59cc89c2c2
files, curses, db, regex etc that we already have). The other glue will follow shortly. Obtained from: Keith Bostic <bostic@bostic.com>
475 lines
12 KiB
C
475 lines
12 KiB
C
/*-
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* Copyright (c) 1992, 1993, 1994
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* The Regents of the University of California. All rights reserved.
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* Copyright (c) 1992, 1993, 1994, 1995, 1996
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* Keith Bostic. All rights reserved.
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*
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* See the LICENSE file for redistribution information.
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*/
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#include "config.h"
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#ifndef lint
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static const char sccsid[] = "@(#)v_scroll.c 10.9 (Berkeley) 4/27/96";
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#endif /* not lint */
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#include <sys/types.h>
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#include <sys/queue.h>
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#include <sys/time.h>
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#include <bitstring.h>
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#include <errno.h>
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#include <limits.h>
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#include <stdio.h>
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#include "../common/common.h"
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#include "vi.h"
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static void goto_adjust __P((VICMD *));
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/*
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* The historic vi had a problem in that all movements were by physical
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* lines, not by logical, or screen lines. Arguments can be made that this
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* is the right thing to do. For example, single line movements, such as
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* 'j' or 'k', should probably work on physical lines. Commands like "dj",
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* or "j.", where '.' is a change command, make more sense for physical lines
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* than they do for logical lines.
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*
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* These arguments, however, don't apply to scrolling commands like ^D and
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* ^F -- if the window is fairly small, using physical lines can result in
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* a half-page scroll repainting the entire screen, which is not what the
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* user wanted. Second, if the line is larger than the screen, using physical
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* lines can make it impossible to display parts of the line -- there aren't
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* any commands that don't display the beginning of the line in historic vi,
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* and if both the beginning and end of the line can't be on the screen at
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* the same time, you lose. This is even worse in the case of the H, L, and
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* M commands -- for large lines, they may all refer to the same line and
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* will result in no movement at all.
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*
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* Another issue is that page and half-page scrolling commands historically
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* moved to the first non-blank character in the new line. If the line is
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* approximately the same size as the screen, this loses because the cursor
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* before and after a ^D, may refer to the same location on the screen. In
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* this implementation, scrolling commands set the cursor to the first non-
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* blank character if the line changes because of the scroll. Otherwise,
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* the cursor is left alone.
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*
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* This implementation does the scrolling (^B, ^D, ^F, ^U, ^Y, ^E), and the
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* cursor positioning commands (H, L, M) commands using logical lines, not
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* physical.
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*/
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/*
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* v_lgoto -- [count]G
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* Go to first non-blank character of the line count, the last line
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* of the file by default.
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*
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* PUBLIC: int v_lgoto __P((SCR *, VICMD *));
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*/
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int
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v_lgoto(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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recno_t nlines;
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if (F_ISSET(vp, VC_C1SET)) {
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if (!db_exist(sp, vp->count)) {
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/*
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* !!!
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* Historically, 1G was legal in an empty file.
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*/
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if (vp->count == 1) {
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if (db_last(sp, &nlines))
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return (1);
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if (nlines == 0)
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return (0);
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}
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v_eof(sp, &vp->m_start);
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return (1);
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}
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vp->m_stop.lno = vp->count;
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} else {
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if (db_last(sp, &nlines))
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return (1);
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vp->m_stop.lno = nlines ? nlines : 1;
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}
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goto_adjust(vp);
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return (0);
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}
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/*
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* v_home -- [count]H
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* Move to the first non-blank character of the logical line
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* count - 1 from the top of the screen, 0 by default.
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*
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* PUBLIC: int v_home __P((SCR *, VICMD *));
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*/
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int
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v_home(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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if (vs_sm_position(sp, &vp->m_stop,
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F_ISSET(vp, VC_C1SET) ? vp->count - 1 : 0, P_TOP))
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return (1);
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goto_adjust(vp);
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return (0);
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}
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/*
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* v_middle -- M
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* Move to the first non-blank character of the logical line
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* in the middle of the screen.
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*
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* PUBLIC: int v_middle __P((SCR *, VICMD *));
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*/
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int
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v_middle(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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/*
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* Yielding to none in our quest for compatibility with every
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* historical blemish of vi, no matter how strange it might be,
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* we permit the user to enter a count and then ignore it.
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*/
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if (vs_sm_position(sp, &vp->m_stop, 0, P_MIDDLE))
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return (1);
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goto_adjust(vp);
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return (0);
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}
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/*
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* v_bottom -- [count]L
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* Move to the first non-blank character of the logical line
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* count - 1 from the bottom of the screen, 0 by default.
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*
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* PUBLIC: int v_bottom __P((SCR *, VICMD *));
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*/
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int
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v_bottom(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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if (vs_sm_position(sp, &vp->m_stop,
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F_ISSET(vp, VC_C1SET) ? vp->count - 1 : 0, P_BOTTOM))
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return (1);
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goto_adjust(vp);
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return (0);
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}
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static void
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goto_adjust(vp)
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VICMD *vp;
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{
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/* Guess that it's the end of the range. */
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vp->m_final = vp->m_stop;
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/*
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* Non-motion commands move the cursor to the end of the range, and
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* then to the NEXT nonblank of the line. Historic vi always moved
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* to the first nonblank in the line; since the H, M, and L commands
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* are logical motions in this implementation, we do the next nonblank
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* so that it looks approximately the same to the user. To make this
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* happen, the VM_RCM_SETNNB flag is set in the vcmd.c command table.
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*
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* If it's a motion, it's more complicated. The best possible solution
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* is probably to display the first nonblank of the line the cursor
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* will eventually rest on. This is tricky, particularly given that if
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* the associated command is a delete, we don't yet know what line that
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* will be. So, we clear the VM_RCM_SETNNB flag, and set the first
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* nonblank flag (VM_RCM_SETFNB). Note, if the lines are sufficiently
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* long, this can cause the cursor to warp out of the screen. It's too
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* hard to fix.
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*
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* XXX
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* The G command is always first nonblank, so it's okay to reset it.
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*/
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if (ISMOTION(vp)) {
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F_CLR(vp, VM_RCM_MASK);
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F_SET(vp, VM_RCM_SETFNB);
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} else
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return;
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/*
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* If moving backward in the file, delete and yank move to the end
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* of the range, unless the line didn't change, in which case yank
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* doesn't move. If moving forward in the file, delete and yank
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* stay at the start of the range. Ignore others.
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*/
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if (vp->m_stop.lno < vp->m_start.lno ||
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vp->m_stop.lno == vp->m_start.lno &&
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vp->m_stop.cno < vp->m_start.cno) {
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if (ISCMD(vp->rkp, 'y') && vp->m_stop.lno == vp->m_start.lno)
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vp->m_final = vp->m_start;
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} else
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vp->m_final = vp->m_start;
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}
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/*
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* v_up -- [count]^P, [count]k, [count]-
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* Move up by lines.
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*
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* PUBLIC: int v_up __P((SCR *, VICMD *));
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*/
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int
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v_up(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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recno_t lno;
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lno = F_ISSET(vp, VC_C1SET) ? vp->count : 1;
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if (vp->m_start.lno <= lno) {
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v_sof(sp, &vp->m_start);
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return (1);
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}
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vp->m_stop.lno = vp->m_start.lno - lno;
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vp->m_final = vp->m_stop;
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return (0);
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}
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/*
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* v_cr -- [count]^M
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* In a script window, send the line to the shell.
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* In a regular window, move down by lines.
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*
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* PUBLIC: int v_cr __P((SCR *, VICMD *));
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*/
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int
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v_cr(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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/* If it's a colon command-line edit window, it's an ex command. */
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if (F_ISSET(sp, SC_COMEDIT))
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return (v_ecl_exec(sp));
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/* If it's a script window, exec the line. */
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if (F_ISSET(sp, SC_SCRIPT))
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return (sscr_exec(sp, vp->m_start.lno));
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/* Otherwise, it's the same as v_down(). */
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return (v_down(sp, vp));
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}
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/*
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* v_down -- [count]^J, [count]^N, [count]j, [count]^M, [count]+
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* Move down by lines.
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*
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* PUBLIC: int v_down __P((SCR *, VICMD *));
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*/
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int
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v_down(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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recno_t lno;
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lno = vp->m_start.lno + (F_ISSET(vp, VC_C1SET) ? vp->count : 1);
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if (!db_exist(sp, lno)) {
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v_eof(sp, &vp->m_start);
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return (1);
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}
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vp->m_stop.lno = lno;
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vp->m_final = ISMOTION(vp) ? vp->m_start : vp->m_stop;
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return (0);
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}
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/*
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* v_hpageup -- [count]^U
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* Page up half screens.
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*
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* PUBLIC: int v_hpageup __P((SCR *, VICMD *));
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*/
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int
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v_hpageup(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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/*
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* Half screens always succeed unless already at SOF.
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*
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* !!!
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* Half screens set the scroll value, even if the command
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* ultimately failed, in historic vi. Probably a don't care.
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*/
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if (F_ISSET(vp, VC_C1SET))
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sp->defscroll = vp->count;
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if (vs_sm_scroll(sp, &vp->m_stop, sp->defscroll, CNTRL_U))
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return (1);
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vp->m_final = vp->m_stop;
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return (0);
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}
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/*
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* v_hpagedown -- [count]^D
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* Page down half screens.
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*
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* PUBLIC: int v_hpagedown __P((SCR *, VICMD *));
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*/
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int
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v_hpagedown(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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/*
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* Half screens always succeed unless already at EOF.
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*
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* !!!
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* Half screens set the scroll value, even if the command
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* ultimately failed, in historic vi. Probably a don't care.
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*/
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if (F_ISSET(vp, VC_C1SET))
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sp->defscroll = vp->count;
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if (vs_sm_scroll(sp, &vp->m_stop, sp->defscroll, CNTRL_D))
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return (1);
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vp->m_final = vp->m_stop;
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return (0);
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}
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/*
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* v_pagedown -- [count]^F
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* Page down full screens.
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* !!!
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* Historic vi did not move to the EOF if the screen couldn't move, i.e.
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* if EOF was already displayed on the screen. This implementation does
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* move to EOF in that case, making ^F more like the the historic ^D.
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*
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* PUBLIC: int v_pagedown __P((SCR *, VICMD *));
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*/
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int
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v_pagedown(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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recno_t offset;
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/*
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* !!!
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* The calculation in IEEE Std 1003.2-1992 (POSIX) is:
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*
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* top_line = top_line + count * (window - 2);
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*
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* which was historically wrong. The correct one is:
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*
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* top_line = top_line + count * window - 2;
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*
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* i.e. the two line "overlap" was only subtracted once. Which
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* makes no sense, but then again, an overlap makes no sense for
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* any screen but the "next" one anyway. We do it the historical
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* way as there's no good reason to change it.
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*
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* If the screen has been split, use the smaller of the current
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* window size and the window option value.
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*
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* It possible for this calculation to be less than 1; move at
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* least one line.
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*/
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offset = (F_ISSET(vp, VC_C1SET) ? vp->count : 1) * (IS_SPLIT(sp) ?
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MIN(sp->t_maxrows, O_VAL(sp, O_WINDOW)) : O_VAL(sp, O_WINDOW));
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offset = offset <= 2 ? 1 : offset - 2;
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if (vs_sm_scroll(sp, &vp->m_stop, offset, CNTRL_F))
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return (1);
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vp->m_final = vp->m_stop;
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return (0);
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}
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/*
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* v_pageup -- [count]^B
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* Page up full screens.
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*
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* !!!
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* Historic vi did not move to the SOF if the screen couldn't move, i.e.
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* if SOF was already displayed on the screen. This implementation does
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* move to SOF in that case, making ^B more like the the historic ^U.
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*
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* PUBLIC: int v_pageup __P((SCR *, VICMD *));
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*/
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int
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v_pageup(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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recno_t offset;
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/*
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* !!!
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* The calculation in IEEE Std 1003.2-1992 (POSIX) is:
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*
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* top_line = top_line - count * (window - 2);
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*
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* which was historically wrong. The correct one is:
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*
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* top_line = (top_line - count * window) + 2;
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*
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* A simpler expression is that, as with ^F, we scroll exactly:
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*
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* count * window - 2
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*
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* lines.
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*
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* Bizarre. As with ^F, an overlap makes no sense for anything
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* but the first screen. We do it the historical way as there's
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* no good reason to change it.
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*
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* If the screen has been split, use the smaller of the current
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* window size and the window option value.
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*
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* It possible for this calculation to be less than 1; move at
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* least one line.
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*/
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offset = (F_ISSET(vp, VC_C1SET) ? vp->count : 1) * (IS_SPLIT(sp) ?
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MIN(sp->t_maxrows, O_VAL(sp, O_WINDOW)) : O_VAL(sp, O_WINDOW));
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offset = offset <= 2 ? 1 : offset - 2;
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if (vs_sm_scroll(sp, &vp->m_stop, offset, CNTRL_B))
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return (1);
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vp->m_final = vp->m_stop;
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return (0);
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}
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/*
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* v_lineup -- [count]^Y
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* Page up by lines.
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*
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* PUBLIC: int v_lineup __P((SCR *, VICMD *));
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*/
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int
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v_lineup(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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/*
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* The cursor moves down, staying with its original line, unless it
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* reaches the bottom of the screen.
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*/
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if (vs_sm_scroll(sp,
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&vp->m_stop, F_ISSET(vp, VC_C1SET) ? vp->count : 1, CNTRL_Y))
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return (1);
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vp->m_final = vp->m_stop;
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return (0);
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}
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/*
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* v_linedown -- [count]^E
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* Page down by lines.
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*
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* PUBLIC: int v_linedown __P((SCR *, VICMD *));
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*/
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int
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v_linedown(sp, vp)
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SCR *sp;
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VICMD *vp;
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{
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/*
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* The cursor moves up, staying with its original line, unless it
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* reaches the top of the screen.
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*/
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if (vs_sm_scroll(sp,
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&vp->m_stop, F_ISSET(vp, VC_C1SET) ? vp->count : 1, CNTRL_E))
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return (1);
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vp->m_final = vp->m_stop;
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return (0);
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}
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