are beyond the scope of this paper.
|
|
.(z
|
|
.ft CW
|
|
.so ustreamwrite.c
|
|
.ft
|
|
.ce 1
|
|
Figure 9a\ \ Initiating a UNIX domain stream connection
|
|
.sp 2
|
|
.ft CW
|
|
.so ustreamread.c
|
|
.ft
|
|
.ce 1
|
|
Figure 9b\ \ Accepting a UNIX domain stream connection
|
|
.)z
|
|
.b
|
|
.sh 1 "Reads, Writes, Recvs, etc."
|
|
.r
|
|
.pp
|
|
UNIX 4.4BSD has several system calls for reading and writing information.
|
|
The simplest calls are \fIread() \fP and \fIwrite().\fP \fIWrite()\fP
|
|
takes as arguments the index of a descriptor, a pointer to a buffer
|
|
containing the data and the size of the data.
|
|
The descriptor may indicate either a file or a connected socket.
|
|
``Connected'' can mean either a connected stream socket (as described
|
|
in Section 8) or a datagram socket for which a \fIconnect()\fP
|
|
call has provided a default destination (see the \fIconnect()\fP manual page).
|
|
\fIRead()\fP also takes a descriptor that indicates either a file or a socket.
|
|
\fIWrite()\fP requires a connected socket since no destination is
|
|
specified in the parameters of the system call.
|
|
\fIRead()\fP can be used for either a connected or an unconnected socket.
|
|
These calls are, therefore, quite flexible and may be used to
|
|
write applications that require no assumptions about the source of
|
|
their input or the destination of their output.
|
|
There are variations on \fIread() \fP and \fIwrite()\fP
|
|
that allow the source and destination of the input and output to use
|
|
several separate buffers, while retaining the flexibility to handle
|
|
both files and sockets. These are \fIreadv()\fP and \fI writev(),\fP
|
|
for read and write \fIvector.\fP
|
|
.pp
|
|
It is sometimes necessary to send high priority data over a
|
|
connection that may have unread low priority data at the
|
|
other end. For example, a user interface process may be interpreting
|
|
commands and sending them on to another process through a stream connection.
|
|
The user interface may have filled the stream with as yet unprocessed
|
|
requests when the user types
|
|
a command to cancel all outstanding requests.
|
|
Rather than have the high priority data wait
|
|
to be processed after the low priority data, it is possible to
|
|
send it as \fIout-of-band\fP
|
|
(OOB) data. The notification of pending OOB data results in the generation of
|
|
a SIGURG signal, if this signal has been enabled (see the manual
|
|
page for \fIsignal\fP or \fIsigvec\fP).
|
|
See [Leffler 1986] for a more complete description of the OOB mechanism.
|
|
There are a pair of calls similar to \fIread\fP and \fIwrite\fP
|
|
that allow options, including sending
|
|
and receiving OOB information; these are \fI send()\fP
|
|
and \fIrecv().\fP
|
|
These calls are used only with sockets; specifying a descriptor for a file will
|
|
result in the return of an error status. These calls also allow
|
|
\fIpeeking\fP at data in a stream.
|
|
That is, they allow a process to read data without removing the data from
|
|
the stream. One use of this facility is to read ahead in a stream
|
|
to determine the size of the next item to be read.
|
|
When not using these options, these calls have the same functions as
|
|
\fIread()\fP and \fIwrite().\fP
|
|
.pp
|
|
To send datagrams, one must be allowed to specify the destination.
|
|
The call \fIsendto()\fP
|
|
takes a destination address as an argument and is therefore used for
|
|
sending datagrams. The call \fIrecvfrom()\fP
|
|
is often used to read datagrams, since this call returns the address
|
|
of the sender, if it is available, along with the data.
|
|
If the identity of the sender does not matter, one may use \fIread()\fP
|
|
or \fIrecv().\fP
|
|
.pp
|
|
Finally, there are a pair of calls that allow the sending and
|
|
receiving of messages from multiple buffers, when the address of the
|
|
recipient must be specified. These are \fIsendmsg()\fP and
|
|
\fIrecvmsg().\fP
|
|
These calls are actually quite general and have other uses,
|
|
including, in the UNIX domain, the transmission of a file descriptor from one
|
|
process to another.
|
|
.pp
|
|
The various options for reading and writing are shown in Figure 10,
|
|
together with their parameters. The parameters for each system call
|
|
reflect the differences in function of the different calls.
|
|
In the examples given in this paper, the calls \fIread()\fP and
|
|
\fIwrite()\fP have been used whenever possible.
|
|
.(z
|
|
.ft CW
|
|
/*
|
|
* The variable descriptor may be the descriptor of either a file
|
|
* or of a socket.
|
|
*/
|
|
cc = read(descriptor, buf, nbytes)
|
|
int cc, descriptor; char *buf; int nbytes;
|
|
|
|
/*
|
|
* An iovec can include several source buffers.
|
|
*/
|
|
cc = readv(descriptor, iov, iovcnt)
|
|
int cc, descriptor; struct iovec *iov; int iovcnt;
|
|
|
|
cc = write(descriptor, buf, nbytes)
|
|
int cc, descriptor; char *buf; int nbytes;
|
|
|
|
cc = writev(descriptor, iovec, ioveclen)
|
|
int cc, descriptor; struct iovec *iovec; int ioveclen;
|
|
|
|
/*
|
|
* The variable ``sock'' must be the descriptor of a socket.
|
|
* Flags may include MSG_OOB and MSG_PEEK.
|
|
*/
|
|
cc = send(sock, msg, len, flags)
|
|
int cc, sock; char *msg; int len, flags;
|
|
|
|
cc = sendto(sock, msg, len, flags, to, tolen)
|
|
int cc, sock; char *msg; int len, flags;
|
|
struct sockaddr *to; int tolen;
|
|
|
|
cc = sendmsg(sock, msg, flags)
|
|
int cc, sock; struct msghdr msg[]; int flags;
|
|
|
|
cc = recv(sock, buf, len, flags)
|
|
int cc, sock; char *buf; int len, flags;
|
|
|
|
cc = recvfrom(sock, buf, len, flags, from, fromlen)
|
|
int cc, sock; char *buf; int len, flags;
|
|
struct sockaddr *from; int *fromlen;
|
|
|
|
cc = recvmsg(sock, msg, flags)
|
|
int cc, socket; struct msghdr msg[]; int flags;
|
|
.ft
|
|
.sp 1
|
|
.ce 1
|
|
Figure 10\ \ Varieties of read and write commands
|
|
.)z
|
|
.b
|
|
.sh 1 "Choices"
|
|
.r
|
|
.pp
|
|
This paper has presented examples of some of the forms
|
|
of communication supported by
|
|
Berkeley UNIX 4.4BSD. These have been presented in an order chosen for
|
|
ease of presentation. It is useful to review these options emphasizing the
|
|
factors that make each attractive.
|
|
.pp
|
|
Pipes have the advantage of portability, in that they are supported in all
|
|
UNIX systems. They also are relatively
|
|
simple to use. Socketpairs share this simplicity and have the additional
|
|
advantage of allowing bidirectional communication. The major shortcoming
|
|
of these mechanisms is that they require communicating processes to be
|
|
descendants of a common process. They do not allow intermachine communication.
|
|
.pp
|
|
The two communication domains, UNIX and Internet, allow processes with no common
|
|
ancestor to communicate.
|
|
Of the two, only the Internet domain allows
|
|
communication between machines.
|
|
This makes the Internet domain a necessary
|
|
choice for processes running on separate machines.
|
|
.pp
|
|
The choice between datagrams and stream communication is best made by
|
|
carefully considering the semantic and performance
|
|
requirements of the application.
|
|
Streams can be both advantageous and disadvantageous. One disadvantage
|
|
is that a process is only allowed a limited number of open streams,
|
|
as there are usually only 64 entries available in the open descriptor
|
|
table. This can cause problems if a single server must talk with a large
|
|
number of clients.
|
|
Another is that for delivering a short message the stream setup and
|
|
teardown time can be unnecessarily long. Weighed against this are
|
|
the reliability built into the streams. This will often be the
|
|
deciding factor in favor of streams.
|
|
.b
|
|
.sh 1 "What to do Next"
|
|
.r
|
|
.pp
|
|
Many of the examples presented here can serve as models for multiprocess
|
|
programs and for programs distributed across several machines.
|
|
In developing a new multiprocess program, it is often easiest to
|
|
first write the code to create the processes and communication paths.
|
|
After this code is debugged, the code specific to the application can
|
|
be added.
|
|
.pp
|
|
An introduction to the UNIX system and programming using UNIX system calls
|
|
can be found in [Kernighan and Pike 1984].
|
|
Further documentation of the Berkeley UNIX 4.4BSD IPC mechanisms can be
|
|
found in [Leffler et al. 1986].
|
|
More detailed information about particular calls and protocols
|
|
is provided in sections
|
|
2, 3 and 4 of the
|
|
UNIX Programmer's Manual [CSRG 1986].
|
|
In particular the following manual pages are relevant:
|
|
.(b
|
|
.TS
|
|
l l.
|
|
creating and naming sockets socket(2), bind(2)
|
|
establishing connections listen(2), accept(2), connect(2)
|
|
transferring data read(2), write(2), send(2), recv(2)
|
|
addresses inet(4F)
|
|
protocols tcp(4P), udp(4P).
|
|
.TE
|
|
.)b
|
|
.(b
|
|
.sp
|
|
.b
|
|
Acknowledgements
|
|
.pp
|
|
I would like to thank Sam Leffler and Mike Karels for their help in
|
|
understanding the IPC mechanisms and all the people whose comments
|
|
have helped in writing and improving this report.
|
|
.pp
|
|
This work was sponsored by the Defense Advanced Research Projects Agency
|
|
(DoD), ARPA Order No. 4031, monitored by the Naval Electronics Systems
|
|
Command under contract No. N00039-C-0235.
|
|
The views and conclusions contained in this document are those of the
|
|
author and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the Defense Research Projects Agency
|
|
or of the US Government.
|
|
.)b
|
|
.(b
|
|
.sp
|
|
.b
|
|
References
|
|
.r
|
|
.sp
|
|
.ls 1
|
|
B.W. Kernighan & R. Pike, 1984,
|
|
.i "The UNIX Programming Environment."
|
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