freebsd-skq/games/battlestar/init.c
Andrey A. Chernov 62046959a1 Prevent core dump for root
Obtained from: partially from 1.1.5.1
1994-12-03 02:27:40 +00:00

134 lines
3.6 KiB
C

/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include <sys/types.h>
#include "externs.h"
#include <pwd.h>
initialize(startup)
char startup;
{
register struct objs *p;
void die();
puts("Version 4.2, fall 1984.");
puts("First Adventure game written by His Lordship, the honorable");
puts("Admiral D.W. Riggle\n");
srand(getpid());
getutmp(uname);
if (startup)
location = dayfile;
wiz = wizard(uname);
wordinit();
if (startup) {
direction = NORTH;
time = 0;
snooze = CYCLE * 1.5;
position = 22;
setbit(wear, PAJAMAS);
fuel = TANKFULL;
torps = TORPEDOES;
for (p = dayobjs; p->room != 0; p++)
setbit(location[p->room].objects, p->obj);
} else
restore();
signal(SIGINT, die);
}
getutmp(uname)
char *uname;
{
struct passwd *ptr;
ptr = getpwuid(getuid());
strcpy(uname, ptr ? ptr->pw_name : "");
}
char *list[] = { /* hereditary wizards */
"riggle",
"chris",
"edward",
"comay",
"yee",
"dmr",
"ken",
0
};
char *badguys[] = {
"wnj",
"root",
"ted",
0
};
wizard(uname)
char *uname;
{
char flag;
if (flag = checkout(uname))
printf("You are the Great wizard %s.\n", uname);
return flag;
}
checkout(uname)
register char *uname;
{
register char **ptr;
for (ptr = list; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0)
return 1;
for (ptr = badguys; *ptr; ptr++)
if (strcmp(*ptr, uname) == 0) {
printf("You are the Poor anti-wizard %s. Good Luck!\n",
uname);
if (location != NULL) {
CUMBER = 3;
WEIGHT = 9; /* that'll get him! */
clock = 10;
setbit(location[7].objects, WOODSMAN); /* viper room */
setbit(location[20].objects, WOODSMAN); /* laser " */
setbit(location[13].objects, DARK); /* amulet " */
setbit(location[8].objects, ELF); /* closet */
}
return 0; /* anything else, Chris? */
}
return 0;
}